X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fmm_game.c;h=3a0c60d1254c37a61be0950e9c33b40c83ea7069;hb=d377d869c0e29a0008bb3fc5778e7a399e13a0ce;hp=ffb0fc5bcc4399a9e7ea63ec6ddba86a9024bc62;hpb=751bb9c2def3c4eb84e9f6877f5308c9b5bbc221;p=rocksndiamonds.git diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index ffb0fc5b..3a0c60d1 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -738,7 +738,7 @@ void ScanLaser() if (rf) DrawLaser(rf - 1, DL_LASER_ENABLED); - Ct = CT = Counter(); + Ct = CT = FrameCounter; #if 0 if (!IN_LEV_FIELD(ELX, ELY)) @@ -2187,11 +2187,14 @@ static void Explode_MM(int x, int y, int phase, int mode) Bang_MM(laser.start_edge.x, laser.start_edge.y); Store[x][y] = EL_EMPTY; + + game_mm.game_over = TRUE; + game_mm.game_over_cause = GAME_OVER_BOMB; + + laser.overloaded = FALSE; } else if (IS_MCDUFFIN(Store[x][y])) { - game_mm.game_over = TRUE; - game_mm.game_over_cause = GAME_OVER_BOMB; Store[x][y] = EL_EMPTY; } @@ -2733,9 +2736,9 @@ void ColorCycling(void) if (color_status == STATIC_COLORS) return; - CC = Counter(); + CC = FrameCounter; - if (CC < Cc || CC > Cc + 50) + if (CC < Cc || CC > Cc + 2) { Cc = CC; @@ -2811,7 +2814,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) laser.redraw = FALSE; #endif - CT = Counter(); + CT = FrameCounter; if (game_mm.num_pacman && FrameReached(&pacman_delay, PACMAN_MOVE_DELAY)) { @@ -2935,7 +2938,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) (native_mm_level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); +#if 0 BackToFront(); +#endif } if (!laser.overloaded) @@ -3013,7 +3018,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) CT -= Ct; - if (element == EL_BOMB && CT > 1500) + if (element == EL_BOMB && CT > 75) { if (game_mm.cheat_no_explosion) return; @@ -3051,7 +3056,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) return; } - if (element == EL_FUSE_ON && CT > 500) + if (element == EL_FUSE_ON && CT > 25) { laser.fuse_off = TRUE; laser.fuse_x = ELX; @@ -3061,7 +3066,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE); } - if (element == EL_BALL_GRAY && CT > 1500) + if (element == EL_BALL_GRAY && CT > 75) { static int new_elements[] = { @@ -3180,7 +3185,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) return; } - if (IS_WALL_ICE(element) && CT > 1000) + if (IS_WALL_ICE(element) && CT > 50) { PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_SHRINKING); @@ -3232,7 +3237,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) return; } - if (IS_WALL_AMOEBA(element) && CT > 1200) + if (IS_WALL_AMOEBA(element) && CT > 60) { int k1, k2, k3, dx, dy, de, dm; int element2 = Feld[ELX][ELY]; @@ -3350,7 +3355,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) } if ((element == EL_BLOCK_WOOD || element == EL_BLOCK_STONE) && - laser.stops_inside_element && CT > 1500) + laser.stops_inside_element && CT > 75) { int x, y; int k; @@ -3407,7 +3412,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) return; } - if (element == EL_FUEL_FULL && CT > 200) + if (element == EL_FUEL_FULL && CT > 10) { for (i = game_mm.energy_left; i <= MAX_LASER_ENERGY; i+=2) { @@ -3509,7 +3514,7 @@ void MovePacMen() getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y); - CT = Counter(); + CT = FrameCounter; ox = SX + ox * TILEX; oy = SY + oy * TILEY; @@ -3517,7 +3522,7 @@ void MovePacMen() BlitBitmap(bitmap, window, src_x, src_y, TILEX, TILEY, ox + i * mx, oy + i * my); - Ct = Ct + Counter() - CT; + Ct = Ct + FrameCounter - CT; } DrawField_MM(nx, ny);