X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fexport.h;h=3e51848e1cc609a30dd4cd693fde5828de0b9cba;hb=92ae204856b3b41863f4244dd75cc5c7268f034d;hp=07417cee825c1930be9ec088cf685b6a5bc201b1;hpb=057a22e9dd34d456b1906ba0b89266ad78feb31a;p=rocksndiamonds.git diff --git a/src/game_mm/export.h b/src/game_mm/export.h index 07417cee..3e51848e 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -1,13 +1,13 @@ #ifndef GAME_MM_EXPORT_H #define GAME_MM_EXPORT_H -/* ========================================================================= */ -/* functions and definitions exported from game_mm to main program */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from game_mm to main program +// ============================================================================ -/* ------------------------------------------------------------------------- */ -/* constant definitions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- #define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH #define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT @@ -46,18 +46,18 @@ #define EL_MM_DUMMY_START_NATIVE 700 #define EL_MM_DUMMY_END_NATIVE 709 -/* elements to be specially mapped */ +// elements to be specially mapped #define EL_MM_EMPTY_NATIVE 0 #define EL_DF_EMPTY_NATIVE 304 +// sounds +#define SND_MM_GAME_LEVELTIME_CHARGING 0 +#define SND_MM_GAME_HEALTH_CHARGING 1 -/* ------------------------------------------------------------------------- */ -/* data structure definitions */ -/* ------------------------------------------------------------------------- */ -struct GlobalInfo_MM -{ -}; +// ---------------------------------------------------------------------------- +// data structure definitions +// ---------------------------------------------------------------------------- struct CycleList { @@ -145,13 +145,16 @@ struct GameInfo_MM boolean cheat_no_overload; boolean cheat_no_explosion; + + int laser_overload_value; + boolean laser_enabled; }; struct LevelInfo_MM { - int file_version; /* version of file the level was stored with */ - int game_version; /* version of game engine to play this level */ - boolean encoding_16bit_field; /* level contains 16-bit elements */ + int file_version; // version of file the level was stored with + int game_version; // version of game engine to play this level + boolean encoding_16bit_field; // level contains 16-bit elements int fieldx; int fieldy; @@ -164,58 +167,80 @@ struct LevelInfo_MM int score[MM_LEVEL_SCORE_ELEMENTS]; int amoeba_speed; int time_fuse; + int time_bomb; + int time_ball; + int time_block; short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; }; -struct GraphicInfo_MM -{ -}; - struct EngineSnapshotInfo_MM { struct GameInfo_MM game_mm; + + struct LaserInfo laser; + + short Ur[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; + + short LX,LY, XS,YS, ELX,ELY; + short CT,Ct; + + int last_LX, last_LY, last_hit_mask; + int hold_x, hold_y; + int pacman_nr; + + DelayCounter rotate_delay; + DelayCounter pacman_delay; + DelayCounter energy_delay; + DelayCounter overload_delay; }; -/* ------------------------------------------------------------------------- */ -/* exported functions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// exported functions +// ---------------------------------------------------------------------------- -extern struct GlobalInfo_MM global_mm_info; extern struct GameInfo_MM game_mm; extern struct LevelInfo_MM native_mm_level; extern struct EngineSnapshotInfo_MM engine_snapshot_mm; extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT]; -extern void mm_open_all(); -extern void mm_close_all(); +void mm_open_all(void); + +void InitElementProperties_MM(void); + +void InitGfxBuffers_MM(void); -void InitElementProperties_MM(); +void InitGameEngine_MM(void); +void InitGameActions_MM(void); +void GameActions_MM(struct MouseActionInfo); -extern void InitGfxBuffers_MM(); +void DrawLaser_MM(void); +void DrawTileCursor_MM(int, boolean); -extern void InitGameEngine_MM(); -extern void InitGameEngine_MM_AfterFadingIn(); -extern void GameActions_MM(byte *, boolean); +boolean ClickElement(int, int, int); -extern void ClickElement(int, int, int); +unsigned int InitEngineRandom_MM(int); -extern unsigned int InitEngineRandom_MM(int); +void setLevelInfoToDefaults_MM(void); +void copyInternalEngineVars_MM(void); +boolean LoadNativeLevel_MM(char *, boolean); +void SaveNativeLevel_MM(char *); -extern void setLevelInfoToDefaults_MM(); -extern void copyInternalEngineVars_MM(); -extern boolean LoadNativeLevel_MM(char *, boolean); -extern void SaveNativeLevel_MM(char *); +int getFieldbufferOffsetX_MM(void); +int getFieldbufferOffsetY_MM(void); -extern int getFieldbufferOffsetX_MM(); -extern int getFieldbufferOffsetY_MM(); +void BlitScreenToBitmap_MM(Bitmap *); +void RedrawPlayfield_MM(void); -extern void BlitScreenToBitmap_MM(Bitmap *); -extern void RedrawPlayfield_MM(); +void LoadEngineSnapshotValues_MM(void); +void SaveEngineSnapshotValues_MM(ListNode **); -extern void LoadEngineSnapshotValues_MM(); -extern void SaveEngineSnapshotValues_MM(ListNode **); +int getButtonFromTouchPosition(int, int, int, int); -#endif /* GAME_MM_EXPORT_H */ +#endif // GAME_MM_EXPORT_H