X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fexport.h;h=2af2b0ea0536e9efef7f72f780981d320076fcfd;hb=8b514628ff5c33f7d1bc14da0eceb770b4b64ba2;hp=710d2ee9311d1abe6af475c703ae30880a12ebb9;hpb=e89a21e95b3cb84d1515c0fb3378ce902a48c1c8;p=rocksndiamonds.git diff --git a/src/game_mm/export.h b/src/game_mm/export.h index 710d2ee9..2af2b0ea 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -27,6 +27,8 @@ #define MM_LEVEL_SCORE_ELEMENTS 16 +#define MM_MAX_BALL_CONTENTS 16 + #define MM_MAX_LEVEL_NAME_LEN 32 #define MM_MAX_LEVEL_AUTHOR_LEN 32 @@ -43,9 +45,6 @@ #define EL_MM_RUNTIME_START_NATIVE 500 #define EL_MM_RUNTIME_END_NATIVE 504 -#define EL_MM_DUMMY_START_NATIVE 700 -#define EL_MM_DUMMY_END_NATIVE 709 - // elements to be specially mapped #define EL_MM_EMPTY_NATIVE 0 #define EL_DF_EMPTY_NATIVE 304 @@ -115,6 +114,9 @@ struct LaserInfo int fuse_x, fuse_y; int dest_element; + int dest_element_last; + int dest_element_last_x; + int dest_element_last_y; boolean stops_inside_element; boolean redraw; @@ -138,6 +140,10 @@ struct GameInfo_MM int kettles_still_needed; int lights_still_needed; int num_keys; + int ball_choice_pos; // current content element choice position + boolean laser_red, laser_green, laser_blue; + + boolean lightball_rnd; boolean level_solved; boolean game_over; @@ -161,7 +167,8 @@ struct LevelInfo_MM int time; int kettles_needed; boolean auto_count_kettles; - boolean laser_red, laser_green, laser_blue; + boolean mm_laser_red, mm_laser_green, mm_laser_blue; + boolean df_laser_red, df_laser_green, df_laser_blue; char name[MM_MAX_LEVEL_NAME_LEN + 1]; char author[MM_MAX_LEVEL_AUTHOR_LEN + 1]; int score[MM_LEVEL_SCORE_ELEMENTS]; @@ -171,6 +178,10 @@ struct LevelInfo_MM int time_ball; int time_block; + int num_ball_contents; + int ball_choice_mode; + int ball_content[MM_MAX_BALL_CONTENTS]; + short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; }; @@ -184,7 +195,6 @@ struct EngineSnapshotInfo_MM short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; - short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; short LX,LY, XS,YS, ELX,ELY; short CT,Ct; @@ -211,7 +221,6 @@ extern struct EngineSnapshotInfo_MM engine_snapshot_mm; extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT]; void mm_open_all(void); -void mm_close_all(void); void InitElementProperties_MM(void); @@ -219,7 +228,7 @@ void InitGfxBuffers_MM(void); void InitGameEngine_MM(void); void InitGameActions_MM(void); -void GameActions_MM(struct MouseActionInfo, boolean); +void GameActions_MM(struct MouseActionInfo); void DrawLaser_MM(void); void DrawTileCursor_MM(int, boolean); @@ -240,7 +249,7 @@ void BlitScreenToBitmap_MM(Bitmap *); void RedrawPlayfield_MM(void); void LoadEngineSnapshotValues_MM(void); -void SaveEngineSnapshotValues_MM(ListNode **); +void SaveEngineSnapshotValues_MM(void); int getButtonFromTouchPosition(int, int, int, int);