X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=4b221d0adc0b1b78b5b14076f94094a0851df511;hb=2dbe35f19dc4c98e2f67a1b5d71cc848393576dc;hp=bd957ee37952a2a59d22c566956d730bbac12e55;hpb=a02ca4e67166e6c2b852b53f9a49ac1e393afd78;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index bd957ee3..4b221d0a 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2458,7 +2458,7 @@ static boolean HitAbsorbingWalls(int element, int hit_mask) if (IS_90_ANGLE(laser.current_angle)) mask += mask * (2 + IS_HORIZ_ANGLE(laser.current_angle) * 2); - laser.dest_element = element2 | EL_WALL_AMOEBA; + laser.dest_element = element2 | EL_WALL_AMOEBA_BASE; laser.wall_mask = mask; } @@ -2605,7 +2605,7 @@ static void MeltIce(int x, int y) { int phase; int wall_mask = Store2[x][y]; - int real_element = Tile[x][y] - EL_WALL_CHANGING + EL_WALL_ICE; + int real_element = Tile[x][y] - EL_WALL_CHANGING_BASE + EL_WALL_ICE_BASE; MovDelay[x][y]--; phase = frames - MovDelay[x][y] / delay - 1; @@ -2617,7 +2617,7 @@ static void MeltIce(int x, int y) DrawWalls_MM(x, y, Tile[x][y]); - if (Tile[x][y] == EL_WALL_ICE) + if (Tile[x][y] == EL_WALL_ICE_BASE) Tile[x][y] = EL_EMPTY; ScanLaser_FromLastMirror(); @@ -2643,7 +2643,7 @@ static void GrowAmoeba(int x, int y) { int phase; int wall_mask = Store2[x][y]; - int real_element = Tile[x][y] - EL_WALL_CHANGING + EL_WALL_AMOEBA; + int real_element = Tile[x][y] - EL_WALL_CHANGING_BASE + EL_WALL_AMOEBA_BASE; MovDelay[x][y]--; phase = MovDelay[x][y] / delay; @@ -3296,9 +3296,9 @@ static void GameActions_MM_Ext(void) OpenGrayBall(x, y); else if (IS_ENVELOPE_OPENING(element)) OpenEnvelope(x, y); - else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_ICE) + else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_ICE_BASE) MeltIce(x, y); - else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_AMOEBA) + else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_AMOEBA_BASE) GrowAmoeba(x, y); else if (IS_MIRROR(element) || IS_MIRROR_FIXED(element) || @@ -3503,8 +3503,8 @@ static void GameActions_MM_Ext(void) { PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_SHRINKING); - Tile[ELX][ELY] = Tile[ELX][ELY] - EL_WALL_ICE + EL_WALL_CHANGING; - Store[ELX][ELY] = EL_WALL_ICE; + Tile[ELX][ELY] = Tile[ELX][ELY] - EL_WALL_ICE_BASE + EL_WALL_CHANGING_BASE; + Store[ELX][ELY] = EL_WALL_ICE_BASE; Store2[ELX][ELY] = laser.wall_mask; laser.dest_element = Tile[ELX][ELY]; @@ -3593,8 +3593,8 @@ static void GameActions_MM_Ext(void) PlayLevelSound_MM(x, y, element, MM_ACTION_GROWING); - Tile[x][y] = Tile[x][y] - EL_WALL_AMOEBA + EL_WALL_CHANGING; - Store[x][y] = EL_WALL_AMOEBA; + Tile[x][y] = Tile[x][y] - EL_WALL_AMOEBA_BASE + EL_WALL_CHANGING_BASE; + Store[x][y] = EL_WALL_AMOEBA_BASE; Store2[x][y] = wall_mask; return;