X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_2.c;h=7ed2bfbd93934b630cd8b5f88ce462e78eb6a763;hb=a4c71d580965e41a96f02d4014357a941eeef2fb;hp=e7d2b3a7d1be5348f74389680457d7434461aa8c;hpb=eff474825c141289a835a313dcd83fa1f461faab;p=rocksndiamonds.git diff --git a/src/game_em/synchro_2.c b/src/game_em/synchro_2.c index e7d2b3a7..7ed2bfbd 100644 --- a/src/game_em/synchro_2.c +++ b/src/game_em/synchro_2.c @@ -13,11 +13,47 @@ #define SPRING_ROLL /* spring rolling off round things continues to roll */ -#define RANDOM (random_em = random_em << 31 | random_em >> 1) +#define RANDOM_RAW (seed = seed << 31 | seed >> 1) +#define RANDOM(x) (RANDOM_RAW & (x - 1)) -static unsigned int random_em; +static unsigned int seed; static int score; +static void Lboom_bug(int x, int y) +{ + Next[x][y] = Znormal; + Boom[x-1][y-1] = Xemerald; + Boom[x][y-1] = Xemerald; + Boom[x+1][y-1] = Xemerald; + Boom[x-1][y] = Xemerald; + Boom[x][y] = Xdiamond; + Boom[x+1][y] = Xemerald; + Boom[x-1][y+1] = Xemerald; + Boom[x][y+1] = Xemerald; + Boom[x+1][y+1] = Xemerald; + +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); +#endif +} + +static void Lboom_tank(int x, int y) +{ + Next[x][y] = Znormal; + Boom[x-1][y-1] = Xblank; + Boom[x][y-1] = Xblank; + Boom[x+1][y-1] = Xblank; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, element); +#endif +} + static void set_nearest_player_xy(int x, int y, int *dx, int *dy) { int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; @@ -44,447 +80,494 @@ static void set_nearest_player_xy(int x, int y, int *dx, int *dy) } } -static void Lpush_stone_e(int x, int y) +static void Lacid_1(int x, int y) { - switch (Cave[y][x+1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xstone; - Next[y][x] = Xstone; - return; - - default: - Cave[y][x] = Ystone_eB; - Cave[y][x+1] = Ystone_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xstone_pause; - return; - } + Next[x][y] = Xacid_2; } -static void Lpush_stone_w(int x, int y) +static void Lacid_2(int x, int y) { - switch (Cave[y][x-1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xstone; - Next[y][x] = Xstone; - return; - - default: - Cave[y][x] = Ystone_wB; - Cave[y][x-1] = Ystone_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xstone_pause; - return; - } + Next[x][y] = Xacid_3; } -static void Lpush_nut_e(int x, int y) +static void Lacid_3(int x, int y) { - switch (Cave[y][x+1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xnut; - Next[y][x] = Xnut; - return; - - default: - Cave[y][x] = Ynut_eB; - Cave[y][x+1] = Ynut_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xnut_pause; - return; - } + Next[x][y] = Xacid_4; } -static void Lpush_nut_w(int x, int y) +static void Lacid_4(int x, int y) { - switch (Cave[y][x-1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xnut; - Next[y][x] = Xnut; - return; - - default: - Cave[y][x] = Ynut_wB; - Cave[y][x-1] = Ynut_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xnut_pause; - return; - } + Next[x][y] = Xacid_5; } -static void Lpush_spring_e(int x, int y) +static void Lacid_5(int x, int y) { - switch (Cave[y][x+1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xspring; - Next[y][x] = Xspring; - return; - - default: - Cave[y][x] = Yspring_eB; - Cave[y][x+1] = Yspring_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xspring_e; - return; - } + Next[x][y] = Xacid_6; } -static void Lpush_spring_w(int x, int y) +static void Lacid_6(int x, int y) { - switch (Cave[y][x-1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xspring; - Next[y][x] = Xspring; - return; - - default: - Cave[y][x] = Yspring_wB; - Cave[y][x-1] = Yspring_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xspring_w; - return; - } + Next[x][y] = Xacid_7; } -static void Lpush_emerald_e(int x, int y) +static void Lacid_7(int x, int y) { - switch (Cave[y][x+1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xemerald; - Next[y][x] = Xemerald; - return; - - default: - Cave[y][x] = Yemerald_eB; - Cave[y][x+1] = Yemerald_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xemerald_pause; - return; - } + Next[x][y] = Xacid_8; } -static void Lpush_emerald_w(int x, int y) +static void Lacid_8(int x, int y) { - switch (Cave[y][x-1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xemerald; - Next[y][x] = Xemerald; - return; - - default: - Cave[y][x] = Yemerald_wB; - Cave[y][x-1] = Yemerald_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xemerald_pause; - return; - } + Next[x][y] = Xacid_1; } -static void Lpush_diamond_e(int x, int y) +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS +static void Lfake_acid_1(int x, int y) { - switch (Cave[y][x+1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xdiamond; - Next[y][x] = Xdiamond; - return; + Next[x][y] = Xfake_acid_2; +} - default: - Cave[y][x] = Ydiamond_eB; - Cave[y][x+1] = Ydiamond_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xdiamond_pause; - return; - } +static void Lfake_acid_2(int x, int y) +{ + Next[x][y] = Xfake_acid_3; } -static void Lpush_diamond_w(int x, int y) +static void Lfake_acid_3(int x, int y) { - switch (Cave[y][x-1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xdiamond; - Next[y][x] = Xdiamond; - return; + Next[x][y] = Xfake_acid_4; +} - default: - Cave[y][x] = Ydiamond_wB; - Cave[y][x-1] = Ydiamond_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xdiamond_pause; - return; - } +static void Lfake_acid_4(int x, int y) +{ + Next[x][y] = Xfake_acid_5; } -static void Lpush_bomb_e(int x, int y) +static void Lfake_acid_5(int x, int y) { - switch (Cave[y][x+1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xbomb; - Next[y][x] = Xbomb; - return; + Next[x][y] = Xfake_acid_6; +} - default: - Cave[y][x] = Ybomb_eB; - Cave[y][x+1] = Ybomb_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xbomb_pause; - return; - } +static void Lfake_acid_6(int x, int y) +{ + Next[x][y] = Xfake_acid_7; } -static void Lpush_bomb_w(int x, int y) +static void Lfake_acid_7(int x, int y) { - switch (Cave[y][x-1]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[y][x] = Xbomb; - Next[y][x] = Xbomb; - return; + Next[x][y] = Xfake_acid_8; +} - default: - Cave[y][x] = Ybomb_wB; - Cave[y][x-1] = Ybomb_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xbomb_pause; - return; - } +static void Lfake_acid_8(int x, int y) +{ + Next[x][y] = Xfake_acid_1; } +#endif -static void Lstone(int x, int y) +static void Landroid(int x, int y) { - switch (Cave[y+1][x]) + int dx, dy, temp; + + if (lev.android_clone_cnt == 0) { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Ystone_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; + if (Cave[x-1][y-1] != Xblank && + Cave[x][y-1] != Xblank && + Cave[x+1][y-1] != Xblank && + Cave[x-1][y] != Xblank && + Cave[x+1][y] != Xblank && + Cave[x-1][y+1] != Xblank && + Cave[x][y+1] != Xblank && + Cave[x+1][y+1] != Xblank) + goto android_move; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: -#if 1 - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: -#endif - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Ystone_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xstone_fall; - return; + switch (RANDOM(8)) + { + /* randomly find an object to clone */ - case Xsand: - Cave[y][x] = Xsand_stonein_1; - Cave[y+1][x] = Xsand_sandstone_1; - Next[y][x] = Xsand_stonein_2; - Next[y+1][x] = Xsand_sandstone_2; - return; + case 0: /* S,NE,W,NW,SE,E,SW,N */ + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + goto android_move; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xlenses: - case Xmagnify: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM & 1) + case 1: /* NW,SE,N,S,NE,SW,E,W */ + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + goto android_move; + + case 2: /* SW,E,S,W,N,NW,SE,NE */ + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + goto android_move; + + case 3: /* N,SE,NE,E,W,S,NW,SW */ + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + goto android_move; + + case 4: /* SE,NW,E,NE,SW,W,N,S */ + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + goto android_move; + + case 5: /* NE,W,SE,SW,S,N,E,NW */ + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + goto android_move; + + case 6: /* E,N,SW,S,NW,NE,SE,W */ + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + goto android_move; + + case 7: /* W,SW,NW,N,E,SE,NE,S */ + temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; + temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; + goto android_move; + } + + Next[x][y] = temp; /* the item we chose to clone */ + play_element_sound(x, y, SOUND_android_clone, temp); + + switch (RANDOM(8)) + { + /* randomly find a direction to move */ + + case 0: /* S,NE,W,NW,SE,E,SW,N */ + if (Cave[x][y+1] == Xblank) goto android_s; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x-1][y] == Xblank) goto android_w; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x][y-1] == Xblank) goto android_n; + goto android_move; + + case 1: /* NW,SE,N,S,NE,SW,E,W */ + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x][y+1] == Xblank) goto android_s; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x-1][y] == Xblank) goto android_w; + goto android_move; + + case 2: /* SW,E,S,W,N,NW,SE,NE */ + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x][y+1] == Xblank) goto android_s; + if (Cave[x-1][y] == Xblank) goto android_w; + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + goto android_move; + + case 3: /* N,SE,NE,E,W,S,NW,SW */ + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x-1][y] == Xblank) goto android_w; + if (Cave[x][y+1] == Xblank) goto android_s; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + goto android_move; + + case 4: /* SE,NW,E,NE,SW,W,N,S */ + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x-1][y] == Xblank) goto android_w; + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x][y+1] == Xblank) goto android_s; + goto android_move; + + case 5: /* NE,W,SE,SW,S,N,E,NW */ + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x-1][y] == Xblank) goto android_w; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x][y+1] == Xblank) goto android_s; + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + goto android_move; + + case 6: /* E,N,SW,S,NW,NE,SE,W */ + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x][y+1] == Xblank) goto android_s; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x-1][y] == Xblank) goto android_w; + goto android_move; + + case 7: /* W,SW,NW,N,E,SE,NE,S */ + if (Cave[x-1][y] == Xblank) goto android_w; + if (Cave[x-1][y+1] == Xblank) goto android_sw; + if (Cave[x-1][y-1] == Xblank) goto android_nw; + if (Cave[x][y-1] == Xblank) goto android_n; + if (Cave[x+1][y] == Xblank) goto android_e; + if (Cave[x+1][y+1] == Xblank) goto android_se; + if (Cave[x+1][y-1] == Xblank) goto android_ne; + if (Cave[x][y+1] == Xblank) goto android_s; + goto android_move; + } + } + + android_move: + if (lev.android_move_cnt == 0) + { + if (Cave[x-1][y-1] == Zplayer || + Cave[x][y-1] == Zplayer || + Cave[x+1][y-1] == Zplayer || + Cave[x-1][y] == Zplayer || + Cave[x+1][y] == Zplayer || + Cave[x-1][y+1] == Zplayer || + Cave[x][y+1] == Zplayer || + Cave[x+1][y+1] == Zplayer) + goto android_still; + + set_nearest_player_xy(x, y, &dx, &dy); + + Next[x][y] = Xblank; /* assume we will move */ + temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; + + if (RANDOM(2)) + { + switch (temp) { - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) - { - Cave[y][x] = Ystone_eB; - Cave[y][x+1] = Ystone_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xstone_pause; - return; - } + /* attempt clockwise move first if direct path is blocked */ - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) - { - Cave[y][x] = Ystone_wB; - Cave[y][x-1] = Ystone_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xstone_pause; - return; - } + case 0: /* north west */ + if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; + if (tab_android_move[Cave[x][y-1]]) goto android_n; + if (tab_android_move[Cave[x-1][y]]) goto android_w; + break; + + case 1: /* north */ + if (tab_android_move[Cave[x][y-1]]) goto android_n; + if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; + if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; + break; + + case 2: /* north east */ + if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; + if (tab_android_move[Cave[x+1][y]]) goto android_e; + if (tab_android_move[Cave[x][y-1]]) goto android_n; + break; + + case 3: /* west */ + if (tab_android_move[Cave[x-1][y]]) goto android_w; + if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; + if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; + break; + + case 4: /* nowhere */ + break; + + case 5: /* east */ + if (tab_android_move[Cave[x+1][y]]) goto android_e; + if (tab_android_move[Cave[x+1][y+1]]) goto android_se; + if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; + break; + + case 6: /* south west */ + if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; + if (tab_android_move[Cave[x-1][y]]) goto android_w; + if (tab_android_move[Cave[x][y+1]]) goto android_s; + break; + + case 7: /* south */ + if (tab_android_move[Cave[x][y+1]]) goto android_s; + if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; + if (tab_android_move[Cave[x+1][y+1]]) goto android_se; + break; + + case 8: /* south east */ + if (tab_android_move[Cave[x+1][y+1]]) goto android_se; + if (tab_android_move[Cave[x][y+1]]) goto android_s; + if (tab_android_move[Cave[x+1][y]]) goto android_e; + break; } - else + } + else + { + switch (temp) { - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) - { - Cave[y][x] = Ystone_wB; - Cave[y][x-1] = Ystone_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xstone_pause; - return; - } + /* attempt counterclockwise move first if direct path is blocked */ - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) - { - Cave[y][x] = Ystone_eB; - Cave[y][x+1] = Ystone_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xstone_pause; - return; - } + case 0: /* north west */ + if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; + if (tab_android_move[Cave[x-1][y]]) goto android_w; + if (tab_android_move[Cave[x][y-1]]) goto android_n; + break; + + case 1: /* north */ + if (tab_android_move[Cave[x][y-1]]) goto android_n; + if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; + if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; + break; + + case 2: /* north east */ + if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; + if (tab_android_move[Cave[x][y-1]]) goto android_n; + if (tab_android_move[Cave[x+1][y]]) goto android_e; + break; + + case 3: /* west */ + if (tab_android_move[Cave[x-1][y]]) goto android_w; + if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; + if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; + break; + + case 4: /* nowhere */ + break; + + case 5: /* east */ + if (tab_android_move[Cave[x+1][y]]) goto android_e; + if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; + if (tab_android_move[Cave[x+1][y+1]]) goto android_se; + break; + + case 6: /* south west */ + if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; + if (tab_android_move[Cave[x][y+1]]) goto android_s; + if (tab_android_move[Cave[x-1][y]]) goto android_w; + break; + + case 7: /* south */ + if (tab_android_move[Cave[x][y+1]]) goto android_s; + if (tab_android_move[Cave[x+1][y+1]]) goto android_se; + if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; + break; + + case 8: /* south east */ + if (tab_android_move[Cave[x+1][y+1]]) goto android_se; + if (tab_android_move[Cave[x+1][y]]) goto android_e; + if (tab_android_move[Cave[x][y+1]]) goto android_s; + break; } + } } + + android_still: + Next[x][y] = Xandroid; + return; + + android_n: + Cave[x][y] = Yandroid_nB; + Cave[x][y-1] = Yandroid_n; + Next[x][y-1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_ne: + Cave[x][y] = Yandroid_neB; + Cave[x+1][y-1] = Yandroid_ne; + Next[x+1][y-1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_e: + Cave[x][y] = Yandroid_eB; + Cave[x+1][y] = Yandroid_e; + Next[x+1][y] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_se: + Cave[x][y] = Yandroid_seB; + Cave[x+1][y+1] = Yandroid_se; + Next[x+1][y+1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_s: + Cave[x][y] = Yandroid_sB; + Cave[x][y+1] = Yandroid_s; + Next[x][y+1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_sw: + Cave[x][y] = Yandroid_swB; + Cave[x-1][y+1] = Yandroid_sw; + Next[x-1][y+1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_w: + Cave[x][y] = Yandroid_wB; + Cave[x-1][y] = Yandroid_w; + Next[x-1][y] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; + + android_nw: + Cave[x][y] = Yandroid_nwB; + Cave[x-1][y-1] = Yandroid_nw; + Next[x-1][y-1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid); + return; } -static void Lstone_pause(int x, int y) +static void Landroid_1_n(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y-1]) { case Xacid_1: case Xacid_2: @@ -494,44 +577,34 @@ static void Lstone_pause(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ystone_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: -#if 1 - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: -#endif - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Ystone_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xstone_fall; + Cave[x][y] = Yandroid_nB; + Cave[x][y-1] = Yandroid_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_n); return; default: - Cave[y][x] = Xstone; - Next[y][x] = Xstone; + Landroid(x, y); return; } } -static void Lstone_fall(int x, int y) +static void Landroid_2_n(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y-1]) { case Xacid_1: case Xacid_2: @@ -541,285 +614,34 @@ static void Lstone_fall(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ystone_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Zplayer: -#if 1 - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: -#endif - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Ystone_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xstone_fall; + Cave[x][y] = Yandroid_nB; + Cave[x][y-1] = Yandroid_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xandroid_1_n; + play_element_sound(x, y, SOUND_android_move, Xandroid_2_n); return; - case Xnut: - case Xnut_pause: - Cave[y+1][x] = Ynut_stone; - Next[y][x] = Xstone; - Next[y+1][x] = Xemerald; - play_element_sound(x, y, SOUND_crack, Xnut); - score += lev.nut_score; + default: + Landroid(x, y); return; + } +} - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Ybug_stone; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xemerald; - Boom[y][x] = Xemerald; - Boom[y][x+1] = Xemerald; - Boom[y+1][x-1] = Xemerald; - Boom[y+1][x] = Xdiamond; - Boom[y+1][x+1] = Xemerald; - Boom[y+2][x-1] = Xemerald; - Boom[y+2][x] = Xemerald; - Boom[y+2][x+1] = Xemerald; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - score += lev.bug_score; - return; - - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Ytank_stone; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; - Boom[y+2][x-1] = Xblank; - Boom[y+2][x] = Xblank; - Boom[y+2][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - score += lev.tank_score; - return; - - case Xspring: - if (RANDOM & 1) - { - switch (Cave[y+1][x+1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xalien: - case Xalien_pause: - Cave[y+1][x] = Xspring_e; - break; - - default: - Cave[y+1][x] = Xspring_w; - break; - } - } - else - { - switch (Cave[y+1][x-1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xalien: - case Xalien_pause: - Cave[y+1][x] = Xspring_w; - break; - default: - Cave[y+1][x] = Xspring_e; - break; - } - } - - Next[y][x] = Xstone; - return; - - case Xeater_n: - case Xeater_e: - case Xeater_s: - case Xeater_w: - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Yeater_stone; - Next[y+1][x] = Znormal; - Boom[y][x-1] = lev.eater_array[lev.eater_pos][0]; - Boom[y][x] = lev.eater_array[lev.eater_pos][1]; - Boom[y][x+1] = lev.eater_array[lev.eater_pos][2]; - Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3]; - Boom[y+1][x] = lev.eater_array[lev.eater_pos][4]; - Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5]; - Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; - Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; - Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - lev.eater_pos = (lev.eater_pos + 1) & 7; - score += lev.eater_score; - return; - - case Xalien: - case Xalien_pause: - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Yalien_stone; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; - Boom[y+2][x-1] = Xblank; - Boom[y+2][x] = Xblank; - Boom[y+2][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - score += lev.alien_score; - return; - - case Xdiamond: - case Xdiamond_pause: - switch (Cave[y+2][x]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - case Xspring_fall: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone_fall: - case Xemerald_fall: - case Xdiamond_fall: - case Xbomb_fall: - case Xacid_s: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Xnut_fall: - case Xplant: - case Yplant: - Next[y][x] = Xstone; - play_element_sound(x, y, SOUND_stone, Xstone); - return; - } - - Cave[y][x] = Ystone_sB; - Cave[y+1][x] = Ydiamond_stone; - Next[y][x] = Xblank; - Next[y+1][x] = Xstone_pause; - play_element_sound(x, y, SOUND_squash, Xdiamond); - return; - - case Xbomb: - case Xbomb_pause: - Cave[y+1][x] = Ybomb_blank; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; - Boom[y+2][x-1] = Xblank; - Boom[y+2][x] = Xblank; - Boom[y+2][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - return; - - case Xwonderwall: - if (lev.wonderwall_time) - { - lev.wonderwall_state = 1; - Cave[y][x] = Ystone_sB; - - if (tab_blank[Cave[y+2][x]]) - { - Cave[y+2][x] = Yemerald_s; - Next[y+2][x] = Xemerald_fall; - } - - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); - return; - } - - default: - Cave[y][x] = Xstone; - Next[y][x] = Xstone; - play_element_sound(x, y, SOUND_stone, Xstone); - return; - } -} - -static void Lnut(int x, int y) +static void Landroid_1_e(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x+1][y]) { case Xacid_1: case Xacid_2: @@ -829,114 +651,34 @@ static void Lnut(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ynut_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Ynut_sB; - Cave[y+1][x] = Ynut_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xnut_fall; + Cave[x][y] = Yandroid_eB; + Cave[x+1][y] = Yandroid_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_e); return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM & 1) - { - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) - { - Cave[y][x] = Ynut_eB; - Cave[y][x+1] = Ynut_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xnut_pause; - return; - } - - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) - { - Cave[y][x] = Ynut_wB; - Cave[y][x-1] = Ynut_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xnut_pause; - return; - } - } - else - { - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) - { - Cave[y][x] = Ynut_wB; - Cave[y][x-1] = Ynut_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xnut_pause; - return; - } - - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) - { - Cave[y][x] = Ynut_eB; - Cave[y][x+1] = Ynut_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xnut_pause; - return; - } - } + default: + Landroid(x, y); + return; } } -static void Lnut_pause(int x, int y) +static void Landroid_2_e(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x+1][y]) { case Xacid_1: case Xacid_2: @@ -946,34 +688,34 @@ static void Lnut_pause(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ynut_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Ynut_sB; - Cave[y+1][x] = Ynut_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xnut_fall; + Cave[x][y] = Yandroid_eB; + Cave[x+1][y] = Yandroid_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xandroid_1_e; + play_element_sound(x, y, SOUND_android_move, Xandroid_2_e); return; default: - Cave[y][x] = Xnut; - Next[y][x] = Xnut; + Landroid(x, y); return; } } -static void Lnut_fall(int x, int y) +static void Landroid_1_s(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -983,71 +725,34 @@ static void Lnut_fall(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ynut_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Zplayer: - Cave[y][x] = Ynut_sB; - Cave[y+1][x] = Ynut_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xnut_fall; + Cave[x][y] = Yandroid_sB; + Cave[x][y+1] = Yandroid_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_s); return; default: - Cave[y][x] = Xnut; - Next[y][x] = Xnut; - play_element_sound(x, y, SOUND_nut, Xnut); + Landroid(x, y); return; } } -static void Lboom_bug(int x, int y) -{ - Next[y][x] = Znormal; - Boom[y-1][x-1] = Xemerald; - Boom[y-1][x] = Xemerald; - Boom[y-1][x+1] = Xemerald; - Boom[y][x-1] = Xemerald; - Boom[y][x] = Xdiamond; - Boom[y][x+1] = Xemerald; - Boom[y+1][x-1] = Xemerald; - Boom[y+1][x] = Xemerald; - Boom[y+1][x+1] = Xemerald; - -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, element); -#endif -} - -static void Lboom_tank(int x, int y) -{ - Next[y][x] = Znormal; - Boom[y-1][x-1] = Xblank; - Boom[y-1][x] = Xblank; - Boom[y-1][x+1] = Xblank; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, element); -#endif -} - -static void Lbug_n(int x, int y) +static void Landroid_2_s(int x, int y) { - switch (Cave[y-1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -1057,55 +762,35 @@ static void Lbug_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ybug_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Ybug_nB; - Cave[y-1][x] = Ybug_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xbug_1_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); + Cave[x][y] = Yandroid_sB; + Cave[x][y+1] = Yandroid_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xandroid_1_s; + play_element_sound(x, y, SOUND_android_move, Xandroid_2_s); return; default: - Cave[y][x] = Ybug_n_w; - Next[y][x] = Xbug_2_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); + Landroid(x, y); return; } } -static void Lbug_1_n(int x, int y) +static void Landroid_1_w(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + switch (Cave[x-1][y]) { - Lboom_bug(x, y); - - return; - } - - switch (Cave[y][x+1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: case Xacid_1: case Xacid_2: case Xacid_3: @@ -1114,36 +799,34 @@ static void Lbug_1_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: - Cave[y][x] = Ybug_n_e; - Next[y][x] = Xbug_2_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); + Cave[x][y] = Yandroid_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; - default: - Lbug_n(x, y); + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_wB; + Cave[x-1][y] = Yandroid_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); return; - } -} - -static void Lbug_2_n(int x, int y) -{ - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) - { - Lboom_bug(x, y); - return; + default: + Landroid(x, y); + return; } - - Lbug_n(x, y); } -static void Lbug_e(int x, int y) +static void Landroid_2_w(int x, int y) { - switch (Cave[y][x+1]) + switch (Cave[x-1][y]) { case Xacid_1: case Xacid_2: @@ -1153,93 +836,66 @@ static void Lbug_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ybug_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yandroid_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Ybug_eB; - Cave[y][x+1] = Ybug_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xbug_1_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); + Cave[x][y] = Yandroid_wB; + Cave[x-1][y] = Yandroid_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xandroid_1_w; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); return; default: - Cave[y][x] = Ybug_e_n; - Next[y][x] = Xbug_2_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); + Landroid(x, y); return; } } -static void Lbug_1_e(int x, int y) +static void Leater_n(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x+1][y] == Xdiamond) { - Lboom_bug(x, y); - + Cave[x+1][y] = Ydiamond_blank; + Next[x+1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_n); return; } - switch (Cave[y+1][x]) + if (Cave[x][y+1] == Xdiamond) { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[y][x] = Ybug_e_s; - Next[y][x] = Xbug_2_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); - return; - - default: - Lbug_e(x, y); - return; + Cave[x][y+1] = Ydiamond_blank; + Next[x][y+1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_n); + return; } -} -static void Lbug_2_e(int x, int y) -{ - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x-1][y] == Xdiamond) { - Lboom_bug(x, y); - + Cave[x-1][y] = Ydiamond_blank; + Next[x-1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_n); return; } - Lbug_e(x, y); -} + if (Cave[x][y-1] == Xdiamond) + { + Cave[x][y-1] = Ydiamond_blank; + Next[x][y-1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_n); + return; + } -static void Lbug_s(int x, int y) -{ - switch (Cave[y+1][x]) + switch (Cave[x][y-1]) { case Xacid_1: case Xacid_2: @@ -1249,12 +905,12 @@ static void Lbug_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ybug_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yeater_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1264,78 +920,54 @@ static void Lbug_s(int x, int y) case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ybug_sB; - Cave[y+1][x] = Ybug_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xbug_1_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); + Cave[x][y] = Yeater_nB; + Cave[x][y-1] = Yeater_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xeater_n; return; default: - Cave[y][x] = Ybug_s_e; - Next[y][x] = Xbug_2_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); + Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w; + play_element_sound(x, y, SOUND_eater, Xeater_n); return; } } -static void Lbug_1_s(int x, int y) +static void Leater_e(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x][y+1] == Xdiamond) { - Lboom_bug(x, y); - + Cave[x][y+1] = Ydiamond_blank; + Next[x][y+1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_e); return; } - switch (Cave[y][x-1]) + if (Cave[x-1][y] == Xdiamond) { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[y][x] = Ybug_s_w; - Next[y][x] = Xbug_2_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); - return; - - default: - Lbug_s(x, y); - return; + Cave[x-1][y] = Ydiamond_blank; + Next[x-1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_e); + return; } -} -static void Lbug_2_s(int x, int y) -{ - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x][y-1] == Xdiamond) { - Lboom_bug(x, y); - + Cave[x][y-1] = Ydiamond_blank; + Next[x][y-1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_e); return; } - Lbug_s(x, y); -} + if (Cave[x+1][y] == Xdiamond) + { + Cave[x+1][y] = Ydiamond_blank; + Next[x+1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_e); + return; + } -static void Lbug_w(int x, int y) -{ - switch (Cave[y][x-1]) + switch (Cave[x+1][y]) { case Xacid_1: case Xacid_2: @@ -1345,12 +977,12 @@ static void Lbug_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ybug_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yeater_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1360,78 +992,54 @@ static void Lbug_w(int x, int y) case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ybug_wB; - Cave[y][x-1] = Ybug_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xbug_1_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); + Cave[x][y] = Yeater_eB; + Cave[x+1][y] = Yeater_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xeater_e; return; default: - Cave[y][x] = Ybug_w_s; - Next[y][x] = Xbug_2_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); + Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s; + play_element_sound(x, y, SOUND_eater, Xeater_e); return; } } -static void Lbug_1_w(int x, int y) +static void Leater_s(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x-1][y] == Xdiamond) { - Lboom_bug(x, y); - + Cave[x-1][y] = Ydiamond_blank; + Next[x-1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_s); return; } - switch (Cave[y-1][x]) + if (Cave[x][y-1] == Xdiamond) { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[y][x] = Ybug_w_n; - Next[y][x] = Xbug_2_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); - return; - - default: - Lbug_w(x, y); - return; + Cave[x][y-1] = Ydiamond_blank; + Next[x][y-1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_s); + return; } -} -static void Lbug_2_w(int x, int y) -{ - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x+1][y] == Xdiamond) { - Lboom_bug(x, y); - + Cave[x+1][y] = Ydiamond_blank; + Next[x+1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_s); return; } - Lbug_w(x, y); -} + if (Cave[x][y+1] == Xdiamond) + { + Cave[x][y+1] = Ydiamond_blank; + Next[x][y+1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_s); + return; + } -static void Ltank_n(int x, int y) -{ - switch (Cave[y-1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -1441,12 +1049,12 @@ static void Ltank_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ytank_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yeater_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1456,78 +1064,54 @@ static void Ltank_n(int x, int y) case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ytank_nB; - Cave[y-1][x] = Ytank_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xtank_1_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); + Cave[x][y] = Yeater_sB; + Cave[x][y+1] = Yeater_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xeater_s; return; default: - Cave[y][x] = Ytank_n_e; - Next[y][x] = Xtank_2_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); + Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w; + play_element_sound(x, y, SOUND_eater, Xeater_s); return; } } -static void Ltank_1_n(int x, int y) +static void Leater_w(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x][y-1] == Xdiamond) { - Lboom_tank(x, y); - + Cave[x][y-1] = Ydiamond_blank; + Next[x][y-1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_w); return; } - switch (Cave[y][x-1]) + if (Cave[x+1][y] == Xdiamond) { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[y][x] = Ytank_n_w; - Next[y][x] = Xtank_2_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); - return; - - default: - Ltank_n(x, y); - return; + Cave[x+1][y] = Ydiamond_blank; + Next[x+1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_w); + return; } -} -static void Ltank_2_n(int x, int y) -{ - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (Cave[x][y+1] == Xdiamond) { - Lboom_tank(x, y); - + Cave[x][y+1] = Ydiamond_blank; + Next[x][y+1] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_w); return; } - Ltank_n(x, y); -} + if (Cave[x-1][y] == Xdiamond) + { + Cave[x-1][y] = Ydiamond_blank; + Next[x-1][y] = Xblank; + play_element_sound(x, y, SOUND_eater_eat, Xeater_w); + return; + } -static void Ltank_e(int x, int y) -{ - switch (Cave[y][x+1]) + switch (Cave[x-1][y]) { case Xacid_1: case Xacid_2: @@ -1537,12 +1121,12 @@ static void Ltank_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ytank_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yeater_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1552,78 +1136,189 @@ static void Ltank_e(int x, int y) case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ytank_eB; - Cave[y][x+1] = Ytank_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xtank_1_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); + Cave[x][y] = Yeater_wB; + Cave[x-1][y] = Yeater_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xeater_w; return; default: - Cave[y][x] = Ytank_e_s; - Next[y][x] = Xtank_2_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); + Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s; + play_element_sound(x, y, SOUND_eater, Xeater_w); return; } } -static void Ltank_1_e(int x, int y) +static void Lalien(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) - { - Lboom_tank(x, y); + int dx, dy; - return; + if (lev.wheel_cnt) + { + dx = lev.wheel_x; + dy = lev.wheel_y; } - - switch (Cave[y-1][x]) + else { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[y][x] = Ytank_e_n; - Next[y][x] = Xtank_2_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); - return; - - default: - Ltank_e(x, y); - return; + set_nearest_player_xy(x, y, &dx, &dy); } -} -static void Ltank_2_e(int x, int y) -{ - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (RANDOM(2)) { - Lboom_tank(x, y); - - return; + if (y > dy) + { + switch (Cave[x][y-1]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yalien_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yalien_nB; + Cave[x][y-1] = Yalien_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xalien_pause; + play_element_sound(x, y, SOUND_alien, Xalien); + return; + } + } + else if (y < dy) + { + switch (Cave[x][y+1]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yalien_sB; + Next[x][y] = Xblank; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yalien_sB; + Cave[x][y+1] = Yalien_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xalien_pause; + play_element_sound(x, y, SOUND_alien, Xalien); + return; + } + } } + else + { + if (x < dx) + { + switch (Cave[x+1][y]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yalien_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; - Ltank_e(x, y); + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yalien_eB; + Cave[x+1][y] = Yalien_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xalien_pause; + play_element_sound(x, y, SOUND_alien, Xalien); + return; + } + } + else if (x > dx) + { + switch (Cave[x-1][y]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yalien_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yalien_wB; + Cave[x-1][y] = Yalien_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xalien_pause; + play_element_sound(x, y, SOUND_alien, Xalien); + return; + } + } + } } -static void Ltank_s(int x, int y) +static void Lalien_pause(int x, int y) +{ + Next[x][y] = Xalien; +} + +static void Lbug_n(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y-1]) { case Xacid_1: case Xacid_2: @@ -1633,12 +1328,12 @@ static void Ltank_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ytank_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ybug_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1648,34 +1343,34 @@ static void Ltank_s(int x, int y) case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ytank_sB; - Cave[y+1][x] = Ytank_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xtank_1_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); + Cave[x][y] = Ybug_nB; + Cave[x][y-1] = Ybug_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xbug_1_n; + play_element_sound(x, y, SOUND_bug, Xbug_1_n); return; default: - Cave[y][x] = Ytank_s_w; - Next[y][x] = Xtank_2_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); + Cave[x][y] = Ybug_n_w; + Next[x][y] = Xbug_2_w; + play_element_sound(x, y, SOUND_bug, Xbug_1_n); return; } } -static void Ltank_1_s(int x, int y) +static void Lbug_1_n(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) { - Lboom_tank(x, y); + Lboom_bug(x, y); return; } - switch (Cave[y][x+1]) + switch (Cave[x+1][y]) { case Xblank: case Xacid_splash_e: @@ -1691,35 +1386,35 @@ static void Ltank_1_s(int x, int y) case Xacid_7: case Xacid_8: case Zplayer: - Cave[y][x] = Ytank_s_e; - Next[y][x] = Xtank_2_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); + Cave[x][y] = Ybug_n_e; + Next[x][y] = Xbug_2_e; + play_element_sound(x, y, SOUND_bug, Xbug_1_n); return; default: - Ltank_s(x, y); + Lbug_n(x, y); return; } } -static void Ltank_2_s(int x, int y) +static void Lbug_2_n(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) { - Lboom_tank(x, y); + Lboom_bug(x, y); return; } - Ltank_s(x, y); + Lbug_n(x, y); } -static void Ltank_w(int x, int y) +static void Lbug_e(int x, int y) { - switch (Cave[y][x-1]) + switch (Cave[x+1][y]) { case Xacid_1: case Xacid_2: @@ -1729,12 +1424,12 @@ static void Ltank_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ytank_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ybug_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1744,34 +1439,34 @@ static void Ltank_w(int x, int y) case Xplant: case Yplant: case Zplayer: - Cave[y][x] = Ytank_wB; - Cave[y][x-1] = Ytank_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xtank_1_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); + Cave[x][y] = Ybug_eB; + Cave[x+1][y] = Ybug_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xbug_1_e; + play_element_sound(x, y, SOUND_bug, Xbug_1_e); return; default: - Cave[y][x] = Ytank_w_n; - Next[y][x] = Xtank_2_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); + Cave[x][y] = Ybug_e_n; + Next[x][y] = Xbug_2_n; + play_element_sound(x, y, SOUND_bug, Xbug_1_e); return; } } -static void Ltank_1_w(int x, int y) +static void Lbug_1_e(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) { - Lboom_tank(x, y); + Lboom_bug(x, y); return; } - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xblank: case Xacid_splash_e: @@ -1787,439 +1482,189 @@ static void Ltank_1_w(int x, int y) case Xacid_7: case Xacid_8: case Zplayer: - Cave[y][x] = Ytank_w_s; - Next[y][x] = Xtank_2_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); + Cave[x][y] = Ybug_e_s; + Next[x][y] = Xbug_2_s; + play_element_sound(x, y, SOUND_bug, Xbug_1_e); return; default: - Ltank_w(x, y); + Lbug_e(x, y); return; } } -static void Ltank_2_w(int x, int y) +static void Lbug_2_e(int x, int y) { - if (tab_amoeba[Cave[y-1][x]] || - tab_amoeba[Cave[y][x+1]] || - tab_amoeba[Cave[y+1][x]] || - tab_amoeba[Cave[y][x-1]]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) { - Lboom_tank(x, y); + Lboom_bug(x, y); return; } - Ltank_w(x, y); + Lbug_e(x, y); } -static void Landroid(int x, int y) +static void Lbug_s(int x, int y) { - int dx, dy, temp; - - if (lev.android_clone_cnt == 0) + switch (Cave[x][y+1]) { - if (Cave[y-1][x-1] != Xblank && - Cave[y-1][x] != Xblank && - Cave[y-1][x+1] != Xblank && - Cave[y][x-1] != Xblank && - Cave[y][x+1] != Xblank && - Cave[y+1][x-1] != Xblank && - Cave[y+1][x] != Xblank && - Cave[y+1][x+1] != Xblank) - goto android_move; - - switch (RANDOM & 7) - { - /* randomly find an object to clone */ + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Ybug_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; - case 0: /* S,NE,W,NW,SE,E,SW,N */ - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - goto android_move; + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ybug_sB; + Cave[x][y+1] = Ybug_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbug_1_s; + play_element_sound(x, y, SOUND_bug, Xbug_1_s); + return; - case 1: /* NW,SE,N,S,NE,SW,E,W */ - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - goto android_move; + default: + Cave[x][y] = Ybug_s_e; + Next[x][y] = Xbug_2_e; + play_element_sound(x, y, SOUND_bug, Xbug_1_s); + return; + } +} - case 2: /* SW,E,S,W,N,NW,SE,NE */ - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - goto android_move; +static void Lbug_1_s(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_bug(x, y); - case 3: /* N,SE,NE,E,W,S,NW,SW */ - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - goto android_move; + return; + } - case 4: /* SE,NW,E,NE,SW,W,N,S */ - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - goto android_move; + switch (Cave[x-1][y]) + { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[x][y] = Ybug_s_w; + Next[x][y] = Xbug_2_w; + play_element_sound(x, y, SOUND_bug, Xbug_1_s); + return; - case 5: /* NE,W,SE,SW,S,N,E,NW */ - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - goto android_move; + default: + Lbug_s(x, y); + return; + } +} - case 6: /* E,N,SW,S,NW,NE,SE,W */ - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - goto android_move; +static void Lbug_2_s(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_bug(x, y); - case 7: /* W,SW,NW,N,E,SE,NE,S */ - temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break; - goto android_move; - } + return; + } - Next[y][x] = temp; /* the item we chose to clone */ - play_element_sound(x, y, SOUND_android_clone, temp); + Lbug_s(x, y); +} - switch (RANDOM & 7) - { - /* randomly find a direction to move */ +static void Lbug_w(int x, int y) +{ + switch (Cave[x-1][y]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Ybug_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; - case 0: /* S,NE,W,NW,SE,E,SW,N */ - if (Cave[y+1][x] == Xblank) goto android_s; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y][x-1] == Xblank) goto android_w; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y-1][x] == Xblank) goto android_n; - goto android_move; + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ybug_wB; + Cave[x-1][y] = Ybug_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xbug_1_w; + play_element_sound(x, y, SOUND_bug, Xbug_1_w); + return; - case 1: /* NW,SE,N,S,NE,SW,E,W */ - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y+1][x] == Xblank) goto android_s; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y][x-1] == Xblank) goto android_w; - goto android_move; - - case 2: /* SW,E,S,W,N,NW,SE,NE */ - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y+1][x] == Xblank) goto android_s; - if (Cave[y][x-1] == Xblank) goto android_w; - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - goto android_move; - - case 3: /* N,SE,NE,E,W,S,NW,SW */ - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y][x-1] == Xblank) goto android_w; - if (Cave[y+1][x] == Xblank) goto android_s; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - goto android_move; - - case 4: /* SE,NW,E,NE,SW,W,N,S */ - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y][x-1] == Xblank) goto android_w; - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y+1][x] == Xblank) goto android_s; - goto android_move; - - case 5: /* NE,W,SE,SW,S,N,E,NW */ - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y][x-1] == Xblank) goto android_w; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y+1][x] == Xblank) goto android_s; - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - goto android_move; - - case 6: /* E,N,SW,S,NW,NE,SE,W */ - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y+1][x] == Xblank) goto android_s; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y][x-1] == Xblank) goto android_w; - goto android_move; - - case 7: /* W,SW,NW,N,E,SE,NE,S */ - if (Cave[y][x-1] == Xblank) goto android_w; - if (Cave[y+1][x-1] == Xblank) goto android_sw; - if (Cave[y-1][x-1] == Xblank) goto android_nw; - if (Cave[y-1][x] == Xblank) goto android_n; - if (Cave[y][x+1] == Xblank) goto android_e; - if (Cave[y+1][x+1] == Xblank) goto android_se; - if (Cave[y-1][x+1] == Xblank) goto android_ne; - if (Cave[y+1][x] == Xblank) goto android_s; - goto android_move; - } + default: + Cave[x][y] = Ybug_w_s; + Next[x][y] = Xbug_2_s; + play_element_sound(x, y, SOUND_bug, Xbug_1_w); + return; } +} - android_move: - if (lev.android_move_cnt == 0) +static void Lbug_1_w(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) { - if (Cave[y-1][x-1] == Zplayer || - Cave[y-1][x] == Zplayer || - Cave[y-1][x+1] == Zplayer || - Cave[y][x-1] == Zplayer || - Cave[y][x+1] == Zplayer || - Cave[y+1][x-1] == Zplayer || - Cave[y+1][x] == Zplayer || - Cave[y+1][x+1] == Zplayer) - goto android_still; - - set_nearest_player_xy(x, y, &dx, &dy); - - Next[y][x] = Xblank; /* assume we will move */ - temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; - - if (RANDOM & 1) - { - switch (temp) - { - /* attempt clockwise move first if direct path is blocked */ - - case 0: /* north west */ - if (tab_android_move[Cave[y-1][x-1]]) goto android_nw; - if (tab_android_move[Cave[y-1][x]]) goto android_n; - if (tab_android_move[Cave[y][x-1]]) goto android_w; - break; - - case 1: /* north */ - if (tab_android_move[Cave[y-1][x]]) goto android_n; - if (tab_android_move[Cave[y-1][x+1]]) goto android_ne; - if (tab_android_move[Cave[y-1][x-1]]) goto android_nw; - break; - - case 2: /* north east */ - if (tab_android_move[Cave[y-1][x+1]]) goto android_ne; - if (tab_android_move[Cave[y][x+1]]) goto android_e; - if (tab_android_move[Cave[y-1][x]]) goto android_n; - break; - - case 3: /* west */ - if (tab_android_move[Cave[y][x-1]]) goto android_w; - if (tab_android_move[Cave[y-1][x-1]]) goto android_nw; - if (tab_android_move[Cave[y+1][x-1]]) goto android_sw; - break; - - case 4: /* nowhere */ - break; - - case 5: /* east */ - if (tab_android_move[Cave[y][x+1]]) goto android_e; - if (tab_android_move[Cave[y+1][x+1]]) goto android_se; - if (tab_android_move[Cave[y-1][x+1]]) goto android_ne; - break; - - case 6: /* south west */ - if (tab_android_move[Cave[y+1][x-1]]) goto android_sw; - if (tab_android_move[Cave[y][x-1]]) goto android_w; - if (tab_android_move[Cave[y+1][x]]) goto android_s; - break; - - case 7: /* south */ - if (tab_android_move[Cave[y+1][x]]) goto android_s; - if (tab_android_move[Cave[y+1][x-1]]) goto android_sw; - if (tab_android_move[Cave[y+1][x+1]]) goto android_se; - break; - - case 8: /* south east */ - if (tab_android_move[Cave[y+1][x+1]]) goto android_se; - if (tab_android_move[Cave[y+1][x]]) goto android_s; - if (tab_android_move[Cave[y][x+1]]) goto android_e; - break; - } - } - else - { - switch (temp) - { - /* attempt counterclockwise move first if direct path is blocked */ - - case 0: /* north west */ - if (tab_android_move[Cave[y-1][x-1]]) goto android_nw; - if (tab_android_move[Cave[y][x-1]]) goto android_w; - if (tab_android_move[Cave[y-1][x]]) goto android_n; - break; - - case 1: /* north */ - if (tab_android_move[Cave[y-1][x]]) goto android_n; - if (tab_android_move[Cave[y-1][x-1]]) goto android_nw; - if (tab_android_move[Cave[y-1][x+1]]) goto android_ne; - break; - - case 2: /* north east */ - if (tab_android_move[Cave[y-1][x+1]]) goto android_ne; - if (tab_android_move[Cave[y-1][x]]) goto android_n; - if (tab_android_move[Cave[y][x+1]]) goto android_e; - break; - - case 3: /* west */ - if (tab_android_move[Cave[y][x-1]]) goto android_w; - if (tab_android_move[Cave[y+1][x-1]]) goto android_sw; - if (tab_android_move[Cave[y-1][x-1]]) goto android_nw; - break; - - case 4: /* nowhere */ - break; - - case 5: /* east */ - if (tab_android_move[Cave[y][x+1]]) goto android_e; - if (tab_android_move[Cave[y-1][x+1]]) goto android_ne; - if (tab_android_move[Cave[y+1][x+1]]) goto android_se; - break; - - case 6: /* south west */ - if (tab_android_move[Cave[y+1][x-1]]) goto android_sw; - if (tab_android_move[Cave[y+1][x]]) goto android_s; - if (tab_android_move[Cave[y][x-1]]) goto android_w; - break; - - case 7: /* south */ - if (tab_android_move[Cave[y+1][x]]) goto android_s; - if (tab_android_move[Cave[y+1][x+1]]) goto android_se; - if (tab_android_move[Cave[y+1][x-1]]) goto android_sw; - break; + Lboom_bug(x, y); - case 8: /* south east */ - if (tab_android_move[Cave[y+1][x+1]]) goto android_se; - if (tab_android_move[Cave[y][x+1]]) goto android_e; - if (tab_android_move[Cave[y+1][x]]) goto android_s; - break; - } - } + return; } - android_still: - Next[y][x] = Xandroid; - return; - - android_n: - Cave[y][x] = Yandroid_nB; - Cave[y-1][x] = Yandroid_n; - Next[y-1][x] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_ne: - Cave[y][x] = Yandroid_neB; - Cave[y-1][x+1] = Yandroid_ne; - Next[y-1][x+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_e: - Cave[y][x] = Yandroid_eB; - Cave[y][x+1] = Yandroid_e; - Next[y][x+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_se: - Cave[y][x] = Yandroid_seB; - Cave[y+1][x+1] = Yandroid_se; - Next[y+1][x+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_s: - Cave[y][x] = Yandroid_sB; - Cave[y+1][x] = Yandroid_s; - Next[y+1][x] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_sw: - Cave[y][x] = Yandroid_swB; - Cave[y+1][x-1] = Yandroid_sw; - Next[y+1][x-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_w: - Cave[y][x] = Yandroid_wB; - Cave[y][x-1] = Yandroid_w; - Next[y][x-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_nw: - Cave[y][x] = Yandroid_nwB; - Cave[y-1][x-1] = Yandroid_nw; - Next[y-1][x-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; -} - -static void Landroid_1_n(int x, int y) -{ - switch (Cave[y-1][x]) + switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: case Xacid_1: case Xacid_2: case Xacid_3: @@ -2228,34 +1673,36 @@ static void Landroid_1_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yandroid_nB; - Cave[y-1][x] = Yandroid_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_n); + case Zplayer: + Cave[x][y] = Ybug_w_n; + Next[x][y] = Xbug_2_n; + play_element_sound(x, y, SOUND_bug, Xbug_1_w); return; default: - Landroid(x, y); + Lbug_w(x, y); return; } } -static void Landroid_2_n(int x, int y) +static void Lbug_2_w(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_bug(x, y); + + return; + } + + Lbug_w(x, y); +} + +static void Ltank_n(int x, int y) { - switch (Cave[y-1][x]) + switch (Cave[x][y-1]) { case Xacid_1: case Xacid_2: @@ -2265,35 +1712,55 @@ static void Landroid_2_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ytank_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yandroid_nB; - Cave[y-1][x] = Yandroid_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xandroid_1_n; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_n); + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_nB; + Cave[x][y-1] = Ytank_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xtank_1_n; + play_element_sound(x, y, SOUND_tank, Xtank_1_n); return; default: - Landroid(x, y); + Cave[x][y] = Ytank_n_e; + Next[x][y] = Xtank_2_e; + play_element_sound(x, y, SOUND_tank, Xtank_1_n); return; } } -static void Landroid_1_e(int x, int y) +static void Ltank_1_n(int x, int y) { - switch (Cave[y][x+1]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: case Xacid_1: case Xacid_2: case Xacid_3: @@ -2302,34 +1769,36 @@ static void Landroid_1_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yandroid_eB; - Cave[y][x+1] = Yandroid_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_e); + case Zplayer: + Cave[x][y] = Ytank_n_w; + Next[x][y] = Xtank_2_w; + play_element_sound(x, y, SOUND_tank, Xtank_1_n); return; default: - Landroid(x, y); + Ltank_n(x, y); return; } } -static void Landroid_2_e(int x, int y) +static void Ltank_2_n(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + Ltank_n(x, y); +} + +static void Ltank_e(int x, int y) { - switch (Cave[y][x+1]) + switch (Cave[x+1][y]) { case Xacid_1: case Xacid_2: @@ -2339,35 +1808,55 @@ static void Landroid_2_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ytank_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yandroid_eB; - Cave[y][x+1] = Yandroid_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xandroid_1_e; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_e); + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_eB; + Cave[x+1][y] = Ytank_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xtank_1_e; + play_element_sound(x, y, SOUND_tank, Xtank_1_e); return; default: - Landroid(x, y); + Cave[x][y] = Ytank_e_s; + Next[x][y] = Xtank_2_s; + play_element_sound(x, y, SOUND_tank, Xtank_1_e); return; } } -static void Landroid_1_s(int x, int y) +static void Ltank_1_e(int x, int y) { - switch (Cave[y+1][x]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: case Xacid_1: case Xacid_2: case Xacid_3: @@ -2376,34 +1865,36 @@ static void Landroid_1_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yandroid_sB; - Cave[y+1][x] = Yandroid_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_s); + case Zplayer: + Cave[x][y] = Ytank_e_n; + Next[x][y] = Xtank_2_n; + play_element_sound(x, y, SOUND_tank, Xtank_1_e); return; default: - Landroid(x, y); + Ltank_e(x, y); return; } } -static void Landroid_2_s(int x, int y) +static void Ltank_2_e(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + Ltank_e(x, y); +} + +static void Ltank_s(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2413,35 +1904,55 @@ static void Landroid_2_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ytank_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yandroid_sB; - Cave[y+1][x] = Yandroid_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xandroid_1_s; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_s); + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_sB; + Cave[x][y+1] = Ytank_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xtank_1_s; + play_element_sound(x, y, SOUND_tank, Xtank_1_s); return; default: - Landroid(x, y); + Cave[x][y] = Ytank_s_w; + Next[x][y] = Xtank_2_w; + play_element_sound(x, y, SOUND_tank, Xtank_1_s); return; } } -static void Landroid_1_w(int x, int y) +static void Ltank_1_s(int x, int y) { - switch (Cave[y][x-1]) + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: case Xacid_1: case Xacid_2: case Xacid_3: @@ -2450,34 +1961,36 @@ static void Landroid_1_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yandroid_wB; - Cave[y][x-1] = Yandroid_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); + case Zplayer: + Cave[x][y] = Ytank_s_e; + Next[x][y] = Xtank_2_e; + play_element_sound(x, y, SOUND_tank, Xtank_1_s); return; default: - Landroid(x, y); + Ltank_s(x, y); return; } } -static void Landroid_2_w(int x, int y) +static void Ltank_2_s(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + Ltank_s(x, y); +} + +static void Ltank_w(int x, int y) { - switch (Cave[y][x-1]) + switch (Cave[x-1][y]) { case Xacid_1: case Xacid_2: @@ -2487,34 +2000,93 @@ static void Landroid_2_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yandroid_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ytank_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yandroid_wB; - Cave[y][x-1] = Yandroid_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xandroid_1_w; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_wB; + Cave[x-1][y] = Ytank_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xtank_1_w; + play_element_sound(x, y, SOUND_tank, Xtank_1_w); return; default: - Landroid(x, y); + Cave[x][y] = Ytank_w_n; + Next[x][y] = Xtank_2_n; + play_element_sound(x, y, SOUND_tank, Xtank_1_w); return; } } -static void Lspring(int x, int y) +static void Ltank_1_w(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + switch (Cave[x][y+1]) + { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Zplayer: + Cave[x][y] = Ytank_w_s; + Next[x][y] = Xtank_2_s; + play_element_sound(x, y, SOUND_tank, Xtank_1_w); + return; + + default: + Ltank_w(x, y); + return; + } +} + +static void Ltank_2_w(int x, int y) +{ + if (tab_amoeba[Cave[x][y-1]] || + tab_amoeba[Cave[x+1][y]] || + tab_amoeba[Cave[x][y+1]] || + tab_amoeba[Cave[x-1][y]]) + { + Lboom_tank(x, y); + + return; + } + + Ltank_w(x, y); +} + +static void Lemerald(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2524,24 +2096,22 @@ static void Lspring(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yemerald_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yspring_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xspring_fall; + Cave[x][y] = Yemerald_sB; + Cave[x][y+1] = Yemerald_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xemerald_fall; return; case Xspring: @@ -2574,6 +2144,7 @@ static void Lspring(int x, int y) case Xnut_pause: case Xslidewall_ns: case Xslidewall_ew: + case Xwonderwall: case Xkey_1: case Xkey_2: case Xkey_3: @@ -2584,84 +2155,73 @@ static void Lspring(int x, int y) case Xkey_8: case Xbumper: case Xswitch: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: + case Xwall_1: + case Xwall_2: + case Xwall_3: + case Xwall_4: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: - if (RANDOM & 1) + if (RANDOM(2)) { - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) { - Cave[y][x] = Yspring_eB; - Cave[y][x+1] = Yspring_e; - if (Cave[y+1][x] == Xbumper) - Cave[y+1][x] = XbumperB; - Next[y][x] = Xblank; - -#ifdef SPRING_ROLL - Next[y][x+1] = Xspring_e; -#else - Next[y][x+1] = Xspring_pause; -#endif + Cave[x][y] = Yemerald_eB; + Cave[x+1][y] = Yemerald_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xemerald_pause; return; } - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) { - Cave[y][x] = Yspring_wB; - Cave[y][x-1] = Yspring_w; - if (Cave[y+1][x] == Xbumper) - Cave[y+1][x] = XbumperB; - Next[y][x] = Xblank; - -#ifdef SPRING_ROLL - Next[y][x-1] = Xspring_w; -#else - Next[y][x-1] = Xspring_pause; -#endif + Cave[x][y] = Yemerald_wB; + Cave[x-1][y] = Yemerald_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xemerald_pause; return; } } else { - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) { - Cave[y][x] = Yspring_wB; - Cave[y][x-1] = Yspring_w; - if (Cave[y+1][x] == Xbumper) - Cave[y+1][x] = XbumperB; - Next[y][x] = Xblank; - -#ifdef SPRING_ROLL - Next[y][x-1] = Xspring_w; -#else - Next[y][x-1] = Xspring_pause; -#endif + Cave[x][y] = Yemerald_wB; + Cave[x-1][y] = Yemerald_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xemerald_pause; return; } - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) { - Cave[y][x] = Yspring_eB; - Cave[y][x+1] = Yspring_e; - if (Cave[y+1][x] == Xbumper) - Cave[y+1][x] = XbumperB; - Next[y][x] = Xblank; - -#ifdef SPRING_ROLL - Next[y][x+1] = Xspring_e; -#else - Next[y][x+1] = Xspring_pause; -#endif + Cave[x][y] = Yemerald_eB; + Cave[x+1][y] = Yemerald_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xemerald_pause; return; } } + + default: + if (++lev.shine_cnt > 50) + { + lev.shine_cnt = RANDOM(8); + Cave[x][y] = Xemerald_shine; + } + + return; } } -static void Lspring_pause(int x, int y) +static void Lemerald_pause(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2671,34 +2231,34 @@ static void Lspring_pause(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yemerald_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yspring_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xspring_fall; + Cave[x][y] = Yemerald_sB; + Cave[x][y+1] = Yemerald_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xemerald_fall; return; default: - Cave[y][x] = Xspring; - Next[y][x] = Xspring; + Cave[x][y] = Xemerald; + Next[x][y] = Xemerald; return; } } -static void Lspring_e(int x, int y) +static void Lemerald_fall(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2708,29 +2268,52 @@ static void Lspring_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yemerald_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yspring_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xspring_fall; + case Zplayer: + Cave[x][y] = Yemerald_sB; + Cave[x][y+1] = Yemerald_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xemerald_fall; return; - case Xbumper: - Cave[y+1][x] = XbumperB; + case Xwonderwall: + if (lev.wonderwall_time) + { + lev.wonderwall_state = 1; + Cave[x][y] = Yemerald_sB; + if (tab_blank[Cave[x][y+2]]) + { + Cave[x][y+2] = Ydiamond_s; + Next[x][y+2] = Xdiamond_fall; + } + + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); + return; + } + + default: + Cave[x][y] = Xemerald; + Next[x][y] = Xemerald; + play_element_sound(x, y, SOUND_diamond, Xemerald); + return; } +} - switch (Cave[y][x+1]) +static void Ldiamond(int x, int y) +{ + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2740,60 +2323,132 @@ static void Lspring_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ydiamond_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Yalien_nB: - case Yalien_eB: - case Yalien_sB: - case Yalien_wB: - Cave[y][x] = Yspring_eB; - Cave[y][x+1] = Yspring_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xspring_e; - return; - - case Xalien: - case Xalien_pause: - case Yalien_n: - case Yalien_e: - case Yalien_s: - case Yalien_w: - Cave[y][x] = Yspring_alien_eB; - Cave[y][x+1] = Yspring_alien_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xspring_e; - play_element_sound(x, y, SOUND_slurp, Xalien); - score += lev.slurp_score; + Cave[x][y] = Ydiamond_sB; + Cave[x][y+1] = Ydiamond_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xdiamond_fall; return; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xslidewall_ns: + case Xslidewall_ew: + case Xwonderwall: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: case Xbumper: - case XbumperB: - Cave[y][x+1] = XbumperB; - Next[y][x] = Xspring_w; - play_element_sound(x, y, SOUND_spring, Xspring); - return; + case Xswitch: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: + case Xwall_1: + case Xwall_2: + case Xwall_3: + case Xwall_4: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: + if (RANDOM(2)) + { + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) + { + Cave[x][y] = Ydiamond_eB; + Cave[x+1][y] = Ydiamond_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xdiamond_pause; + return; + } + + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) + { + Cave[x][y] = Ydiamond_wB; + Cave[x-1][y] = Ydiamond_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xdiamond_pause; + return; + } + } + else + { + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) + { + Cave[x][y] = Ydiamond_wB; + Cave[x-1][y] = Ydiamond_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xdiamond_pause; + return; + } + + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) + { + Cave[x][y] = Ydiamond_eB; + Cave[x+1][y] = Ydiamond_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xdiamond_pause; + return; + } + } default: - Cave[y][x] = Xspring; - Next[y][x] = Xspring; - play_element_sound(x, y, SOUND_spring, Xspring); + if (++lev.shine_cnt > 50) + { + lev.shine_cnt = RANDOM(8); + Cave[x][y] = Xdiamond_shine; + } + return; } } -static void Lspring_w(int x, int y) +static void Ldiamond_pause(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2803,29 +2458,34 @@ static void Lspring_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ydiamond_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yspring_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xspring_fall; + Cave[x][y] = Ydiamond_sB; + Cave[x][y+1] = Ydiamond_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xdiamond_fall; return; - case Xbumper: - Cave[y+1][x] = XbumperB; + default: + Cave[x][y] = Xdiamond; + Next[x][y] = Xdiamond; + return; } +} - switch (Cave[y][x-1]) +static void Ldiamond_fall(int x, int y) +{ + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2835,60 +2495,52 @@ static void Lspring_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ydiamond_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Yalien_nB: - case Yalien_eB: - case Yalien_sB: - case Yalien_wB: - Cave[y][x] = Yspring_wB; - Cave[y][x-1] = Yspring_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xspring_w; + case Zplayer: + Cave[x][y] = Ydiamond_sB; + Cave[x][y+1] = Ydiamond_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xdiamond_fall; return; - case Xalien: - case Xalien_pause: - case Yalien_n: - case Yalien_e: - case Yalien_s: - case Yalien_w: - Cave[y][x] = Yspring_alien_wB; - Cave[y][x-1] = Yspring_alien_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xspring_w; - play_element_sound(x, y, SOUND_slurp, Xalien); - score += lev.slurp_score; - return; + case Xwonderwall: + if (lev.wonderwall_time) + { + lev.wonderwall_state = 1; + Cave[x][y] = Ydiamond_sB; + if (tab_blank[Cave[x][y+2]]) + { + Cave[x][y+2] = Ystone_s; + Next[x][y+2] = Xstone_fall; + } - case Xbumper: - case XbumperB: - Cave[y][x-1] = XbumperB; - Next[y][x] = Xspring_e; - play_element_sound(x, y, SOUND_spring, Xspring); - return; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); + return; + } default: - Cave[y][x] = Xspring; - Next[y][x] = Xspring; - play_element_sound(x, y, SOUND_spring, Xspring); + Cave[x][y] = Xdiamond; + Next[x][y] = Xdiamond; + play_element_sound(x, y, SOUND_diamond, Xdiamond); return; } } -static void Lspring_fall(int x, int y) +static void Lstone(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -2898,181 +2550,135 @@ static void Lspring_fall(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yspring_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ystone_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Zplayer: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yspring_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xspring_fall; - return; - - case Xbomb: - case Xbomb_pause: - Cave[y+1][x] = Ybomb_blank; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; - Boom[y+2][x-1] = Xblank; - Boom[y+2][x] = Xblank; - Boom[y+2][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - return; - - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Ybug_spring; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xemerald; - Boom[y][x] = Xemerald; - Boom[y][x+1] = Xemerald; - Boom[y+1][x-1] = Xemerald; - Boom[y+1][x] = Xdiamond; - Boom[y+1][x+1] = Xemerald; - Boom[y+2][x-1] = Xemerald; - Boom[y+2][x] = Xemerald; - Boom[y+2][x+1] = Xemerald; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); + case Xplant: + case Yplant: +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: #endif - score += lev.bug_score; + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Ystone_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xstone_fall; return; - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Ytank_spring; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; - Boom[y+2][x-1] = Xblank; - Boom[y+2][x] = Xblank; - Boom[y+2][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - score += lev.tank_score; + case Xsand: + Cave[x][y] = Xsand_stonein_1; + Cave[x][y+1] = Xsand_sandstone_1; + Next[x][y] = Xsand_stonein_2; + Next[x][y+1] = Xsand_sandstone_2; return; - case Xeater_n: - case Xeater_e: - case Xeater_s: - case Xeater_w: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yeater_spring; - Next[y+1][x] = Znormal; - Boom[y][x-1] = lev.eater_array[lev.eater_pos][0]; - Boom[y][x] = lev.eater_array[lev.eater_pos][1]; - Boom[y][x+1] = lev.eater_array[lev.eater_pos][2]; - Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3]; - Boom[y+1][x] = lev.eater_array[lev.eater_pos][4]; - Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5]; - Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; - Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; - Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - lev.eater_pos = (lev.eater_pos + 1) & 7; - score += lev.eater_score; - return; + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xslidewall_ns: + case Xslidewall_ew: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xlenses: + case Xmagnify: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: + if (RANDOM(2)) + { + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) + { + Cave[x][y] = Ystone_eB; + Cave[x+1][y] = Ystone_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xstone_pause; + return; + } - case Xalien: - case Xalien_pause: - Cave[y][x] = Yspring_sB; - Cave[y+1][x] = Yalien_spring; - Next[y+1][x] = Znormal; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; - Boom[y+2][x-1] = Xblank; - Boom[y+2][x] = Xblank; - Boom[y+2][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - score += lev.alien_score; - return; + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) + { + Cave[x][y] = Ystone_wB; + Cave[x-1][y] = Ystone_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xstone_pause; + return; + } + } + else + { + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) + { + Cave[x][y] = Ystone_wB; + Cave[x-1][y] = Ystone_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xstone_pause; + return; + } - default: - Cave[y][x] = Xspring; - Next[y][x] = Xspring; - play_element_sound(x, y, SOUND_spring, Xspring); - return; + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) + { + Cave[x][y] = Ystone_eB; + Cave[x+1][y] = Ystone_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xstone_pause; + return; + } + } } } -static void Leater_n(int x, int y) +static void Lstone_pause(int x, int y) { - if (Cave[y][x+1] == Xdiamond) - { - Cave[y][x+1] = Ydiamond_blank; - Next[y][x+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - if (Cave[y+1][x] == Xdiamond) - { - Cave[y+1][x] = Ydiamond_blank; - Next[y+1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - if (Cave[y][x-1] == Xdiamond) - { - Cave[y][x-1] = Ydiamond_blank; - Next[y][x-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - if (Cave[y-1][x] == Xdiamond) - { - Cave[y-1][x] = Ydiamond_blank; - Next[y-1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - switch (Cave[y-1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3082,69 +2688,44 @@ static void Leater_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yeater_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ystone_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yeater_nB; - Cave[y-1][x] = Yeater_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xeater_n; +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Ystone_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xstone_fall; return; default: - Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; - play_element_sound(x, y, SOUND_eater, Xeater_n); + Cave[x][y] = Xstone; + Next[x][y] = Xstone; return; } } -static void Leater_e(int x, int y) +static void Lstone_fall(int x, int y) { - if (Cave[y+1][x] == Xdiamond) - { - Cave[y+1][x] = Ydiamond_blank; - Next[y+1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - if (Cave[y][x-1] == Xdiamond) - { - Cave[y][x-1] = Ydiamond_blank; - Next[y][x-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - if (Cave[y-1][x] == Xdiamond) - { - Cave[y-1][x] = Ydiamond_blank; - Next[y-1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - if (Cave[y][x+1] == Xdiamond) - { - Cave[y][x+1] = Ydiamond_blank; - Next[y][x+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - switch (Cave[y][x+1]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3154,69 +2735,285 @@ static void Leater_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yeater_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ystone_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: case Zplayer: - Cave[y][x] = Yeater_eB; - Cave[y][x+1] = Yeater_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xeater_e; +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Ystone_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xstone_fall; return; - default: - Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; - play_element_sound(x, y, SOUND_eater, Xeater_e); + case Xnut: + case Xnut_pause: + Cave[x][y+1] = Ynut_stone; + Next[x][y] = Xstone; + Next[x][y+1] = Xemerald; + play_element_sound(x, y, SOUND_crack, Xnut); + score += lev.nut_score; return; - } -} -static void Leater_s(int x, int y) -{ - if (Cave[y][x-1] == Xdiamond) - { - Cave[y][x-1] = Ydiamond_blank; - Next[y][x-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } - - if (Cave[y-1][x] == Xdiamond) - { - Cave[y-1][x] = Ydiamond_blank; - Next[y-1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Ybug_stone; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xemerald; + Boom[x][y] = Xemerald; + Boom[x+1][y] = Xemerald; + Boom[x-1][y+1] = Xemerald; + Boom[x][y+1] = Xdiamond; + Boom[x+1][y+1] = Xemerald; + Boom[x-1][y+2] = Xemerald; + Boom[x][y+2] = Xemerald; + Boom[x+1][y+2] = Xemerald; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xstone_fall); +#endif + score += lev.bug_score; + return; - if (Cave[y][x+1] == Xdiamond) - { - Cave[y][x+1] = Ydiamond_blank; - Next[y][x+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Ytank_stone; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; + Boom[x-1][y+2] = Xblank; + Boom[x][y+2] = Xblank; + Boom[x+1][y+2] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xstone_fall); +#endif + score += lev.tank_score; + return; - if (Cave[y+1][x] == Xdiamond) - { - Cave[y+1][x] = Ydiamond_blank; - Next[y+1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; + case Xspring: + if (RANDOM(2)) + { + switch (Cave[x+1][y+1]) + { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xalien: + case Xalien_pause: + Cave[x][y+1] = Xspring_e; + break; + + default: + Cave[x][y+1] = Xspring_w; + break; + } + } + else + { + switch (Cave[x-1][y+1]) + { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xalien: + case Xalien_pause: + Cave[x][y+1] = Xspring_w; + break; + default: + Cave[x][y+1] = Xspring_e; + break; + } + } + + Next[x][y] = Xstone; + return; + + case Xeater_n: + case Xeater_e: + case Xeater_s: + case Xeater_w: + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Yeater_stone; + Next[x][y+1] = Znormal; + Boom[x-1][y] = lev.eater_array[lev.eater_pos][0]; + Boom[x][y] = lev.eater_array[lev.eater_pos][1]; + Boom[x+1][y] = lev.eater_array[lev.eater_pos][2]; + Boom[x-1][y+1] = lev.eater_array[lev.eater_pos][3]; + Boom[x][y+1] = lev.eater_array[lev.eater_pos][4]; + Boom[x+1][y+1] = lev.eater_array[lev.eater_pos][5]; + Boom[x-1][y+2] = lev.eater_array[lev.eater_pos][6]; + Boom[x][y+2] = lev.eater_array[lev.eater_pos][7]; + Boom[x+1][y+2] = lev.eater_array[lev.eater_pos][8]; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xstone_fall); +#endif + lev.eater_pos = (lev.eater_pos + 1) & 7; + score += lev.eater_score; + return; + + case Xalien: + case Xalien_pause: + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Yalien_stone; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; + Boom[x-1][y+2] = Xblank; + Boom[x][y+2] = Xblank; + Boom[x+1][y+2] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xstone_fall); +#endif + score += lev.alien_score; + return; + + case Xdiamond: + case Xdiamond_pause: + switch (Cave[x][y+2]) + { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Zplayer: + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: + case Xspring_fall: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone_fall: + case Xemerald_fall: + case Xdiamond_fall: + case Xbomb_fall: + case Xacid_s: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Xnut_fall: + case Xplant: + case Yplant: + Next[x][y] = Xstone; + play_element_sound(x, y, SOUND_stone, Xstone); + return; + } + + Cave[x][y] = Ystone_sB; + Cave[x][y+1] = Ydiamond_stone; + Next[x][y] = Xblank; + Next[x][y+1] = Xstone_pause; + play_element_sound(x, y, SOUND_squash, Xdiamond); + return; + + case Xbomb: + case Xbomb_pause: + Cave[x][y+1] = Ybomb_blank; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; + Boom[x-1][y+2] = Xblank; + Boom[x][y+2] = Xblank; + Boom[x+1][y+2] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xstone_fall); +#endif + return; + + case Xwonderwall: + if (lev.wonderwall_time) + { + lev.wonderwall_state = 1; + Cave[x][y] = Ystone_sB; + + if (tab_blank[Cave[x][y+2]]) + { + Cave[x][y+2] = Yemerald_s; + Next[x][y+2] = Xemerald_fall; + } + + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); + return; + } + + default: + Cave[x][y] = Xstone; + Next[x][y] = Xstone; + play_element_sound(x, y, SOUND_stone, Xstone); + return; } +} - switch (Cave[y+1][x]) +static void Lbomb(int x, int y) +{ + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3226,69 +3023,114 @@ static void Leater_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yeater_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ybomb_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yeater_sB; - Cave[y+1][x] = Yeater_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xeater_s; - return; - - default: - Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; - play_element_sound(x, y, SOUND_eater, Xeater_s); + Cave[x][y] = Ybomb_sB; + Cave[x][y+1] = Ybomb_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbomb_fall; return; - } -} - -static void Leater_w(int x, int y) -{ - if (Cave[y-1][x] == Xdiamond) - { - Cave[y-1][x] = Ydiamond_blank; - Next[y-1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } - if (Cave[y][x+1] == Xdiamond) - { - Cave[y][x+1] = Ydiamond_blank; - Next[y][x+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xstone: + case Xstone_pause: + case Xemerald: + case Xemerald_pause: + case Xdiamond: + case Xdiamond_pause: + case Xbomb: + case Xbomb_pause: + case Xballoon: + case Xacid_ne: + case Xacid_nw: + case Xball_1: + case Xball_2: + case Xnut: + case Xnut_pause: + case Xslidewall_ns: + case Xslidewall_ew: + case Xkey_1: + case Xkey_2: + case Xkey_3: + case Xkey_4: + case Xkey_5: + case Xkey_6: + case Xkey_7: + case Xkey_8: + case Xbumper: + case Xswitch: + case Xroundwall_1: + case Xroundwall_2: + case Xroundwall_3: + case Xroundwall_4: + if (RANDOM(2)) + { + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) + { + Cave[x][y] = Ybomb_eB; + Cave[x+1][y] = Ybomb_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xbomb_pause; + return; + } - if (Cave[y+1][x] == Xdiamond) - { - Cave[y+1][x] = Ydiamond_blank; - Next[y+1][x] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) + { + Cave[x][y] = Ybomb_wB; + Cave[x-1][y] = Ybomb_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xbomb_pause; + return; + } + } + else + { + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) + { + Cave[x][y] = Ybomb_wB; + Cave[x-1][y] = Ybomb_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xbomb_pause; + return; + } - if (Cave[y][x-1] == Xdiamond) - { - Cave[y][x-1] = Ydiamond_blank; - Next[y][x-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) + { + Cave[x][y] = Ybomb_eB; + Cave[x+1][y] = Ybomb_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xbomb_pause; + return; + } + } } +} - switch (Cave[y][x-1]) +static void Lbomb_pause(int x, int y) +{ + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3298,204 +3140,83 @@ static void Leater_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yeater_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ybomb_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yeater_wB; - Cave[y][x-1] = Yeater_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xeater_w; + Cave[x][y] = Ybomb_sB; + Cave[x][y+1] = Ybomb_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbomb_fall; return; default: - Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; - play_element_sound(x, y, SOUND_eater, Xeater_w); + Cave[x][y] = Xbomb; + Next[x][y] = Xbomb; return; } } -static void Lalien(int x, int y) +static void Lbomb_fall(int x, int y) { - int dx, dy; - - if (lev.wheel_cnt) - { - dx = lev.wheel_x; - dy = lev.wheel_y; - } - else + switch (Cave[x][y+1]) { - set_nearest_player_xy(x, y, &dx, &dy); - } - - if (RANDOM & 1) - { - if (y > dy) - { - switch (Cave[y-1][x]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yalien_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yalien_nB; - Cave[y-1][x] = Yalien_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - else if (y < dy) - { - switch (Cave[y+1][x]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yalien_sB; - Next[y][x] = Xblank; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yalien_sB; - Cave[y+1][x] = Yalien_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - } - else - { - if (x < dx) - { - switch (Cave[y][x+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yalien_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Ybomb_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yalien_eB; - Cave[y][x+1] = Yalien_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - else if (x > dx) - { - switch (Cave[y][x-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yalien_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ybomb_sB; + Cave[x][y+1] = Ybomb_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbomb_fall; + return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Yalien_wB; - Cave[y][x-1] = Yalien_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } + default: + Cave[x][y] = Ybomb_blank; + Next[x][y] = Znormal; + Boom[x-1][y-1] = Xblank; + Boom[x][y-1] = Xblank; + Boom[x+1][y-1] = Xblank; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xbomb_fall); +#endif + return; } } -static void Lalien_pause(int x, int y) -{ - Next[y][x] = Xalien; -} - -static void Lemerald(int x, int y) +static void Lnut(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3505,22 +3226,22 @@ static void Lemerald(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yemerald_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ynut_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yemerald_sB; - Cave[y+1][x] = Yemerald_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xemerald_fall; + Cave[x][y] = Ynut_sB; + Cave[x][y+1] = Ynut_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xnut_fall; return; case Xspring: @@ -3553,7 +3274,6 @@ static void Lemerald(int x, int y) case Xnut_pause: case Xslidewall_ns: case Xslidewall_ew: - case Xwonderwall: case Xkey_1: case Xkey_2: case Xkey_3: @@ -3564,73 +3284,56 @@ static void Lemerald(int x, int y) case Xkey_8: case Xbumper: case Xswitch: - case Xsteel_1: - case Xsteel_2: - case Xsteel_3: - case Xsteel_4: - case Xwall_1: - case Xwall_2: - case Xwall_3: - case Xwall_4: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: - if (RANDOM & 1) + if (RANDOM(2)) { - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) { - Cave[y][x] = Yemerald_eB; - Cave[y][x+1] = Yemerald_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xemerald_pause; + Cave[x][y] = Ynut_eB; + Cave[x+1][y] = Ynut_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xnut_pause; return; } - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) { - Cave[y][x] = Yemerald_wB; - Cave[y][x-1] = Yemerald_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xemerald_pause; + Cave[x][y] = Ynut_wB; + Cave[x-1][y] = Ynut_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xnut_pause; return; } } else { - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) { - Cave[y][x] = Yemerald_wB; - Cave[y][x-1] = Yemerald_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xemerald_pause; + Cave[x][y] = Ynut_wB; + Cave[x-1][y] = Ynut_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xnut_pause; return; } - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) { - Cave[y][x] = Yemerald_eB; - Cave[y][x+1] = Yemerald_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xemerald_pause; + Cave[x][y] = Ynut_eB; + Cave[x+1][y] = Ynut_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xnut_pause; return; } } - - default: - if (++lev.shine_cnt > 50) - { - lev.shine_cnt = RANDOM & 7; - Cave[y][x] = Xemerald_shine; - } - - return; } } -static void Lemerald_pause(int x, int y) +static void Lnut_pause(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3640,34 +3343,34 @@ static void Lemerald_pause(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yemerald_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ynut_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Yemerald_sB; - Cave[y+1][x] = Yemerald_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xemerald_fall; + Cave[x][y] = Ynut_sB; + Cave[x][y+1] = Ynut_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xnut_fall; return; default: - Cave[y][x] = Xemerald; - Next[y][x] = Xemerald; + Cave[x][y] = Xnut; + Next[x][y] = Xnut; return; } } -static void Lemerald_fall(int x, int y) +static void Lnut_fall(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3677,12 +3380,12 @@ static void Lemerald_fall(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Yemerald_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Ynut_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3690,39 +3393,23 @@ static void Lemerald_fall(int x, int y) case Xacid_splash_e: case Xacid_splash_w: case Zplayer: - Cave[y][x] = Yemerald_sB; - Cave[y+1][x] = Yemerald_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xemerald_fall; + Cave[x][y] = Ynut_sB; + Cave[x][y+1] = Ynut_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xnut_fall; return; - case Xwonderwall: - if (lev.wonderwall_time) - { - lev.wonderwall_state = 1; - Cave[y][x] = Yemerald_sB; - if (tab_blank[Cave[y+2][x]]) - { - Cave[y+2][x] = Ydiamond_s; - Next[y+2][x] = Xdiamond_fall; - } - - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); - return; - } - default: - Cave[y][x] = Xemerald; - Next[y][x] = Xemerald; - play_element_sound(x, y, SOUND_diamond, Xemerald); + Cave[x][y] = Xnut; + Next[x][y] = Xnut; + play_element_sound(x, y, SOUND_nut, Xnut); return; } } -static void Ldiamond(int x, int y) +static void Lspring(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3732,22 +3419,24 @@ static void Ldiamond(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ydiamond_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yspring_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Ydiamond_sB; - Cave[y+1][x] = Ydiamond_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xdiamond_fall; + case Xplant: + case Yplant: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; return; case Xspring: @@ -3780,7 +3469,6 @@ static void Ldiamond(int x, int y) case Xnut_pause: case Xslidewall_ns: case Xslidewall_ew: - case Xwonderwall: case Xkey_1: case Xkey_2: case Xkey_3: @@ -3791,73 +3479,84 @@ static void Ldiamond(int x, int y) case Xkey_8: case Xbumper: case Xswitch: - case Xsteel_1: - case Xsteel_2: - case Xsteel_3: - case Xsteel_4: - case Xwall_1: - case Xwall_2: - case Xwall_3: - case Xwall_4: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: - if (RANDOM & 1) + if (RANDOM(2)) { - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) { - Cave[y][x] = Ydiamond_eB; - Cave[y][x+1] = Ydiamond_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xdiamond_pause; + Cave[x][y] = Yspring_eB; + Cave[x+1][y] = Yspring_e; + if (Cave[x][y+1] == Xbumper) + Cave[x][y+1] = XbumperB; + Next[x][y] = Xblank; + +#ifdef SPRING_ROLL + Next[x+1][y] = Xspring_e; +#else + Next[x+1][y] = Xspring_pause; +#endif return; } - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) { - Cave[y][x] = Ydiamond_wB; - Cave[y][x-1] = Ydiamond_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xdiamond_pause; + Cave[x][y] = Yspring_wB; + Cave[x-1][y] = Yspring_w; + if (Cave[x][y+1] == Xbumper) + Cave[x][y+1] = XbumperB; + Next[x][y] = Xblank; + +#ifdef SPRING_ROLL + Next[x-1][y] = Xspring_w; +#else + Next[x-1][y] = Xspring_pause; +#endif return; } } else { - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) + if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) { - Cave[y][x] = Ydiamond_wB; - Cave[y][x-1] = Ydiamond_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xdiamond_pause; + Cave[x][y] = Yspring_wB; + Cave[x-1][y] = Yspring_w; + if (Cave[x][y+1] == Xbumper) + Cave[x][y+1] = XbumperB; + Next[x][y] = Xblank; + +#ifdef SPRING_ROLL + Next[x-1][y] = Xspring_w; +#else + Next[x-1][y] = Xspring_pause; +#endif return; } - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) + if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) { - Cave[y][x] = Ydiamond_eB; - Cave[y][x+1] = Ydiamond_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xdiamond_pause; + Cave[x][y] = Yspring_eB; + Cave[x+1][y] = Yspring_e; + if (Cave[x][y+1] == Xbumper) + Cave[x][y+1] = XbumperB; + Next[x][y] = Xblank; + +#ifdef SPRING_ROLL + Next[x+1][y] = Xspring_e; +#else + Next[x+1][y] = Xspring_pause; +#endif return; } } - - default: - if (++lev.shine_cnt > 50) - { - lev.shine_cnt = RANDOM & 7; - Cave[y][x] = Xdiamond_shine; - } - - return; } } -static void Ldiamond_pause(int x, int y) +static void Lspring_pause(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3867,34 +3566,34 @@ static void Ldiamond_pause(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ydiamond_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yspring_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Ydiamond_sB; - Cave[y+1][x] = Ydiamond_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xdiamond_fall; + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; return; default: - Cave[y][x] = Xdiamond; - Next[y][x] = Xdiamond; + Cave[x][y] = Xspring; + Next[x][y] = Xspring; return; } } -static void Ldiamond_fall(int x, int y) +static void Lspring_e(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3904,54 +3603,92 @@ static void Ldiamond_fall(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ydiamond_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yspring_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Zplayer: - Cave[y][x] = Ydiamond_sB; - Cave[y+1][x] = Ydiamond_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xdiamond_fall; + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; return; - case Xwonderwall: - if (lev.wonderwall_time) - { - lev.wonderwall_state = 1; - Cave[y][x] = Ydiamond_sB; - if (tab_blank[Cave[y+2][x]]) - { - Cave[y+2][x] = Ystone_s; - Next[y+2][x] = Xstone_fall; - } + case Xbumper: + Cave[x][y+1] = XbumperB; + } - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); - return; - } + switch (Cave[x+1][y]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yspring_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Yalien_nB: + case Yalien_eB: + case Yalien_sB: + case Yalien_wB: + Cave[x][y] = Yspring_eB; + Cave[x+1][y] = Yspring_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xspring_e; + return; + + case Xalien: + case Xalien_pause: + case Yalien_n: + case Yalien_e: + case Yalien_s: + case Yalien_w: + Cave[x][y] = Yspring_alien_eB; + Cave[x+1][y] = Yspring_alien_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xspring_e; + play_element_sound(x, y, SOUND_slurp, Xalien); + score += lev.slurp_score; + return; + + case Xbumper: + case XbumperB: + Cave[x+1][y] = XbumperB; + Next[x][y] = Xspring_w; + play_element_sound(x, y, SOUND_spring, Xspring); + return; default: - Cave[y][x] = Xdiamond; - Next[y][x] = Xdiamond; - play_element_sound(x, y, SOUND_diamond, Xdiamond); + Cave[x][y] = Xspring; + Next[x][y] = Xspring; + play_element_sound(x, y, SOUND_spring, Xspring); return; } } -static void Ldrip_fall(int x, int y) +static void Lspring_w(int x, int y) { - int temp; - - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -3961,90 +3698,29 @@ static void Ldrip_fall(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ydrip_1_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xdrip_stretchB; + Cave[x][y] = Yspring_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[y][x] = Ydrip_1_sB; - Cave[y+1][x] = Ydrip_1_s; - Next[y][x] = Xdrip_stretchB; - Next[y+1][x] = Xdrip_stretch; + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; return; - default: - switch (RANDOM & 7) - { - case 0: - temp = Xamoeba_1; - break; - - case 1: - temp = Xamoeba_2; - break; - - case 2: - temp = Xamoeba_3; - break; - - case 3: - temp = Xamoeba_4; - break; - - case 4: - temp = Xamoeba_5; - break; - - case 5: - temp = Xamoeba_6; - break; - - case 6: - temp = Xamoeba_7; - break; - - case 7: - temp = Xamoeba_8; - break; - } - - Cave[y][x] = temp; - Next[y][x] = temp; - play_element_sound(x, y, SOUND_drip, Xdrip_fall); - return; + case Xbumper: + Cave[x][y+1] = XbumperB; } -} - -static void Ldrip_stretch(int x, int y) -{ - Cave[y][x] = Ydrip_2_s; - Next[y][x] = Xdrip_fall; -} - -static void Ldrip_stretchB(int x, int y) -{ - Cave[y][x] = Ydrip_2_sB; - Next[y][x] = Xblank; -} - -static void Ldrip(int x, int y) -{ - Next[y][x] = Xdrip_fall; -} -static void Lbomb(int x, int y) -{ - switch (Cave[y+1][x]) + switch (Cave[x-1][y]) { case Xacid_1: case Xacid_2: @@ -4054,114 +3730,60 @@ static void Lbomb(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ybomb_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yspring_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Ybomb_sB; - Cave[y+1][x] = Ybomb_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xbomb_fall; + case Yalien_nB: + case Yalien_eB: + case Yalien_sB: + case Yalien_wB: + Cave[x][y] = Yspring_wB; + Cave[x-1][y] = Yspring_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xspring_w; return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM & 1) - { - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) - { - Cave[y][x] = Ybomb_eB; - Cave[y][x+1] = Ybomb_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xbomb_pause; - return; - } + case Xalien: + case Xalien_pause: + case Yalien_n: + case Yalien_e: + case Yalien_s: + case Yalien_w: + Cave[x][y] = Yspring_alien_wB; + Cave[x-1][y] = Yspring_alien_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xspring_w; + play_element_sound(x, y, SOUND_slurp, Xalien); + score += lev.slurp_score; + return; - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) - { - Cave[y][x] = Ybomb_wB; - Cave[y][x-1] = Ybomb_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xbomb_pause; - return; - } - } - else - { - if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]]) - { - Cave[y][x] = Ybomb_wB; - Cave[y][x-1] = Ybomb_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xbomb_pause; - return; - } + case Xbumper: + case XbumperB: + Cave[x-1][y] = XbumperB; + Next[x][y] = Xspring_e; + play_element_sound(x, y, SOUND_spring, Xspring); + return; - if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]]) - { - Cave[y][x] = Ybomb_eB; - Cave[y][x+1] = Ybomb_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xbomb_pause; - return; - } - } + default: + Cave[x][y] = Xspring; + Next[x][y] = Xspring; + play_element_sound(x, y, SOUND_spring, Xspring); + return; } } -static void Lbomb_pause(int x, int y) +static void Lspring_fall(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x][y+1]) { case Xacid_1: case Xacid_2: @@ -4171,370 +3793,737 @@ static void Lbomb_pause(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - Cave[y][x] = Ybomb_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; + Cave[x][y] = Yspring_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[y][x] = Ybomb_sB; - Cave[y+1][x] = Ybomb_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xbomb_fall; + case Zplayer: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; + return; + + case Xbomb: + case Xbomb_pause: + Cave[x][y+1] = Ybomb_blank; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; + Boom[x-1][y+2] = Xblank; + Boom[x][y+2] = Xblank; + Boom[x+1][y+2] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xspring_fall); +#endif + return; + + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Ybug_spring; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xemerald; + Boom[x][y] = Xemerald; + Boom[x+1][y] = Xemerald; + Boom[x-1][y+1] = Xemerald; + Boom[x][y+1] = Xdiamond; + Boom[x+1][y+1] = Xemerald; + Boom[x-1][y+2] = Xemerald; + Boom[x][y+2] = Xemerald; + Boom[x+1][y+2] = Xemerald; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xspring_fall); +#endif + score += lev.bug_score; + return; + + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Ytank_spring; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; + Boom[x-1][y+2] = Xblank; + Boom[x][y+2] = Xblank; + Boom[x+1][y+2] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xspring_fall); +#endif + score += lev.tank_score; + return; + + case Xeater_n: + case Xeater_e: + case Xeater_s: + case Xeater_w: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yeater_spring; + Next[x][y+1] = Znormal; + Boom[x-1][y] = lev.eater_array[lev.eater_pos][0]; + Boom[x][y] = lev.eater_array[lev.eater_pos][1]; + Boom[x+1][y] = lev.eater_array[lev.eater_pos][2]; + Boom[x-1][y+1] = lev.eater_array[lev.eater_pos][3]; + Boom[x][y+1] = lev.eater_array[lev.eater_pos][4]; + Boom[x+1][y+1] = lev.eater_array[lev.eater_pos][5]; + Boom[x-1][y+2] = lev.eater_array[lev.eater_pos][6]; + Boom[x][y+2] = lev.eater_array[lev.eater_pos][7]; + Boom[x+1][y+2] = lev.eater_array[lev.eater_pos][8]; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xspring_fall); +#endif + lev.eater_pos = (lev.eater_pos + 1) & 7; + score += lev.eater_score; + return; + + case Xalien: + case Xalien_pause: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yalien_spring; + Next[x][y+1] = Znormal; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; + Boom[x-1][y+2] = Xblank; + Boom[x][y+2] = Xblank; + Boom[x+1][y+2] = Xblank; +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xspring_fall); +#endif + score += lev.alien_score; return; default: - Cave[y][x] = Xbomb; - Next[y][x] = Xbomb; + Cave[x][y] = Xspring; + Next[x][y] = Xspring; + play_element_sound(x, y, SOUND_spring, Xspring); return; } } -static void Lbomb_fall(int x, int y) +static void Lpush_emerald_e(int x, int y) { - switch (Cave[y+1][x]) + switch (Cave[x+1][y]) { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Ybomb_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xemerald; + Next[x][y] = Xemerald; return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Ybomb_sB; - Cave[y+1][x] = Ybomb_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xbomb_fall; + default: + Cave[x][y] = Yemerald_eB; + Cave[x+1][y] = Yemerald_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xemerald_pause; + return; + } +} + +static void Lpush_emerald_w(int x, int y) +{ + switch (Cave[x-1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xemerald; + Next[x][y] = Xemerald; return; default: - Cave[y][x] = Ybomb_blank; - Next[y][x] = Znormal; - Boom[y-1][x-1] = Xblank; - Boom[y-1][x] = Xblank; - Boom[y-1][x+1] = Xblank; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xbomb_fall); -#endif + Cave[x][y] = Yemerald_wB; + Cave[x-1][y] = Yemerald_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xemerald_pause; return; } } -static void Lballoon(int x, int y) +static void Lpush_diamond_e(int x, int y) { - if (lev.wind_cnt == 0) - return; - - switch (lev.wind_direction) + switch (Cave[x+1][y]) { - case 0: /* north */ - switch (Cave[y-1][x]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yballoon_nB; - if (Cave[y-2][x+1] == Xblank) - Cave[y-2][x+1] = Xacid_splash_e; - if (Cave[y-2][x-1] == Xblank) - Cave[y-2][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xdiamond; + Next[x][y] = Xdiamond; + return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yballoon_nB; - Cave[y-1][x] = Yballoon_n; - Next[y][x] = Xblank; - Next[y-1][x] = Xballoon; - return; - } - break; + default: + Cave[x][y] = Ydiamond_eB; + Cave[x+1][y] = Ydiamond_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xdiamond_pause; + return; + } +} - case 1: /* east */ - switch (Cave[y][x+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yballoon_eB; - if (Cave[y-1][x+2] == Xblank) - Cave[y-1][x+2] = Xacid_splash_e; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; +static void Lpush_diamond_w(int x, int y) +{ + switch (Cave[x-1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xdiamond; + Next[x][y] = Xdiamond; + return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yballoon_eB; - Cave[y][x+1] = Yballoon_e; - Next[y][x] = Xblank; - Next[y][x+1] = Xballoon; - return; - } - break; + default: + Cave[x][y] = Ydiamond_wB; + Cave[x-1][y] = Ydiamond_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xdiamond_pause; + return; + } +} - case 2: /* south */ - switch (Cave[y+1][x]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yballoon_sB; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; +static void Lpush_stone_e(int x, int y) +{ + switch (Cave[x+1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xstone; + Next[x][y] = Xstone; + return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yballoon_sB; - Cave[y+1][x] = Yballoon_s; - Next[y][x] = Xblank; - Next[y+1][x] = Xballoon; - return; - } - break; + default: + Cave[x][y] = Ystone_eB; + Cave[x+1][y] = Ystone_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xstone_pause; + return; + } +} - case 3: /* west */ - switch (Cave[y][x-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Yballoon_wB; - if (Cave[y-1][x] == Xblank) - Cave[y-1][x] = Xacid_splash_e; - if (Cave[y-1][x-2] == Xblank) - Cave[y-1][x-2] = Xacid_splash_w; - Next[y][x] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; +static void Lpush_stone_w(int x, int y) +{ + switch (Cave[x-1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xstone; + Next[x][y] = Xstone; + return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Yballoon_wB; - Cave[y][x-1] = Yballoon_w; - Next[y][x] = Xblank; - Next[y][x-1] = Xballoon; - return; - } - break; + default: + Cave[x][y] = Ystone_wB; + Cave[x-1][y] = Ystone_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xstone_pause; + return; } } -static void Lacid_1(int x, int y) +static void Lpush_bomb_e(int x, int y) { - Next[y][x] = Xacid_2; + switch (Cave[x+1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xbomb; + Next[x][y] = Xbomb; + return; + + default: + Cave[x][y] = Ybomb_eB; + Cave[x+1][y] = Ybomb_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xbomb_pause; + return; + } } -static void Lacid_2(int x, int y) +static void Lpush_bomb_w(int x, int y) { - Next[y][x] = Xacid_3; + switch (Cave[x-1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xbomb; + Next[x][y] = Xbomb; + return; + + default: + Cave[x][y] = Ybomb_wB; + Cave[x-1][y] = Ybomb_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xbomb_pause; + return; + } } -static void Lacid_3(int x, int y) +static void Lpush_nut_e(int x, int y) { - Next[y][x] = Xacid_4; + switch (Cave[x+1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xnut; + Next[x][y] = Xnut; + return; + + default: + Cave[x][y] = Ynut_eB; + Cave[x+1][y] = Ynut_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xnut_pause; + return; + } } -static void Lacid_4(int x, int y) +static void Lpush_nut_w(int x, int y) { - Next[y][x] = Xacid_5; + switch (Cave[x-1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xnut; + Next[x][y] = Xnut; + return; + + default: + Cave[x][y] = Ynut_wB; + Cave[x-1][y] = Ynut_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xnut_pause; + return; + } } -static void Lacid_5(int x, int y) +static void Lpush_spring_e(int x, int y) { - Next[y][x] = Xacid_6; + switch (Cave[x+1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xspring; + Next[x][y] = Xspring; + return; + + default: + Cave[x][y] = Yspring_eB; + Cave[x+1][y] = Yspring_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xspring_e; + return; + } } -static void Lacid_6(int x, int y) +static void Lpush_spring_w(int x, int y) { - Next[y][x] = Xacid_7; + switch (Cave[x-1][y]) + { + case Zborder: + case Znormal: + case Zdynamite: + case Xboom_bug: + case Xboom_bomb: + case Xboom_android: + case Xboom_1: + case Zplayer: + Cave[x][y] = Xspring; + Next[x][y] = Xspring; + return; + + default: + Cave[x][y] = Yspring_wB; + Cave[x-1][y] = Yspring_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xspring_w; + return; + } } -static void Lacid_7(int x, int y) +static void Ldynamite_1(int x, int y) { - Next[y][x] = Xacid_8; + play_element_sound(x, y, SOUND_tick, Xdynamite_1); + Next[x][y] = Xdynamite_2; } -static void Lacid_8(int x, int y) +static void Ldynamite_2(int x, int y) { - Next[y][x] = Xacid_1; + play_element_sound(x, y, SOUND_tick, Xdynamite_2); + Next[x][y] = Xdynamite_3; } -static void Lfake_acid_1(int x, int y) +static void Ldynamite_3(int x, int y) { - Next[y][x] = Xfake_acid_2; + play_element_sound(x, y, SOUND_tick, Xdynamite_3); + Next[x][y] = Xdynamite_4; } -static void Lfake_acid_2(int x, int y) +static void Ldynamite_4(int x, int y) { - Next[y][x] = Xfake_acid_3; + play_element_sound(x, y, SOUND_tick, Xdynamite_4); + Next[x][y] = Zdynamite; + Boom[x-1][y-1] = Xblank; + Boom[x][y-1] = Xblank; + Boom[x+1][y-1] = Xblank; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; } -static void Lfake_acid_3(int x, int y) +static void Lfake_door_1(int x, int y) { - Next[y][x] = Xfake_acid_4; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_1; } -static void Lfake_acid_4(int x, int y) +static void Lfake_door_2(int x, int y) { - Next[y][x] = Xfake_acid_5; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_2; } -static void Lfake_acid_5(int x, int y) +static void Lfake_door_3(int x, int y) { - Next[y][x] = Xfake_acid_6; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_3; } -static void Lfake_acid_6(int x, int y) +static void Lfake_door_4(int x, int y) { - Next[y][x] = Xfake_acid_7; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_4; } -static void Lfake_acid_7(int x, int y) +static void Lfake_door_5(int x, int y) { - Next[y][x] = Xfake_acid_8; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_5; } -static void Lfake_acid_8(int x, int y) +static void Lfake_door_6(int x, int y) { - Next[y][x] = Xfake_acid_1; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_6; } -static void Lball_common(int x, int y) +static void Lfake_door_7(int x, int y) { - play_element_sound(x, y, SOUND_ball, Xball_1); - - if (lev.ball_random) - { - switch (RANDOM & 7) - { - case 0: - if (lev.ball_array[lev.ball_pos][0] != Xblank && - tab_blank[Cave[y-1][x-1]]) - { - Cave[y-1][x-1] = Yball_blank; - Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0]; - } - break; + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_7; +} - case 1: - if (lev.ball_array[lev.ball_pos][1] != Xblank && - tab_blank[Cave[y-1][x]]) - { - Cave[y-1][x] = Yball_blank; - Next[y-1][x] = lev.ball_array[lev.ball_pos][1]; - } - break; +static void Lfake_door_8(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_8; +} - case 2: - if (lev.ball_array[lev.ball_pos][2] != Xblank && - tab_blank[Cave[y-1][x+1]]) - { - Cave[y-1][x+1] = Yball_blank; - Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2]; - } - break; +static void Lballoon(int x, int y) +{ + if (lev.wind_cnt == 0) + return; - case 3: - if (lev.ball_array[lev.ball_pos][3] != Xblank && - tab_blank[Cave[y][x-1]]) + switch (lev.wind_direction) + { + case 0: /* north */ + switch (Cave[x][y-1]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yballoon_nB; + if (Cave[x+1][y-2] == Xblank) + Cave[x+1][y-2] = Xacid_splash_e; + if (Cave[x-1][y-2] == Xblank) + Cave[x-1][y-2] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yballoon_nB; + Cave[x][y-1] = Yballoon_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xballoon; + return; + } + break; + + case 1: /* east */ + switch (Cave[x+1][y]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yballoon_eB; + if (Cave[x+2][y-1] == Xblank) + Cave[x+2][y-1] = Xacid_splash_e; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yballoon_eB; + Cave[x+1][y] = Yballoon_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xballoon; + return; + } + break; + + case 2: /* south */ + switch (Cave[x][y+1]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yballoon_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yballoon_sB; + Cave[x][y+1] = Yballoon_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xballoon; + return; + } + break; + + case 3: /* west */ + switch (Cave[x-1][y]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Yballoon_wB; + if (Cave[x][y-1] == Xblank) + Cave[x][y-1] = Xacid_splash_e; + if (Cave[x-2][y-1] == Xblank) + Cave[x-2][y-1] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yballoon_wB; + Cave[x-1][y] = Yballoon_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xballoon; + return; + } + break; + } +} + +static void Lball_common(int x, int y) +{ + play_element_sound(x, y, SOUND_ball, Xball_1); + + if (lev.ball_random) + { + switch (RANDOM(8)) + { + case 0: + if (lev.ball_array[lev.ball_pos][0] != Xblank && + tab_blank[Cave[x-1][y-1]]) + { + Cave[x-1][y-1] = Yball_blank; + Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0]; + } + break; + + case 1: + if (lev.ball_array[lev.ball_pos][1] != Xblank && + tab_blank[Cave[x][y-1]]) + { + Cave[x][y-1] = Yball_blank; + Next[x][y-1] = lev.ball_array[lev.ball_pos][1]; + } + break; + + case 2: + if (lev.ball_array[lev.ball_pos][2] != Xblank && + tab_blank[Cave[x+1][y-1]]) + { + Cave[x+1][y-1] = Yball_blank; + Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2]; + } + break; + + case 3: + if (lev.ball_array[lev.ball_pos][3] != Xblank && + tab_blank[Cave[x-1][y]]) { - Cave[y][x-1] = Yball_blank; - Next[y][x-1] = lev.ball_array[lev.ball_pos][3]; + Cave[x-1][y] = Yball_blank; + Next[x-1][y] = lev.ball_array[lev.ball_pos][3]; } break; case 4: if (lev.ball_array[lev.ball_pos][4] != Xblank && - tab_blank[Cave[y][x+1]]) + tab_blank[Cave[x+1][y]]) { - Cave[y][x+1] = Yball_blank; - Next[y][x+1] = lev.ball_array[lev.ball_pos][4]; + Cave[x+1][y] = Yball_blank; + Next[x+1][y] = lev.ball_array[lev.ball_pos][4]; } break; case 5: if (lev.ball_array[lev.ball_pos][5] != Xblank && - tab_blank[Cave[y+1][x-1]]) + tab_blank[Cave[x-1][y+1]]) { - Cave[y+1][x-1] = Yball_blank; - Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5]; + Cave[x-1][y+1] = Yball_blank; + Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5]; } break; case 6: if (lev.ball_array[lev.ball_pos][6] != Xblank && - tab_blank[Cave[y+1][x]]) + tab_blank[Cave[x][y+1]]) { - Cave[y+1][x] = Yball_blank; - Next[y+1][x] = lev.ball_array[lev.ball_pos][6]; + Cave[x][y+1] = Yball_blank; + Next[x][y+1] = lev.ball_array[lev.ball_pos][6]; } break; case 7: if (lev.ball_array[lev.ball_pos][7] != Xblank && - tab_blank[Cave[y+1][x+1]]) + tab_blank[Cave[x+1][y+1]]) { - Cave[y+1][x+1] = Yball_blank; - Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7]; + Cave[x+1][y+1] = Yball_blank; + Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7]; } break; } @@ -4542,59 +4531,59 @@ static void Lball_common(int x, int y) else { if (lev.ball_array[lev.ball_pos][0] != Xblank && - tab_blank[Cave[y-1][x-1]]) + tab_blank[Cave[x-1][y-1]]) { - Cave[y-1][x-1] = Yball_blank; - Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0]; + Cave[x-1][y-1] = Yball_blank; + Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0]; } if (lev.ball_array[lev.ball_pos][1] != Xblank && - tab_blank[Cave[y-1][x]]) + tab_blank[Cave[x][y-1]]) { - Cave[y-1][x] = Yball_blank; - Next[y-1][x] = lev.ball_array[lev.ball_pos][1]; + Cave[x][y-1] = Yball_blank; + Next[x][y-1] = lev.ball_array[lev.ball_pos][1]; } if (lev.ball_array[lev.ball_pos][2] != Xblank && - tab_blank[Cave[y-1][x+1]]) + tab_blank[Cave[x+1][y-1]]) { - Cave[y-1][x+1] = Yball_blank; - Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2]; + Cave[x+1][y-1] = Yball_blank; + Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2]; } if (lev.ball_array[lev.ball_pos][3] != Xblank && - tab_blank[Cave[y][x-1]]) + tab_blank[Cave[x-1][y]]) { - Cave[y][x-1] = Yball_blank; - Next[y][x-1] = lev.ball_array[lev.ball_pos][3]; + Cave[x-1][y] = Yball_blank; + Next[x-1][y] = lev.ball_array[lev.ball_pos][3]; } if (lev.ball_array[lev.ball_pos][4] != Xblank && - tab_blank[Cave[y][x+1]]) + tab_blank[Cave[x+1][y]]) { - Cave[y][x+1] = Yball_blank; - Next[y][x+1] = lev.ball_array[lev.ball_pos][4]; + Cave[x+1][y] = Yball_blank; + Next[x+1][y] = lev.ball_array[lev.ball_pos][4]; } if (lev.ball_array[lev.ball_pos][5] != Xblank && - tab_blank[Cave[y+1][x-1]]) + tab_blank[Cave[x-1][y+1]]) { - Cave[y+1][x-1] = Yball_blank; - Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5]; + Cave[x-1][y+1] = Yball_blank; + Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5]; } if (lev.ball_array[lev.ball_pos][6] != Xblank && - tab_blank[Cave[y+1][x]]) + tab_blank[Cave[x][y+1]]) { - Cave[y+1][x] = Yball_blank; - Next[y+1][x] = lev.ball_array[lev.ball_pos][6]; + Cave[x][y+1] = Yball_blank; + Next[x][y+1] = lev.ball_array[lev.ball_pos][6]; } if (lev.ball_array[lev.ball_pos][7] != Xblank && - tab_blank[Cave[y+1][x+1]]) + tab_blank[Cave[x+1][y+1]]) { - Cave[y+1][x+1] = Yball_blank; - Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7]; + Cave[x+1][y+1] = Yball_blank; + Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7]; } } @@ -4606,1072 +4595,556 @@ static void Lball_1(int x, int y) if (lev.ball_state == 0) return; - Cave[y][x] = Yball_1; - Next[y][x] = Xball_2; - if (lev.ball_cnt) - return; - - Lball_common(x, y); -} - -static void Lball_2(int x, int y) -{ - if (lev.ball_state == 0) - return; - - Cave[y][x] = Yball_2; - Next[y][x] = Xball_1; + Cave[x][y] = Yball_1; + Next[x][y] = Xball_2; if (lev.ball_cnt) return; Lball_common(x, y); } -static void Lslidewall_ns(int x, int y) -{ - if (tab_blank[Cave[y-1][x]]) - { - Cave[y-1][x] = Yslidewall_ns_blank; - Next[y-1][x] = Xslidewall_ns; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); - } - - if (tab_blank[Cave[y+1][x]]) - { - Cave[y+1][x] = Yslidewall_ns_blank; - Next[y+1][x] = Xslidewall_ns; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); - } -} - -static void Lslidewall_ew(int x, int y) -{ - if (tab_blank[Cave[y][x+1]]) - { - Cave[y][x+1] = Yslidewall_ew_blank; - Next[y][x+1] = Xslidewall_ew; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); - } - - if (tab_blank[Cave[y][x-1]]) - { - Cave[y][x-1] = Yslidewall_ew_blank; - Next[y][x-1] = Xslidewall_ew; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); - } -} - -static void Lwonderwall(int x, int y) -{ - if (lev.wonderwall_time && lev.wonderwall_state) - { - Cave[y][x] = XwonderwallB; - play_element_sound(x, y, SOUND_wonder, Xwonderwall); - } -} - -static void Lexit(int x, int y) -{ - if (lev.required > 0) - return; - - int temp = RANDOM & 63; - - if (temp < 21) - { - Cave[y][x] = Xexit_1; - Next[y][x] = Xexit_2; - } - else if (temp < 42) - { - Cave[y][x] = Xexit_2; - Next[y][x] = Xexit_3; - } - else - { - Cave[y][x] = Xexit_3; - Next[y][x] = Xexit_1; - } - - play_element_sound(x, y, SOUND_exit_open, Xexit); -} - -static void Lexit_1(int x, int y) -{ - Next[y][x] = Xexit_2; -} - -static void Lexit_2(int x, int y) -{ - Next[y][x] = Xexit_3; -} - -static void Lexit_3(int x, int y) -{ - Next[y][x] = Xexit_1; -} - -static void Lpause(int x, int y) -{ - Next[y][x] = Xblank; -} - -static void Ldynamite_1(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_1); - Next[y][x] = Xdynamite_2; -} - -static void Ldynamite_2(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_2); - Next[y][x] = Xdynamite_3; -} - -static void Ldynamite_3(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_3); - Next[y][x] = Xdynamite_4; -} - -static void Ldynamite_4(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_4); - Next[y][x] = Zdynamite; - Boom[y-1][x-1] = Xblank; - Boom[y-1][x] = Xblank; - Boom[y-1][x+1] = Xblank; - Boom[y][x-1] = Xblank; - Boom[y][x] = Xblank; - Boom[y][x+1] = Xblank; - Boom[y+1][x-1] = Xblank; - Boom[y+1][x] = Xblank; - Boom[y+1][x+1] = Xblank; -} - -static void Lwheel(int x, int y) -{ - if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) - Cave[y][x] = XwheelB; -} - -static void Lswitch(int x, int y) -{ - if (lev.ball_state) - Cave[y][x] = XswitchB; -} - -static void Lsand_stone(int x, int y) -{ - switch (Cave[y+1][x]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[y][x] = Xsand_stonesand_quickout_1; - if (Cave[y][x+1] == Xblank) - Cave[y][x+1] = Xacid_splash_e; - if (Cave[y][x-1] == Xblank) - Cave[y][x-1] = Xacid_splash_w; - Next[y][x] = Xsand_stonesand_quickout_2; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[y][x] = Xsand_stonesand_quickout_1; - Cave[y+1][x] = Xsand_stoneout_1; - Next[y][x] = Xsand_stonesand_quickout_2; - Next[y+1][x] = Xsand_stoneout_2; - return; - - case Xsand: - Cave[y][x] = Xsand_stonesand_1; - Cave[y+1][x] = Xsand_sandstone_1; - Next[y][x] = Xsand_stonesand_2; - Next[y+1][x] = Xsand_sandstone_2; - return; - } -} - -static void Lsand_stonein_1(int x, int y) -{ - Next[y][x] = Xsand_stonein_2; -} - -static void Lsand_stonein_2(int x, int y) -{ - Next[y][x] = Xsand_stonein_3; -} - -static void Lsand_stonein_3(int x, int y) -{ - Next[y][x] = Xsand_stonein_4; -} - -static void Lsand_stonein_4(int x, int y) -{ - Next[y][x] = Xblank; -} - -static void Lsand_stonesand_1(int x, int y) -{ - Next[y][x] = Xsand_stonesand_2; -} - -static void Lsand_stonesand_2(int x, int y) -{ - Next[y][x] = Xsand_stonesand_3; -} - -static void Lsand_stonesand_3(int x, int y) -{ - Next[y][x] = Xsand_stonesand_4; -} - -static void Lsand_stonesand_4(int x, int y) -{ - Next[y][x] = Xsand; -} - -#if 1 -static void Lsand_stonesand_quickout_1(int x, int y) -{ - Next[y][x] = Xsand_stonesand_quickout_2; -} - -static void Lsand_stonesand_quickout_2(int x, int y) -{ - Next[y][x] = Xsand; -} -#endif - -static void Lsand_stoneout_1(int x, int y) -{ - Next[y][x] = Xsand_stoneout_2; -} - -static void Lsand_stoneout_2(int x, int y) -{ - Next[y][x] = Xstone_fall; -} - -static void Lsand_sandstone_1(int x, int y) -{ - Next[y][x] = Xsand_sandstone_2; -} - -static void Lsand_sandstone_2(int x, int y) -{ - Next[y][x] = Xsand_sandstone_3; -} - -static void Lsand_sandstone_3(int x, int y) -{ - Next[y][x] = Xsand_sandstone_4; -} - -static void Lsand_sandstone_4(int x, int y) -{ - Next[y][x] = Xsand_stone; -} - -static void Lfake_amoeba(int x, int y) -{ - if (lev.lenses_cnt) - Cave[y][x] = Xfake_amoebaB; -} - -static void Lfake_blank(int x, int y) -{ - if (lev.lenses_cnt) - Cave[y][x] = Xfake_blankB; -} - -static void Lfake_grass(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xfake_grassB; -} - -static void Lfake_door_1(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_1; -} - -static void Lfake_door_2(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_2; -} - -static void Lfake_door_3(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_3; -} - -static void Lfake_door_4(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_4; -} - -static void Lfake_door_5(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_5; -} - -static void Lfake_door_6(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_6; -} - -static void Lfake_door_7(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_7; -} - -static void Lfake_door_8(int x, int y) -{ - if (lev.magnify_cnt) - Cave[y][x] = Xdoor_8; -} - -static void Lboom_1(int x, int y) -{ - Next[y][x] = Xboom_2; -#if !PLAY_ELEMENT_SOUND - if (x != lev.exit_x && y != lev.exit_y) - play_sound(x, y, SOUND_boom); - else - lev.exit_x = lev.exit_y = -1; -#endif -} - -static void Lboom_2(int x, int y) -{ - Next[y][x] = Boom[y][x]; -} - -static void Lboom_android(int x, int y) -{ -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xandroid); -#endif - - Lboom_1(x, y); -} - -void synchro_2(void) -{ - int x = 0; - int y = 1; - short *cave_cache = Cave[y]; /* might be a win */ - int element; - - random_em = RandomEM; - score = 0; - - loop: - - element = cave_cache[++x]; - - switch (element) - { - default: - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xpush_stone_e: - Lpush_stone_e(x, y); - goto loop; - - case Xpush_stone_w: - Lpush_stone_w(x, y); - goto loop; - - case Xpush_nut_e: - Lpush_nut_e(x, y); - goto loop; - - case Xpush_nut_w: - Lpush_nut_w(x, y); - goto loop; - - case Xpush_spring_e: - Lpush_spring_e(x, y); - goto loop; - - case Xpush_spring_w: - Lpush_spring_w(x, y); - goto loop; - - case Xpush_emerald_e: - Lpush_emerald_e(x, y); - goto loop; - - case Xpush_emerald_w: - Lpush_emerald_w(x, y); - goto loop; - - case Xpush_diamond_e: - Lpush_diamond_e(x, y); - goto loop; - - case Xpush_diamond_w: - Lpush_diamond_w(x, y); - goto loop; - - case Xpush_bomb_e: - Lpush_bomb_e(x, y); - goto loop; - - case Xpush_bomb_w: - Lpush_bomb_w(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xstone: - Lstone(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xstone_pause: - Lstone_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xstone_fall: - Lstone_fall(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xnut: - Lnut(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xnut_pause: - Lnut_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xnut_fall: - Lnut_fall(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xbug_1_n: - Lbug_1_n(x, y); - goto loop; - - case Xbug_2_n: - Lbug_2_n(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xbug_1_e: - Lbug_1_e(x, y); - goto loop; - - case Xbug_2_e: - Lbug_2_e(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xbug_1_s: - Lbug_1_s(x, y); - goto loop; - - case Xbug_2_s: - Lbug_2_s(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xbug_1_w: - Lbug_1_w(x, y); - goto loop; - - case Xbug_2_w: - Lbug_2_w(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xtank_1_n: - Ltank_1_n(x, y); - goto loop; - - case Xtank_2_n: - Ltank_2_n(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xtank_1_e: - Ltank_1_e(x, y); - goto loop; - - case Xtank_2_e: - Ltank_2_e(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xtank_1_s: - Ltank_1_s(x, y); - goto loop; - - case Xtank_2_s: - Ltank_2_s(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xtank_1_w: - Ltank_1_w(x, y); - goto loop; - - case Xtank_2_w: - Ltank_2_w(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xandroid: - Landroid(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xandroid_1_n: - Landroid_1_n(x, y); - goto loop; - - case Xandroid_2_n: - Landroid_2_n(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xandroid_1_e: - Landroid_1_e(x, y); - goto loop; - - case Xandroid_2_e: - Landroid_2_e(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xandroid_1_s: - Landroid_1_s(x, y); - goto loop; - - case Xandroid_2_s: - Landroid_2_s(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xandroid_1_w: - Landroid_1_w(x, y); - goto loop; - - case Xandroid_2_w: - Landroid_2_w(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xspring: - Lspring(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xspring_pause: - Lspring_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xspring_e: - Lspring_e(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xspring_w: - Lspring_w(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xspring_fall: - Lspring_fall(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xeater_n: - Leater_n(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xeater_e: - Leater_e(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xeater_s: - Leater_s(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xeater_w: - Leater_w(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xalien: - Lalien(x, y); - goto loop; - - case Xalien_pause: - Lalien_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xemerald: - Lemerald(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xemerald_pause: - Lemerald_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xemerald_fall: - Lemerald_fall(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xdiamond: - Ldiamond(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xdiamond_pause: - Ldiamond_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xdiamond_fall: - Ldiamond_fall(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xdrip_fall: - Ldrip_fall(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xdrip_stretch: - Ldrip_stretch(x, y); - goto loop; - - case Xdrip_stretchB: - Ldrip_stretchB(x, y); - goto loop; - - case Xdrip: - Ldrip(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xbomb: - Lbomb(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xbomb_pause: - Lbomb_pause(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ +static void Lball_2(int x, int y) +{ + if (lev.ball_state == 0) + return; - case Xbomb_fall: - Lbomb_fall(x, y); - goto loop; + Cave[x][y] = Yball_2; + Next[x][y] = Xball_1; + if (lev.ball_cnt) + return; - /* --------------------------------------------------------------------- */ + Lball_common(x, y); +} - case Xballoon: - Lballoon(x, y); - goto loop; +static void Ldrip(int x, int y) +{ + Next[x][y] = Xdrip_fall; +} - /* --------------------------------------------------------------------- */ +static void Ldrip_fall(int x, int y) +{ + int temp; + switch (Cave[x][y+1]) + { case Xacid_1: - Lacid_1(x, y); - goto loop; - case Xacid_2: - Lacid_2(x, y); - goto loop; - case Xacid_3: - Lacid_3(x, y); - goto loop; - case Xacid_4: - Lacid_4(x, y); - goto loop; - case Xacid_5: - Lacid_5(x, y); - goto loop; - case Xacid_6: - Lacid_6(x, y); - goto loop; - case Xacid_7: - Lacid_7(x, y); - goto loop; - case Xacid_8: - Lacid_8(x, y); - goto loop; - - case Xfake_acid_1: - Lfake_acid_1(x, y); - goto loop; - - case Xfake_acid_2: - Lfake_acid_2(x, y); - goto loop; - - case Xfake_acid_3: - Lfake_acid_3(x, y); - goto loop; - - case Xfake_acid_4: - Lfake_acid_4(x, y); - goto loop; - - case Xfake_acid_5: - Lfake_acid_5(x, y); - goto loop; - - case Xfake_acid_6: - Lfake_acid_6(x, y); - goto loop; - - case Xfake_acid_7: - Lfake_acid_7(x, y); - goto loop; - - case Xfake_acid_8: - Lfake_acid_8(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xball_1: - Lball_1(x, y); - goto loop; - - case Xball_2: - Lball_2(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xslidewall_ns: - Lslidewall_ns(x, y); - goto loop; - - case Xslidewall_ew: - Lslidewall_ew(x, y); - goto loop; + Cave[x][y] = Ydrip_1_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xdrip_stretchB; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; - /* --------------------------------------------------------------------- */ + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ydrip_1_sB; + Cave[x][y+1] = Ydrip_1_s; + Next[x][y] = Xdrip_stretchB; + Next[x][y+1] = Xdrip_stretch; + return; - case Xwonderwall: - Lwonderwall(x, y); - goto loop; + default: + switch (RANDOM(8)) + { + case 0: temp = Xamoeba_1; break; + case 1: temp = Xamoeba_2; break; + case 2: temp = Xamoeba_3; break; + case 3: temp = Xamoeba_4; break; + case 4: temp = Xamoeba_5; break; + case 5: temp = Xamoeba_6; break; + case 6: temp = Xamoeba_7; break; + case 7: temp = Xamoeba_8; break; + } - /* --------------------------------------------------------------------- */ + Cave[x][y] = temp; + Next[x][y] = temp; + play_element_sound(x, y, SOUND_drip, Xdrip_fall); + return; + } +} - case Xexit: - Lexit(x, y); - goto loop; +static void Ldrip_stretch(int x, int y) +{ + Cave[x][y] = Ydrip_2_s; + Next[x][y] = Xdrip_fall; +} - case Xexit_1: - Lexit_1(x, y); - goto loop; +static void Ldrip_stretchB(int x, int y) +{ + Cave[x][y] = Ydrip_2_sB; + Next[x][y] = Xblank; +} - case Xexit_2: - Lexit_2(x, y); - goto loop; +static void Lwonderwall(int x, int y) +{ + if (lev.wonderwall_time && lev.wonderwall_state) + { + Cave[x][y] = XwonderwallB; + play_element_sound(x, y, SOUND_wonder, Xwonderwall); + } +} - case Xexit_3: - Lexit_3(x, y); - goto loop; +static void Lwheel(int x, int y) +{ + if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) + Cave[x][y] = XwheelB; +} - /* --------------------------------------------------------------------- */ +static void Lswitch(int x, int y) +{ + if (lev.ball_state) + Cave[x][y] = XswitchB; +} - case Xpause: - Lpause(x, y); - goto loop; +static void Lfake_blank(int x, int y) +{ + if (lev.lenses_cnt) + Cave[x][y] = Xfake_blankB; +} - /* --------------------------------------------------------------------- */ +static void Lfake_grass(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xfake_grassB; +} - case Xdynamite_1: - Ldynamite_1(x, y); - goto loop; +static void Lfake_amoeba(int x, int y) +{ + if (lev.lenses_cnt) + Cave[x][y] = Xfake_amoebaB; +} - case Xdynamite_2: - Ldynamite_2(x, y); - goto loop; +static void Lsand_stone(int x, int y) +{ + switch (Cave[x][y+1]) + { + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Xsand_stonesand_quickout_1; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xsand_stonesand_quickout_2; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; - case Xdynamite_3: - Ldynamite_3(x, y); - goto loop; + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Xsand_stonesand_quickout_1; + Cave[x][y+1] = Xsand_stoneout_1; + Next[x][y] = Xsand_stonesand_quickout_2; + Next[x][y+1] = Xsand_stoneout_2; + return; - case Xdynamite_4: - Ldynamite_4(x, y); - goto loop; + case Xsand: + Cave[x][y] = Xsand_stonesand_1; + Cave[x][y+1] = Xsand_sandstone_1; + Next[x][y] = Xsand_stonesand_2; + Next[x][y+1] = Xsand_sandstone_2; + return; + } +} - /* --------------------------------------------------------------------- */ +static void Lsand_stonein_1(int x, int y) +{ + Next[x][y] = Xsand_stonein_2; +} - case Xwheel: - Lwheel(x, y); - goto loop; +static void Lsand_stonein_2(int x, int y) +{ + Next[x][y] = Xsand_stonein_3; +} - /* --------------------------------------------------------------------- */ +static void Lsand_stonein_3(int x, int y) +{ + Next[x][y] = Xsand_stonein_4; +} - case Xswitch: - Lswitch(x, y); - goto loop; +static void Lsand_stonein_4(int x, int y) +{ + Next[x][y] = Xblank; +} - /* --------------------------------------------------------------------- */ +static void Lsand_sandstone_1(int x, int y) +{ + Next[x][y] = Xsand_sandstone_2; +} - case Xsand_stone: - Lsand_stone(x, y); - goto loop; +static void Lsand_sandstone_2(int x, int y) +{ + Next[x][y] = Xsand_sandstone_3; +} - case Xsand_stonein_1: - Lsand_stonein_1(x, y); - goto loop; +static void Lsand_sandstone_3(int x, int y) +{ + Next[x][y] = Xsand_sandstone_4; +} - case Xsand_stonein_2: - Lsand_stonein_2(x, y); - goto loop; +static void Lsand_sandstone_4(int x, int y) +{ + Next[x][y] = Xsand_stone; +} - case Xsand_stonein_3: - Lsand_stonein_3(x, y); - goto loop; +static void Lsand_stonesand_1(int x, int y) +{ + Next[x][y] = Xsand_stonesand_2; +} - case Xsand_stonein_4: - Lsand_stonein_4(x, y); - goto loop; +static void Lsand_stonesand_2(int x, int y) +{ + Next[x][y] = Xsand_stonesand_3; +} - case Xsand_stonesand_1: - Lsand_stonesand_1(x, y); - goto loop; +static void Lsand_stonesand_3(int x, int y) +{ + Next[x][y] = Xsand_stonesand_4; +} - case Xsand_stonesand_2: - Lsand_stonesand_2(x, y); - goto loop; +static void Lsand_stonesand_4(int x, int y) +{ + Next[x][y] = Xsand; +} - case Xsand_stonesand_3: - Lsand_stonesand_3(x, y); - goto loop; +static void Lsand_stoneout_1(int x, int y) +{ + Next[x][y] = Xsand_stoneout_2; +} - case Xsand_stonesand_4: - Lsand_stonesand_4(x, y); - goto loop; +static void Lsand_stoneout_2(int x, int y) +{ + Next[x][y] = Xstone_fall; +} -#if 1 - case Xsand_stonesand_quickout_1: - Lsand_stonesand_quickout_1(x, y); - goto loop; +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS +static void Lsand_stonesand_quickout_1(int x, int y) +{ + Next[x][y] = Xsand_stonesand_quickout_2; +} - case Xsand_stonesand_quickout_2: - Lsand_stonesand_quickout_2(x, y); - goto loop; +static void Lsand_stonesand_quickout_2(int x, int y) +{ + Next[x][y] = Xsand; +} #endif - case Xsand_stoneout_1: - Lsand_stoneout_1(x, y); - goto loop; - - case Xsand_stoneout_2: - Lsand_stoneout_2(x, y); - goto loop; - - case Xsand_sandstone_1: - Lsand_sandstone_1(x, y); - goto loop; - - case Xsand_sandstone_2: - Lsand_sandstone_2(x, y); - goto loop; - - case Xsand_sandstone_3: - Lsand_sandstone_3(x, y); - goto loop; - - case Xsand_sandstone_4: - Lsand_sandstone_4(x, y); - goto loop; - - /* --------------------------------------------------------------------- */ - - case Xfake_amoeba: - Lfake_amoeba(x, y); - goto loop; +static void Lslidewall_ns(int x, int y) +{ + if (tab_blank[Cave[x][y-1]]) + { + Cave[x][y-1] = Yslidewall_ns_blank; + Next[x][y-1] = Xslidewall_ns; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); + } - /* --------------------------------------------------------------------- */ + if (tab_blank[Cave[x][y+1]]) + { + Cave[x][y+1] = Yslidewall_ns_blank; + Next[x][y+1] = Xslidewall_ns; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); + } +} - case Xfake_blank: - Lfake_blank(x, y); - goto loop; +static void Lslidewall_ew(int x, int y) +{ + if (tab_blank[Cave[x+1][y]]) + { + Cave[x+1][y] = Yslidewall_ew_blank; + Next[x+1][y] = Xslidewall_ew; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); + } - /* --------------------------------------------------------------------- */ + if (tab_blank[Cave[x-1][y]]) + { + Cave[x-1][y] = Yslidewall_ew_blank; + Next[x-1][y] = Xslidewall_ew; + play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); + } +} - case Xfake_grass: - Lfake_grass(x, y); - goto loop; +static void Lexit(int x, int y) +{ + if (lev.required > 0) + return; - /* --------------------------------------------------------------------- */ + switch (RANDOM(64) / 21) + { + case 0: + Cave[x][y] = Xexit_1; + Next[x][y] = Xexit_2; + break; - case Xfake_door_1: - Lfake_door_1(x, y); - goto loop; + case 1: + Cave[x][y] = Xexit_2; + Next[x][y] = Xexit_3; + break; - case Xfake_door_2: - Lfake_door_2(x, y); - goto loop; + default: + Cave[x][y] = Xexit_3; + Next[x][y] = Xexit_1; + break; + } - case Xfake_door_3: - Lfake_door_3(x, y); - goto loop; + play_element_sound(x, y, SOUND_exit_open, Xexit); +} - case Xfake_door_4: - Lfake_door_4(x, y); - goto loop; +static void Lexit_1(int x, int y) +{ + Next[x][y] = Xexit_2; +} - case Xfake_door_5: - Lfake_door_5(x, y); - goto loop; +static void Lexit_2(int x, int y) +{ + Next[x][y] = Xexit_3; +} - case Xfake_door_6: - Lfake_door_6(x, y); - goto loop; +static void Lexit_3(int x, int y) +{ + Next[x][y] = Xexit_1; +} - case Xfake_door_7: - Lfake_door_7(x, y); - goto loop; +static void Lpause(int x, int y) +{ + Next[x][y] = Xblank; +} - case Xfake_door_8: - Lfake_door_8(x, y); - goto loop; +static void Lboom_1(int x, int y) +{ + Next[x][y] = Xboom_2; +#if !PLAY_ELEMENT_SOUND + if (x != lev.exit_x && y != lev.exit_y) + play_sound(x, y, SOUND_boom); + else + lev.exit_x = lev.exit_y = -1; +#endif +} - /* --------------------------------------------------------------------- */ +static void Lboom_2(int x, int y) +{ + Next[x][y] = Boom[x][y]; +} - case Xboom_bug: - Lboom_bug(x, y); - goto loop; +static void Lboom_android(int x, int y) +{ +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SOUND_boom, Xandroid); +#endif - case Xboom_bomb: - Lboom_tank(x, y); - goto loop; + Lboom_1(x, y); +} - case Xboom_android: - Lboom_android(x, y); - goto loop; +static void handle_tile(int x, int y) +{ + switch (Cave[x][y]) + { + case Xacid_1: Lacid_1(x, y); break; + case Xacid_2: Lacid_2(x, y); break; + case Xacid_3: Lacid_3(x, y); break; + case Xacid_4: Lacid_4(x, y); break; + case Xacid_5: Lacid_5(x, y); break; + case Xacid_6: Lacid_6(x, y); break; + case Xacid_7: Lacid_7(x, y); break; + case Xacid_8: Lacid_8(x, y); break; + +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + case Xfake_acid_1: Lfake_acid_1(x, y); break; + case Xfake_acid_2: Lfake_acid_2(x, y); break; + case Xfake_acid_3: Lfake_acid_3(x, y); break; + case Xfake_acid_4: Lfake_acid_4(x, y); break; + case Xfake_acid_5: Lfake_acid_5(x, y); break; + case Xfake_acid_6: Lfake_acid_6(x, y); break; + case Xfake_acid_7: Lfake_acid_7(x, y); break; + case Xfake_acid_8: Lfake_acid_8(x, y); break; +#endif - case Xboom_1: - Lboom_1(x, y); - goto loop; + case Xandroid: Landroid(x, y); break; + case Xandroid_1_n: Landroid_1_n(x, y); break; + case Xandroid_2_n: Landroid_2_n(x, y); break; + case Xandroid_1_e: Landroid_1_e(x, y); break; + case Xandroid_2_e: Landroid_2_e(x, y); break; + case Xandroid_1_s: Landroid_1_s(x, y); break; + case Xandroid_2_s: Landroid_2_s(x, y); break; + case Xandroid_1_w: Landroid_1_w(x, y); break; + case Xandroid_2_w: Landroid_2_w(x, y); break; + + case Xeater_n: Leater_n(x, y); break; + case Xeater_e: Leater_e(x, y); break; + case Xeater_s: Leater_s(x, y); break; + case Xeater_w: Leater_w(x, y); break; + + case Xalien: Lalien(x, y); break; + case Xalien_pause: Lalien_pause(x, y); break; + + case Xbug_1_n: Lbug_1_n(x, y); break; + case Xbug_2_n: Lbug_2_n(x, y); break; + case Xbug_1_e: Lbug_1_e(x, y); break; + case Xbug_2_e: Lbug_2_e(x, y); break; + case Xbug_1_s: Lbug_1_s(x, y); break; + case Xbug_2_s: Lbug_2_s(x, y); break; + case Xbug_1_w: Lbug_1_w(x, y); break; + case Xbug_2_w: Lbug_2_w(x, y); break; + + case Xtank_1_n: Ltank_1_n(x, y); break; + case Xtank_2_n: Ltank_2_n(x, y); break; + case Xtank_1_e: Ltank_1_e(x, y); break; + case Xtank_2_e: Ltank_2_e(x, y); break; + case Xtank_1_s: Ltank_1_s(x, y); break; + case Xtank_2_s: Ltank_2_s(x, y); break; + case Xtank_1_w: Ltank_1_w(x, y); break; + case Xtank_2_w: Ltank_2_w(x, y); break; + + case Xemerald: Lemerald(x, y); break; + case Xemerald_pause: Lemerald_pause(x, y); break; + case Xemerald_fall: Lemerald_fall(x, y); break; + + case Xdiamond: Ldiamond(x, y); break; + case Xdiamond_pause: Ldiamond_pause(x, y); break; + case Xdiamond_fall: Ldiamond_fall(x, y); break; + + case Xstone: Lstone(x, y); break; + case Xstone_pause: Lstone_pause(x, y); break; + case Xstone_fall: Lstone_fall(x, y); break; + + case Xbomb: Lbomb(x, y); break; + case Xbomb_pause: Lbomb_pause(x, y); break; + case Xbomb_fall: Lbomb_fall(x, y); break; + + case Xnut: Lnut(x, y); break; + case Xnut_pause: Lnut_pause(x, y); break; + case Xnut_fall: Lnut_fall(x, y); break; + + case Xspring: Lspring(x, y); break; + case Xspring_pause: Lspring_pause(x, y); break; + case Xspring_e: Lspring_e(x, y); break; + case Xspring_w: Lspring_w(x, y); break; + case Xspring_fall: Lspring_fall(x, y); break; + + case Xpush_emerald_e: Lpush_emerald_e(x, y); break; + case Xpush_emerald_w: Lpush_emerald_w(x, y); break; + case Xpush_diamond_e: Lpush_diamond_e(x, y); break; + case Xpush_diamond_w: Lpush_diamond_w(x, y); break; + case Xpush_stone_e: Lpush_stone_e(x, y); break; + case Xpush_stone_w: Lpush_stone_w(x, y); break; + case Xpush_bomb_e: Lpush_bomb_e(x, y); break; + case Xpush_bomb_w: Lpush_bomb_w(x, y); break; + case Xpush_nut_e: Lpush_nut_e(x, y); break; + case Xpush_nut_w: Lpush_nut_w(x, y); break; + case Xpush_spring_e: Lpush_spring_e(x, y); break; + case Xpush_spring_w: Lpush_spring_w(x, y); break; + + case Xdynamite_1: Ldynamite_1(x, y); break; + case Xdynamite_2: Ldynamite_2(x, y); break; + case Xdynamite_3: Ldynamite_3(x, y); break; + case Xdynamite_4: Ldynamite_4(x, y); break; + + case Xfake_door_1: Lfake_door_1(x, y); break; + case Xfake_door_2: Lfake_door_2(x, y); break; + case Xfake_door_3: Lfake_door_3(x, y); break; + case Xfake_door_4: Lfake_door_4(x, y); break; + case Xfake_door_5: Lfake_door_5(x, y); break; + case Xfake_door_6: Lfake_door_6(x, y); break; + case Xfake_door_7: Lfake_door_7(x, y); break; + case Xfake_door_8: Lfake_door_8(x, y); break; + + case Xballoon: Lballoon(x, y); break; + + case Xball_1: Lball_1(x, y); break; + case Xball_2: Lball_2(x, y); break; + + case Xdrip: Ldrip(x, y); break; + case Xdrip_fall: Ldrip_fall(x, y); break; + case Xdrip_stretch: Ldrip_stretch(x, y); break; + case Xdrip_stretchB: Ldrip_stretchB(x, y); break; + + case Xwonderwall: Lwonderwall(x, y); break; + + case Xwheel: Lwheel(x, y); break; + + case Xswitch: Lswitch(x, y); break; + + case Xfake_blank: Lfake_blank(x, y); break; + case Xfake_grass: Lfake_grass(x, y); break; + case Xfake_amoeba: Lfake_amoeba(x, y); break; + + case Xsand_stone: Lsand_stone(x, y); break; + case Xsand_stonein_1: Lsand_stonein_1(x, y); break; + case Xsand_stonein_2: Lsand_stonein_2(x, y); break; + case Xsand_stonein_3: Lsand_stonein_3(x, y); break; + case Xsand_stonein_4: Lsand_stonein_4(x, y); break; + case Xsand_sandstone_1: Lsand_sandstone_1(x, y); break; + case Xsand_sandstone_2: Lsand_sandstone_2(x, y); break; + case Xsand_sandstone_3: Lsand_sandstone_3(x, y); break; + case Xsand_sandstone_4: Lsand_sandstone_4(x, y); break; + case Xsand_stonesand_1: Lsand_stonesand_1(x, y); break; + case Xsand_stonesand_2: Lsand_stonesand_2(x, y); break; + case Xsand_stonesand_3: Lsand_stonesand_3(x, y); break; + case Xsand_stonesand_4: Lsand_stonesand_4(x, y); break; + case Xsand_stoneout_1: Lsand_stoneout_1(x, y); break; + case Xsand_stoneout_2: Lsand_stoneout_2(x, y); break; +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS + case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break; + case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break; +#endif - case Xboom_2: - Lboom_2(x, y); - goto loop; + case Xslidewall_ns: Lslidewall_ns(x, y); break; + case Xslidewall_ew: Lslidewall_ew(x, y); break; - /* --------------------------------------------------------------------- */ + case Xexit: Lexit(x, y); break; + case Xexit_1: Lexit_1(x, y); break; + case Xexit_2: Lexit_2(x, y); break; + case Xexit_3: Lexit_3(x, y); break; - case Zborder: - if (++y < HEIGHT - 1) - { - x = 0; - cave_cache = Cave[y]; - goto loop; - } + case Xpause: Lpause(x, y); break; - goto done; + case Xboom_bug: Lboom_bug(x, y); break; + case Xboom_bomb: Lboom_tank(x, y); break; + case Xboom_android: Lboom_android(x, y); break; + case Xboom_1: Lboom_1(x, y); break; + case Xboom_2: Lboom_2(x, y); break; } +} + +void synchro_2(void) +{ + int x, y; -#undef RANDOM -#undef PLAY -#undef PLAY_FORCE + seed = RandomEM; + score = 0; - done: + for (y = 1; y < HEIGHT - 1; y++) + for (x = 0; x < WIDTH; x++) + handle_tile(x, y); if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive) lev.score += score; /* only add a score if someone is alive */ else game_em.game_over = TRUE; - RandomEM = random_em; - - { - void *temp = Cave; + RandomEM = seed; - /* triple buffering */ - Cave = Next; - Next = Draw; - Draw = temp; - } + /* triple buffering */ + void *temp = Cave; + Cave = Next; + Next = Draw; + Draw = temp; }