X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_2.c;h=98188da61259e617c0d9f1ed6ae254fc2504bf70;hb=afeec80878187293b10f7dcdd6ff3c094cc97e5d;hp=3ce1efebbd19a336c1dd68d7610bd47b1a525681;hpb=51dcb2097c619c5f9ba924a7edb4a3bdd6a6986e;p=rocksndiamonds.git diff --git a/src/game_em/synchro_2.c b/src/game_em/synchro_2.c index 3ce1efeb..98188da6 100644 --- a/src/game_em/synchro_2.c +++ b/src/game_em/synchro_2.c @@ -8,25 +8,48 @@ * compilers suck. */ -#include "display.h" -#include "tile.h" -#include "level.h" -#include "sample.h" +#include "main_em.h" #define RANDOM (random = random << 31 | random >> 1) +static void set_nearest_player_xy(int x, int y, int *dx, int *dy) +{ + int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; + int i; + + /* default values if no players are alive anymore */ + *dx = 0; + *dy = 0; + + for (i = 0; i < MAX_PLAYERS; i++) + { + if (!ply[i].alive) + continue; + + distance = ABS(ply[i].x - x) + ABS(ply[i].y - y); + + if (distance < distance_shortest) + { + *dx = ply[i].x; + *dy = ply[i].y; + + distance_shortest = distance; + } + } +} + void synchro_2(void) { - register unsigned int x = 0; - register unsigned int y = 1; - register unsigned long random = Random; - register unsigned short *cave_cache = Cave[y]; /* might be a win */ - unsigned long score = 0; - - unsigned int temp = 0; /* initialized to make compilers happy */ - unsigned int dx; /* only needed to find closest player */ - unsigned int dy; + int x = 0; + int y = 1; + unsigned int random = RandomEM; + short *cave_cache = Cave[y]; /* might be a win */ + int score = 0; + + int temp = 0; /* initialized to make compilers happy */ + int dx; /* only needed to find closest player */ + int dy; int element; loop: @@ -41,10 +64,10 @@ void synchro_2(void) /* --------------------------------------------------------------------- */ #ifdef BAD_ROLL - case Xstone_force_e: + case Xpush_stone_e: switch (Cave[y][x+1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -64,10 +87,10 @@ void synchro_2(void) goto loop; } - case Xstone_force_w: + case Xpush_stone_w: switch (Cave[y][x-1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -87,10 +110,10 @@ void synchro_2(void) goto loop; } - case Xnut_force_e: + case Xpush_nut_e: switch (Cave[y][x+1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -110,10 +133,10 @@ void synchro_2(void) goto loop; } - case Xnut_force_w: + case Xpush_nut_w: switch (Cave[y][x-1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -133,10 +156,10 @@ void synchro_2(void) goto loop; } - case Xspring_force_e: + case Xpush_spring_e: switch (Cave[y][x+1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -162,10 +185,10 @@ void synchro_2(void) goto loop; } - case Xspring_force_w: + case Xpush_spring_w: switch (Cave[y][x-1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -190,10 +213,10 @@ void synchro_2(void) goto loop; } - case Xemerald_force_e: + case Xpush_emerald_e: switch (Cave[y][x+1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -213,10 +236,10 @@ void synchro_2(void) goto loop; } - case Xemerald_force_w: + case Xpush_emerald_w: switch (Cave[y][x-1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -236,10 +259,10 @@ void synchro_2(void) goto loop; } - case Xdiamond_force_e: + case Xpush_diamond_e: switch (Cave[y][x+1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -259,10 +282,10 @@ void synchro_2(void) goto loop; } - case Xdiamond_force_w: + case Xpush_diamond_w: switch (Cave[y][x-1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -282,10 +305,10 @@ void synchro_2(void) goto loop; } - case Xbomb_force_e: + case Xpush_bomb_e: switch (Cave[y][x+1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -305,10 +328,10 @@ void synchro_2(void) goto loop; } - case Xbomb_force_w: + case Xpush_bomb_w: switch (Cave[y][x-1]) { - case ZBORDER: + case Zborder: case Znormal: case Zdynamite: case Xboom_bug: @@ -344,16 +367,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ystone_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: #if 1 @@ -407,8 +430,8 @@ void synchro_2(void) case Xball_2: case Xnut: case Xnut_pause: - case Xgrow_ns: - case Xgrow_ew: + case Xslidewall_ns: + case Xslidewall_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -421,10 +444,10 @@ void synchro_2(void) case Xswitch: case Xlenses: case Xmagnify: - case Xround_wall_1: - case Xround_wall_2: - case Xround_wall_3: - case Xround_wall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: if (RANDOM & 1) { if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) @@ -485,16 +508,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ystone_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: #if 1 case Xfake_acid_1: case Xfake_acid_2: @@ -532,16 +555,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ystone_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Zplayer: #if 1 case Xfake_acid_1: @@ -561,21 +584,21 @@ void synchro_2(void) case Xnut: case Xnut_pause: - Cave[y+1][x] = Yemerald_stone; + Cave[y+1][x] = Ynut_stone; Next[y][x] = Xstone; Next[y+1][x] = Xemerald; - play_element_sound(x, y, SAMPLE_crack, Xnut); + play_element_sound(x, y, SOUND_crack, Xnut); score += lev.nut_score; goto loop; - case Xbug_n: - case Xbug_e: - case Xbug_s: - case Xbug_w: - case Xbug_gon: - case Xbug_goe: - case Xbug_gos: - case Xbug_gow: + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: Cave[y][x] = Ystone_sB; Cave[y+1][x] = Ybug_stone; Next[y+1][x] = Znormal; @@ -588,20 +611,20 @@ void synchro_2(void) Boom[y+2][x-1] = Xemerald; Boom[y+2][x] = Xemerald; Boom[y+2][x+1] = Xemerald; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif score += lev.bug_score; goto loop; - case Xtank_n: - case Xtank_e: - case Xtank_s: - case Xtank_w: - case Xtank_gon: - case Xtank_goe: - case Xtank_gos: - case Xtank_gow: + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: Cave[y][x] = Ystone_sB; Cave[y+1][x] = Ytank_stone; Next[y+1][x] = Znormal; @@ -614,8 +637,8 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif score += lev.tank_score; goto loop; @@ -626,8 +649,8 @@ void synchro_2(void) switch (Cave[y+1][x+1]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xalien: case Xalien_pause: Cave[y+1][x] = Xspring_e; @@ -643,8 +666,8 @@ void synchro_2(void) switch (Cave[y+1][x-1]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xalien: case Xalien_pause: Cave[y+1][x] = Xspring_w; @@ -674,8 +697,8 @@ void synchro_2(void) Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif lev.eater_pos = (lev.eater_pos + 1) & 7; score += lev.eater_score; @@ -695,8 +718,8 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif score += lev.alien_score; goto loop; @@ -706,25 +729,25 @@ void synchro_2(void) switch (Cave[y+2][x]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Zplayer: - case Xbug_n: - case Xbug_e: - case Xbug_s: - case Xbug_w: - case Xbug_gon: - case Xbug_goe: - case Xbug_gos: - case Xbug_gow: - case Xtank_n: - case Xtank_e: - case Xtank_s: - case Xtank_w: - case Xtank_gon: - case Xtank_goe: - case Xtank_gos: - case Xtank_gow: + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: case Xspring_fall: case Xandroid: case Xandroid_1_n: @@ -752,7 +775,7 @@ void synchro_2(void) case Xplant: case Yplant: Next[y][x] = Xstone; - play_element_sound(x, y, SAMPLE_stone, Xstone); + play_element_sound(x, y, SOUND_stone, Xstone); goto loop; } @@ -760,12 +783,12 @@ void synchro_2(void) Cave[y+1][x] = Ydiamond_stone; Next[y][x] = Xblank; Next[y+1][x] = Xstone_pause; - play_element_sound(x, y, SAMPLE_squash, Xdiamond); + play_element_sound(x, y, SOUND_squash, Xdiamond); goto loop; case Xbomb: case Xbomb_pause: - Cave[y+1][x] = Ybomb_eat; + Cave[y+1][x] = Ybomb_blank; Next[y+1][x] = Znormal; Boom[y][x-1] = Xblank; Boom[y][x] = Xblank; @@ -776,8 +799,8 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif goto loop; @@ -794,14 +817,14 @@ void synchro_2(void) } Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall); + play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); goto loop; } default: Cave[y][x] = Xstone; Next[y][x] = Xstone; - play_element_sound(x, y, SAMPLE_stone, Xstone); + play_element_sound(x, y, SOUND_stone, Xstone); goto loop; } @@ -820,16 +843,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ynut_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ynut_sB; Cave[y+1][x] = Ynut_s; Next[y][x] = Xblank; @@ -864,8 +887,8 @@ void synchro_2(void) case Xball_2: case Xnut: case Xnut_pause: - case Xgrow_ns: - case Xgrow_ew: + case Xslidewall_ns: + case Xslidewall_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -876,10 +899,10 @@ void synchro_2(void) case Xkey_8: case Xbumper: case Xswitch: - case Xround_wall_1: - case Xround_wall_2: - case Xround_wall_3: - case Xround_wall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: if (RANDOM & 1) { if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) @@ -941,16 +964,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ynut_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ynut_sB; Cave[y+1][x] = Ynut_s; Next[y][x] = Xblank; @@ -978,16 +1001,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ynut_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Zplayer: Cave[y][x] = Ynut_sB; Cave[y+1][x] = Ynut_s; @@ -998,13 +1021,13 @@ void synchro_2(void) default: Cave[y][x] = Xnut; Next[y][x] = Xnut; - play_element_sound(x, y, SAMPLE_nut, Xnut); + play_element_sound(x, y, SOUND_nut, Xnut); goto loop; } /* --------------------------------------------------------------------- */ - case Xbug_n: + case Xbug_1_n: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1014,8 +1037,8 @@ void synchro_2(void) switch (Cave[y][x+1]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1028,15 +1051,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ybug_n_e; - Next[y][x] = Xbug_goe; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_e; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: goto bug_gon; } - case Xbug_gon: + case Xbug_2_n: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1057,36 +1080,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybug_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ybug_nB; Cave[y-1][x] = Ybug_n; Next[y][x] = Xblank; - Next[y-1][x] = Xbug_n; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y-1][x] = Xbug_1_n; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: Cave[y][x] = Ybug_n_w; - Next[y][x] = Xbug_gow; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_w; + play_element_sound(x, y, SOUND_bug, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xbug_e: + case Xbug_1_e: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1096,8 +1119,8 @@ void synchro_2(void) switch (Cave[y+1][x]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1110,15 +1133,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ybug_e_s; - Next[y][x] = Xbug_gos; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_s; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: goto bug_goe; } - case Xbug_goe: + case Xbug_2_e: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1139,36 +1162,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybug_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ybug_eB; Cave[y][x+1] = Ybug_e; Next[y][x] = Xblank; - Next[y][x+1] = Xbug_e; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x+1] = Xbug_1_e; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: Cave[y][x] = Ybug_e_n; - Next[y][x] = Xbug_gon; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_n; + play_element_sound(x, y, SOUND_bug, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xbug_s: + case Xbug_1_s: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1178,8 +1201,8 @@ void synchro_2(void) switch (Cave[y][x-1]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1192,15 +1215,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ybug_s_w; - Next[y][x] = Xbug_gow; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_w; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: goto bug_gos; } - case Xbug_gos: + case Xbug_2_s: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1221,36 +1244,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybug_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ybug_sB; Cave[y+1][x] = Ybug_s; Next[y][x] = Xblank; - Next[y+1][x] = Xbug_s; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y+1][x] = Xbug_1_s; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: Cave[y][x] = Ybug_s_e; - Next[y][x] = Xbug_goe; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_e; + play_element_sound(x, y, SOUND_bug, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xbug_w: + case Xbug_1_w: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1260,8 +1283,8 @@ void synchro_2(void) switch (Cave[y-1][x]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1274,15 +1297,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ybug_w_n; - Next[y][x] = Xbug_gon; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_n; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: goto bug_gow; } - case Xbug_gow: + case Xbug_2_w: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1303,36 +1326,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybug_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ybug_wB; Cave[y][x-1] = Ybug_w; Next[y][x] = Xblank; - Next[y][x-1] = Xbug_w; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x-1] = Xbug_1_w; + play_element_sound(x, y, SOUND_bug, element); goto loop; default: Cave[y][x] = Ybug_w_s; - Next[y][x] = Xbug_gos; - play_element_sound(x, y, SAMPLE_bug, element); + Next[y][x] = Xbug_2_s; + play_element_sound(x, y, SOUND_bug, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xtank_n: + case Xtank_1_n: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1342,8 +1365,8 @@ void synchro_2(void) switch (Cave[y][x-1]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1356,15 +1379,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ytank_n_w; - Next[y][x] = Xtank_gow; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_w; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: goto tank_gon; } - case Xtank_gon: + case Xtank_2_n: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1385,36 +1408,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ytank_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ytank_nB; Cave[y-1][x] = Ytank_n; Next[y][x] = Xblank; - Next[y-1][x] = Xtank_n; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y-1][x] = Xtank_1_n; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: Cave[y][x] = Ytank_n_e; - Next[y][x] = Xtank_goe; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_e; + play_element_sound(x, y, SOUND_tank, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xtank_e: + case Xtank_1_e: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1424,8 +1447,8 @@ void synchro_2(void) switch (Cave[y-1][x]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1438,15 +1461,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ytank_e_n; - Next[y][x] = Xtank_gon; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_n; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: goto tank_goe; } - case Xtank_goe: + case Xtank_2_e: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1467,36 +1490,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ytank_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ytank_eB; Cave[y][x+1] = Ytank_e; Next[y][x] = Xblank; - Next[y][x+1] = Xtank_e; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x+1] = Xtank_1_e; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: Cave[y][x] = Ytank_e_s; - Next[y][x] = Xtank_gos; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_s; + play_element_sound(x, y, SOUND_tank, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xtank_s: + case Xtank_1_s: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1506,8 +1529,8 @@ void synchro_2(void) switch (Cave[y][x+1]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1520,15 +1543,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ytank_s_e; - Next[y][x] = Xtank_goe; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_e; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: goto tank_gos; } - case Xtank_gos: + case Xtank_2_s: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1549,36 +1572,36 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ytank_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ytank_sB; Cave[y+1][x] = Ytank_s; Next[y][x] = Xblank; - Next[y+1][x] = Xtank_s; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y+1][x] = Xtank_1_s; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: Cave[y][x] = Ytank_s_w; - Next[y][x] = Xtank_gow; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_w; + play_element_sound(x, y, SOUND_tank, element); goto loop; } /* --------------------------------------------------------------------- */ - case Xtank_w: + case Xtank_1_w: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1588,8 +1611,8 @@ void synchro_2(void) switch (Cave[y+1][x]) { case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Xacid_1: @@ -1602,15 +1625,15 @@ void synchro_2(void) case Xacid_8: case Zplayer: Cave[y][x] = Ytank_w_s; - Next[y][x] = Xtank_gos; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_s; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: goto tank_gow; } - case Xtank_gow: + case Xtank_2_w: if (tab_amoeba[Cave[y-1][x]] || tab_amoeba[Cave[y][x+1]] || tab_amoeba[Cave[y+1][x]] || @@ -1631,30 +1654,30 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ytank_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: Cave[y][x] = Ytank_wB; Cave[y][x-1] = Ytank_w; Next[y][x] = Xblank; - Next[y][x-1] = Xtank_w; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x-1] = Xtank_1_w; + play_element_sound(x, y, SOUND_tank, element); goto loop; default: Cave[y][x] = Ytank_w_n; - Next[y][x] = Xtank_gon; - play_element_sound(x, y, SAMPLE_tank, element); + Next[y][x] = Xtank_2_n; + play_element_sound(x, y, SOUND_tank, element); goto loop; } @@ -1770,7 +1793,7 @@ void synchro_2(void) } Next[y][x] = temp; /* the item we chose to clone */ - play_element_sound(x, y, SAMPLE_android_clone, temp); + play_element_sound(x, y, SOUND_android_clone, temp); switch (RANDOM & 7) { @@ -1879,37 +1902,7 @@ void synchro_2(void) Cave[y+1][x+1] == Zplayer) goto android_still; - if (ply1.alive && ply2.alive) - { - if ((ply1.x > x ? ply1.x - x : x - ply1.x) + - (ply1.y > y ? ply1.y - y : y - ply1.y) < - (ply2.x > x ? ply2.x - x : x - ply2.x) + - (ply2.y > y ? ply2.y - y : y - ply2.y)) - { - dx = ply1.x; - dy = ply1.y; - } - else - { - dx = ply2.x; - dy = ply2.y; - } - } - else if (ply1.alive) - { - dx = ply1.x; - dy = ply1.y; - } - else if (ply2.alive) - { - dx = ply2.x; - dy = ply2.y; - } - else - { - dx = 0; - dy = 0; - } + set_nearest_player_xy(x, y, &dx, &dy); Next[y][x] = Xblank; /* assume we will move */ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; @@ -2042,7 +2035,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_nB; Cave[y-1][x] = Yandroid_n; Next[y-1][x] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_ne: @@ -2050,7 +2043,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_neB; Cave[y-1][x+1] = Yandroid_ne; Next[y-1][x+1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_e: @@ -2058,7 +2051,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_eB; Cave[y][x+1] = Yandroid_e; Next[y][x+1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_se: @@ -2066,7 +2059,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_seB; Cave[y+1][x+1] = Yandroid_se; Next[y+1][x+1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_s: @@ -2074,7 +2067,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_sB; Cave[y+1][x] = Yandroid_s; Next[y+1][x] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_sw: @@ -2082,7 +2075,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_swB; Cave[y+1][x-1] = Yandroid_sw; Next[y+1][x-1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_w: @@ -2090,7 +2083,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_wB; Cave[y][x-1] = Yandroid_w; Next[y][x-1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; android_nw: @@ -2098,7 +2091,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_nwB; Cave[y-1][x-1] = Yandroid_nw; Next[y-1][x-1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; /* --------------------------------------------------------------------- */ @@ -2116,21 +2109,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_nB; Cave[y-1][x] = Yandroid_n; Next[y][x] = Xblank; Next[y-1][x] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2150,21 +2143,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_nB; Cave[y-1][x] = Yandroid_n; Next[y][x] = Xblank; Next[y-1][x] = Xandroid_1_n; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2186,21 +2179,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_eB; Cave[y][x+1] = Yandroid_e; Next[y][x] = Xblank; Next[y][x+1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2220,21 +2213,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_eB; Cave[y][x+1] = Yandroid_e; Next[y][x] = Xblank; Next[y][x+1] = Xandroid_1_e; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2256,21 +2249,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_sB; Cave[y+1][x] = Yandroid_s; Next[y][x] = Xblank; Next[y+1][x] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2290,21 +2283,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_sB; Cave[y+1][x] = Yandroid_s; Next[y][x] = Xblank; Next[y+1][x] = Xandroid_1_s; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2326,21 +2319,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_wB; Cave[y][x-1] = Yandroid_w; Next[y][x] = Xblank; Next[y][x-1] = Xandroid; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2360,21 +2353,21 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yandroid_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yandroid_wB; Cave[y][x-1] = Yandroid_w; Next[y][x] = Xblank; Next[y][x-1] = Xandroid_1_w; - play_element_sound(x, y, SAMPLE_android_move, element); + play_element_sound(x, y, SOUND_android_move, element); goto loop; default: @@ -2396,16 +2389,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: Cave[y][x] = Yspring_sB; @@ -2442,8 +2435,8 @@ void synchro_2(void) case Xball_2: case Xnut: case Xnut_pause: - case Xgrow_ns: - case Xgrow_ew: + case Xslidewall_ns: + case Xslidewall_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -2454,10 +2447,10 @@ void synchro_2(void) case Xkey_8: case Xbumper: case Xswitch: - case Xround_wall_1: - case Xround_wall_2: - case Xround_wall_3: - case Xround_wall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: if (RANDOM & 1) { if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) @@ -2550,16 +2543,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yspring_sB; Cave[y+1][x] = Yspring_s; Next[y][x] = Xblank; @@ -2587,16 +2580,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yspring_sB; Cave[y+1][x] = Yspring_s; Next[y][x] = Xblank; @@ -2619,16 +2612,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Yalien_nB: case Yalien_eB: case Yalien_sB: @@ -2645,11 +2638,11 @@ void synchro_2(void) case Yalien_e: case Yalien_s: case Yalien_w: - Cave[y][x] = Yspring_kill_eB; - Cave[y][x+1] = Yspring_kill_e; + Cave[y][x] = Yspring_alien_eB; + Cave[y][x+1] = Yspring_alien_e; Next[y][x] = Xblank; Next[y][x+1] = Xspring_e; - play_element_sound(x, y, SAMPLE_slurp, Xalien); + play_element_sound(x, y, SOUND_slurp, Xalien); score += lev.slurp_score; goto loop; @@ -2657,13 +2650,13 @@ void synchro_2(void) case XbumperB: Cave[y][x+1] = XbumperB; Next[y][x] = Xspring_w; - play_element_sound(x, y, SAMPLE_spring, Xspring); + play_element_sound(x, y, SOUND_spring, Xspring); goto loop; default: Cave[y][x] = Xspring; Next[y][x] = Xspring; - play_element_sound(x, y, SAMPLE_spring, Xspring); + play_element_sound(x, y, SOUND_spring, Xspring); goto loop; } @@ -2682,16 +2675,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yspring_sB; Cave[y+1][x] = Yspring_s; Next[y][x] = Xblank; @@ -2714,16 +2707,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Yalien_nB: case Yalien_eB: case Yalien_sB: @@ -2740,11 +2733,11 @@ void synchro_2(void) case Yalien_e: case Yalien_s: case Yalien_w: - Cave[y][x] = Yspring_kill_wB; - Cave[y][x-1] = Yspring_kill_w; + Cave[y][x] = Yspring_alien_wB; + Cave[y][x-1] = Yspring_alien_w; Next[y][x] = Xblank; Next[y][x-1] = Xspring_w; - play_element_sound(x, y, SAMPLE_slurp, Xalien); + play_element_sound(x, y, SOUND_slurp, Xalien); score += lev.slurp_score; goto loop; @@ -2752,13 +2745,13 @@ void synchro_2(void) case XbumperB: Cave[y][x-1] = XbumperB; Next[y][x] = Xspring_e; - play_element_sound(x, y, SAMPLE_spring, Xspring); + play_element_sound(x, y, SOUND_spring, Xspring); goto loop; default: Cave[y][x] = Xspring; Next[y][x] = Xspring; - play_element_sound(x, y, SAMPLE_spring, Xspring); + play_element_sound(x, y, SOUND_spring, Xspring); goto loop; } @@ -2777,16 +2770,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yspring_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Zplayer: Cave[y][x] = Yspring_sB; Cave[y+1][x] = Yspring_s; @@ -2796,7 +2789,7 @@ void synchro_2(void) case Xbomb: case Xbomb_pause: - Cave[y+1][x] = Ybomb_eat; + Cave[y+1][x] = Ybomb_blank; Next[y+1][x] = Znormal; Boom[y][x-1] = Xblank; Boom[y][x] = Xblank; @@ -2807,19 +2800,19 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif goto loop; - case Xbug_n: - case Xbug_e: - case Xbug_s: - case Xbug_w: - case Xbug_gon: - case Xbug_goe: - case Xbug_gos: - case Xbug_gow: + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: Cave[y][x] = Yspring_sB; Cave[y+1][x] = Ybug_spring; Next[y+1][x] = Znormal; @@ -2832,20 +2825,20 @@ void synchro_2(void) Boom[y+2][x-1] = Xemerald; Boom[y+2][x] = Xemerald; Boom[y+2][x+1] = Xemerald; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif score += lev.bug_score; goto loop; - case Xtank_n: - case Xtank_e: - case Xtank_s: - case Xtank_w: - case Xtank_gon: - case Xtank_goe: - case Xtank_gos: - case Xtank_gow: + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: Cave[y][x] = Yspring_sB; Cave[y+1][x] = Ytank_spring; Next[y+1][x] = Znormal; @@ -2858,8 +2851,8 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif score += lev.tank_score; goto loop; @@ -2880,8 +2873,8 @@ void synchro_2(void) Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif lev.eater_pos = (lev.eater_pos + 1) & 7; score += lev.eater_score; @@ -2901,8 +2894,8 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif score += lev.alien_score; goto loop; @@ -2910,7 +2903,7 @@ void synchro_2(void) default: Cave[y][x] = Xspring; Next[y][x] = Xspring; - play_element_sound(x, y, SAMPLE_spring, Xspring); + play_element_sound(x, y, SOUND_spring, Xspring); goto loop; } @@ -2919,33 +2912,33 @@ void synchro_2(void) case Xeater_n: if (Cave[y][x+1] == Xdiamond) { - Cave[y][x+1] = Ydiamond_eat; + Cave[y][x+1] = Ydiamond_blank; Next[y][x+1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y+1][x] == Xdiamond) { - Cave[y+1][x] = Ydiamond_eat; + Cave[y+1][x] = Ydiamond_blank; Next[y+1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y][x-1] == Xdiamond) { - Cave[y][x-1] = Ydiamond_eat; + Cave[y][x-1] = Ydiamond_blank; Next[y][x-1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y-1][x] == Xdiamond) { - Cave[y-1][x] = Ydiamond_eat; + Cave[y-1][x] = Ydiamond_blank; Next[y-1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } @@ -2961,16 +2954,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yeater_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -2982,7 +2975,7 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; - play_element_sound(x, y, SAMPLE_eater, element); + play_element_sound(x, y, SOUND_eater, element); goto loop; } @@ -2991,33 +2984,33 @@ void synchro_2(void) case Xeater_e: if (Cave[y+1][x] == Xdiamond) { - Cave[y+1][x] = Ydiamond_eat; + Cave[y+1][x] = Ydiamond_blank; Next[y+1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y][x-1] == Xdiamond) { - Cave[y][x-1] = Ydiamond_eat; + Cave[y][x-1] = Ydiamond_blank; Next[y][x-1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y-1][x] == Xdiamond) { - Cave[y-1][x] = Ydiamond_eat; + Cave[y-1][x] = Ydiamond_blank; Next[y-1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y][x+1] == Xdiamond) { - Cave[y][x+1] = Ydiamond_eat; + Cave[y][x+1] = Ydiamond_blank; Next[y][x+1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } @@ -3033,16 +3026,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yeater_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3054,7 +3047,7 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; - play_element_sound(x, y, SAMPLE_eater, element); + play_element_sound(x, y, SOUND_eater, element); goto loop; } @@ -3063,33 +3056,33 @@ void synchro_2(void) case Xeater_s: if (Cave[y][x-1] == Xdiamond) { - Cave[y][x-1] = Ydiamond_eat; + Cave[y][x-1] = Ydiamond_blank; Next[y][x-1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y-1][x] == Xdiamond) { - Cave[y-1][x] = Ydiamond_eat; + Cave[y-1][x] = Ydiamond_blank; Next[y-1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y][x+1] == Xdiamond) { - Cave[y][x+1] = Ydiamond_eat; + Cave[y][x+1] = Ydiamond_blank; Next[y][x+1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y+1][x] == Xdiamond) { - Cave[y+1][x] = Ydiamond_eat; + Cave[y+1][x] = Ydiamond_blank; Next[y+1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } @@ -3105,16 +3098,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yeater_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3126,7 +3119,7 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; - play_element_sound(x, y, SAMPLE_eater, element); + play_element_sound(x, y, SOUND_eater, element); goto loop; } @@ -3135,33 +3128,33 @@ void synchro_2(void) case Xeater_w: if (Cave[y-1][x] == Xdiamond) { - Cave[y-1][x] = Ydiamond_eat; + Cave[y-1][x] = Ydiamond_blank; Next[y-1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y][x+1] == Xdiamond) { - Cave[y][x+1] = Ydiamond_eat; + Cave[y][x+1] = Ydiamond_blank; Next[y][x+1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y+1][x] == Xdiamond) { - Cave[y+1][x] = Ydiamond_eat; + Cave[y+1][x] = Ydiamond_blank; Next[y+1][x] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } if (Cave[y][x-1] == Xdiamond) { - Cave[y][x-1] = Ydiamond_eat; + Cave[y][x-1] = Ydiamond_blank; Next[y][x-1] = Xblank; - play_element_sound(x, y, SAMPLE_eater_eat, element); + play_element_sound(x, y, SOUND_eater_eat, element); goto loop; } @@ -3177,16 +3170,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yeater_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3198,48 +3191,22 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; - play_element_sound(x, y, SAMPLE_eater, element); + play_element_sound(x, y, SOUND_eater, element); goto loop; } /* --------------------------------------------------------------------- */ case Xalien: + if (lev.wheel_cnt) { dx = lev.wheel_x; dy = lev.wheel_y; } - else if (ply1.alive && ply2.alive) - { - if ((ply1.x > x ? ply1.x - x : x - ply1.x) + - (ply1.y > y ? ply1.y - y : y - ply1.y) < - (ply2.x > x ? ply2.x - x : x - ply2.x) + - (ply2.y > y ? ply2.y - y : y - ply2.y)) - { - dx = ply1.x; - dy = ply1.y; - } - else - { - dx = ply2.x; - dy = ply2.y; - } - } - else if (ply1.alive) - { - dx = ply1.x; - dy = ply1.y; - } - else if (ply2.alive) - { - dx = ply2.x; - dy = ply2.y; - } else { - dx = 0; - dy = 0; + set_nearest_player_xy(x, y, &dx, &dy); } if (RANDOM & 1) @@ -3258,16 +3225,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yalien_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3275,7 +3242,7 @@ void synchro_2(void) Cave[y-1][x] = Yalien_n; Next[y][x] = Xblank; Next[y-1][x] = Xalien_pause; - play_element_sound(x, y, SAMPLE_alien, Xalien); + play_element_sound(x, y, SOUND_alien, Xalien); goto loop; } } @@ -3294,15 +3261,15 @@ void synchro_2(void) Cave[y][x] = Yalien_sB; Next[y][x] = Xblank; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + Cave[y][x-1] = Xacid_splash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3310,7 +3277,7 @@ void synchro_2(void) Cave[y+1][x] = Yalien_s; Next[y][x] = Xblank; Next[y+1][x] = Xalien_pause; - play_element_sound(x, y, SAMPLE_alien, Xalien); + play_element_sound(x, y, SOUND_alien, Xalien); goto loop; } } @@ -3331,16 +3298,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yalien_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3348,7 +3315,7 @@ void synchro_2(void) Cave[y][x+1] = Yalien_e; Next[y][x] = Xblank; Next[y][x+1] = Xalien_pause; - play_element_sound(x, y, SAMPLE_alien, Xalien); + play_element_sound(x, y, SOUND_alien, Xalien); goto loop; } } @@ -3366,16 +3333,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yalien_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: @@ -3383,7 +3350,7 @@ void synchro_2(void) Cave[y][x-1] = Yalien_w; Next[y][x] = Xblank; Next[y][x-1] = Xalien_pause; - play_element_sound(x, y, SAMPLE_alien, Xalien); + play_element_sound(x, y, SOUND_alien, Xalien); goto loop; } } @@ -3410,16 +3377,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yemerald_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yemerald_sB; Cave[y+1][x] = Yemerald_s; Next[y][x] = Xblank; @@ -3454,8 +3421,8 @@ void synchro_2(void) case Xball_2: case Xnut: case Xnut_pause: - case Xgrow_ns: - case Xgrow_ew: + case Xslidewall_ns: + case Xslidewall_ew: case Xwonderwall: case Xkey_1: case Xkey_2: @@ -3475,10 +3442,10 @@ void synchro_2(void) case Xwall_2: case Xwall_3: case Xwall_4: - case Xround_wall_1: - case Xround_wall_2: - case Xround_wall_3: - case Xround_wall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: if (RANDOM & 1) { if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) @@ -3545,16 +3512,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yemerald_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yemerald_sB; Cave[y+1][x] = Yemerald_s; Next[y][x] = Xblank; @@ -3582,16 +3549,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yemerald_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Zplayer: Cave[y][x] = Yemerald_sB; Cave[y+1][x] = Yemerald_s; @@ -3611,14 +3578,14 @@ void synchro_2(void) } Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall); + play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); goto loop; } default: Cave[y][x] = Xemerald; Next[y][x] = Xemerald; - play_element_sound(x, y, SAMPLE_diamond, Xemerald); + play_element_sound(x, y, SOUND_diamond, Xemerald); goto loop; } @@ -3637,16 +3604,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ydiamond_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ydiamond_sB; Cave[y+1][x] = Ydiamond_s; Next[y][x] = Xblank; @@ -3681,8 +3648,8 @@ void synchro_2(void) case Xball_2: case Xnut: case Xnut_pause: - case Xgrow_ns: - case Xgrow_ew: + case Xslidewall_ns: + case Xslidewall_ew: case Xwonderwall: case Xkey_1: case Xkey_2: @@ -3702,10 +3669,10 @@ void synchro_2(void) case Xwall_2: case Xwall_3: case Xwall_4: - case Xround_wall_1: - case Xround_wall_2: - case Xround_wall_3: - case Xround_wall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: if (RANDOM & 1) { if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) @@ -3772,16 +3739,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ydiamond_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ydiamond_sB; Cave[y+1][x] = Ydiamond_s; Next[y][x] = Xblank; @@ -3809,16 +3776,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ydiamond_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Zplayer: Cave[y][x] = Ydiamond_sB; Cave[y+1][x] = Ydiamond_s; @@ -3838,14 +3805,14 @@ void synchro_2(void) } Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall); + play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); goto loop; } default: Cave[y][x] = Xdiamond; Next[y][x] = Xdiamond; - play_element_sound(x, y, SAMPLE_diamond, Xdiamond); + play_element_sound(x, y, SOUND_diamond, Xdiamond); goto loop; } @@ -3862,23 +3829,23 @@ void synchro_2(void) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ydrip_s1B; + Cave[y][x] = Ydrip_1_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xdrip_stretchB; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ydrip_s1B; - Cave[y+1][x] = Ydrip_s1; + Cave[y][x] = Ydrip_1_sB; + Cave[y+1][x] = Ydrip_1_s; Next[y][x] = Xdrip_stretchB; Next[y+1][x] = Xdrip_stretch; goto loop; @@ -3921,23 +3888,23 @@ void synchro_2(void) Cave[y][x] = temp; Next[y][x] = temp; - play_element_sound(x, y, SAMPLE_drip, Xdrip_fall); + play_element_sound(x, y, SOUND_drip, Xdrip_fall); goto loop; } /* --------------------------------------------------------------------- */ case Xdrip_stretch: - Cave[y][x] = Ydrip_s2; + Cave[y][x] = Ydrip_2_s; Next[y][x] = Xdrip_fall; goto loop; case Xdrip_stretchB: - Cave[y][x] = Ydrip_s2B; + Cave[y][x] = Ydrip_2_sB; Next[y][x] = Xblank; goto loop; - case Xdrip_eat: + case Xdrip: Next[y][x] = Xdrip_fall; goto loop; @@ -3956,16 +3923,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybomb_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ybomb_sB; Cave[y+1][x] = Ybomb_s; Next[y][x] = Xblank; @@ -4000,8 +3967,8 @@ void synchro_2(void) case Xball_2: case Xnut: case Xnut_pause: - case Xgrow_ns: - case Xgrow_ew: + case Xslidewall_ns: + case Xslidewall_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4012,10 +3979,10 @@ void synchro_2(void) case Xkey_8: case Xbumper: case Xswitch: - case Xround_wall_1: - case Xround_wall_2: - case Xround_wall_3: - case Xround_wall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: if (RANDOM & 1) { if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) @@ -4076,16 +4043,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybomb_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ybomb_sB; Cave[y+1][x] = Ybomb_s; Next[y][x] = Xblank; @@ -4113,16 +4080,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Ybomb_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Ybomb_sB; Cave[y+1][x] = Ybomb_s; Next[y][x] = Xblank; @@ -4130,7 +4097,7 @@ void synchro_2(void) goto loop; default: - Cave[y][x] = Ybomb_eat; + Cave[y][x] = Ybomb_blank; Next[y][x] = Znormal; Boom[y-1][x-1] = Xblank; Boom[y-1][x] = Xblank; @@ -4141,8 +4108,8 @@ void synchro_2(void) Boom[y+1][x-1] = Xblank; Boom[y+1][x] = Xblank; Boom[y+1][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif goto loop; } @@ -4168,16 +4135,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yballoon_nB; if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Yacid_splash_eB; + Cave[y-2][x+1] = Xacid_splash_e; if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Yacid_splash_wB; + Cave[y-2][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yballoon_nB; Cave[y-1][x] = Yballoon_n; Next[y][x] = Xblank; @@ -4201,16 +4168,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yballoon_eB; if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Yacid_splash_eB; + Cave[y-1][x+2] = Xacid_splash_e; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_wB; + Cave[y-1][x] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yballoon_eB; Cave[y][x+1] = Yballoon_e; Next[y][x] = Xblank; @@ -4234,16 +4201,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yballoon_sB; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; + Cave[y][x-1] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yballoon_sB; Cave[y+1][x] = Yballoon_s; Next[y][x] = Xblank; @@ -4267,16 +4234,16 @@ void synchro_2(void) case Xacid_8: Cave[y][x] = Yballoon_wB; if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Yacid_splash_eB; + Cave[y-1][x] = Xacid_splash_e; if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Yacid_splash_wB; + Cave[y-1][x-2] = Xacid_splash_w; Next[y][x] = Xblank; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: + case Xacid_splash_e: + case Xacid_splash_w: Cave[y][x] = Yballoon_wB; Cave[y][x-1] = Yballoon_w; Next[y][x] = Xblank; @@ -4360,7 +4327,7 @@ void synchro_2(void) if (lev.ball_state == 0) goto loop; - Cave[y][x] = Xball_1B; + Cave[y][x] = Yball_1; Next[y][x] = Xball_2; if (lev.ball_cnt) goto loop; @@ -4371,7 +4338,7 @@ void synchro_2(void) if (lev.ball_state == 0) goto loop; - Cave[y][x] = Xball_2B; + Cave[y][x] = Yball_2; Next[y][x] = Xball_1; if (lev.ball_cnt) goto loop; @@ -4380,7 +4347,7 @@ void synchro_2(void) ball_common: - play_element_sound(x, y, SAMPLE_ball, element); + play_element_sound(x, y, SOUND_ball, element); if (lev.ball_random) { switch (RANDOM & 7) @@ -4389,7 +4356,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) { - Cave[y-1][x-1] = Yball_eat; + Cave[y-1][x-1] = Yball_blank; Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0]; } break; @@ -4398,7 +4365,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) { - Cave[y-1][x] = Yball_eat; + Cave[y-1][x] = Yball_blank; Next[y-1][x] = lev.ball_array[lev.ball_pos][1]; } break; @@ -4407,7 +4374,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) { - Cave[y-1][x+1] = Yball_eat; + Cave[y-1][x+1] = Yball_blank; Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2]; } break; @@ -4416,7 +4383,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) { - Cave[y][x-1] = Yball_eat; + Cave[y][x-1] = Yball_blank; Next[y][x-1] = lev.ball_array[lev.ball_pos][3]; } break; @@ -4425,7 +4392,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) { - Cave[y][x+1] = Yball_eat; + Cave[y][x+1] = Yball_blank; Next[y][x+1] = lev.ball_array[lev.ball_pos][4]; } break; @@ -4434,7 +4401,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) { - Cave[y+1][x-1] = Yball_eat; + Cave[y+1][x-1] = Yball_blank; Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5]; } break; @@ -4443,7 +4410,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) { - Cave[y+1][x] = Yball_eat; + Cave[y+1][x] = Yball_blank; Next[y+1][x] = lev.ball_array[lev.ball_pos][6]; } break; @@ -4452,7 +4419,7 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) { - Cave[y+1][x+1] = Yball_eat; + Cave[y+1][x+1] = Yball_blank; Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7]; } break; @@ -4463,95 +4430,96 @@ void synchro_2(void) if (lev.ball_array[lev.ball_pos][0] != Xblank && tab_blank[Cave[y-1][x-1]]) { - Cave[y-1][x-1] = Yball_eat; + Cave[y-1][x-1] = Yball_blank; Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0]; } if (lev.ball_array[lev.ball_pos][1] != Xblank && tab_blank[Cave[y-1][x]]) { - Cave[y-1][x] = Yball_eat; + Cave[y-1][x] = Yball_blank; Next[y-1][x] = lev.ball_array[lev.ball_pos][1]; } if (lev.ball_array[lev.ball_pos][2] != Xblank && tab_blank[Cave[y-1][x+1]]) { - Cave[y-1][x+1] = Yball_eat; + Cave[y-1][x+1] = Yball_blank; Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2]; } if (lev.ball_array[lev.ball_pos][3] != Xblank && tab_blank[Cave[y][x-1]]) { - Cave[y][x-1] = Yball_eat; + Cave[y][x-1] = Yball_blank; Next[y][x-1] = lev.ball_array[lev.ball_pos][3]; } if (lev.ball_array[lev.ball_pos][4] != Xblank && tab_blank[Cave[y][x+1]]) { - Cave[y][x+1] = Yball_eat; + Cave[y][x+1] = Yball_blank; Next[y][x+1] = lev.ball_array[lev.ball_pos][4]; } if (lev.ball_array[lev.ball_pos][5] != Xblank && tab_blank[Cave[y+1][x-1]]) { - Cave[y+1][x-1] = Yball_eat; + Cave[y+1][x-1] = Yball_blank; Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5]; } if (lev.ball_array[lev.ball_pos][6] != Xblank && tab_blank[Cave[y+1][x]]) { - Cave[y+1][x] = Yball_eat; + Cave[y+1][x] = Yball_blank; Next[y+1][x] = lev.ball_array[lev.ball_pos][6]; } if (lev.ball_array[lev.ball_pos][7] != Xblank && tab_blank[Cave[y+1][x+1]]) { - Cave[y+1][x+1] = Yball_eat; + Cave[y+1][x+1] = Yball_blank; Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7]; } } - lev.ball_pos = (lev.ball_pos + 1) & 7; + lev.ball_pos = (lev.ball_pos + 1) % lev.num_ball_arrays; + goto loop; /* --------------------------------------------------------------------- */ - case Xgrow_ns: + case Xslidewall_ns: if (tab_blank[Cave[y-1][x]]) { - Cave[y-1][x] = Ygrow_ns_eat; - Next[y-1][x] = Xgrow_ns; - play_element_sound(x, y, SAMPLE_grow, Xgrow_ns); + Cave[y-1][x] = Yslidewall_ns_blank; + Next[y-1][x] = Xslidewall_ns; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); } if (tab_blank[Cave[y+1][x]]) { - Cave[y+1][x] = Ygrow_ns_eat; - Next[y+1][x] = Xgrow_ns; - play_element_sound(x, y, SAMPLE_grow, Xgrow_ns); + Cave[y+1][x] = Yslidewall_ns_blank; + Next[y+1][x] = Xslidewall_ns; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); } goto loop; - case Xgrow_ew: + case Xslidewall_ew: if (tab_blank[Cave[y][x+1]]) { - Cave[y][x+1] = Ygrow_ew_eat; - Next[y][x+1] = Xgrow_ew; - play_element_sound(x, y, SAMPLE_grow, Xgrow_ew); + Cave[y][x+1] = Yslidewall_ew_blank; + Next[y][x+1] = Xslidewall_ew; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); } if (tab_blank[Cave[y][x-1]]) { - Cave[y][x-1] = Ygrow_ew_eat; - Next[y][x-1] = Xgrow_ew; - play_element_sound(x, y, SAMPLE_grow, Xgrow_ew); + Cave[y][x-1] = Yslidewall_ew_blank; + Next[y][x-1] = Xslidewall_ew; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); } goto loop; @@ -4562,7 +4530,7 @@ void synchro_2(void) if (lev.wonderwall_time && lev.wonderwall_state) { Cave[y][x] = XwonderwallB; - play_element_sound(x, y, SAMPLE_wonder, Xwonderwall); + play_element_sound(x, y, SOUND_wonder, Xwonderwall); } goto loop; @@ -4590,7 +4558,7 @@ void synchro_2(void) Next[y][x] = Xexit_1; } - play_element_sound(x, y, SAMPLE_exit_open, Xexit); + play_element_sound(x, y, SOUND_exit_open, Xexit); goto loop; @@ -4609,22 +4577,22 @@ void synchro_2(void) /* --------------------------------------------------------------------- */ case Xdynamite_1: - play_element_sound(x, y, SAMPLE_tick, Xdynamite_1); + play_element_sound(x, y, SOUND_tick, Xdynamite_1); Next[y][x] = Xdynamite_2; goto loop; case Xdynamite_2: - play_element_sound(x, y, SAMPLE_tick, Xdynamite_2); + play_element_sound(x, y, SOUND_tick, Xdynamite_2); Next[y][x] = Xdynamite_3; goto loop; case Xdynamite_3: - play_element_sound(x, y, SAMPLE_tick, Xdynamite_3); + play_element_sound(x, y, SOUND_tick, Xdynamite_3); Next[y][x] = Xdynamite_4; goto loop; case Xdynamite_4: - play_element_sound(x, y, SAMPLE_tick, Xdynamite_4); + play_element_sound(x, y, SOUND_tick, Xdynamite_4); Next[y][x] = Zdynamite; Boom[y-1][x-1] = Xblank; Boom[y-1][x] = Xblank; @@ -4664,21 +4632,21 @@ void synchro_2(void) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Xsand_stonesand_3; + Cave[y][x] = Xsand_stonesand_quickout_1; if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Yacid_splash_eB; + Cave[y][x+1] = Xacid_splash_e; if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Yacid_splash_wB; - Next[y][x] = Xsand_stonesand_4; - play_element_sound(x, y, SAMPLE_acid, Xacid_1); + Cave[y][x-1] = Xacid_splash_w; + Next[y][x] = Xsand_stonesand_quickout_2; + play_element_sound(x, y, SOUND_acid, Xacid_1); goto loop; case Xblank: - case Yacid_splash_eB: - case Yacid_splash_wB: - Cave[y][x] = Xsand_stonesand_3; + case Xacid_splash_e: + case Xacid_splash_w: + Cave[y][x] = Xsand_stonesand_quickout_1; Cave[y+1][x] = Xsand_stoneout_1; - Next[y][x] = Xsand_stonesand_4; + Next[y][x] = Xsand_stonesand_quickout_2; Next[y+1][x] = Xsand_stoneout_2; goto loop; @@ -4725,6 +4693,16 @@ void synchro_2(void) Next[y][x] = Xsand; goto loop; +#if 1 + case Xsand_stonesand_quickout_1: + Next[y][x] = Xsand_stonesand_quickout_2; + goto loop; + + case Xsand_stonesand_quickout_2: + Next[y][x] = Xsand; + goto loop; +#endif + case Xsand_stoneout_1: Next[y][x] = Xsand_stoneout_2; goto loop; @@ -4751,9 +4729,9 @@ void synchro_2(void) /* --------------------------------------------------------------------- */ - case Xdripper: + case Xfake_amoeba: if (lev.lenses_cnt) - Cave[y][x] = XdripperB; + Cave[y][x] = Xfake_amoebaB; goto loop; /* --------------------------------------------------------------------- */ @@ -4826,8 +4804,8 @@ void synchro_2(void) Boom[y+1][x-1] = Xemerald; Boom[y+1][x] = Xemerald; Boom[y+1][x+1] = Xemerald; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif goto loop; @@ -4845,19 +4823,22 @@ void synchro_2(void) Boom[y+1][x-1] = Xblank; Boom[y+1][x] = Xblank; Boom[y+1][x+1] = Xblank; -#if 0 - play_element_sound(x, y, SAMPLE_boom, element); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); #endif goto loop; case Xboom_android: -#if 0 - play_element_sound(x, y, SAMPLE_boom, Xandroid); +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xandroid); #endif case Xboom_1: Next[y][x] = Xboom_2; -#if 1 - play_sound(x, y, SAMPLE_boom); +#if !PLAY_ELEMENT_SOUND + if (x != lev.exit_x && y != lev.exit_y) + play_sound(x, y, SOUND_boom); + else + lev.exit_x = lev.exit_y = -1; #endif goto loop; @@ -4867,7 +4848,7 @@ void synchro_2(void) /* --------------------------------------------------------------------- */ - case ZBORDER: + case Zborder: if (++y < HEIGHT - 1) { x = 0; @@ -4884,10 +4865,12 @@ void synchro_2(void) done: - if (ply1.alive || ply2.alive) - lev.score += score; /* only get a score if someone is alive */ + if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive) + lev.score += score; /* only add a score if someone is alive */ + else + game_em.game_over = TRUE; - Random = random; + RandomEM = random; { void *temp = Cave;