X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_mm%2FMakefile;h=c979def407126aeabc56aa93dcfa241675a1057a;hb=bddf6c22480ed7f7fca83b7d6c4f9dc10d19f57a;hp=270ab7d176bb9ca594f998acb0788df2e2a24ca4;hpb=8cef7dc31f5b96c492079d59acab2cb1587b3c8c;p=rocksndiamonds.git diff --git a/src/game_mm/Makefile b/src/game_mm/Makefile index 270ab7d1..c979def4 100644 --- a/src/game_mm/Makefile +++ b/src/game_mm/Makefile @@ -4,7 +4,7 @@ # (c) 1989-2017 by Artsoft Entertainment # Holger Schemel # info@artsoft.org -# http://www.artsoft.org/ +# https://www.artsoft.org/ # ----------------------------------------------------------------------------- # The native Mirror Magic game engine is based on: # - Mirror Magic II by Holger Schemel (Linux/DOS/Windows version, 1995) @@ -39,7 +39,7 @@ GAME_MM = game_mm.a all: $(GAME_MM) $(GAME_MM): $(OBJS) - $(AR) cru $(GAME_MM) $(OBJS) + $(AR) cr $(GAME_MM) $(OBJS) $(RANLIB) $(GAME_MM) .c.o: @@ -57,6 +57,9 @@ clean: depend: for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend +depend-clean: + $(RM) .depend + ifeq (.depend,$(wildcard .depend)) include .depend endif