X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_3.c;h=bafc581f8f458d5174084b7bd7f0423f1b43a31c;hb=2fdb4e617465981e41dc59d4a8f78972075d0d8f;hp=449ecab094649ad72c2104835294bd8cb11f4b32;hpb=ceb7ded99fc9cc9519adeea07808a344678c196e;p=rocksndiamonds.git diff --git a/src/game_em/synchro_3.c b/src/game_em/synchro_3.c index 449ecab0..bafc581f 100644 --- a/src/game_em/synchro_3.c +++ b/src/game_em/synchro_3.c @@ -5,17 +5,15 @@ * this should be spread over the frames for reduced cpu load. */ -#include "tile.h" -#include "level.h" -#include "sample.h" +#include "main_em.h" void synchro_3(void) { - register unsigned int x; - register unsigned int y; - register unsigned int count; - register unsigned long random; + int x; + int y; + int count; + unsigned long random; /* update variables */