X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_2.c;fp=src%2Fgame_em%2Fsynchro_2.c;h=0000000000000000000000000000000000000000;hb=0b7d45708c8b008d0ca7a11490a2267f9c314cdb;hp=7ed2bfbd93934b630cd8b5f88ce462e78eb6a763;hpb=a4c71d580965e41a96f02d4014357a941eeef2fb;p=rocksndiamonds.git diff --git a/src/game_em/synchro_2.c b/src/game_em/synchro_2.c deleted file mode 100644 index 7ed2bfbd..00000000 --- a/src/game_em/synchro_2.c +++ /dev/null @@ -1,5150 +0,0 @@ -/* second part of synchro. - * - * game logic for monsters. - * - * one giant switch statement to process everything. - * - * this whole thing is a major bottleneck. the compiler must use registers. - * compilers suck. - */ - -#include "main_em.h" - - -#define SPRING_ROLL /* spring rolling off round things continues to roll */ - -#define RANDOM_RAW (seed = seed << 31 | seed >> 1) -#define RANDOM(x) (RANDOM_RAW & (x - 1)) - -static unsigned int seed; -static int score; - -static void Lboom_bug(int x, int y) -{ - Next[x][y] = Znormal; - Boom[x-1][y-1] = Xemerald; - Boom[x][y-1] = Xemerald; - Boom[x+1][y-1] = Xemerald; - Boom[x-1][y] = Xemerald; - Boom[x][y] = Xdiamond; - Boom[x+1][y] = Xemerald; - Boom[x-1][y+1] = Xemerald; - Boom[x][y+1] = Xemerald; - Boom[x+1][y+1] = Xemerald; - -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, element); -#endif -} - -static void Lboom_tank(int x, int y) -{ - Next[x][y] = Znormal; - Boom[x-1][y-1] = Xblank; - Boom[x][y-1] = Xblank; - Boom[x+1][y-1] = Xblank; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, element); -#endif -} - -static void set_nearest_player_xy(int x, int y, int *dx, int *dy) -{ - int distance, distance_shortest = EM_MAX_CAVE_WIDTH + EM_MAX_CAVE_HEIGHT; - int i; - - /* default values if no players are alive anymore */ - *dx = 0; - *dy = 0; - - for (i = 0; i < MAX_PLAYERS; i++) - { - if (!ply[i].alive) - continue; - - distance = ABS(ply[i].x - x) + ABS(ply[i].y - y); - - if (distance < distance_shortest) - { - *dx = ply[i].x; - *dy = ply[i].y; - - distance_shortest = distance; - } - } -} - -static void Lacid_1(int x, int y) -{ - Next[x][y] = Xacid_2; -} - -static void Lacid_2(int x, int y) -{ - Next[x][y] = Xacid_3; -} - -static void Lacid_3(int x, int y) -{ - Next[x][y] = Xacid_4; -} - -static void Lacid_4(int x, int y) -{ - Next[x][y] = Xacid_5; -} - -static void Lacid_5(int x, int y) -{ - Next[x][y] = Xacid_6; -} - -static void Lacid_6(int x, int y) -{ - Next[x][y] = Xacid_7; -} - -static void Lacid_7(int x, int y) -{ - Next[x][y] = Xacid_8; -} - -static void Lacid_8(int x, int y) -{ - Next[x][y] = Xacid_1; -} - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS -static void Lfake_acid_1(int x, int y) -{ - Next[x][y] = Xfake_acid_2; -} - -static void Lfake_acid_2(int x, int y) -{ - Next[x][y] = Xfake_acid_3; -} - -static void Lfake_acid_3(int x, int y) -{ - Next[x][y] = Xfake_acid_4; -} - -static void Lfake_acid_4(int x, int y) -{ - Next[x][y] = Xfake_acid_5; -} - -static void Lfake_acid_5(int x, int y) -{ - Next[x][y] = Xfake_acid_6; -} - -static void Lfake_acid_6(int x, int y) -{ - Next[x][y] = Xfake_acid_7; -} - -static void Lfake_acid_7(int x, int y) -{ - Next[x][y] = Xfake_acid_8; -} - -static void Lfake_acid_8(int x, int y) -{ - Next[x][y] = Xfake_acid_1; -} -#endif - -static void Landroid(int x, int y) -{ - int dx, dy, temp; - - if (lev.android_clone_cnt == 0) - { - if (Cave[x-1][y-1] != Xblank && - Cave[x][y-1] != Xblank && - Cave[x+1][y-1] != Xblank && - Cave[x-1][y] != Xblank && - Cave[x+1][y] != Xblank && - Cave[x-1][y+1] != Xblank && - Cave[x][y+1] != Xblank && - Cave[x+1][y+1] != Xblank) - goto android_move; - - switch (RANDOM(8)) - { - /* randomly find an object to clone */ - - case 0: /* S,NE,W,NW,SE,E,SW,N */ - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - goto android_move; - - case 1: /* NW,SE,N,S,NE,SW,E,W */ - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - goto android_move; - - case 2: /* SW,E,S,W,N,NW,SE,NE */ - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - goto android_move; - - case 3: /* N,SE,NE,E,W,S,NW,SW */ - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - goto android_move; - - case 4: /* SE,NW,E,NE,SW,W,N,S */ - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - goto android_move; - - case 5: /* NE,W,SE,SW,S,N,E,NW */ - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - goto android_move; - - case 6: /* E,N,SW,S,NW,NE,SE,W */ - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - goto android_move; - - case 7: /* W,SW,NW,N,E,SE,NE,S */ - temp = lev.android_array[Cave[x-1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x-1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y+1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x+1][y-1]]; if (temp != Xblank) break; - temp = lev.android_array[Cave[x][y+1]]; if (temp != Xblank) break; - goto android_move; - } - - Next[x][y] = temp; /* the item we chose to clone */ - play_element_sound(x, y, SOUND_android_clone, temp); - - switch (RANDOM(8)) - { - /* randomly find a direction to move */ - - case 0: /* S,NE,W,NW,SE,E,SW,N */ - if (Cave[x][y+1] == Xblank) goto android_s; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x-1][y] == Xblank) goto android_w; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x][y-1] == Xblank) goto android_n; - goto android_move; - - case 1: /* NW,SE,N,S,NE,SW,E,W */ - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x][y+1] == Xblank) goto android_s; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x-1][y] == Xblank) goto android_w; - goto android_move; - - case 2: /* SW,E,S,W,N,NW,SE,NE */ - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x][y+1] == Xblank) goto android_s; - if (Cave[x-1][y] == Xblank) goto android_w; - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - goto android_move; - - case 3: /* N,SE,NE,E,W,S,NW,SW */ - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x-1][y] == Xblank) goto android_w; - if (Cave[x][y+1] == Xblank) goto android_s; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - goto android_move; - - case 4: /* SE,NW,E,NE,SW,W,N,S */ - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x-1][y] == Xblank) goto android_w; - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x][y+1] == Xblank) goto android_s; - goto android_move; - - case 5: /* NE,W,SE,SW,S,N,E,NW */ - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x-1][y] == Xblank) goto android_w; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x][y+1] == Xblank) goto android_s; - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - goto android_move; - - case 6: /* E,N,SW,S,NW,NE,SE,W */ - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x][y+1] == Xblank) goto android_s; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x-1][y] == Xblank) goto android_w; - goto android_move; - - case 7: /* W,SW,NW,N,E,SE,NE,S */ - if (Cave[x-1][y] == Xblank) goto android_w; - if (Cave[x-1][y+1] == Xblank) goto android_sw; - if (Cave[x-1][y-1] == Xblank) goto android_nw; - if (Cave[x][y-1] == Xblank) goto android_n; - if (Cave[x+1][y] == Xblank) goto android_e; - if (Cave[x+1][y+1] == Xblank) goto android_se; - if (Cave[x+1][y-1] == Xblank) goto android_ne; - if (Cave[x][y+1] == Xblank) goto android_s; - goto android_move; - } - } - - android_move: - if (lev.android_move_cnt == 0) - { - if (Cave[x-1][y-1] == Zplayer || - Cave[x][y-1] == Zplayer || - Cave[x+1][y-1] == Zplayer || - Cave[x-1][y] == Zplayer || - Cave[x+1][y] == Zplayer || - Cave[x-1][y+1] == Zplayer || - Cave[x][y+1] == Zplayer || - Cave[x+1][y+1] == Zplayer) - goto android_still; - - set_nearest_player_xy(x, y, &dx, &dy); - - Next[x][y] = Xblank; /* assume we will move */ - temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3; - - if (RANDOM(2)) - { - switch (temp) - { - /* attempt clockwise move first if direct path is blocked */ - - case 0: /* north west */ - if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[Cave[x][y-1]]) goto android_n; - if (tab_android_move[Cave[x-1][y]]) goto android_w; - break; - - case 1: /* north */ - if (tab_android_move[Cave[x][y-1]]) goto android_n; - if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; - break; - - case 2: /* north east */ - if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[Cave[x+1][y]]) goto android_e; - if (tab_android_move[Cave[x][y-1]]) goto android_n; - break; - - case 3: /* west */ - if (tab_android_move[Cave[x-1][y]]) goto android_w; - if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; - break; - - case 4: /* nowhere */ - break; - - case 5: /* east */ - if (tab_android_move[Cave[x+1][y]]) goto android_e; - if (tab_android_move[Cave[x+1][y+1]]) goto android_se; - if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; - break; - - case 6: /* south west */ - if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[Cave[x-1][y]]) goto android_w; - if (tab_android_move[Cave[x][y+1]]) goto android_s; - break; - - case 7: /* south */ - if (tab_android_move[Cave[x][y+1]]) goto android_s; - if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[Cave[x+1][y+1]]) goto android_se; - break; - - case 8: /* south east */ - if (tab_android_move[Cave[x+1][y+1]]) goto android_se; - if (tab_android_move[Cave[x][y+1]]) goto android_s; - if (tab_android_move[Cave[x+1][y]]) goto android_e; - break; - } - } - else - { - switch (temp) - { - /* attempt counterclockwise move first if direct path is blocked */ - - case 0: /* north west */ - if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[Cave[x-1][y]]) goto android_w; - if (tab_android_move[Cave[x][y-1]]) goto android_n; - break; - - case 1: /* north */ - if (tab_android_move[Cave[x][y-1]]) goto android_n; - if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; - break; - - case 2: /* north east */ - if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[Cave[x][y-1]]) goto android_n; - if (tab_android_move[Cave[x+1][y]]) goto android_e; - break; - - case 3: /* west */ - if (tab_android_move[Cave[x-1][y]]) goto android_w; - if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[Cave[x-1][y-1]]) goto android_nw; - break; - - case 4: /* nowhere */ - break; - - case 5: /* east */ - if (tab_android_move[Cave[x+1][y]]) goto android_e; - if (tab_android_move[Cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[Cave[x+1][y+1]]) goto android_se; - break; - - case 6: /* south west */ - if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[Cave[x][y+1]]) goto android_s; - if (tab_android_move[Cave[x-1][y]]) goto android_w; - break; - - case 7: /* south */ - if (tab_android_move[Cave[x][y+1]]) goto android_s; - if (tab_android_move[Cave[x+1][y+1]]) goto android_se; - if (tab_android_move[Cave[x-1][y+1]]) goto android_sw; - break; - - case 8: /* south east */ - if (tab_android_move[Cave[x+1][y+1]]) goto android_se; - if (tab_android_move[Cave[x+1][y]]) goto android_e; - if (tab_android_move[Cave[x][y+1]]) goto android_s; - break; - } - } - } - - android_still: - Next[x][y] = Xandroid; - return; - - android_n: - Cave[x][y] = Yandroid_nB; - Cave[x][y-1] = Yandroid_n; - Next[x][y-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_ne: - Cave[x][y] = Yandroid_neB; - Cave[x+1][y-1] = Yandroid_ne; - Next[x+1][y-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_e: - Cave[x][y] = Yandroid_eB; - Cave[x+1][y] = Yandroid_e; - Next[x+1][y] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_se: - Cave[x][y] = Yandroid_seB; - Cave[x+1][y+1] = Yandroid_se; - Next[x+1][y+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_s: - Cave[x][y] = Yandroid_sB; - Cave[x][y+1] = Yandroid_s; - Next[x][y+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_sw: - Cave[x][y] = Yandroid_swB; - Cave[x-1][y+1] = Yandroid_sw; - Next[x-1][y+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_w: - Cave[x][y] = Yandroid_wB; - Cave[x-1][y] = Yandroid_w; - Next[x-1][y] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; - - android_nw: - Cave[x][y] = Yandroid_nwB; - Cave[x-1][y-1] = Yandroid_nw; - Next[x-1][y-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid); - return; -} - -static void Landroid_1_n(int x, int y) -{ - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_nB; - Cave[x][y-1] = Yandroid_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_n); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_2_n(int x, int y) -{ - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_nB; - Cave[x][y-1] = Yandroid_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xandroid_1_n; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_n); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_1_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_eB; - Cave[x+1][y] = Yandroid_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_e); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_2_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_eB; - Cave[x+1][y] = Yandroid_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xandroid_1_e; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_e); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_1_s(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_sB; - Cave[x][y+1] = Yandroid_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_s); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_2_s(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_sB; - Cave[x][y+1] = Yandroid_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xandroid_1_s; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_s); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_1_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_wB; - Cave[x-1][y] = Yandroid_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Landroid_2_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yandroid_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_wB; - Cave[x-1][y] = Yandroid_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xandroid_1_w; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); - return; - - default: - Landroid(x, y); - return; - } -} - -static void Leater_n(int x, int y) -{ - if (Cave[x+1][y] == Xdiamond) - { - Cave[x+1][y] = Ydiamond_blank; - Next[x+1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - if (Cave[x][y+1] == Xdiamond) - { - Cave[x][y+1] = Ydiamond_blank; - Next[x][y+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - if (Cave[x-1][y] == Xdiamond) - { - Cave[x-1][y] = Ydiamond_blank; - Next[x-1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - if (Cave[x][y-1] == Xdiamond) - { - Cave[x][y-1] = Ydiamond_blank; - Next[x][y-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_n); - return; - } - - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yeater_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_nB; - Cave[x][y-1] = Yeater_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xeater_n; - return; - - default: - Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w; - play_element_sound(x, y, SOUND_eater, Xeater_n); - return; - } -} - -static void Leater_e(int x, int y) -{ - if (Cave[x][y+1] == Xdiamond) - { - Cave[x][y+1] = Ydiamond_blank; - Next[x][y+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - if (Cave[x-1][y] == Xdiamond) - { - Cave[x-1][y] = Ydiamond_blank; - Next[x-1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - if (Cave[x][y-1] == Xdiamond) - { - Cave[x][y-1] = Ydiamond_blank; - Next[x][y-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - if (Cave[x+1][y] == Xdiamond) - { - Cave[x+1][y] = Ydiamond_blank; - Next[x+1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_e); - return; - } - - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yeater_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_eB; - Cave[x+1][y] = Yeater_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xeater_e; - return; - - default: - Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s; - play_element_sound(x, y, SOUND_eater, Xeater_e); - return; - } -} - -static void Leater_s(int x, int y) -{ - if (Cave[x-1][y] == Xdiamond) - { - Cave[x-1][y] = Ydiamond_blank; - Next[x-1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } - - if (Cave[x][y-1] == Xdiamond) - { - Cave[x][y-1] = Ydiamond_blank; - Next[x][y-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } - - if (Cave[x+1][y] == Xdiamond) - { - Cave[x+1][y] = Ydiamond_blank; - Next[x+1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } - - if (Cave[x][y+1] == Xdiamond) - { - Cave[x][y+1] = Ydiamond_blank; - Next[x][y+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_s); - return; - } - - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yeater_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_sB; - Cave[x][y+1] = Yeater_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xeater_s; - return; - - default: - Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w; - play_element_sound(x, y, SOUND_eater, Xeater_s); - return; - } -} - -static void Leater_w(int x, int y) -{ - if (Cave[x][y-1] == Xdiamond) - { - Cave[x][y-1] = Ydiamond_blank; - Next[x][y-1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } - - if (Cave[x+1][y] == Xdiamond) - { - Cave[x+1][y] = Ydiamond_blank; - Next[x+1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } - - if (Cave[x][y+1] == Xdiamond) - { - Cave[x][y+1] = Ydiamond_blank; - Next[x][y+1] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } - - if (Cave[x-1][y] == Xdiamond) - { - Cave[x-1][y] = Ydiamond_blank; - Next[x-1][y] = Xblank; - play_element_sound(x, y, SOUND_eater_eat, Xeater_w); - return; - } - - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yeater_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_wB; - Cave[x-1][y] = Yeater_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xeater_w; - return; - - default: - Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s; - play_element_sound(x, y, SOUND_eater, Xeater_w); - return; - } -} - -static void Lalien(int x, int y) -{ - int dx, dy; - - if (lev.wheel_cnt) - { - dx = lev.wheel_x; - dy = lev.wheel_y; - } - else - { - set_nearest_player_xy(x, y, &dx, &dy); - } - - if (RANDOM(2)) - { - if (y > dy) - { - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yalien_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yalien_nB; - Cave[x][y-1] = Yalien_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - else if (y < dy) - { - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yalien_sB; - Next[x][y] = Xblank; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yalien_sB; - Cave[x][y+1] = Yalien_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - } - else - { - if (x < dx) - { - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yalien_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yalien_eB; - Cave[x+1][y] = Yalien_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - else if (x > dx) - { - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yalien_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yalien_wB; - Cave[x-1][y] = Yalien_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; - } - } - } -} - -static void Lalien_pause(int x, int y) -{ - Next[x][y] = Xalien; -} - -static void Lbug_n(int x, int y) -{ - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybug_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_nB; - Cave[x][y-1] = Ybug_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xbug_1_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); - return; - - default: - Cave[x][y] = Ybug_n_w; - Next[x][y] = Xbug_2_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); - return; - } -} - -static void Lbug_1_n(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - switch (Cave[x+1][y]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ybug_n_e; - Next[x][y] = Xbug_2_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); - return; - - default: - Lbug_n(x, y); - return; - } -} - -static void Lbug_2_n(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - Lbug_n(x, y); -} - -static void Lbug_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybug_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_eB; - Cave[x+1][y] = Ybug_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xbug_1_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); - return; - - default: - Cave[x][y] = Ybug_e_n; - Next[x][y] = Xbug_2_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); - return; - } -} - -static void Lbug_1_e(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - switch (Cave[x][y+1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ybug_e_s; - Next[x][y] = Xbug_2_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); - return; - - default: - Lbug_e(x, y); - return; - } -} - -static void Lbug_2_e(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - Lbug_e(x, y); -} - -static void Lbug_s(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybug_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_sB; - Cave[x][y+1] = Ybug_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbug_1_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); - return; - - default: - Cave[x][y] = Ybug_s_e; - Next[x][y] = Xbug_2_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); - return; - } -} - -static void Lbug_1_s(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - switch (Cave[x-1][y]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ybug_s_w; - Next[x][y] = Xbug_2_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); - return; - - default: - Lbug_s(x, y); - return; - } -} - -static void Lbug_2_s(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - Lbug_s(x, y); -} - -static void Lbug_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybug_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_wB; - Cave[x-1][y] = Ybug_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xbug_1_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); - return; - - default: - Cave[x][y] = Ybug_w_s; - Next[x][y] = Xbug_2_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); - return; - } -} - -static void Lbug_1_w(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - switch (Cave[x][y-1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ybug_w_n; - Next[x][y] = Xbug_2_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); - return; - - default: - Lbug_w(x, y); - return; - } -} - -static void Lbug_2_w(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_bug(x, y); - - return; - } - - Lbug_w(x, y); -} - -static void Ltank_n(int x, int y) -{ - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ytank_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_nB; - Cave[x][y-1] = Ytank_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xtank_1_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); - return; - - default: - Cave[x][y] = Ytank_n_e; - Next[x][y] = Xtank_2_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); - return; - } -} - -static void Ltank_1_n(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - switch (Cave[x-1][y]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ytank_n_w; - Next[x][y] = Xtank_2_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); - return; - - default: - Ltank_n(x, y); - return; - } -} - -static void Ltank_2_n(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - Ltank_n(x, y); -} - -static void Ltank_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ytank_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_eB; - Cave[x+1][y] = Ytank_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xtank_1_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); - return; - - default: - Cave[x][y] = Ytank_e_s; - Next[x][y] = Xtank_2_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); - return; - } -} - -static void Ltank_1_e(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - switch (Cave[x][y-1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ytank_e_n; - Next[x][y] = Xtank_2_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); - return; - - default: - Ltank_e(x, y); - return; - } -} - -static void Ltank_2_e(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - Ltank_e(x, y); -} - -static void Ltank_s(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ytank_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_sB; - Cave[x][y+1] = Ytank_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xtank_1_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); - return; - - default: - Cave[x][y] = Ytank_s_w; - Next[x][y] = Xtank_2_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); - return; - } -} - -static void Ltank_1_s(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - switch (Cave[x+1][y]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ytank_s_e; - Next[x][y] = Xtank_2_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); - return; - - default: - Ltank_s(x, y); - return; - } -} - -static void Ltank_2_s(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - Ltank_s(x, y); -} - -static void Ltank_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ytank_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_wB; - Cave[x-1][y] = Ytank_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xtank_1_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); - return; - - default: - Cave[x][y] = Ytank_w_n; - Next[x][y] = Xtank_2_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); - return; - } -} - -static void Ltank_1_w(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - switch (Cave[x][y+1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Zplayer: - Cave[x][y] = Ytank_w_s; - Next[x][y] = Xtank_2_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); - return; - - default: - Ltank_w(x, y); - return; - } -} - -static void Ltank_2_w(int x, int y) -{ - if (tab_amoeba[Cave[x][y-1]] || - tab_amoeba[Cave[x+1][y]] || - tab_amoeba[Cave[x][y+1]] || - tab_amoeba[Cave[x-1][y]]) - { - Lboom_tank(x, y); - - return; - } - - Ltank_w(x, y); -} - -static void Lemerald(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yemerald_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yemerald_sB; - Cave[x][y+1] = Yemerald_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xemerald_fall; - return; - - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xwonderwall: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xsteel_1: - case Xsteel_2: - case Xsteel_3: - case Xsteel_4: - case Xwall_1: - case Xwall_2: - case Xwall_3: - case Xwall_4: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM(2)) - { - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Yemerald_eB; - Cave[x+1][y] = Yemerald_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xemerald_pause; - return; - } - - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Yemerald_wB; - Cave[x-1][y] = Yemerald_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xemerald_pause; - return; - } - } - else - { - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Yemerald_wB; - Cave[x-1][y] = Yemerald_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xemerald_pause; - return; - } - - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Yemerald_eB; - Cave[x+1][y] = Yemerald_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xemerald_pause; - return; - } - } - - default: - if (++lev.shine_cnt > 50) - { - lev.shine_cnt = RANDOM(8); - Cave[x][y] = Xemerald_shine; - } - - return; - } -} - -static void Lemerald_pause(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yemerald_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yemerald_sB; - Cave[x][y+1] = Yemerald_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xemerald_fall; - return; - - default: - Cave[x][y] = Xemerald; - Next[x][y] = Xemerald; - return; - } -} - -static void Lemerald_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yemerald_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Yemerald_sB; - Cave[x][y+1] = Yemerald_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xemerald_fall; - return; - - case Xwonderwall: - if (lev.wonderwall_time) - { - lev.wonderwall_state = 1; - Cave[x][y] = Yemerald_sB; - if (tab_blank[Cave[x][y+2]]) - { - Cave[x][y+2] = Ydiamond_s; - Next[x][y+2] = Xdiamond_fall; - } - - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); - return; - } - - default: - Cave[x][y] = Xemerald; - Next[x][y] = Xemerald; - play_element_sound(x, y, SOUND_diamond, Xemerald); - return; - } -} - -static void Ldiamond(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ydiamond_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ydiamond_sB; - Cave[x][y+1] = Ydiamond_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xdiamond_fall; - return; - - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xwonderwall: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xsteel_1: - case Xsteel_2: - case Xsteel_3: - case Xsteel_4: - case Xwall_1: - case Xwall_2: - case Xwall_3: - case Xwall_4: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM(2)) - { - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ydiamond_eB; - Cave[x+1][y] = Ydiamond_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xdiamond_pause; - return; - } - - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ydiamond_wB; - Cave[x-1][y] = Ydiamond_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xdiamond_pause; - return; - } - } - else - { - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ydiamond_wB; - Cave[x-1][y] = Ydiamond_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xdiamond_pause; - return; - } - - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ydiamond_eB; - Cave[x+1][y] = Ydiamond_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xdiamond_pause; - return; - } - } - - default: - if (++lev.shine_cnt > 50) - { - lev.shine_cnt = RANDOM(8); - Cave[x][y] = Xdiamond_shine; - } - - return; - } -} - -static void Ldiamond_pause(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ydiamond_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ydiamond_sB; - Cave[x][y+1] = Ydiamond_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xdiamond_fall; - return; - - default: - Cave[x][y] = Xdiamond; - Next[x][y] = Xdiamond; - return; - } -} - -static void Ldiamond_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ydiamond_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Ydiamond_sB; - Cave[x][y+1] = Ydiamond_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xdiamond_fall; - return; - - case Xwonderwall: - if (lev.wonderwall_time) - { - lev.wonderwall_state = 1; - Cave[x][y] = Ydiamond_sB; - if (tab_blank[Cave[x][y+2]]) - { - Cave[x][y+2] = Ystone_s; - Next[x][y+2] = Xstone_fall; - } - - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); - return; - } - - default: - Cave[x][y] = Xdiamond; - Next[x][y] = Xdiamond; - play_element_sound(x, y, SOUND_diamond, Xdiamond); - return; - } -} - -static void Lstone(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ystone_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: -#endif - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Ystone_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xstone_fall; - return; - - case Xsand: - Cave[x][y] = Xsand_stonein_1; - Cave[x][y+1] = Xsand_sandstone_1; - Next[x][y] = Xsand_stonein_2; - Next[x][y+1] = Xsand_sandstone_2; - return; - - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xlenses: - case Xmagnify: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM(2)) - { - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ystone_eB; - Cave[x+1][y] = Ystone_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xstone_pause; - return; - } - - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ystone_wB; - Cave[x-1][y] = Ystone_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xstone_pause; - return; - } - } - else - { - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ystone_wB; - Cave[x-1][y] = Ystone_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xstone_pause; - return; - } - - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ystone_eB; - Cave[x+1][y] = Ystone_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xstone_pause; - return; - } - } - } -} - -static void Lstone_pause(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ystone_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: -#endif - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Ystone_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xstone_fall; - return; - - default: - Cave[x][y] = Xstone; - Next[x][y] = Xstone; - return; - } -} - -static void Lstone_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ystone_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: -#endif - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Ystone_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xstone_fall; - return; - - case Xnut: - case Xnut_pause: - Cave[x][y+1] = Ynut_stone; - Next[x][y] = Xstone; - Next[x][y+1] = Xemerald; - play_element_sound(x, y, SOUND_crack, Xnut); - score += lev.nut_score; - return; - - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Ybug_stone; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xemerald; - Boom[x][y] = Xemerald; - Boom[x+1][y] = Xemerald; - Boom[x-1][y+1] = Xemerald; - Boom[x][y+1] = Xdiamond; - Boom[x+1][y+1] = Xemerald; - Boom[x-1][y+2] = Xemerald; - Boom[x][y+2] = Xemerald; - Boom[x+1][y+2] = Xemerald; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - score += lev.bug_score; - return; - - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Ytank_stone; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; - Boom[x-1][y+2] = Xblank; - Boom[x][y+2] = Xblank; - Boom[x+1][y+2] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - score += lev.tank_score; - return; - - case Xspring: - if (RANDOM(2)) - { - switch (Cave[x+1][y+1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xalien: - case Xalien_pause: - Cave[x][y+1] = Xspring_e; - break; - - default: - Cave[x][y+1] = Xspring_w; - break; - } - } - else - { - switch (Cave[x-1][y+1]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xalien: - case Xalien_pause: - Cave[x][y+1] = Xspring_w; - break; - default: - Cave[x][y+1] = Xspring_e; - break; - } - } - - Next[x][y] = Xstone; - return; - - case Xeater_n: - case Xeater_e: - case Xeater_s: - case Xeater_w: - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Yeater_stone; - Next[x][y+1] = Znormal; - Boom[x-1][y] = lev.eater_array[lev.eater_pos][0]; - Boom[x][y] = lev.eater_array[lev.eater_pos][1]; - Boom[x+1][y] = lev.eater_array[lev.eater_pos][2]; - Boom[x-1][y+1] = lev.eater_array[lev.eater_pos][3]; - Boom[x][y+1] = lev.eater_array[lev.eater_pos][4]; - Boom[x+1][y+1] = lev.eater_array[lev.eater_pos][5]; - Boom[x-1][y+2] = lev.eater_array[lev.eater_pos][6]; - Boom[x][y+2] = lev.eater_array[lev.eater_pos][7]; - Boom[x+1][y+2] = lev.eater_array[lev.eater_pos][8]; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - lev.eater_pos = (lev.eater_pos + 1) & 7; - score += lev.eater_score; - return; - - case Xalien: - case Xalien_pause: - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Yalien_stone; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; - Boom[x-1][y+2] = Xblank; - Boom[x][y+2] = Xblank; - Boom[x+1][y+2] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - score += lev.alien_score; - return; - - case Xdiamond: - case Xdiamond_pause: - switch (Cave[x][y+2]) - { - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - case Xspring_fall: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone_fall: - case Xemerald_fall: - case Xdiamond_fall: - case Xbomb_fall: - case Xacid_s: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Xnut_fall: - case Xplant: - case Yplant: - Next[x][y] = Xstone; - play_element_sound(x, y, SOUND_stone, Xstone); - return; - } - - Cave[x][y] = Ystone_sB; - Cave[x][y+1] = Ydiamond_stone; - Next[x][y] = Xblank; - Next[x][y+1] = Xstone_pause; - play_element_sound(x, y, SOUND_squash, Xdiamond); - return; - - case Xbomb: - case Xbomb_pause: - Cave[x][y+1] = Ybomb_blank; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; - Boom[x-1][y+2] = Xblank; - Boom[x][y+2] = Xblank; - Boom[x+1][y+2] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xstone_fall); -#endif - return; - - case Xwonderwall: - if (lev.wonderwall_time) - { - lev.wonderwall_state = 1; - Cave[x][y] = Ystone_sB; - - if (tab_blank[Cave[x][y+2]]) - { - Cave[x][y+2] = Yemerald_s; - Next[x][y+2] = Xemerald_fall; - } - - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); - return; - } - - default: - Cave[x][y] = Xstone; - Next[x][y] = Xstone; - play_element_sound(x, y, SOUND_stone, Xstone); - return; - } -} - -static void Lbomb(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybomb_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ybomb_sB; - Cave[x][y+1] = Ybomb_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbomb_fall; - return; - - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM(2)) - { - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ybomb_eB; - Cave[x+1][y] = Ybomb_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xbomb_pause; - return; - } - - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ybomb_wB; - Cave[x-1][y] = Ybomb_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xbomb_pause; - return; - } - } - else - { - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ybomb_wB; - Cave[x-1][y] = Ybomb_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xbomb_pause; - return; - } - - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ybomb_eB; - Cave[x+1][y] = Ybomb_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xbomb_pause; - return; - } - } - } -} - -static void Lbomb_pause(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybomb_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ybomb_sB; - Cave[x][y+1] = Ybomb_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbomb_fall; - return; - - default: - Cave[x][y] = Xbomb; - Next[x][y] = Xbomb; - return; - } -} - -static void Lbomb_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ybomb_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ybomb_sB; - Cave[x][y+1] = Ybomb_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbomb_fall; - return; - - default: - Cave[x][y] = Ybomb_blank; - Next[x][y] = Znormal; - Boom[x-1][y-1] = Xblank; - Boom[x][y-1] = Xblank; - Boom[x+1][y-1] = Xblank; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xbomb_fall); -#endif - return; - } -} - -static void Lnut(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ynut_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ynut_sB; - Cave[x][y+1] = Ynut_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xnut_fall; - return; - - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM(2)) - { - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ynut_eB; - Cave[x+1][y] = Ynut_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xnut_pause; - return; - } - - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ynut_wB; - Cave[x-1][y] = Ynut_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xnut_pause; - return; - } - } - else - { - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Ynut_wB; - Cave[x-1][y] = Ynut_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xnut_pause; - return; - } - - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Ynut_eB; - Cave[x+1][y] = Ynut_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xnut_pause; - return; - } - } - } -} - -static void Lnut_pause(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ynut_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ynut_sB; - Cave[x][y+1] = Ynut_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xnut_fall; - return; - - default: - Cave[x][y] = Xnut; - Next[x][y] = Xnut; - return; - } -} - -static void Lnut_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ynut_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Ynut_sB; - Cave[x][y+1] = Ynut_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xnut_fall; - return; - - default: - Cave[x][y] = Xnut; - Next[x][y] = Xnut; - play_element_sound(x, y, SOUND_nut, Xnut); - return; - } -} - -static void Lspring(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone: - case Xstone_pause: - case Xemerald: - case Xemerald_pause: - case Xdiamond: - case Xdiamond_pause: - case Xbomb: - case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: - case Xnut: - case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: - case Xkey_1: - case Xkey_2: - case Xkey_3: - case Xkey_4: - case Xkey_5: - case Xkey_6: - case Xkey_7: - case Xkey_8: - case Xbumper: - case Xswitch: - case Xroundwall_1: - case Xroundwall_2: - case Xroundwall_3: - case Xroundwall_4: - if (RANDOM(2)) - { - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Yspring_eB; - Cave[x+1][y] = Yspring_e; - if (Cave[x][y+1] == Xbumper) - Cave[x][y+1] = XbumperB; - Next[x][y] = Xblank; - -#ifdef SPRING_ROLL - Next[x+1][y] = Xspring_e; -#else - Next[x+1][y] = Xspring_pause; -#endif - return; - } - - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Yspring_wB; - Cave[x-1][y] = Yspring_w; - if (Cave[x][y+1] == Xbumper) - Cave[x][y+1] = XbumperB; - Next[x][y] = Xblank; - -#ifdef SPRING_ROLL - Next[x-1][y] = Xspring_w; -#else - Next[x-1][y] = Xspring_pause; -#endif - return; - } - } - else - { - if (tab_blank[Cave[x-1][y]] && tab_acid[Cave[x-1][y+1]]) - { - Cave[x][y] = Yspring_wB; - Cave[x-1][y] = Yspring_w; - if (Cave[x][y+1] == Xbumper) - Cave[x][y+1] = XbumperB; - Next[x][y] = Xblank; - -#ifdef SPRING_ROLL - Next[x-1][y] = Xspring_w; -#else - Next[x-1][y] = Xspring_pause; -#endif - return; - } - - if (tab_blank[Cave[x+1][y]] && tab_acid[Cave[x+1][y+1]]) - { - Cave[x][y] = Yspring_eB; - Cave[x+1][y] = Yspring_e; - if (Cave[x][y+1] == Xbumper) - Cave[x][y+1] = XbumperB; - Next[x][y] = Xblank; - -#ifdef SPRING_ROLL - Next[x+1][y] = Xspring_e; -#else - Next[x+1][y] = Xspring_pause; -#endif - return; - } - } - } -} - -static void Lspring_pause(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - - default: - Cave[x][y] = Xspring; - Next[x][y] = Xspring; - return; - } -} - -static void Lspring_e(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - - case Xbumper: - Cave[x][y+1] = XbumperB; - } - - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Yalien_nB: - case Yalien_eB: - case Yalien_sB: - case Yalien_wB: - Cave[x][y] = Yspring_eB; - Cave[x+1][y] = Yspring_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xspring_e; - return; - - case Xalien: - case Xalien_pause: - case Yalien_n: - case Yalien_e: - case Yalien_s: - case Yalien_w: - Cave[x][y] = Yspring_alien_eB; - Cave[x+1][y] = Yspring_alien_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xspring_e; - play_element_sound(x, y, SOUND_slurp, Xalien); - score += lev.slurp_score; - return; - - case Xbumper: - case XbumperB: - Cave[x+1][y] = XbumperB; - Next[x][y] = Xspring_w; - play_element_sound(x, y, SOUND_spring, Xspring); - return; - - default: - Cave[x][y] = Xspring; - Next[x][y] = Xspring; - play_element_sound(x, y, SOUND_spring, Xspring); - return; - } -} - -static void Lspring_w(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - - case Xbumper: - Cave[x][y+1] = XbumperB; - } - - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Yalien_nB: - case Yalien_eB: - case Yalien_sB: - case Yalien_wB: - Cave[x][y] = Yspring_wB; - Cave[x-1][y] = Yspring_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xspring_w; - return; - - case Xalien: - case Xalien_pause: - case Yalien_n: - case Yalien_e: - case Yalien_s: - case Yalien_w: - Cave[x][y] = Yspring_alien_wB; - Cave[x-1][y] = Yspring_alien_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xspring_w; - play_element_sound(x, y, SOUND_slurp, Xalien); - score += lev.slurp_score; - return; - - case Xbumper: - case XbumperB: - Cave[x-1][y] = XbumperB; - Next[x][y] = Xspring_e; - play_element_sound(x, y, SOUND_spring, Xspring); - return; - - default: - Cave[x][y] = Xspring; - Next[x][y] = Xspring; - play_element_sound(x, y, SOUND_spring, Xspring); - return; - } -} - -static void Lspring_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yspring_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - - case Xbomb: - case Xbomb_pause: - Cave[x][y+1] = Ybomb_blank; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; - Boom[x-1][y+2] = Xblank; - Boom[x][y+2] = Xblank; - Boom[x+1][y+2] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - return; - - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Ybug_spring; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xemerald; - Boom[x][y] = Xemerald; - Boom[x+1][y] = Xemerald; - Boom[x-1][y+1] = Xemerald; - Boom[x][y+1] = Xdiamond; - Boom[x+1][y+1] = Xemerald; - Boom[x-1][y+2] = Xemerald; - Boom[x][y+2] = Xemerald; - Boom[x+1][y+2] = Xemerald; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - score += lev.bug_score; - return; - - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Ytank_spring; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; - Boom[x-1][y+2] = Xblank; - Boom[x][y+2] = Xblank; - Boom[x+1][y+2] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - score += lev.tank_score; - return; - - case Xeater_n: - case Xeater_e: - case Xeater_s: - case Xeater_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yeater_spring; - Next[x][y+1] = Znormal; - Boom[x-1][y] = lev.eater_array[lev.eater_pos][0]; - Boom[x][y] = lev.eater_array[lev.eater_pos][1]; - Boom[x+1][y] = lev.eater_array[lev.eater_pos][2]; - Boom[x-1][y+1] = lev.eater_array[lev.eater_pos][3]; - Boom[x][y+1] = lev.eater_array[lev.eater_pos][4]; - Boom[x+1][y+1] = lev.eater_array[lev.eater_pos][5]; - Boom[x-1][y+2] = lev.eater_array[lev.eater_pos][6]; - Boom[x][y+2] = lev.eater_array[lev.eater_pos][7]; - Boom[x+1][y+2] = lev.eater_array[lev.eater_pos][8]; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - lev.eater_pos = (lev.eater_pos + 1) & 7; - score += lev.eater_score; - return; - - case Xalien: - case Xalien_pause: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yalien_spring; - Next[x][y+1] = Znormal; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; - Boom[x-1][y+2] = Xblank; - Boom[x][y+2] = Xblank; - Boom[x+1][y+2] = Xblank; -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xspring_fall); -#endif - score += lev.alien_score; - return; - - default: - Cave[x][y] = Xspring; - Next[x][y] = Xspring; - play_element_sound(x, y, SOUND_spring, Xspring); - return; - } -} - -static void Lpush_emerald_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xemerald; - Next[x][y] = Xemerald; - return; - - default: - Cave[x][y] = Yemerald_eB; - Cave[x+1][y] = Yemerald_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xemerald_pause; - return; - } -} - -static void Lpush_emerald_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xemerald; - Next[x][y] = Xemerald; - return; - - default: - Cave[x][y] = Yemerald_wB; - Cave[x-1][y] = Yemerald_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xemerald_pause; - return; - } -} - -static void Lpush_diamond_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xdiamond; - Next[x][y] = Xdiamond; - return; - - default: - Cave[x][y] = Ydiamond_eB; - Cave[x+1][y] = Ydiamond_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xdiamond_pause; - return; - } -} - -static void Lpush_diamond_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xdiamond; - Next[x][y] = Xdiamond; - return; - - default: - Cave[x][y] = Ydiamond_wB; - Cave[x-1][y] = Ydiamond_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xdiamond_pause; - return; - } -} - -static void Lpush_stone_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xstone; - Next[x][y] = Xstone; - return; - - default: - Cave[x][y] = Ystone_eB; - Cave[x+1][y] = Ystone_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xstone_pause; - return; - } -} - -static void Lpush_stone_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xstone; - Next[x][y] = Xstone; - return; - - default: - Cave[x][y] = Ystone_wB; - Cave[x-1][y] = Ystone_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xstone_pause; - return; - } -} - -static void Lpush_bomb_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xbomb; - Next[x][y] = Xbomb; - return; - - default: - Cave[x][y] = Ybomb_eB; - Cave[x+1][y] = Ybomb_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xbomb_pause; - return; - } -} - -static void Lpush_bomb_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xbomb; - Next[x][y] = Xbomb; - return; - - default: - Cave[x][y] = Ybomb_wB; - Cave[x-1][y] = Ybomb_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xbomb_pause; - return; - } -} - -static void Lpush_nut_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xnut; - Next[x][y] = Xnut; - return; - - default: - Cave[x][y] = Ynut_eB; - Cave[x+1][y] = Ynut_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xnut_pause; - return; - } -} - -static void Lpush_nut_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xnut; - Next[x][y] = Xnut; - return; - - default: - Cave[x][y] = Ynut_wB; - Cave[x-1][y] = Ynut_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xnut_pause; - return; - } -} - -static void Lpush_spring_e(int x, int y) -{ - switch (Cave[x+1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xspring; - Next[x][y] = Xspring; - return; - - default: - Cave[x][y] = Yspring_eB; - Cave[x+1][y] = Yspring_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xspring_e; - return; - } -} - -static void Lpush_spring_w(int x, int y) -{ - switch (Cave[x-1][y]) - { - case Zborder: - case Znormal: - case Zdynamite: - case Xboom_bug: - case Xboom_bomb: - case Xboom_android: - case Xboom_1: - case Zplayer: - Cave[x][y] = Xspring; - Next[x][y] = Xspring; - return; - - default: - Cave[x][y] = Yspring_wB; - Cave[x-1][y] = Yspring_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xspring_w; - return; - } -} - -static void Ldynamite_1(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_1); - Next[x][y] = Xdynamite_2; -} - -static void Ldynamite_2(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_2); - Next[x][y] = Xdynamite_3; -} - -static void Ldynamite_3(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_3); - Next[x][y] = Xdynamite_4; -} - -static void Ldynamite_4(int x, int y) -{ - play_element_sound(x, y, SOUND_tick, Xdynamite_4); - Next[x][y] = Zdynamite; - Boom[x-1][y-1] = Xblank; - Boom[x][y-1] = Xblank; - Boom[x+1][y-1] = Xblank; - Boom[x-1][y] = Xblank; - Boom[x][y] = Xblank; - Boom[x+1][y] = Xblank; - Boom[x-1][y+1] = Xblank; - Boom[x][y+1] = Xblank; - Boom[x+1][y+1] = Xblank; -} - -static void Lfake_door_1(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_1; -} - -static void Lfake_door_2(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_2; -} - -static void Lfake_door_3(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_3; -} - -static void Lfake_door_4(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_4; -} - -static void Lfake_door_5(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_5; -} - -static void Lfake_door_6(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_6; -} - -static void Lfake_door_7(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_7; -} - -static void Lfake_door_8(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xdoor_8; -} - -static void Lballoon(int x, int y) -{ - if (lev.wind_cnt == 0) - return; - - switch (lev.wind_direction) - { - case 0: /* north */ - switch (Cave[x][y-1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yballoon_nB; - if (Cave[x+1][y-2] == Xblank) - Cave[x+1][y-2] = Xacid_splash_e; - if (Cave[x-1][y-2] == Xblank) - Cave[x-1][y-2] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yballoon_nB; - Cave[x][y-1] = Yballoon_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xballoon; - return; - } - break; - - case 1: /* east */ - switch (Cave[x+1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yballoon_eB; - if (Cave[x+2][y-1] == Xblank) - Cave[x+2][y-1] = Xacid_splash_e; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yballoon_eB; - Cave[x+1][y] = Yballoon_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xballoon; - return; - } - break; - - case 2: /* south */ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yballoon_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yballoon_sB; - Cave[x][y+1] = Yballoon_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xballoon; - return; - } - break; - - case 3: /* west */ - switch (Cave[x-1][y]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Yballoon_wB; - if (Cave[x][y-1] == Xblank) - Cave[x][y-1] = Xacid_splash_e; - if (Cave[x-2][y-1] == Xblank) - Cave[x-2][y-1] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yballoon_wB; - Cave[x-1][y] = Yballoon_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xballoon; - return; - } - break; - } -} - -static void Lball_common(int x, int y) -{ - play_element_sound(x, y, SOUND_ball, Xball_1); - - if (lev.ball_random) - { - switch (RANDOM(8)) - { - case 0: - if (lev.ball_array[lev.ball_pos][0] != Xblank && - tab_blank[Cave[x-1][y-1]]) - { - Cave[x-1][y-1] = Yball_blank; - Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0]; - } - break; - - case 1: - if (lev.ball_array[lev.ball_pos][1] != Xblank && - tab_blank[Cave[x][y-1]]) - { - Cave[x][y-1] = Yball_blank; - Next[x][y-1] = lev.ball_array[lev.ball_pos][1]; - } - break; - - case 2: - if (lev.ball_array[lev.ball_pos][2] != Xblank && - tab_blank[Cave[x+1][y-1]]) - { - Cave[x+1][y-1] = Yball_blank; - Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2]; - } - break; - - case 3: - if (lev.ball_array[lev.ball_pos][3] != Xblank && - tab_blank[Cave[x-1][y]]) - { - Cave[x-1][y] = Yball_blank; - Next[x-1][y] = lev.ball_array[lev.ball_pos][3]; - } - break; - - case 4: - if (lev.ball_array[lev.ball_pos][4] != Xblank && - tab_blank[Cave[x+1][y]]) - { - Cave[x+1][y] = Yball_blank; - Next[x+1][y] = lev.ball_array[lev.ball_pos][4]; - } - break; - - case 5: - if (lev.ball_array[lev.ball_pos][5] != Xblank && - tab_blank[Cave[x-1][y+1]]) - { - Cave[x-1][y+1] = Yball_blank; - Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5]; - } - break; - - case 6: - if (lev.ball_array[lev.ball_pos][6] != Xblank && - tab_blank[Cave[x][y+1]]) - { - Cave[x][y+1] = Yball_blank; - Next[x][y+1] = lev.ball_array[lev.ball_pos][6]; - } - break; - - case 7: - if (lev.ball_array[lev.ball_pos][7] != Xblank && - tab_blank[Cave[x+1][y+1]]) - { - Cave[x+1][y+1] = Yball_blank; - Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7]; - } - break; - } - } - else - { - if (lev.ball_array[lev.ball_pos][0] != Xblank && - tab_blank[Cave[x-1][y-1]]) - { - Cave[x-1][y-1] = Yball_blank; - Next[x-1][y-1] = lev.ball_array[lev.ball_pos][0]; - } - - if (lev.ball_array[lev.ball_pos][1] != Xblank && - tab_blank[Cave[x][y-1]]) - { - Cave[x][y-1] = Yball_blank; - Next[x][y-1] = lev.ball_array[lev.ball_pos][1]; - } - - if (lev.ball_array[lev.ball_pos][2] != Xblank && - tab_blank[Cave[x+1][y-1]]) - { - Cave[x+1][y-1] = Yball_blank; - Next[x+1][y-1] = lev.ball_array[lev.ball_pos][2]; - } - - if (lev.ball_array[lev.ball_pos][3] != Xblank && - tab_blank[Cave[x-1][y]]) - { - Cave[x-1][y] = Yball_blank; - Next[x-1][y] = lev.ball_array[lev.ball_pos][3]; - } - - if (lev.ball_array[lev.ball_pos][4] != Xblank && - tab_blank[Cave[x+1][y]]) - { - Cave[x+1][y] = Yball_blank; - Next[x+1][y] = lev.ball_array[lev.ball_pos][4]; - } - - if (lev.ball_array[lev.ball_pos][5] != Xblank && - tab_blank[Cave[x-1][y+1]]) - { - Cave[x-1][y+1] = Yball_blank; - Next[x-1][y+1] = lev.ball_array[lev.ball_pos][5]; - } - - if (lev.ball_array[lev.ball_pos][6] != Xblank && - tab_blank[Cave[x][y+1]]) - { - Cave[x][y+1] = Yball_blank; - Next[x][y+1] = lev.ball_array[lev.ball_pos][6]; - } - - if (lev.ball_array[lev.ball_pos][7] != Xblank && - tab_blank[Cave[x+1][y+1]]) - { - Cave[x+1][y+1] = Yball_blank; - Next[x+1][y+1] = lev.ball_array[lev.ball_pos][7]; - } - } - - lev.ball_pos = (lev.ball_pos + 1) % lev.num_ball_arrays; -} - -static void Lball_1(int x, int y) -{ - if (lev.ball_state == 0) - return; - - Cave[x][y] = Yball_1; - Next[x][y] = Xball_2; - if (lev.ball_cnt) - return; - - Lball_common(x, y); -} - -static void Lball_2(int x, int y) -{ - if (lev.ball_state == 0) - return; - - Cave[x][y] = Yball_2; - Next[x][y] = Xball_1; - if (lev.ball_cnt) - return; - - Lball_common(x, y); -} - -static void Ldrip(int x, int y) -{ - Next[x][y] = Xdrip_fall; -} - -static void Ldrip_fall(int x, int y) -{ - int temp; - - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ydrip_1_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xdrip_stretchB; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ydrip_1_sB; - Cave[x][y+1] = Ydrip_1_s; - Next[x][y] = Xdrip_stretchB; - Next[x][y+1] = Xdrip_stretch; - return; - - default: - switch (RANDOM(8)) - { - case 0: temp = Xamoeba_1; break; - case 1: temp = Xamoeba_2; break; - case 2: temp = Xamoeba_3; break; - case 3: temp = Xamoeba_4; break; - case 4: temp = Xamoeba_5; break; - case 5: temp = Xamoeba_6; break; - case 6: temp = Xamoeba_7; break; - case 7: temp = Xamoeba_8; break; - } - - Cave[x][y] = temp; - Next[x][y] = temp; - play_element_sound(x, y, SOUND_drip, Xdrip_fall); - return; - } -} - -static void Ldrip_stretch(int x, int y) -{ - Cave[x][y] = Ydrip_2_s; - Next[x][y] = Xdrip_fall; -} - -static void Ldrip_stretchB(int x, int y) -{ - Cave[x][y] = Ydrip_2_sB; - Next[x][y] = Xblank; -} - -static void Lwonderwall(int x, int y) -{ - if (lev.wonderwall_time && lev.wonderwall_state) - { - Cave[x][y] = XwonderwallB; - play_element_sound(x, y, SOUND_wonder, Xwonderwall); - } -} - -static void Lwheel(int x, int y) -{ - if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) - Cave[x][y] = XwheelB; -} - -static void Lswitch(int x, int y) -{ - if (lev.ball_state) - Cave[x][y] = XswitchB; -} - -static void Lfake_blank(int x, int y) -{ - if (lev.lenses_cnt) - Cave[x][y] = Xfake_blankB; -} - -static void Lfake_grass(int x, int y) -{ - if (lev.magnify_cnt) - Cave[x][y] = Xfake_grassB; -} - -static void Lfake_amoeba(int x, int y) -{ - if (lev.lenses_cnt) - Cave[x][y] = Xfake_amoebaB; -} - -static void Lsand_stone(int x, int y) -{ - switch (Cave[x][y+1]) - { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Xsand_stonesand_quickout_1; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xsand_stonesand_quickout_2; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Xsand_stonesand_quickout_1; - Cave[x][y+1] = Xsand_stoneout_1; - Next[x][y] = Xsand_stonesand_quickout_2; - Next[x][y+1] = Xsand_stoneout_2; - return; - - case Xsand: - Cave[x][y] = Xsand_stonesand_1; - Cave[x][y+1] = Xsand_sandstone_1; - Next[x][y] = Xsand_stonesand_2; - Next[x][y+1] = Xsand_sandstone_2; - return; - } -} - -static void Lsand_stonein_1(int x, int y) -{ - Next[x][y] = Xsand_stonein_2; -} - -static void Lsand_stonein_2(int x, int y) -{ - Next[x][y] = Xsand_stonein_3; -} - -static void Lsand_stonein_3(int x, int y) -{ - Next[x][y] = Xsand_stonein_4; -} - -static void Lsand_stonein_4(int x, int y) -{ - Next[x][y] = Xblank; -} - -static void Lsand_sandstone_1(int x, int y) -{ - Next[x][y] = Xsand_sandstone_2; -} - -static void Lsand_sandstone_2(int x, int y) -{ - Next[x][y] = Xsand_sandstone_3; -} - -static void Lsand_sandstone_3(int x, int y) -{ - Next[x][y] = Xsand_sandstone_4; -} - -static void Lsand_sandstone_4(int x, int y) -{ - Next[x][y] = Xsand_stone; -} - -static void Lsand_stonesand_1(int x, int y) -{ - Next[x][y] = Xsand_stonesand_2; -} - -static void Lsand_stonesand_2(int x, int y) -{ - Next[x][y] = Xsand_stonesand_3; -} - -static void Lsand_stonesand_3(int x, int y) -{ - Next[x][y] = Xsand_stonesand_4; -} - -static void Lsand_stonesand_4(int x, int y) -{ - Next[x][y] = Xsand; -} - -static void Lsand_stoneout_1(int x, int y) -{ - Next[x][y] = Xsand_stoneout_2; -} - -static void Lsand_stoneout_2(int x, int y) -{ - Next[x][y] = Xstone_fall; -} - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS -static void Lsand_stonesand_quickout_1(int x, int y) -{ - Next[x][y] = Xsand_stonesand_quickout_2; -} - -static void Lsand_stonesand_quickout_2(int x, int y) -{ - Next[x][y] = Xsand; -} -#endif - -static void Lslidewall_ns(int x, int y) -{ - if (tab_blank[Cave[x][y-1]]) - { - Cave[x][y-1] = Yslidewall_ns_blank; - Next[x][y-1] = Xslidewall_ns; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); - } - - if (tab_blank[Cave[x][y+1]]) - { - Cave[x][y+1] = Yslidewall_ns_blank; - Next[x][y+1] = Xslidewall_ns; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); - } -} - -static void Lslidewall_ew(int x, int y) -{ - if (tab_blank[Cave[x+1][y]]) - { - Cave[x+1][y] = Yslidewall_ew_blank; - Next[x+1][y] = Xslidewall_ew; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); - } - - if (tab_blank[Cave[x-1][y]]) - { - Cave[x-1][y] = Yslidewall_ew_blank; - Next[x-1][y] = Xslidewall_ew; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); - } -} - -static void Lexit(int x, int y) -{ - if (lev.required > 0) - return; - - switch (RANDOM(64) / 21) - { - case 0: - Cave[x][y] = Xexit_1; - Next[x][y] = Xexit_2; - break; - - case 1: - Cave[x][y] = Xexit_2; - Next[x][y] = Xexit_3; - break; - - default: - Cave[x][y] = Xexit_3; - Next[x][y] = Xexit_1; - break; - } - - play_element_sound(x, y, SOUND_exit_open, Xexit); -} - -static void Lexit_1(int x, int y) -{ - Next[x][y] = Xexit_2; -} - -static void Lexit_2(int x, int y) -{ - Next[x][y] = Xexit_3; -} - -static void Lexit_3(int x, int y) -{ - Next[x][y] = Xexit_1; -} - -static void Lpause(int x, int y) -{ - Next[x][y] = Xblank; -} - -static void Lboom_1(int x, int y) -{ - Next[x][y] = Xboom_2; -#if !PLAY_ELEMENT_SOUND - if (x != lev.exit_x && y != lev.exit_y) - play_sound(x, y, SOUND_boom); - else - lev.exit_x = lev.exit_y = -1; -#endif -} - -static void Lboom_2(int x, int y) -{ - Next[x][y] = Boom[x][y]; -} - -static void Lboom_android(int x, int y) -{ -#if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, Xandroid); -#endif - - Lboom_1(x, y); -} - -static void handle_tile(int x, int y) -{ - switch (Cave[x][y]) - { - case Xacid_1: Lacid_1(x, y); break; - case Xacid_2: Lacid_2(x, y); break; - case Xacid_3: Lacid_3(x, y); break; - case Xacid_4: Lacid_4(x, y); break; - case Xacid_5: Lacid_5(x, y); break; - case Xacid_6: Lacid_6(x, y); break; - case Xacid_7: Lacid_7(x, y); break; - case Xacid_8: Lacid_8(x, y); break; - -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xfake_acid_1: Lfake_acid_1(x, y); break; - case Xfake_acid_2: Lfake_acid_2(x, y); break; - case Xfake_acid_3: Lfake_acid_3(x, y); break; - case Xfake_acid_4: Lfake_acid_4(x, y); break; - case Xfake_acid_5: Lfake_acid_5(x, y); break; - case Xfake_acid_6: Lfake_acid_6(x, y); break; - case Xfake_acid_7: Lfake_acid_7(x, y); break; - case Xfake_acid_8: Lfake_acid_8(x, y); break; -#endif - - case Xandroid: Landroid(x, y); break; - case Xandroid_1_n: Landroid_1_n(x, y); break; - case Xandroid_2_n: Landroid_2_n(x, y); break; - case Xandroid_1_e: Landroid_1_e(x, y); break; - case Xandroid_2_e: Landroid_2_e(x, y); break; - case Xandroid_1_s: Landroid_1_s(x, y); break; - case Xandroid_2_s: Landroid_2_s(x, y); break; - case Xandroid_1_w: Landroid_1_w(x, y); break; - case Xandroid_2_w: Landroid_2_w(x, y); break; - - case Xeater_n: Leater_n(x, y); break; - case Xeater_e: Leater_e(x, y); break; - case Xeater_s: Leater_s(x, y); break; - case Xeater_w: Leater_w(x, y); break; - - case Xalien: Lalien(x, y); break; - case Xalien_pause: Lalien_pause(x, y); break; - - case Xbug_1_n: Lbug_1_n(x, y); break; - case Xbug_2_n: Lbug_2_n(x, y); break; - case Xbug_1_e: Lbug_1_e(x, y); break; - case Xbug_2_e: Lbug_2_e(x, y); break; - case Xbug_1_s: Lbug_1_s(x, y); break; - case Xbug_2_s: Lbug_2_s(x, y); break; - case Xbug_1_w: Lbug_1_w(x, y); break; - case Xbug_2_w: Lbug_2_w(x, y); break; - - case Xtank_1_n: Ltank_1_n(x, y); break; - case Xtank_2_n: Ltank_2_n(x, y); break; - case Xtank_1_e: Ltank_1_e(x, y); break; - case Xtank_2_e: Ltank_2_e(x, y); break; - case Xtank_1_s: Ltank_1_s(x, y); break; - case Xtank_2_s: Ltank_2_s(x, y); break; - case Xtank_1_w: Ltank_1_w(x, y); break; - case Xtank_2_w: Ltank_2_w(x, y); break; - - case Xemerald: Lemerald(x, y); break; - case Xemerald_pause: Lemerald_pause(x, y); break; - case Xemerald_fall: Lemerald_fall(x, y); break; - - case Xdiamond: Ldiamond(x, y); break; - case Xdiamond_pause: Ldiamond_pause(x, y); break; - case Xdiamond_fall: Ldiamond_fall(x, y); break; - - case Xstone: Lstone(x, y); break; - case Xstone_pause: Lstone_pause(x, y); break; - case Xstone_fall: Lstone_fall(x, y); break; - - case Xbomb: Lbomb(x, y); break; - case Xbomb_pause: Lbomb_pause(x, y); break; - case Xbomb_fall: Lbomb_fall(x, y); break; - - case Xnut: Lnut(x, y); break; - case Xnut_pause: Lnut_pause(x, y); break; - case Xnut_fall: Lnut_fall(x, y); break; - - case Xspring: Lspring(x, y); break; - case Xspring_pause: Lspring_pause(x, y); break; - case Xspring_e: Lspring_e(x, y); break; - case Xspring_w: Lspring_w(x, y); break; - case Xspring_fall: Lspring_fall(x, y); break; - - case Xpush_emerald_e: Lpush_emerald_e(x, y); break; - case Xpush_emerald_w: Lpush_emerald_w(x, y); break; - case Xpush_diamond_e: Lpush_diamond_e(x, y); break; - case Xpush_diamond_w: Lpush_diamond_w(x, y); break; - case Xpush_stone_e: Lpush_stone_e(x, y); break; - case Xpush_stone_w: Lpush_stone_w(x, y); break; - case Xpush_bomb_e: Lpush_bomb_e(x, y); break; - case Xpush_bomb_w: Lpush_bomb_w(x, y); break; - case Xpush_nut_e: Lpush_nut_e(x, y); break; - case Xpush_nut_w: Lpush_nut_w(x, y); break; - case Xpush_spring_e: Lpush_spring_e(x, y); break; - case Xpush_spring_w: Lpush_spring_w(x, y); break; - - case Xdynamite_1: Ldynamite_1(x, y); break; - case Xdynamite_2: Ldynamite_2(x, y); break; - case Xdynamite_3: Ldynamite_3(x, y); break; - case Xdynamite_4: Ldynamite_4(x, y); break; - - case Xfake_door_1: Lfake_door_1(x, y); break; - case Xfake_door_2: Lfake_door_2(x, y); break; - case Xfake_door_3: Lfake_door_3(x, y); break; - case Xfake_door_4: Lfake_door_4(x, y); break; - case Xfake_door_5: Lfake_door_5(x, y); break; - case Xfake_door_6: Lfake_door_6(x, y); break; - case Xfake_door_7: Lfake_door_7(x, y); break; - case Xfake_door_8: Lfake_door_8(x, y); break; - - case Xballoon: Lballoon(x, y); break; - - case Xball_1: Lball_1(x, y); break; - case Xball_2: Lball_2(x, y); break; - - case Xdrip: Ldrip(x, y); break; - case Xdrip_fall: Ldrip_fall(x, y); break; - case Xdrip_stretch: Ldrip_stretch(x, y); break; - case Xdrip_stretchB: Ldrip_stretchB(x, y); break; - - case Xwonderwall: Lwonderwall(x, y); break; - - case Xwheel: Lwheel(x, y); break; - - case Xswitch: Lswitch(x, y); break; - - case Xfake_blank: Lfake_blank(x, y); break; - case Xfake_grass: Lfake_grass(x, y); break; - case Xfake_amoeba: Lfake_amoeba(x, y); break; - - case Xsand_stone: Lsand_stone(x, y); break; - case Xsand_stonein_1: Lsand_stonein_1(x, y); break; - case Xsand_stonein_2: Lsand_stonein_2(x, y); break; - case Xsand_stonein_3: Lsand_stonein_3(x, y); break; - case Xsand_stonein_4: Lsand_stonein_4(x, y); break; - case Xsand_sandstone_1: Lsand_sandstone_1(x, y); break; - case Xsand_sandstone_2: Lsand_sandstone_2(x, y); break; - case Xsand_sandstone_3: Lsand_sandstone_3(x, y); break; - case Xsand_sandstone_4: Lsand_sandstone_4(x, y); break; - case Xsand_stonesand_1: Lsand_stonesand_1(x, y); break; - case Xsand_stonesand_2: Lsand_stonesand_2(x, y); break; - case Xsand_stonesand_3: Lsand_stonesand_3(x, y); break; - case Xsand_stonesand_4: Lsand_stonesand_4(x, y); break; - case Xsand_stoneout_1: Lsand_stoneout_1(x, y); break; - case Xsand_stoneout_2: Lsand_stoneout_2(x, y); break; -#ifdef EM_ENGINE_USE_ADDITIONAL_ELEMENTS - case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break; - case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break; -#endif - - case Xslidewall_ns: Lslidewall_ns(x, y); break; - case Xslidewall_ew: Lslidewall_ew(x, y); break; - - case Xexit: Lexit(x, y); break; - case Xexit_1: Lexit_1(x, y); break; - case Xexit_2: Lexit_2(x, y); break; - case Xexit_3: Lexit_3(x, y); break; - - case Xpause: Lpause(x, y); break; - - case Xboom_bug: Lboom_bug(x, y); break; - case Xboom_bomb: Lboom_tank(x, y); break; - case Xboom_android: Lboom_android(x, y); break; - case Xboom_1: Lboom_1(x, y); break; - case Xboom_2: Lboom_2(x, y); break; - } -} - -void synchro_2(void) -{ - int x, y; - - seed = RandomEM; - score = 0; - - for (y = 1; y < HEIGHT - 1; y++) - for (x = 0; x < WIDTH; x++) - handle_tile(x, y); - - if (ply[0].alive || ply[1].alive || ply[2].alive || ply[3].alive) - lev.score += score; /* only add a score if someone is alive */ - else - game_em.game_over = TRUE; - - RandomEM = seed; - - /* triple buffering */ - void *temp = Cave; - Cave = Next; - Next = Draw; - Draw = temp; -}