X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_2.c;h=7657bf8ddfda096fbbf52f131f4bd540900ec8a8;hb=14f10ebaf067872a8a1412476c8923cb2414aee4;hp=3dff9e62edd2445be9f9df73bdbe96d0e2d2a662;hpb=ceb7ded99fc9cc9519adeea07808a344678c196e;p=rocksndiamonds.git diff --git a/src/game_em/synchro_2.c b/src/game_em/synchro_2.c index 3dff9e62..7657bf8d 100644 --- a/src/game_em/synchro_2.c +++ b/src/game_em/synchro_2.c @@ -8,25 +8,48 @@ * compilers suck. */ -#include "display.h" -#include "tile.h" -#include "level.h" -#include "sample.h" +#include "main_em.h" #define RANDOM (random = random << 31 | random >> 1) +static void set_nearest_player_xy(int x, int y, int *dx, int *dy) +{ + int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; + int i; + + /* default values if no players are alive anymore */ + *dx = 0; + *dy = 0; + + for (i = 0; i < MAX_PLAYERS; i++) + { + if (!ply[i].alive) + continue; + + distance = ABS(ply[i].x - x) + ABS(ply[i].y - y); + + if (distance < distance_shortest) + { + *dx = ply[i].x; + *dy = ply[i].y; + + distance_shortest = distance; + } + } +} + void synchro_2(void) { - register unsigned int x = 0; - register unsigned int y = 1; - register unsigned long random = RandomEM; - register unsigned short *cave_cache = Cave[y]; /* might be a win */ - unsigned long score = 0; - - unsigned int temp = 0; /* initialized to make compilers happy */ - unsigned int dx; /* only needed to find closest player */ - unsigned int dy; + int x = 0; + int y = 1; + unsigned long random = RandomEM; + short *cave_cache = Cave[y]; /* might be a win */ + int score = 0; + + int temp = 0; /* initialized to make compilers happy */ + int dx; /* only needed to find closest player */ + int dy; int element; loop: @@ -588,7 +611,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xemerald; Boom[y+2][x] = Xemerald; Boom[y+2][x+1] = Xemerald; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif score += lev.bug_score; @@ -614,7 +637,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif score += lev.tank_score; @@ -674,7 +697,7 @@ void synchro_2(void) Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif lev.eater_pos = (lev.eater_pos + 1) & 7; @@ -695,7 +718,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif score += lev.alien_score; @@ -776,7 +799,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif goto loop; @@ -1879,6 +1902,12 @@ void synchro_2(void) Cave[y+1][x+1] == Zplayer) goto android_still; +#if 1 + + set_nearest_player_xy(x, y, &dx, &dy); + +#else + if (ply1.alive && ply2.alive) { if ((ply1.x > x ? ply1.x - x : x - ply1.x) + @@ -1911,6 +1940,8 @@ void synchro_2(void) dy = 0; } +#endif + Next[y][x] = Xblank; /* assume we will move */ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; @@ -2807,7 +2838,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif goto loop; @@ -2832,7 +2863,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xemerald; Boom[y+2][x] = Xemerald; Boom[y+2][x+1] = Xemerald; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif score += lev.bug_score; @@ -2858,7 +2889,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif score += lev.tank_score; @@ -2880,7 +2911,7 @@ void synchro_2(void) Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif lev.eater_pos = (lev.eater_pos + 1) & 7; @@ -2901,7 +2932,7 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif score += lev.alien_score; @@ -3205,6 +3236,21 @@ void synchro_2(void) /* --------------------------------------------------------------------- */ case Xalien: + +#if 1 + + if (lev.wheel_cnt) + { + dx = lev.wheel_x; + dy = lev.wheel_y; + } + else + { + set_nearest_player_xy(x, y, &dx, &dy); + } + +#else + if (lev.wheel_cnt) { dx = lev.wheel_x; @@ -3242,6 +3288,8 @@ void synchro_2(void) dy = 0; } +#endif + if (RANDOM & 1) { if (y > dy) @@ -4141,7 +4189,7 @@ void synchro_2(void) Boom[y+1][x-1] = Xblank; Boom[y+1][x] = Xblank; Boom[y+1][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif goto loop; @@ -4517,7 +4565,11 @@ void synchro_2(void) } } +#if 1 + lev.ball_pos = (lev.ball_pos + 1) % lev.num_ball_arrays; +#else lev.ball_pos = (lev.ball_pos + 1) & 7; +#endif goto loop; /* --------------------------------------------------------------------- */ @@ -4826,7 +4878,7 @@ void synchro_2(void) Boom[y+1][x-1] = Xemerald; Boom[y+1][x] = Xemerald; Boom[y+1][x+1] = Xemerald; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif goto loop; @@ -4845,19 +4897,22 @@ void synchro_2(void) Boom[y+1][x-1] = Xblank; Boom[y+1][x] = Xblank; Boom[y+1][x+1] = Xblank; -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, element); #endif goto loop; case Xboom_android: -#if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Xandroid); #endif case Xboom_1: Next[y][x] = Xboom_2; -#if 1 - play_sound(x, y, SAMPLE_boom); +#if !PLAY_ELEMENT_SOUND + if (x != lev.exit_x && y != lev.exit_y) + play_sound(x, y, SAMPLE_boom); + else + lev.exit_x = lev.exit_y = -1; #endif goto loop; @@ -4884,8 +4939,8 @@ void synchro_2(void) done: - if (ply1.alive || ply2.alive) - lev.score += score; /* only get a score if someone is alive */ + if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive) + lev.score += score; /* only add a score if someone is alive */ RandomEM = random;