X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2Fexport.h;h=1cbf0b6a1f4e067ba2cb6431e2f85362109d3ae7;hb=4ed8ff5e4233a4d180895ac32d162f1bf568c6cd;hp=f9b401160881f248ba0ba1a4533f225a82975232;hpb=855700d73bbef8bb1248fe0ac735738478d6044b;p=rocksndiamonds.git diff --git a/src/game_mm/export.h b/src/game_mm/export.h index f9b40116..1cbf0b6a 100644 --- a/src/game_mm/export.h +++ b/src/game_mm/export.h @@ -1,13 +1,13 @@ #ifndef GAME_MM_EXPORT_H #define GAME_MM_EXPORT_H -/* ========================================================================= */ -/* functions and definitions exported from game_mm to main program */ -/* ========================================================================= */ +// ============================================================================ +// functions and definitions exported from game_mm to main program +// ============================================================================ -/* ------------------------------------------------------------------------- */ -/* constant definitions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// constant definitions +// ---------------------------------------------------------------------------- #define MM_MAX_PLAYFIELD_WIDTH MAX_PLAYFIELD_WIDTH #define MM_MAX_PLAYFIELD_HEIGHT MAX_PLAYFIELD_HEIGHT @@ -27,12 +27,14 @@ #define MM_LEVEL_SCORE_ELEMENTS 16 +#define MM_MAX_BALL_CONTENTS 16 + #define MM_MAX_LEVEL_NAME_LEN 32 #define MM_MAX_LEVEL_AUTHOR_LEN 32 #define EL_MM_START_1_NATIVE 0 -#define EL_MM_END_1_NATIVE 155 +#define EL_MM_END_1_NATIVE 159 #define EL_MM_CHAR_START_NATIVE 160 #define EL_MM_CHAR_END_NATIVE 239 @@ -43,25 +45,18 @@ #define EL_MM_RUNTIME_START_NATIVE 500 #define EL_MM_RUNTIME_END_NATIVE 504 -#define EL_MM_DUMMY_START_NATIVE 700 -#define EL_MM_DUMMY_END_NATIVE 709 - -/* elements to be specially mapped */ +// elements to be specially mapped #define EL_MM_EMPTY_NATIVE 0 #define EL_DF_EMPTY_NATIVE 304 -/* sounds */ +// sounds #define SND_MM_GAME_LEVELTIME_CHARGING 0 #define SND_MM_GAME_HEALTH_CHARGING 1 -/* ------------------------------------------------------------------------- */ -/* data structure definitions */ -/* ------------------------------------------------------------------------- */ - -struct GlobalInfo_MM -{ -}; +// ---------------------------------------------------------------------------- +// data structure definitions +// ---------------------------------------------------------------------------- struct CycleList { @@ -119,6 +114,9 @@ struct LaserInfo int fuse_x, fuse_y; int dest_element; + int dest_element_last; + int dest_element_last_x; + int dest_element_last_y; boolean stops_inside_element; boolean redraw; @@ -142,6 +140,8 @@ struct GameInfo_MM int kettles_still_needed; int lights_still_needed; int num_keys; + int ball_choice_pos; // current content element choice position + boolean laser_red, laser_green, laser_blue; boolean level_solved; boolean game_over; @@ -156,16 +156,17 @@ struct GameInfo_MM struct LevelInfo_MM { - int file_version; /* version of file the level was stored with */ - int game_version; /* version of game engine to play this level */ - boolean encoding_16bit_field; /* level contains 16-bit elements */ + int file_version; // version of file the level was stored with + int game_version; // version of game engine to play this level + boolean encoding_16bit_field; // level contains 16-bit elements int fieldx; int fieldy; int time; int kettles_needed; boolean auto_count_kettles; - boolean laser_red, laser_green, laser_blue; + boolean mm_laser_red, mm_laser_green, mm_laser_blue; + boolean df_laser_red, df_laser_green, df_laser_blue; char name[MM_MAX_LEVEL_NAME_LEN + 1]; char author[MM_MAX_LEVEL_AUTHOR_LEN + 1]; int score[MM_LEVEL_SCORE_ELEMENTS]; @@ -175,11 +176,13 @@ struct LevelInfo_MM int time_ball; int time_block; - short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; -}; + int num_ball_contents; + int ball_choice_mode; + int ball_content[MM_MAX_BALL_CONTENTS]; + boolean rotate_ball_content; + boolean explode_ball; -struct GraphicInfo_MM -{ + short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; }; struct EngineSnapshotInfo_MM @@ -192,7 +195,6 @@ struct EngineSnapshotInfo_MM short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; - short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT]; short LX,LY, XS,YS, ELX,ELY; short CT,Ct; @@ -201,18 +203,17 @@ struct EngineSnapshotInfo_MM int hold_x, hold_y; int pacman_nr; - unsigned int rotate_delay; - unsigned int pacman_delay; - unsigned int energy_delay; - unsigned int overload_delay; + DelayCounter rotate_delay; + DelayCounter pacman_delay; + DelayCounter energy_delay; + DelayCounter overload_delay; }; -/* ------------------------------------------------------------------------- */ -/* exported functions */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// exported functions +// ---------------------------------------------------------------------------- -extern struct GlobalInfo_MM global_mm_info; extern struct GameInfo_MM game_mm; extern struct LevelInfo_MM native_mm_level; extern struct EngineSnapshotInfo_MM engine_snapshot_mm; @@ -220,7 +221,6 @@ extern struct EngineSnapshotInfo_MM engine_snapshot_mm; extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT]; void mm_open_all(void); -void mm_close_all(void); void InitElementProperties_MM(void); @@ -228,9 +228,10 @@ void InitGfxBuffers_MM(void); void InitGameEngine_MM(void); void InitGameActions_MM(void); -void GameActions_MM(struct MouseActionInfo, boolean); +void GameActions_MM(struct MouseActionInfo); void DrawLaser_MM(void); +void DrawTileCursor_MM(int, boolean); boolean ClickElement(int, int, int); @@ -248,8 +249,8 @@ void BlitScreenToBitmap_MM(Bitmap *); void RedrawPlayfield_MM(void); void LoadEngineSnapshotValues_MM(void); -void SaveEngineSnapshotValues_MM(ListNode **); +void SaveEngineSnapshotValues_MM(void); int getButtonFromTouchPosition(int, int, int, int); -#endif /* GAME_MM_EXPORT_H */ +#endif // GAME_MM_EXPORT_H