X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_2.c;h=5079b7c253d7b31a8339f97aaf0b1b67bb99d46c;hb=88c9b68c44a16e7df62557b63cc7e86731e028c9;hp=685672357a55abce8deed33db81d8739e7f717c5;hpb=c5321d9d36d0a74062651d0352fbbaccbe125eca;p=rocksndiamonds.git diff --git a/src/game_em/synchro_2.c b/src/game_em/synchro_2.c index 68567235..5079b7c2 100644 --- a/src/game_em/synchro_2.c +++ b/src/game_em/synchro_2.c @@ -15,28 +15,51 @@ #define RANDOM (random = random << 31 | random >> 1) -#define PLAY(sample) { if ((unsigned int)(y - top) <= 12 && (unsigned int)(x - left) <= 20) play[sample] = 1; } -extern unsigned int screen_x; -extern unsigned int screen_y; +static void set_nearest_player_xy(int x, int y, int *dx, int *dy) +{ + int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; + int i; + + /* default values if no players are alive anymore */ + *dx = 0; + *dy = 0; + + for (i = 0; i < MAX_PLAYERS; i++) + { + if (!ply[i].alive) + continue; + + distance = ABS(ply[i].x - x) + ABS(ply[i].y - y); + + if (distance < distance_shortest) + { + *dx = ply[i].x; + *dy = ply[i].y; + + distance_shortest = distance; + } + } +} void synchro_2(void) { register unsigned int x = 0; register unsigned int y = 1; - register unsigned long random = Random; + register unsigned long random = RandomEM; register unsigned short *cave_cache = Cave[y]; /* might be a win */ unsigned long score = 0; unsigned int temp = 0; /* initialized to make compilers happy */ - unsigned int left = screen_x / TILEX; /* only needed for sounds */ - unsigned int top = screen_y / TILEY; unsigned int dx; /* only needed to find closest player */ unsigned int dy; + int element; loop: - switch (cave_cache[++x]) + element = cave_cache[++x]; + + switch (element) { default: goto loop; @@ -351,7 +374,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -359,6 +382,16 @@ void synchro_2(void) case Yacid_splash_wB: case Xplant: case Yplant: +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif Cave[y][x] = Ystone_sB; Cave[y+1][x] = Ystone_s; Next[y][x] = Xblank; @@ -482,12 +515,22 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: case Yacid_splash_eB: case Yacid_splash_wB: +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif Cave[y][x] = Ystone_sB; Cave[y+1][x] = Ystone_s; Next[y][x] = Xblank; @@ -519,13 +562,23 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: case Yacid_splash_eB: case Yacid_splash_wB: case Zplayer: +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif Cave[y][x] = Ystone_sB; Cave[y+1][x] = Ystone_s; Next[y][x] = Xblank; @@ -537,7 +590,7 @@ void synchro_2(void) Cave[y+1][x] = Yemerald_stone; Next[y][x] = Xstone; Next[y+1][x] = Xemerald; - play[SAMPLE_crack] = 1; + play_element_sound(x, y, SAMPLE_crack, Xnut); score += lev.nut_score; goto loop; @@ -561,6 +614,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xemerald; Boom[y+2][x] = Xemerald; Boom[y+2][x+1] = Xemerald; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif score += lev.bug_score; goto loop; @@ -584,6 +640,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif score += lev.tank_score; goto loop; @@ -641,6 +700,9 @@ void synchro_2(void) Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif lev.eater_pos = (lev.eater_pos + 1) & 7; score += lev.eater_score; goto loop; @@ -659,6 +721,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif score += lev.alien_score; goto loop; @@ -713,7 +778,7 @@ void synchro_2(void) case Xplant: case Yplant: Next[y][x] = Xstone; - PLAY(SAMPLE_stone); + play_element_sound(x, y, SAMPLE_stone, Xstone); goto loop; } @@ -721,7 +786,7 @@ void synchro_2(void) Cave[y+1][x] = Ydiamond_stone; Next[y][x] = Xblank; Next[y+1][x] = Xstone_pause; - play[SAMPLE_squash] = 1; + play_element_sound(x, y, SAMPLE_squash, Xdiamond); goto loop; case Xbomb: @@ -737,6 +802,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif goto loop; case Xwonderwall: @@ -752,14 +820,14 @@ void synchro_2(void) } Next[y][x] = Xblank; - play[SAMPLE_squash] = 1; + play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall); goto loop; } default: Cave[y][x] = Xstone; Next[y][x] = Xstone; - PLAY(SAMPLE_stone); + play_element_sound(x, y, SAMPLE_stone, Xstone); goto loop; } @@ -782,7 +850,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -903,7 +971,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -940,7 +1008,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -956,17 +1024,17 @@ void synchro_2(void) default: Cave[y][x] = Xnut; Next[y][x] = Xnut; - PLAY(SAMPLE_nut); + play_element_sound(x, y, SAMPLE_nut, Xnut); goto loop; } /* --------------------------------------------------------------------- */ case Xbug_n: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; switch (Cave[y][x+1]) @@ -987,7 +1055,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ybug_n_e; Next[y][x] = Xbug_goe; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: @@ -995,10 +1063,10 @@ void synchro_2(void) } case Xbug_gon: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; bug_gon: @@ -1019,7 +1087,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1032,23 +1100,23 @@ void synchro_2(void) Cave[y-1][x] = Ybug_n; Next[y][x] = Xblank; Next[y-1][x] = Xbug_n; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: Cave[y][x] = Ybug_n_w; Next[y][x] = Xbug_gow; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; } /* --------------------------------------------------------------------- */ case Xbug_e: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; switch (Cave[y+1][x]) @@ -1069,7 +1137,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ybug_e_s; Next[y][x] = Xbug_gos; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: @@ -1077,10 +1145,10 @@ void synchro_2(void) } case Xbug_goe: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; bug_goe: @@ -1101,7 +1169,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1114,23 +1182,23 @@ void synchro_2(void) Cave[y][x+1] = Ybug_e; Next[y][x] = Xblank; Next[y][x+1] = Xbug_e; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: Cave[y][x] = Ybug_e_n; Next[y][x] = Xbug_gon; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; } /* --------------------------------------------------------------------- */ case Xbug_s: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; switch (Cave[y][x-1]) @@ -1151,7 +1219,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ybug_s_w; Next[y][x] = Xbug_gow; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: @@ -1159,10 +1227,10 @@ void synchro_2(void) } case Xbug_gos: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; bug_gos: @@ -1183,7 +1251,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1196,23 +1264,23 @@ void synchro_2(void) Cave[y+1][x] = Ybug_s; Next[y][x] = Xblank; Next[y+1][x] = Xbug_s; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: Cave[y][x] = Ybug_s_e; Next[y][x] = Xbug_goe; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; } /* --------------------------------------------------------------------- */ case Xbug_w: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; switch (Cave[y-1][x]) @@ -1233,7 +1301,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ybug_w_n; Next[y][x] = Xbug_gon; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: @@ -1241,10 +1309,10 @@ void synchro_2(void) } case Xbug_gow: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto bug_boom; bug_gow: @@ -1265,7 +1333,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1278,23 +1346,23 @@ void synchro_2(void) Cave[y][x-1] = Ybug_w; Next[y][x] = Xblank; Next[y][x-1] = Xbug_w; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; default: Cave[y][x] = Ybug_w_s; Next[y][x] = Xbug_gos; - PLAY(SAMPLE_bug); + play_element_sound(x, y, SAMPLE_bug, element); goto loop; } /* --------------------------------------------------------------------- */ case Xtank_n: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; switch (Cave[y][x-1]) @@ -1315,7 +1383,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ytank_n_w; Next[y][x] = Xtank_gow; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: @@ -1323,10 +1391,10 @@ void synchro_2(void) } case Xtank_gon: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; tank_gon: @@ -1347,7 +1415,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1360,23 +1428,23 @@ void synchro_2(void) Cave[y-1][x] = Ytank_n; Next[y][x] = Xblank; Next[y-1][x] = Xtank_n; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: Cave[y][x] = Ytank_n_e; Next[y][x] = Xtank_goe; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; } /* --------------------------------------------------------------------- */ case Xtank_e: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; switch (Cave[y-1][x]) @@ -1397,7 +1465,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ytank_e_n; Next[y][x] = Xtank_gon; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: @@ -1405,10 +1473,10 @@ void synchro_2(void) } case Xtank_goe: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; tank_goe: @@ -1429,7 +1497,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1442,23 +1510,23 @@ void synchro_2(void) Cave[y][x+1] = Ytank_e; Next[y][x] = Xblank; Next[y][x+1] = Xtank_e; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: Cave[y][x] = Ytank_e_s; Next[y][x] = Xtank_gos; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; } /* --------------------------------------------------------------------- */ case Xtank_s: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; switch (Cave[y][x+1]) @@ -1479,7 +1547,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ytank_s_e; Next[y][x] = Xtank_goe; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: @@ -1487,10 +1555,10 @@ void synchro_2(void) } case Xtank_gos: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; tank_gos: @@ -1511,7 +1579,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1524,23 +1592,23 @@ void synchro_2(void) Cave[y+1][x] = Ytank_s; Next[y][x] = Xblank; Next[y+1][x] = Xtank_s; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: Cave[y][x] = Ytank_s_w; Next[y][x] = Xtank_gow; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; } /* --------------------------------------------------------------------- */ case Xtank_w: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; switch (Cave[y+1][x]) @@ -1561,7 +1629,7 @@ void synchro_2(void) case Zplayer: Cave[y][x] = Ytank_w_s; Next[y][x] = Xtank_gos; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: @@ -1569,10 +1637,10 @@ void synchro_2(void) } case Xtank_gow: - if (tab_ameuba[Cave[y-1][x]] || - tab_ameuba[Cave[y][x+1]] || - tab_ameuba[Cave[y+1][x]] || - tab_ameuba[Cave[y][x-1]]) + if (tab_amoeba[Cave[y-1][x]] || + tab_amoeba[Cave[y][x+1]] || + tab_amoeba[Cave[y+1][x]] || + tab_amoeba[Cave[y][x-1]]) goto tank_boom; tank_gow: @@ -1593,7 +1661,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -1606,13 +1674,13 @@ void synchro_2(void) Cave[y][x-1] = Ytank_w; Next[y][x] = Xblank; Next[y][x-1] = Xtank_w; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; default: Cave[y][x] = Ytank_w_n; Next[y][x] = Xtank_gon; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_tank, element); goto loop; } @@ -1727,8 +1795,8 @@ void synchro_2(void) goto android_move; } - Next[y][x] = temp; /* the item we chose to clone */ - play[SAMPLE_android] = 1; + Next[y][x] = temp; /* the item we chose to clone */ + play_element_sound(x, y, SAMPLE_android_clone, temp); switch (RANDOM & 7) { @@ -1837,6 +1905,12 @@ void synchro_2(void) Cave[y+1][x+1] == Zplayer) goto android_still; +#if 1 + + set_nearest_player_xy(x, y, &dx, &dy); + +#else + if (ply1.alive && ply2.alive) { if ((ply1.x > x ? ply1.x - x : x - ply1.x) + @@ -1869,7 +1943,9 @@ void synchro_2(void) dy = 0; } - Next[y][x] = Xblank; /* assume we will move */ +#endif + + Next[y][x] = Xblank; /* assume we will move */ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; if (RANDOM & 1) @@ -2000,7 +2076,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_nB; Cave[y-1][x] = Yandroid_n; Next[y-1][x] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_ne: @@ -2008,7 +2084,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_neB; Cave[y-1][x+1] = Yandroid_ne; Next[y-1][x+1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_e: @@ -2016,7 +2092,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_eB; Cave[y][x+1] = Yandroid_e; Next[y][x+1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_se: @@ -2024,7 +2100,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_seB; Cave[y+1][x+1] = Yandroid_se; Next[y+1][x+1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_s: @@ -2032,7 +2108,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_sB; Cave[y+1][x] = Yandroid_s; Next[y+1][x] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_sw: @@ -2040,7 +2116,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_swB; Cave[y+1][x-1] = Yandroid_sw; Next[y+1][x-1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_w: @@ -2048,7 +2124,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_wB; Cave[y][x-1] = Yandroid_w; Next[y][x-1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; android_nw: @@ -2056,7 +2132,7 @@ void synchro_2(void) Cave[y][x] = Yandroid_nwB; Cave[y-1][x-1] = Yandroid_nw; Next[y-1][x-1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; /* --------------------------------------------------------------------- */ @@ -2078,7 +2154,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2088,7 +2164,7 @@ void synchro_2(void) Cave[y-1][x] = Yandroid_n; Next[y][x] = Xblank; Next[y-1][x] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2112,7 +2188,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2122,7 +2198,7 @@ void synchro_2(void) Cave[y-1][x] = Yandroid_n; Next[y][x] = Xblank; Next[y-1][x] = Xandroid_1_n; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2148,7 +2224,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2158,7 +2234,7 @@ void synchro_2(void) Cave[y][x+1] = Yandroid_e; Next[y][x] = Xblank; Next[y][x+1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2182,7 +2258,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2192,7 +2268,7 @@ void synchro_2(void) Cave[y][x+1] = Yandroid_e; Next[y][x] = Xblank; Next[y][x+1] = Xandroid_1_e; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2218,7 +2294,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2228,7 +2304,7 @@ void synchro_2(void) Cave[y+1][x] = Yandroid_s; Next[y][x] = Xblank; Next[y+1][x] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2252,7 +2328,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2262,7 +2338,7 @@ void synchro_2(void) Cave[y+1][x] = Yandroid_s; Next[y][x] = Xblank; Next[y+1][x] = Xandroid_1_s; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2288,7 +2364,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2298,7 +2374,7 @@ void synchro_2(void) Cave[y][x-1] = Yandroid_w; Next[y][x] = Xblank; Next[y][x-1] = Xandroid; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2322,7 +2398,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2332,7 +2408,7 @@ void synchro_2(void) Cave[y][x-1] = Yandroid_w; Next[y][x] = Xblank; Next[y][x-1] = Xandroid_1_w; - PLAY(SAMPLE_tank); + play_element_sound(x, y, SAMPLE_android_move, element); goto loop; default: @@ -2358,7 +2434,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2512,7 +2588,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2549,7 +2625,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2581,7 +2657,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2607,7 +2683,7 @@ void synchro_2(void) Cave[y][x+1] = Yspring_kill_e; Next[y][x] = Xblank; Next[y][x+1] = Xspring_e; - play[SAMPLE_slurp] = 1; + play_element_sound(x, y, SAMPLE_slurp, Xalien); score += lev.slurp_score; goto loop; @@ -2615,13 +2691,13 @@ void synchro_2(void) case XbumperB: Cave[y][x+1] = XbumperB; Next[y][x] = Xspring_w; - PLAY(SAMPLE_spring); + play_element_sound(x, y, SAMPLE_spring, Xspring); goto loop; default: Cave[y][x] = Xspring; Next[y][x] = Xspring; - PLAY(SAMPLE_spring); + play_element_sound(x, y, SAMPLE_spring, Xspring); goto loop; } @@ -2644,7 +2720,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2676,7 +2752,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2702,7 +2778,7 @@ void synchro_2(void) Cave[y][x-1] = Yspring_kill_w; Next[y][x] = Xblank; Next[y][x-1] = Xspring_w; - play[SAMPLE_slurp] = 1; + play_element_sound(x, y, SAMPLE_slurp, Xalien); score += lev.slurp_score; goto loop; @@ -2710,13 +2786,13 @@ void synchro_2(void) case XbumperB: Cave[y][x-1] = XbumperB; Next[y][x] = Xspring_e; - PLAY(SAMPLE_spring); + play_element_sound(x, y, SAMPLE_spring, Xspring); goto loop; default: Cave[y][x] = Xspring; Next[y][x] = Xspring; - PLAY(SAMPLE_spring); + play_element_sound(x, y, SAMPLE_spring, Xspring); goto loop; } @@ -2739,7 +2815,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2765,6 +2841,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif goto loop; case Xbug_n: @@ -2787,6 +2866,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xemerald; Boom[y+2][x] = Xemerald; Boom[y+2][x+1] = Xemerald; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif score += lev.bug_score; goto loop; @@ -2810,6 +2892,9 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif score += lev.tank_score; goto loop; @@ -2829,6 +2914,9 @@ void synchro_2(void) Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6]; Boom[y+2][x] = lev.eater_array[lev.eater_pos][7]; Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8]; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif lev.eater_pos = (lev.eater_pos + 1) & 7; score += lev.eater_score; goto loop; @@ -2847,13 +2935,16 @@ void synchro_2(void) Boom[y+2][x-1] = Xblank; Boom[y+2][x] = Xblank; Boom[y+2][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif score += lev.alien_score; goto loop; default: Cave[y][x] = Xspring; Next[y][x] = Xspring; - PLAY(SAMPLE_spring); + play_element_sound(x, y, SAMPLE_spring, Xspring); goto loop; } @@ -2864,7 +2955,7 @@ void synchro_2(void) { Cave[y][x+1] = Ydiamond_eat; Next[y][x+1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2872,7 +2963,7 @@ void synchro_2(void) { Cave[y+1][x] = Ydiamond_eat; Next[y+1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2880,7 +2971,7 @@ void synchro_2(void) { Cave[y][x-1] = Ydiamond_eat; Next[y][x-1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2888,7 +2979,7 @@ void synchro_2(void) { Cave[y-1][x] = Ydiamond_eat; Next[y-1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2908,7 +2999,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2925,7 +3016,7 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; - PLAY(SAMPLE_eater); + play_element_sound(x, y, SAMPLE_eater, element); goto loop; } @@ -2936,7 +3027,7 @@ void synchro_2(void) { Cave[y+1][x] = Ydiamond_eat; Next[y+1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2944,7 +3035,7 @@ void synchro_2(void) { Cave[y][x-1] = Ydiamond_eat; Next[y][x-1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2952,7 +3043,7 @@ void synchro_2(void) { Cave[y-1][x] = Ydiamond_eat; Next[y-1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2960,7 +3051,7 @@ void synchro_2(void) { Cave[y][x+1] = Ydiamond_eat; Next[y][x+1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -2980,7 +3071,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -2997,7 +3088,7 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; - PLAY(SAMPLE_eater); + play_element_sound(x, y, SAMPLE_eater, element); goto loop; } @@ -3008,7 +3099,7 @@ void synchro_2(void) { Cave[y][x-1] = Ydiamond_eat; Next[y][x-1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3016,7 +3107,7 @@ void synchro_2(void) { Cave[y-1][x] = Ydiamond_eat; Next[y-1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3024,7 +3115,7 @@ void synchro_2(void) { Cave[y][x+1] = Ydiamond_eat; Next[y][x+1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3032,7 +3123,7 @@ void synchro_2(void) { Cave[y+1][x] = Ydiamond_eat; Next[y+1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3052,7 +3143,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3069,7 +3160,7 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w; - PLAY(SAMPLE_eater); + play_element_sound(x, y, SAMPLE_eater, element); goto loop; } @@ -3080,7 +3171,7 @@ void synchro_2(void) { Cave[y-1][x] = Ydiamond_eat; Next[y-1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3088,7 +3179,7 @@ void synchro_2(void) { Cave[y][x+1] = Ydiamond_eat; Next[y][x+1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3096,7 +3187,7 @@ void synchro_2(void) { Cave[y+1][x] = Ydiamond_eat; Next[y+1][x] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3104,7 +3195,7 @@ void synchro_2(void) { Cave[y][x-1] = Ydiamond_eat; Next[y][x-1] = Xblank; - play[SAMPLE_eater] = 1; + play_element_sound(x, y, SAMPLE_eater_eat, element); goto loop; } @@ -3124,7 +3215,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3141,13 +3232,28 @@ void synchro_2(void) default: Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s; - PLAY(SAMPLE_eater); + play_element_sound(x, y, SAMPLE_eater, element); goto loop; } /* --------------------------------------------------------------------- */ case Xalien: + +#if 1 + + if (lev.wheel_cnt) + { + dx = lev.wheel_x; + dy = lev.wheel_y; + } + else + { + set_nearest_player_xy(x, y, &dx, &dy); + } + +#else + if (lev.wheel_cnt) { dx = lev.wheel_x; @@ -3185,6 +3291,8 @@ void synchro_2(void) dy = 0; } +#endif + if (RANDOM & 1) { if (y > dy) @@ -3205,7 +3313,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3218,7 +3326,7 @@ void synchro_2(void) Cave[y-1][x] = Yalien_n; Next[y][x] = Xblank; Next[y-1][x] = Xalien_pause; - PLAY(SAMPLE_alien); + play_element_sound(x, y, SAMPLE_alien, Xalien); goto loop; } } @@ -3240,7 +3348,7 @@ void synchro_2(void) Cave[y][x+1] = Yacid_splash_eB; if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3253,7 +3361,7 @@ void synchro_2(void) Cave[y+1][x] = Yalien_s; Next[y][x] = Xblank; Next[y+1][x] = Xalien_pause; - PLAY(SAMPLE_alien); + play_element_sound(x, y, SAMPLE_alien, Xalien); goto loop; } } @@ -3278,7 +3386,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3291,7 +3399,7 @@ void synchro_2(void) Cave[y][x+1] = Yalien_e; Next[y][x] = Xblank; Next[y][x+1] = Xalien_pause; - PLAY(SAMPLE_alien); + play_element_sound(x, y, SAMPLE_alien, Xalien); goto loop; } } @@ -3313,7 +3421,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3326,7 +3434,7 @@ void synchro_2(void) Cave[y][x-1] = Yalien_w; Next[y][x] = Xblank; Next[y][x-1] = Xalien_pause; - PLAY(SAMPLE_alien); + play_element_sound(x, y, SAMPLE_alien, Xalien); goto loop; } } @@ -3357,7 +3465,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3492,7 +3600,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3529,7 +3637,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3554,14 +3662,14 @@ void synchro_2(void) } Next[y][x] = Xblank; - play[SAMPLE_squash] = 1; + play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall); goto loop; } default: Cave[y][x] = Xemerald; Next[y][x] = Xemerald; - PLAY(SAMPLE_diamond); + play_element_sound(x, y, SAMPLE_diamond, Xemerald); goto loop; } @@ -3584,7 +3692,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3719,7 +3827,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3756,7 +3864,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3781,14 +3889,14 @@ void synchro_2(void) } Next[y][x] = Xblank; - play[SAMPLE_squash] = 1; + play_element_sound(x, y, SAMPLE_wonderfall, Xwonderwall); goto loop; } default: Cave[y][x] = Xdiamond; Next[y][x] = Xdiamond; - PLAY(SAMPLE_diamond); + play_element_sound(x, y, SAMPLE_diamond, Xdiamond); goto loop; } @@ -3811,7 +3919,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xdrip_stretchB; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -3830,41 +3938,41 @@ void synchro_2(void) switch (RANDOM & 7) { case 0: - temp = Xameuba_1; + temp = Xamoeba_1; break; case 1: - temp = Xameuba_2; + temp = Xamoeba_2; break; case 2: - temp = Xameuba_3; + temp = Xamoeba_3; break; case 3: - temp = Xameuba_4; + temp = Xamoeba_4; break; case 4: - temp = Xameuba_5; + temp = Xamoeba_5; break; case 5: - temp = Xameuba_6; + temp = Xamoeba_6; break; case 6: - temp = Xameuba_7; + temp = Xamoeba_7; break; case 7: - temp = Xameuba_8; + temp = Xamoeba_8; break; } Cave[y][x] = temp; Next[y][x] = temp; - play[SAMPLE_drip] = 1; + play_element_sound(x, y, SAMPLE_drip, Xdrip_fall); goto loop; } @@ -3903,7 +4011,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4023,7 +4131,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4060,7 +4168,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4084,6 +4192,9 @@ void synchro_2(void) Boom[y+1][x-1] = Xblank; Boom[y+1][x] = Xblank; Boom[y+1][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif goto loop; } @@ -4112,7 +4223,7 @@ void synchro_2(void) if (Cave[y-2][x-1] == Xblank) Cave[y-2][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4145,7 +4256,7 @@ void synchro_2(void) if (Cave[y-1][x] == Xblank) Cave[y-1][x] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4178,7 +4289,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4211,7 +4322,7 @@ void synchro_2(void) if (Cave[y-1][x-2] == Xblank) Cave[y-1][x-2] = Yacid_splash_wB; Next[y][x] = Xblank; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4262,6 +4373,38 @@ void synchro_2(void) Next[y][x] = Xacid_1; goto loop; + case Xfake_acid_1: + Next[y][x] = Xfake_acid_2; + goto loop; + + case Xfake_acid_2: + Next[y][x] = Xfake_acid_3; + goto loop; + + case Xfake_acid_3: + Next[y][x] = Xfake_acid_4; + goto loop; + + case Xfake_acid_4: + Next[y][x] = Xfake_acid_5; + goto loop; + + case Xfake_acid_5: + Next[y][x] = Xfake_acid_6; + goto loop; + + case Xfake_acid_6: + Next[y][x] = Xfake_acid_7; + goto loop; + + case Xfake_acid_7: + Next[y][x] = Xfake_acid_8; + goto loop; + + case Xfake_acid_8: + Next[y][x] = Xfake_acid_1; + goto loop; + /* --------------------------------------------------------------------- */ case Xball_1: @@ -4288,7 +4431,7 @@ void synchro_2(void) ball_common: - play[SAMPLE_ball] = 1; + play_element_sound(x, y, SAMPLE_ball, element); if (lev.ball_random) { switch (RANDOM & 7) @@ -4425,7 +4568,11 @@ void synchro_2(void) } } +#if 1 + lev.ball_pos = (lev.ball_pos + 1) % lev.num_ball_arrays; +#else lev.ball_pos = (lev.ball_pos + 1) & 7; +#endif goto loop; /* --------------------------------------------------------------------- */ @@ -4435,14 +4582,14 @@ void synchro_2(void) { Cave[y-1][x] = Ygrow_ns_eat; Next[y-1][x] = Xgrow_ns; - play[SAMPLE_grow] = 1; + play_element_sound(x, y, SAMPLE_grow, Xgrow_ns); } if (tab_blank[Cave[y+1][x]]) { Cave[y+1][x] = Ygrow_ns_eat; Next[y+1][x] = Xgrow_ns; - play[SAMPLE_grow] = 1; + play_element_sound(x, y, SAMPLE_grow, Xgrow_ns); } goto loop; @@ -4452,14 +4599,14 @@ void synchro_2(void) { Cave[y][x+1] = Ygrow_ew_eat; Next[y][x+1] = Xgrow_ew; - play[SAMPLE_grow] = 1; + play_element_sound(x, y, SAMPLE_grow, Xgrow_ew); } if (tab_blank[Cave[y][x-1]]) { Cave[y][x-1] = Ygrow_ew_eat; Next[y][x-1] = Xgrow_ew; - play[SAMPLE_grow] = 1; + play_element_sound(x, y, SAMPLE_grow, Xgrow_ew); } goto loop; @@ -4470,7 +4617,7 @@ void synchro_2(void) if (lev.wonderwall_time && lev.wonderwall_state) { Cave[y][x] = XwonderwallB; - play[SAMPLE_wonder] = 1; + play_element_sound(x, y, SAMPLE_wonder, Xwonderwall); } goto loop; @@ -4498,6 +4645,8 @@ void synchro_2(void) Next[y][x] = Xexit_1; } + play_element_sound(x, y, SAMPLE_exit_open, Xexit); + goto loop; case Xexit_1: @@ -4515,22 +4664,22 @@ void synchro_2(void) /* --------------------------------------------------------------------- */ case Xdynamite_1: - play[SAMPLE_tick] = 1; + play_element_sound(x, y, SAMPLE_tick, Xdynamite_1); Next[y][x] = Xdynamite_2; goto loop; case Xdynamite_2: - play[SAMPLE_tick] = 1; + play_element_sound(x, y, SAMPLE_tick, Xdynamite_2); Next[y][x] = Xdynamite_3; goto loop; case Xdynamite_3: - play[SAMPLE_tick] = 1; + play_element_sound(x, y, SAMPLE_tick, Xdynamite_3); Next[y][x] = Xdynamite_4; goto loop; case Xdynamite_4: - play[SAMPLE_tick] = 1; + play_element_sound(x, y, SAMPLE_tick, Xdynamite_4); Next[y][x] = Zdynamite; Boom[y-1][x-1] = Xblank; Boom[y-1][x] = Xblank; @@ -4576,7 +4725,7 @@ void synchro_2(void) if (Cave[y][x-1] == Xblank) Cave[y][x-1] = Yacid_splash_wB; Next[y][x] = Xsand_stonesand_4; - PLAY(SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto loop; case Xblank: @@ -4732,6 +4881,9 @@ void synchro_2(void) Boom[y+1][x-1] = Xemerald; Boom[y+1][x] = Xemerald; Boom[y+1][x+1] = Xemerald; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif goto loop; case Xboom_bomb: @@ -4748,12 +4900,20 @@ void synchro_2(void) Boom[y+1][x-1] = Xblank; Boom[y+1][x] = Xblank; Boom[y+1][x+1] = Xblank; +#if 0 + play_element_sound(x, y, SAMPLE_boom, element); +#endif goto loop; case Xboom_android: +#if 0 + play_element_sound(x, y, SAMPLE_boom, Xandroid); +#endif case Xboom_1: Next[y][x] = Xboom_2; - play[SAMPLE_boom] = 1; +#if 1 + play_sound(x, y, SAMPLE_boom); +#endif goto loop; case Xboom_2: @@ -4779,10 +4939,10 @@ void synchro_2(void) done: - if (ply1.alive || ply2.alive) - lev.score += score; /* only get a score if someone is alive */ + if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive) + lev.score += score; /* only add a score if someone is alive */ - Random = random; + RandomEM = random; { void *temp = Cave;