X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_2.c;h=7ed2bfbd93934b630cd8b5f88ce462e78eb6a763;hb=a4c71d580965e41a96f02d4014357a941eeef2fb;hp=a78266af7e1292592d548b5221c6ba266277d9a2;hpb=b5e34de2d22082ce3c719d7502d998cfc6f2306d;p=rocksndiamonds.git diff --git a/src/game_em/synchro_2.c b/src/game_em/synchro_2.c index a78266af..7ed2bfbd 100644 --- a/src/game_em/synchro_2.c +++ b/src/game_em/synchro_2.c @@ -19,32 +19,6 @@ static unsigned int seed; static int score; -static void set_nearest_player_xy(int x, int y, int *dx, int *dy) -{ - int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; - int i; - - /* default values if no players are alive anymore */ - *dx = 0; - *dy = 0; - - for (i = 0; i < MAX_PLAYERS; i++) - { - if (!ply[i].alive) - continue; - - distance = ABS(ply[i].x - x) + ABS(ply[i].y - y); - - if (distance < distance_shortest) - { - *dx = ply[i].x; - *dy = ply[i].y; - - distance_shortest = distance; - } - } -} - static void Lboom_bug(int x, int y) { Next[x][y] = Znormal; @@ -80,6 +54,114 @@ static void Lboom_tank(int x, int y) #endif } +static void set_nearest_player_xy(int x, int y, int *dx, int *dy) +{ + int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; + int i; + + /* default values if no players are alive anymore */ + *dx = 0; + *dy = 0; + + for (i = 0; i < MAX_PLAYERS; i++) + { + if (!ply[i].alive) + continue; + + distance = ABS(ply[i].x - x) + ABS(ply[i].y - y); + + if (distance < distance_shortest) + { + *dx = ply[i].x; + *dy = ply[i].y; + + distance_shortest = distance; + } + } +} + +static void Lacid_1(int x, int y) +{ + Next[x][y] = Xacid_2; +} + +static void Lacid_2(int x, int y) +{ + Next[x][y] = Xacid_3; +} + +static void Lacid_3(int x, int y) +{ + Next[x][y] = Xacid_4; +} + +static void Lacid_4(int x, int y) +{ + Next[x][y] = Xacid_5; +} + +static void Lacid_5(int x, int y) +{ + Next[x][y] = Xacid_6; +} + +static void Lacid_6(int x, int y) +{ + Next[x][y] = Xacid_7; +} + +static void Lacid_7(int x, int y) +{ + Next[x][y] = Xacid_8; +} + +static void Lacid_8(int x, int y) +{ + Next[x][y] = Xacid_1; +} + +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS +static void Lfake_acid_1(int x, int y) +{ + Next[x][y] = Xfake_acid_2; +} + +static void Lfake_acid_2(int x, int y) +{ + Next[x][y] = Xfake_acid_3; +} + +static void Lfake_acid_3(int x, int y) +{ + Next[x][y] = Xfake_acid_4; +} + +static void Lfake_acid_4(int x, int y) +{ + Next[x][y] = Xfake_acid_5; +} + +static void Lfake_acid_5(int x, int y) +{ + Next[x][y] = Xfake_acid_6; +} + +static void Lfake_acid_6(int x, int y) +{ + Next[x][y] = Xfake_acid_7; +} + +static void Lfake_acid_7(int x, int y) +{ + Next[x][y] = Xfake_acid_8; +} + +static void Lfake_acid_8(int x, int y) +{ + Next[x][y] = Xfake_acid_1; +} +#endif + static void Landroid(int x, int y) { int dx, dy, temp; @@ -4151,6 +4233,87 @@ static void Lpush_spring_w(int x, int y) } } +static void Ldynamite_1(int x, int y) +{ + play_element_sound(x, y, SOUND_tick, Xdynamite_1); + Next[x][y] = Xdynamite_2; +} + +static void Ldynamite_2(int x, int y) +{ + play_element_sound(x, y, SOUND_tick, Xdynamite_2); + Next[x][y] = Xdynamite_3; +} + +static void Ldynamite_3(int x, int y) +{ + play_element_sound(x, y, SOUND_tick, Xdynamite_3); + Next[x][y] = Xdynamite_4; +} + +static void Ldynamite_4(int x, int y) +{ + play_element_sound(x, y, SOUND_tick, Xdynamite_4); + Next[x][y] = Zdynamite; + Boom[x-1][y-1] = Xblank; + Boom[x][y-1] = Xblank; + Boom[x+1][y-1] = Xblank; + Boom[x-1][y] = Xblank; + Boom[x][y] = Xblank; + Boom[x+1][y] = Xblank; + Boom[x-1][y+1] = Xblank; + Boom[x][y+1] = Xblank; + Boom[x+1][y+1] = Xblank; +} + +static void Lfake_door_1(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_1; +} + +static void Lfake_door_2(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_2; +} + +static void Lfake_door_3(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_3; +} + +static void Lfake_door_4(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_4; +} + +static void Lfake_door_5(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_5; +} + +static void Lfake_door_6(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_6; +} + +static void Lfake_door_7(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_7; +} + +static void Lfake_door_8(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xdoor_8; +} + static void Lballoon(int x, int y) { if (lev.wind_cnt == 0) @@ -4534,6 +4697,36 @@ static void Lwonderwall(int x, int y) } } +static void Lwheel(int x, int y) +{ + if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) + Cave[x][y] = XwheelB; +} + +static void Lswitch(int x, int y) +{ + if (lev.ball_state) + Cave[x][y] = XswitchB; +} + +static void Lfake_blank(int x, int y) +{ + if (lev.lenses_cnt) + Cave[x][y] = Xfake_blankB; +} + +static void Lfake_grass(int x, int y) +{ + if (lev.magnify_cnt) + Cave[x][y] = Xfake_grassB; +} + +static void Lfake_amoeba(int x, int y) +{ + if (lev.lenses_cnt) + Cave[x][y] = Xfake_amoebaB; +} + static void Lsand_stone(int x, int y) { switch (Cave[x][y+1]) @@ -4593,67 +4786,67 @@ static void Lsand_stonein_4(int x, int y) Next[x][y] = Xblank; } -static void Lsand_stonesand_1(int x, int y) +static void Lsand_sandstone_1(int x, int y) { - Next[x][y] = Xsand_stonesand_2; + Next[x][y] = Xsand_sandstone_2; } -static void Lsand_stonesand_2(int x, int y) +static void Lsand_sandstone_2(int x, int y) { - Next[x][y] = Xsand_stonesand_3; + Next[x][y] = Xsand_sandstone_3; } -static void Lsand_stonesand_3(int x, int y) +static void Lsand_sandstone_3(int x, int y) { - Next[x][y] = Xsand_stonesand_4; + Next[x][y] = Xsand_sandstone_4; } -static void Lsand_stonesand_4(int x, int y) +static void Lsand_sandstone_4(int x, int y) { - Next[x][y] = Xsand; + Next[x][y] = Xsand_stone; } -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS -static void Lsand_stonesand_quickout_1(int x, int y) +static void Lsand_stonesand_1(int x, int y) { - Next[x][y] = Xsand_stonesand_quickout_2; + Next[x][y] = Xsand_stonesand_2; } -static void Lsand_stonesand_quickout_2(int x, int y) +static void Lsand_stonesand_2(int x, int y) { - Next[x][y] = Xsand; + Next[x][y] = Xsand_stonesand_3; } -#endif -static void Lsand_stoneout_1(int x, int y) +static void Lsand_stonesand_3(int x, int y) { - Next[x][y] = Xsand_stoneout_2; + Next[x][y] = Xsand_stonesand_4; } -static void Lsand_stoneout_2(int x, int y) +static void Lsand_stonesand_4(int x, int y) { - Next[x][y] = Xstone_fall; + Next[x][y] = Xsand; } -static void Lsand_sandstone_1(int x, int y) +static void Lsand_stoneout_1(int x, int y) { - Next[x][y] = Xsand_sandstone_2; + Next[x][y] = Xsand_stoneout_2; } -static void Lsand_sandstone_2(int x, int y) +static void Lsand_stoneout_2(int x, int y) { - Next[x][y] = Xsand_sandstone_3; + Next[x][y] = Xstone_fall; } -static void Lsand_sandstone_3(int x, int y) +#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS +static void Lsand_stonesand_quickout_1(int x, int y) { - Next[x][y] = Xsand_sandstone_4; + Next[x][y] = Xsand_stonesand_quickout_2; } -static void Lsand_sandstone_4(int x, int y) +static void Lsand_stonesand_quickout_2(int x, int y) { - Next[x][y] = Xsand_stone; + Next[x][y] = Xsand; } +#endif static void Lslidewall_ns(int x, int y) { @@ -4730,204 +4923,11 @@ static void Lexit_3(int x, int y) Next[x][y] = Xexit_1; } -static void Lacid_1(int x, int y) -{ - Next[x][y] = Xacid_2; -} - -static void Lacid_2(int x, int y) -{ - Next[x][y] = Xacid_3; -} - -static void Lacid_3(int x, int y) -{ - Next[x][y] = Xacid_4; -} - -static void Lacid_4(int x, int y) -{ - Next[x][y] = Xacid_5; -} - -static void Lacid_5(int x, int y) -{ - Next[x][y] = Xacid_6; -} - -static void Lacid_6(int x, int y) -{ - Next[x][y] = Xacid_7; -} - -static void Lacid_7(int x, int y) -{ - Next[x][y] = Xacid_8; -} - -static void Lacid_8(int x, int y) -{ - Next[x][y] = Xacid_1; -} - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS -static void Lfake_acid_1(int x, int y) -{ - Next[x][y] = Xfake_acid_2; -} - -static void Lfake_acid_2(int x, int y) -{ - Next[x][y] = Xfake_acid_3; -} - -static void Lfake_acid_3(int x, int y) -{ - Next[x][y] = Xfake_acid_4; -} - -static void Lfake_acid_4(int x, int y) -{ - Next[x][y] = Xfake_acid_5; -} - -static void Lfake_acid_5(int x, int y) -{ - Next[x][y] = Xfake_acid_6; -} - -static void Lfake_acid_6(int x, int y) -{ - Next[x][y] = Xfake_acid_7; -} - -static void Lfake_acid_7(int x, int y) -{ - Next[x][y] = Xfake_acid_8; -} - -static void Lfake_acid_8(int x, int y) -{ - Next[x][y] = Xfake_acid_1; -} -#endif - static void Lpause(int x, int y) { Next[x][y] = Xblank; } -static void Ldynamite_1(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_1); - Next[x][y] = Xdynamite_2; -} - -static void Ldynamite_2(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_2); - Next[x][y] = Xdynamite_3; -} - -static void Ldynamite_3(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_3); - Next[x][y] = Xdynamite_4; -} - -static void Ldynamite_4(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_4); - Next[x][y] = Zdynamite; - Boom[x-1][y-1] = Xblank; - Boom[x][y-1] = Xblank; - Boom[x+1][y-1] = Xblank; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; -} - -static void Lwheel(int x, int y) -{ - if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) - Cave[x][y] = XwheelB; -} - -static void Lswitch(int x, int y) -{ - if (lev.ball_state) - Cave[x][y] = XswitchB; -} - -static void Lfake_amoeba(int x, int y) -{ - if (lev.lenses_cnt) - Cave[x][y] = Xfake_amoebaB; -} - -static void Lfake_blank(int x, int y) -{ - if (lev.lenses_cnt) - Cave[x][y] = Xfake_blankB; -} - -static void Lfake_grass(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xfake_grassB; -} - -static void Lfake_door_1(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_1; -} - -static void Lfake_door_2(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_2; -} - -static void Lfake_door_3(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_3; -} - -static void Lfake_door_4(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_4; -} - -static void Lfake_door_5(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_5; -} - -static void Lfake_door_6(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_6; -} - -static void Lfake_door_7(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_7; -} - -static void Lfake_door_8(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_8; -} - static void Lboom_1(int x, int y) { Next[x][y] = Xboom_2; @@ -4953,193 +4953,187 @@ static void Lboom_android(int x, int y) Lboom_1(x, y); } -void synchro_2(void) +static void handle_tile(int x, int y) { - int x, y; - int element; - - seed = RandomEM; - score = 0; - - for (y = 1; y < HEIGHT - 1; y++) - { - for (x = 0; x < WIDTH; x++) - { - element = Cave[x][y]; - - switch (element) + switch (Cave[x][y]) { - case Xacid_1: Lacid_1(x, y); goto loop; - case Xacid_2: Lacid_2(x, y); goto loop; - case Xacid_3: Lacid_3(x, y); goto loop; - case Xacid_4: Lacid_4(x, y); goto loop; - case Xacid_5: Lacid_5(x, y); goto loop; - case Xacid_6: Lacid_6(x, y); goto loop; - case Xacid_7: Lacid_7(x, y); goto loop; - case Xacid_8: Lacid_8(x, y); goto loop; + case Xacid_1: Lacid_1(x, y); break; + case Xacid_2: Lacid_2(x, y); break; + case Xacid_3: Lacid_3(x, y); break; + case Xacid_4: Lacid_4(x, y); break; + case Xacid_5: Lacid_5(x, y); break; + case Xacid_6: Lacid_6(x, y); break; + case Xacid_7: Lacid_7(x, y); break; + case Xacid_8: Lacid_8(x, y); break; #ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xfake_acid_1: Lfake_acid_1(x, y); goto loop; - case Xfake_acid_2: Lfake_acid_2(x, y); goto loop; - case Xfake_acid_3: Lfake_acid_3(x, y); goto loop; - case Xfake_acid_4: Lfake_acid_4(x, y); goto loop; - case Xfake_acid_5: Lfake_acid_5(x, y); goto loop; - case Xfake_acid_6: Lfake_acid_6(x, y); goto loop; - case Xfake_acid_7: Lfake_acid_7(x, y); goto loop; - case Xfake_acid_8: Lfake_acid_8(x, y); goto loop; + case Xfake_acid_1: Lfake_acid_1(x, y); break; + case Xfake_acid_2: Lfake_acid_2(x, y); break; + case Xfake_acid_3: Lfake_acid_3(x, y); break; + case Xfake_acid_4: Lfake_acid_4(x, y); break; + case Xfake_acid_5: Lfake_acid_5(x, y); break; + case Xfake_acid_6: Lfake_acid_6(x, y); break; + case Xfake_acid_7: Lfake_acid_7(x, y); break; + case Xfake_acid_8: Lfake_acid_8(x, y); break; #endif - case Xandroid: Landroid(x, y); goto loop; - case Xandroid_1_n: Landroid_1_n(x, y); goto loop; - case Xandroid_2_n: Landroid_2_n(x, y); goto loop; - case Xandroid_1_e: Landroid_1_e(x, y); goto loop; - case Xandroid_2_e: Landroid_2_e(x, y); goto loop; - case Xandroid_1_s: Landroid_1_s(x, y); goto loop; - case Xandroid_2_s: Landroid_2_s(x, y); goto loop; - case Xandroid_1_w: Landroid_1_w(x, y); goto loop; - case Xandroid_2_w: Landroid_2_w(x, y); goto loop; - - case Xeater_n: Leater_n(x, y); goto loop; - case Xeater_e: Leater_e(x, y); goto loop; - case Xeater_s: Leater_s(x, y); goto loop; - case Xeater_w: Leater_w(x, y); goto loop; - - case Xalien: Lalien(x, y); goto loop; - case Xalien_pause: Lalien_pause(x, y); goto loop; - - case Xbug_1_n: Lbug_1_n(x, y); goto loop; - case Xbug_2_n: Lbug_2_n(x, y); goto loop; - case Xbug_1_e: Lbug_1_e(x, y); goto loop; - case Xbug_2_e: Lbug_2_e(x, y); goto loop; - case Xbug_1_s: Lbug_1_s(x, y); goto loop; - case Xbug_2_s: Lbug_2_s(x, y); goto loop; - case Xbug_1_w: Lbug_1_w(x, y); goto loop; - case Xbug_2_w: Lbug_2_w(x, y); goto loop; - - case Xtank_1_n: Ltank_1_n(x, y); goto loop; - case Xtank_2_n: Ltank_2_n(x, y); goto loop; - case Xtank_1_e: Ltank_1_e(x, y); goto loop; - case Xtank_2_e: Ltank_2_e(x, y); goto loop; - case Xtank_1_s: Ltank_1_s(x, y); goto loop; - case Xtank_2_s: Ltank_2_s(x, y); goto loop; - case Xtank_1_w: Ltank_1_w(x, y); goto loop; - case Xtank_2_w: Ltank_2_w(x, y); goto loop; - - case Xemerald: Lemerald(x, y); goto loop; - case Xemerald_pause: Lemerald_pause(x, y); goto loop; - case Xemerald_fall: Lemerald_fall(x, y); goto loop; - - case Xdiamond: Ldiamond(x, y); goto loop; - case Xdiamond_pause: Ldiamond_pause(x, y); goto loop; - case Xdiamond_fall: Ldiamond_fall(x, y); goto loop; - - case Xstone: Lstone(x, y); goto loop; - case Xstone_pause: Lstone_pause(x, y); goto loop; - case Xstone_fall: Lstone_fall(x, y); goto loop; - - case Xbomb: Lbomb(x, y); goto loop; - case Xbomb_pause: Lbomb_pause(x, y); goto loop; - case Xbomb_fall: Lbomb_fall(x, y); goto loop; - - case Xnut: Lnut(x, y); goto loop; - case Xnut_pause: Lnut_pause(x, y); goto loop; - case Xnut_fall: Lnut_fall(x, y); goto loop; - - case Xspring: Lspring(x, y); goto loop; - case Xspring_pause: Lspring_pause(x, y); goto loop; - case Xspring_e: Lspring_e(x, y); goto loop; - case Xspring_w: Lspring_w(x, y); goto loop; - case Xspring_fall: Lspring_fall(x, y); goto loop; - - case Xpush_emerald_e: Lpush_emerald_e(x, y); goto loop; - case Xpush_emerald_w: Lpush_emerald_w(x, y); goto loop; - case Xpush_diamond_e: Lpush_diamond_e(x, y); goto loop; - case Xpush_diamond_w: Lpush_diamond_w(x, y); goto loop; - case Xpush_stone_e: Lpush_stone_e(x, y); goto loop; - case Xpush_stone_w: Lpush_stone_w(x, y); goto loop; - case Xpush_bomb_e: Lpush_bomb_e(x, y); goto loop; - case Xpush_bomb_w: Lpush_bomb_w(x, y); goto loop; - case Xpush_nut_e: Lpush_nut_e(x, y); goto loop; - case Xpush_nut_w: Lpush_nut_w(x, y); goto loop; - case Xpush_spring_e: Lpush_spring_e(x, y); goto loop; - case Xpush_spring_w: Lpush_spring_w(x, y); goto loop; - - case Xdynamite_1: Ldynamite_1(x, y); goto loop; - case Xdynamite_2: Ldynamite_2(x, y); goto loop; - case Xdynamite_3: Ldynamite_3(x, y); goto loop; - case Xdynamite_4: Ldynamite_4(x, y); goto loop; - - case Xfake_door_1: Lfake_door_1(x, y); goto loop; - case Xfake_door_2: Lfake_door_2(x, y); goto loop; - case Xfake_door_3: Lfake_door_3(x, y); goto loop; - case Xfake_door_4: Lfake_door_4(x, y); goto loop; - case Xfake_door_5: Lfake_door_5(x, y); goto loop; - case Xfake_door_6: Lfake_door_6(x, y); goto loop; - case Xfake_door_7: Lfake_door_7(x, y); goto loop; - case Xfake_door_8: Lfake_door_8(x, y); goto loop; - - case Xballoon: Lballoon(x, y); goto loop; - - case Xball_1: Lball_1(x, y); goto loop; - case Xball_2: Lball_2(x, y); goto loop; - - case Xdrip: Ldrip(x, y); goto loop; - case Xdrip_fall: Ldrip_fall(x, y); goto loop; - case Xdrip_stretch: Ldrip_stretch(x, y); goto loop; - case Xdrip_stretchB: Ldrip_stretchB(x, y); goto loop; - - case Xwonderwall: Lwonderwall(x, y); goto loop; - - case Xwheel: Lwheel(x, y); goto loop; - - case Xswitch: Lswitch(x, y); goto loop; - - case Xfake_blank: Lfake_blank(x, y); goto loop; - case Xfake_grass: Lfake_grass(x, y); goto loop; - case Xfake_amoeba: Lfake_amoeba(x, y); goto loop; - - case Xsand_stone: Lsand_stone(x, y); goto loop; - case Xsand_stonein_1: Lsand_stonein_1(x, y); goto loop; - case Xsand_stonein_2: Lsand_stonein_2(x, y); goto loop; - case Xsand_stonein_3: Lsand_stonein_3(x, y); goto loop; - case Xsand_stonein_4: Lsand_stonein_4(x, y); goto loop; - case Xsand_sandstone_1: Lsand_sandstone_1(x, y); goto loop; - case Xsand_sandstone_2: Lsand_sandstone_2(x, y); goto loop; - case Xsand_sandstone_3: Lsand_sandstone_3(x, y); goto loop; - case Xsand_sandstone_4: Lsand_sandstone_4(x, y); goto loop; - case Xsand_stonesand_1: Lsand_stonesand_1(x, y); goto loop; - case Xsand_stonesand_2: Lsand_stonesand_2(x, y); goto loop; - case Xsand_stonesand_3: Lsand_stonesand_3(x, y); goto loop; - case Xsand_stonesand_4: Lsand_stonesand_4(x, y); goto loop; - case Xsand_stoneout_1: Lsand_stoneout_1(x, y); goto loop; - case Xsand_stoneout_2: Lsand_stoneout_2(x, y); goto loop; + case Xandroid: Landroid(x, y); break; + case Xandroid_1_n: Landroid_1_n(x, y); break; + case Xandroid_2_n: Landroid_2_n(x, y); break; + case Xandroid_1_e: Landroid_1_e(x, y); break; + case Xandroid_2_e: Landroid_2_e(x, y); break; + case Xandroid_1_s: Landroid_1_s(x, y); break; + case Xandroid_2_s: Landroid_2_s(x, y); break; + case Xandroid_1_w: Landroid_1_w(x, y); break; + case Xandroid_2_w: Landroid_2_w(x, y); break; + + case Xeater_n: Leater_n(x, y); break; + case Xeater_e: Leater_e(x, y); break; + case Xeater_s: Leater_s(x, y); break; + case Xeater_w: Leater_w(x, y); break; + + case Xalien: Lalien(x, y); break; + case Xalien_pause: Lalien_pause(x, y); break; + + case Xbug_1_n: Lbug_1_n(x, y); break; + case Xbug_2_n: Lbug_2_n(x, y); break; + case Xbug_1_e: Lbug_1_e(x, y); break; + case Xbug_2_e: Lbug_2_e(x, y); break; + case Xbug_1_s: Lbug_1_s(x, y); break; + case Xbug_2_s: Lbug_2_s(x, y); break; + case Xbug_1_w: Lbug_1_w(x, y); break; + case Xbug_2_w: Lbug_2_w(x, y); break; + + case Xtank_1_n: Ltank_1_n(x, y); break; + case Xtank_2_n: Ltank_2_n(x, y); break; + case Xtank_1_e: Ltank_1_e(x, y); break; + case Xtank_2_e: Ltank_2_e(x, y); break; + case Xtank_1_s: Ltank_1_s(x, y); break; + case Xtank_2_s: Ltank_2_s(x, y); break; + case Xtank_1_w: Ltank_1_w(x, y); break; + case Xtank_2_w: Ltank_2_w(x, y); break; + + case Xemerald: Lemerald(x, y); break; + case Xemerald_pause: Lemerald_pause(x, y); break; + case Xemerald_fall: Lemerald_fall(x, y); break; + + case Xdiamond: Ldiamond(x, y); break; + case Xdiamond_pause: Ldiamond_pause(x, y); break; + case Xdiamond_fall: Ldiamond_fall(x, y); break; + + case Xstone: Lstone(x, y); break; + case Xstone_pause: Lstone_pause(x, y); break; + case Xstone_fall: Lstone_fall(x, y); break; + + case Xbomb: Lbomb(x, y); break; + case Xbomb_pause: Lbomb_pause(x, y); break; + case Xbomb_fall: Lbomb_fall(x, y); break; + + case Xnut: Lnut(x, y); break; + case Xnut_pause: Lnut_pause(x, y); break; + case Xnut_fall: Lnut_fall(x, y); break; + + case Xspring: Lspring(x, y); break; + case Xspring_pause: Lspring_pause(x, y); break; + case Xspring_e: Lspring_e(x, y); break; + case Xspring_w: Lspring_w(x, y); break; + case Xspring_fall: Lspring_fall(x, y); break; + + case Xpush_emerald_e: Lpush_emerald_e(x, y); break; + case Xpush_emerald_w: Lpush_emerald_w(x, y); break; + case Xpush_diamond_e: Lpush_diamond_e(x, y); break; + case Xpush_diamond_w: Lpush_diamond_w(x, y); break; + case Xpush_stone_e: Lpush_stone_e(x, y); break; + case Xpush_stone_w: Lpush_stone_w(x, y); break; + case Xpush_bomb_e: Lpush_bomb_e(x, y); break; + case Xpush_bomb_w: Lpush_bomb_w(x, y); break; + case Xpush_nut_e: Lpush_nut_e(x, y); break; + case Xpush_nut_w: Lpush_nut_w(x, y); break; + case Xpush_spring_e: Lpush_spring_e(x, y); break; + case Xpush_spring_w: Lpush_spring_w(x, y); break; + + case Xdynamite_1: Ldynamite_1(x, y); break; + case Xdynamite_2: Ldynamite_2(x, y); break; + case Xdynamite_3: Ldynamite_3(x, y); break; + case Xdynamite_4: Ldynamite_4(x, y); break; + + case Xfake_door_1: Lfake_door_1(x, y); break; + case Xfake_door_2: Lfake_door_2(x, y); break; + case Xfake_door_3: Lfake_door_3(x, y); break; + case Xfake_door_4: Lfake_door_4(x, y); break; + case Xfake_door_5: Lfake_door_5(x, y); break; + case Xfake_door_6: Lfake_door_6(x, y); break; + case Xfake_door_7: Lfake_door_7(x, y); break; + case Xfake_door_8: Lfake_door_8(x, y); break; + + case Xballoon: Lballoon(x, y); break; + + case Xball_1: Lball_1(x, y); break; + case Xball_2: Lball_2(x, y); break; + + case Xdrip: Ldrip(x, y); break; + case Xdrip_fall: Ldrip_fall(x, y); break; + case Xdrip_stretch: Ldrip_stretch(x, y); break; + case Xdrip_stretchB: Ldrip_stretchB(x, y); break; + + case Xwonderwall: Lwonderwall(x, y); break; + + case Xwheel: Lwheel(x, y); break; + + case Xswitch: Lswitch(x, y); break; + + case Xfake_blank: Lfake_blank(x, y); break; + case Xfake_grass: Lfake_grass(x, y); break; + case Xfake_amoeba: Lfake_amoeba(x, y); break; + + case Xsand_stone: Lsand_stone(x, y); break; + case Xsand_stonein_1: Lsand_stonein_1(x, y); break; + case Xsand_stonein_2: Lsand_stonein_2(x, y); break; + case Xsand_stonein_3: Lsand_stonein_3(x, y); break; + case Xsand_stonein_4: Lsand_stonein_4(x, y); break; + case Xsand_sandstone_1: Lsand_sandstone_1(x, y); break; + case Xsand_sandstone_2: Lsand_sandstone_2(x, y); break; + case Xsand_sandstone_3: Lsand_sandstone_3(x, y); break; + case Xsand_sandstone_4: Lsand_sandstone_4(x, y); break; + case Xsand_stonesand_1: Lsand_stonesand_1(x, y); break; + case Xsand_stonesand_2: Lsand_stonesand_2(x, y); break; + case Xsand_stonesand_3: Lsand_stonesand_3(x, y); break; + case Xsand_stonesand_4: Lsand_stonesand_4(x, y); break; + case Xsand_stoneout_1: Lsand_stoneout_1(x, y); break; + case Xsand_stoneout_2: Lsand_stoneout_2(x, y); break; #ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xsand_stonesand_quickout_1:Lsand_stonesand_quickout_1(x, y);goto loop; - case Xsand_stonesand_quickout_2:Lsand_stonesand_quickout_2(x, y);goto loop; + case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break; + case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break; #endif - case Xslidewall_ns: Lslidewall_ns(x, y); goto loop; - case Xslidewall_ew: Lslidewall_ew(x, y); goto loop; + case Xslidewall_ns: Lslidewall_ns(x, y); break; + case Xslidewall_ew: Lslidewall_ew(x, y); break; - case Xexit: Lexit(x, y); goto loop; - case Xexit_1: Lexit_1(x, y); goto loop; - case Xexit_2: Lexit_2(x, y); goto loop; - case Xexit_3: Lexit_3(x, y); goto loop; + case Xexit: Lexit(x, y); break; + case Xexit_1: Lexit_1(x, y); break; + case Xexit_2: Lexit_2(x, y); break; + case Xexit_3: Lexit_3(x, y); break; - case Xpause: Lpause(x, y); goto loop; + case Xpause: Lpause(x, y); break; - case Xboom_bug: Lboom_bug(x, y); goto loop; - case Xboom_bomb: Lboom_tank(x, y); goto loop; - case Xboom_android: Lboom_android(x, y); goto loop; - case Xboom_1: Lboom_1(x, y); goto loop; - case Xboom_2: Lboom_2(x, y); goto loop; + case Xboom_bug: Lboom_bug(x, y); break; + case Xboom_bomb: Lboom_tank(x, y); break; + case Xboom_android: Lboom_android(x, y); break; + case Xboom_1: Lboom_1(x, y); break; + case Xboom_2: Lboom_2(x, y); break; } +} - loop: - ; +void synchro_2(void) +{ + int x, y; - } - } + seed = RandomEM; + score = 0; + + for (y = 1; y < HEIGHT - 1; y++) + for (x = 0; x < WIDTH; x++) + handle_tile(x, y); if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive) lev.score += score; /* only add a score if someone is alive */ @@ -5148,12 +5142,9 @@ void synchro_2(void) RandomEM = seed; - { - void *temp = Cave; - - /* triple buffering */ - Cave = Next; - Next = Draw; - Draw = temp; - } + /* triple buffering */ + void *temp = Cave; + Cave = Next; + Next = Draw; + Draw = temp; }