X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=ef4d0f2c82e73d1e88e7fa7ba87dc22557b90163;hb=c91aa2b237bef6003ead8dfc98cdcab89f97c654;hp=640822f15623794a1eb5d848b2fc26b8d057fbe2;hpb=2c89261a1186ffc19bd6e5f82e9369bee1545e2f;p=rocksndiamonds.git diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index 640822f1..ef4d0f2c 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -5,31 +5,97 @@ * large switch statement for tiles the player interacts with. */ -#include "tile.h" -#include "level.h" -#include "sample.h" -#include "display.h" +#include "main_em.h" -static void player(struct PLAYER *); -static int test(struct PLAYER *); -static void die(struct PLAYER *); +#if 0 +extern int centered_player_nr; +#endif + +#define USE_CHANGED_ACID_STUFF 1 + +extern boolean checkIfAllPlayersFitToScreen(); + +static void check_player(struct PLAYER *); +static void kill_player(struct PLAYER *); +static boolean player_digfield(struct PLAYER *, int, int); +static boolean player_killed(struct PLAYER *); void synchro_1(void) { - /* must test for death and actually kill separately */ - char ply1_kill = test(&ply1); - char ply2_kill = test(&ply2); +#if 1 + + int start_check_nr; + int i; + + game_em.any_player_moving = FALSE; + + /* must test for death and actually kill separately */ + + for (i = 0; i < MAX_PLAYERS; i++) + { + boolean ply_kill = player_killed(&ply[i]); + + if (ply[i].alive && ply_kill) + kill_player(&ply[i]); + } + +#else + + /* must test for death and actually kill separately */ + boolean ply1_kill = player_killed(&ply1); + boolean ply2_kill = player_killed(&ply2); if (ply1.alive && ply1_kill) - die(&ply1); + kill_player(&ply1); if (ply2.alive && ply2_kill) - die(&ply2); + kill_player(&ply2); + +#endif #if 0 ply1.alive = 1; /* debugging */ #endif +#if 1 + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].oldx = ply[i].x; + ply[i].oldy = ply[i].y; + ply[i].anim = SPR_still; + } + + start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + + for (i = 0; i < MAX_PLAYERS; i++) + { + int check_nr = (start_check_nr + i) % MAX_PLAYERS; + + if (ply[check_nr].alive) + check_player(&ply[check_nr]); + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + if (!ply[i].alive) + continue; + + if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer) + { + Cave[ply[i].oldy][ply[i].oldx] = Xblank; + Next[ply[i].oldy][ply[i].oldx] = Xblank; + } + + if (Cave[ply[i].y][ply[i].x] == Xblank) + { + Cave[ply[i].y][ply[i].x] = Zplayer; + Next[ply[i].y][ply[i].x] = Zplayer; + } + } + +#else + ply1.oldx = ply1.x; ply1.oldy = ply1.y; ply1.anim = SPR_still; @@ -37,15 +103,15 @@ void synchro_1(void) ply2.oldy = ply2.y; ply2.anim = SPR_still; - if (Random & 256) + if (RandomEM & 256) { - if (ply1.alive) player(&ply1); - if (ply2.alive) player(&ply2); + if (ply1.alive) check_player(&ply1); + if (ply2.alive) check_player(&ply2); } else { - if (ply2.alive) player(&ply2); - if (ply1.alive) player(&ply1); + if (ply2.alive) check_player(&ply2); + if (ply1.alive) check_player(&ply1); } if (ply1.alive) @@ -77,18 +143,29 @@ void synchro_1(void) Next[ply2.y][ply2.x] = Zplayer; } } + +#endif } -static int test(struct PLAYER *ply) +static boolean player_killed(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; - if (!ply->alive) - return 0; +#if 0 + printf("::: %d: %d, %d\n", ply->num, x, y); +#endif - if (lev.time_initial > 0 && lev.time == 0) - return 1; + if (!ply->alive) + return FALSE; + +#if 1 + if (lev.killed_out_of_time && setup.time_limit) + return TRUE; +#else + if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit) + return TRUE; +#endif switch(Cave[y-1][x]) { @@ -108,7 +185,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y][x+1]) @@ -129,7 +206,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y+1][x]) @@ -150,7 +227,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y][x-1]) @@ -171,7 +248,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return 1; + return TRUE; } switch(Cave[y][x]) @@ -184,16 +261,26 @@ static int test(struct PLAYER *ply) case Xdynamite_2: case Xdynamite_3: case Xdynamite_4: - return 0; +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif + return FALSE; } - return 1; + return TRUE; } -static void die(struct PLAYER *ply) +static void kill_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; ply->alive = 0; @@ -209,7 +296,9 @@ static void die(struct PLAYER *ply) case Xbug_gow: Cave[y-1][x] = Xboom_bug; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; @@ -223,7 +312,9 @@ static void die(struct PLAYER *ply) case Xtank_gow: Cave[y-1][x] = Xboom_bomb; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; } @@ -240,7 +331,9 @@ static void die(struct PLAYER *ply) case Xbug_gow: Cave[y][x+1] = Xboom_bug; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; @@ -254,7 +347,9 @@ static void die(struct PLAYER *ply) case Xtank_gow: Cave[y][x+1] = Xboom_bomb; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; } @@ -271,7 +366,9 @@ static void die(struct PLAYER *ply) case Xbug_gow: Cave[y+1][x] = Xboom_bug; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; @@ -285,7 +382,9 @@ static void die(struct PLAYER *ply) case Xtank_gow: Cave[y+1][x] = Xboom_bomb; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; } @@ -302,7 +401,9 @@ static void die(struct PLAYER *ply) case Xbug_gow: Cave[y][x-1] = Xboom_bug; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; @@ -316,7 +417,9 @@ static void die(struct PLAYER *ply) case Xtank_gow: Cave[y][x-1] = Xboom_bomb; #if 0 +#if PLAY_ELEMENT_SOUND play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif #endif break; } @@ -326,85 +429,164 @@ static void die(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play_element_sound(x, y, SAMPLE_exit, Xexit_1); + lev.exit_x = x; + lev.exit_y = y; + play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1); break; default: +#if PLAY_ELEMENT_SOUND + play_element_sound(x, y, SAMPLE_boom, Zplayer); +#endif play_element_sound(x, y, SAMPLE_die, Zplayer); break; } - Cave[y][x] = Xboom_1; - Boom[y][x] = Xblank; + switch(Cave[y][x]) + { +#if USE_CHANGED_ACID_STUFF + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + break; +#endif + + default: + Cave[y][x] = Xboom_1; + Boom[y][x] = Xblank; + break; + } } -static void player(struct PLAYER *ply) +static void check_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; - unsigned int anim = 0; /* initialized to make compilers happy */ + int oldx = ply->x; + int oldy = ply->y; + int x = oldx; + int y = oldy; int dx = 0, dy = 0; + game_em.last_player_direction[ply->num] = MV_NONE; + +#if 0 + printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n", + ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire, + ply->joy_spin, ply->joy_stick); +#endif + +#if 1 + if (ply->joy_w) /* west */ + { + x--; + dx = -1; + } + else if (ply->joy_e) /* east */ + { + x++; + dx = 1; + } + + if (ply->joy_n) /* north */ + { + y--; + dy = -1; + } + else if (ply->joy_s) /* south */ + { + y++; + dy = 1; + } + +#else + if ((ply->joy_spin = !ply->joy_spin)) { - if (ply->joy_n) + if (ply->joy_n) /* north */ { y--; dy = -1; - anim = 0; - /* north */ } - else if (ply->joy_e) + else if (ply->joy_e) /* east */ { x++; dx = 1; - anim = 1; - /* east */ } - else if (ply->joy_s) + else if (ply->joy_s) /* south */ { y++; dy = 1; - anim = 2; - /* south */ } - else if (ply->joy_w) + else if (ply->joy_w) /* west */ { x--; dx = -1; - anim = 3; - /* west */ } } else { - if (ply->joy_w) + if (ply->joy_w) /* west */ { x--; dx = -1; - anim = 3; - /* west */ } - else if (ply->joy_s) + else if (ply->joy_s) /* south */ { y++; dy = 1; - anim = 2; - /* south */ } - else if (ply->joy_e) + else if (ply->joy_e) /* east */ { x++; dx = 1; - anim = 1; - /* east */ } - else if (ply->joy_n) + else if (ply->joy_n) /* north */ { y--; dy = -1; - anim = 0; - /* north */ + } + } +#endif + + if (dx || dy) + { + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean players_visible_before_move; + boolean players_visible_after_move; + boolean can_move; + + players_visible_before_move = checkIfAllPlayersFitToScreen(); + + ply->x = x; + ply->y = y; + + players_visible_after_move = checkIfAllPlayersFitToScreen(); + + /* + player is allowed to move only in the following cases: + - it is not needed to display all players (not focussed to all players) + - all players are (still or again) visible after the move + - some players were already outside visible screen area before the move + */ + can_move = (game.centered_player_nr != -1 || + players_visible_after_move || + !players_visible_before_move); + + ply->x = oldx; + ply->y = oldy; + + if (!can_move) + { + ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + + return; } } @@ -412,7 +594,7 @@ static void player(struct PLAYER *ply) { ply->joy_stick = 0; - if (ply->joy_fire) + if (ply->joy_drop) { if (++ply->dynamite_cnt == 5 && ply->dynamite) { @@ -426,16 +608,65 @@ static void player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - Random += 7; /* bit more random if we dont move */ + RandomEM += 7; /* be a bit more random if the player doesn't move */ return; } ply->joy_stick = 1; ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; - ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->joy_spin = !ply->joy_spin; + + if (ply->joy_snap == 0) /* player wants to move */ + { + boolean moved = FALSE; + + if (ply->last_move_dir & MV_HORIZONTAL) + { + if (!(moved = player_digfield(ply, 0, dy))) + moved = player_digfield(ply, dx, 0); + } + else + { + if (!(moved = player_digfield(ply, dx, 0))) + moved = player_digfield(ply, 0, dy); + } + + if (moved) + { + if (oldx != ply->x) + ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT); + else if (oldy != ply->y) + ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN); + + game_em.any_player_moving = TRUE; + game_em.last_moving_player = ply->num; + game_em.last_player_direction[ply->num] = ply->last_move_dir; + } + } + else /* player wants to snap */ + { + player_digfield(ply, dx, dy); + } +} + +static boolean player_digfield(struct PLAYER *ply, int dx, int dy) +{ + int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2); + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean result = TRUE; + + if (!dx && !dy) /* no direction specified */ + return FALSE; + + if (dx && dy && ply->joy_snap) /* more than one direction specified */ + return FALSE; - if (ply->joy_fire == 0) + if (ply->joy_snap == 0) /* player wants to move */ { int element = Cave[y][x]; @@ -447,12 +678,38 @@ static void player(struct PLAYER *ply) case Yacid_splash_wB: Cave[y][x] = Zplayer; Next[y][x] = Zplayer; +#if 1 + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: +#endif play_element_sound(x, y, SAMPLE_blank, Xblank); ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; break; +#if USE_CHANGED_ACID_STUFF + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (Cave[y-1][x+1] == Xblank) + Cave[y-1][x+1] = Yacid_splash_eB; + if (Cave[y-1][x-1] == Xblank) + Cave[y-1][x-1] = Yacid_splash_wB; + play_element_sound(x, y, SAMPLE_acid, Xacid_1); +#endif + case Xboom_android: case Xboom_1: case Xbug_n: @@ -471,6 +728,8 @@ static void player(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: + +#if !USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -479,6 +738,7 @@ static void player(struct PLAYER *ply) case Xacid_6: case Xacid_7: case Xacid_8: +#endif ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; @@ -541,39 +801,46 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_walk; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_walk; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_walk; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_walk; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_walk; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_walk; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_walk; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_walk; key_walk: - Cave[y][x] = Yball_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; @@ -583,7 +850,7 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; @@ -594,7 +861,7 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; @@ -622,7 +889,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto stone_walk; case Xblank: @@ -660,7 +927,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto bomb_walk; case Xblank: @@ -698,7 +965,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto nut_walk; case Xblank: @@ -747,7 +1014,7 @@ static void player(struct PLAYER *ply) Cave[y-1][x+dx+1] = Yacid_splash_eB; if (Cave[y-1][x+dx-1] == Xblank) Cave[y-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto spring_walk; case Xblank: @@ -795,7 +1062,7 @@ static void player(struct PLAYER *ply) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto balloon_walk; case Xblank: @@ -840,7 +1107,7 @@ static void player(struct PLAYER *ply) Cave[y+dy-1][x+dx+1] = Yacid_splash_eB; if (Cave[y+dy-1][x+dx-1] == Xblank) Cave[y+dy-1][x+dx-1] = Yacid_splash_wB; - play_sound(x, y, SAMPLE_acid); + play_element_sound(x, y, SAMPLE_acid, Xacid_1); goto android_walk; case Xblank: @@ -986,16 +1253,30 @@ static void player(struct PLAYER *ply) case Xexit_1: case Xexit_2: case Xexit_3: - play_element_sound(x, y, SAMPLE_exit, Xexit_1); - if (--lev.home == 0 && lev.time_initial > 0) - lev.score += lev.time * lev.exit_score / 100; +#if 0 + /* !!! already played in kill_player !!! */ + play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1); +#endif + + lev.home--; + +#if 0 + /* !!! CHECK SCORE CALCULATION !!! */ + if (lev.home == 0 && lev.time_initial > 0) /* game won */ + lev.score += lev.time * lev.exit_score / 100; +#endif + ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; + break; } + + if (ply->x == oldx && ply->y == oldy) /* no movement */ + result = FALSE; } - else + else /* player wants to snap */ { int element = Cave[y][x]; @@ -1004,8 +1285,14 @@ static void player(struct PLAYER *ply) /* fire is pressed */ case Xgrass: + Cave[y][x] = Ygrass_eat; + Next[y][x] = Xblank; + play_element_sound(x, y, SAMPLE_dirt, element); + ply->anim = SPR_spray + anim; + break; + case Xdirt: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ydirt_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_dirt, element); ply->anim = SPR_spray + anim; @@ -1042,38 +1329,45 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_shoot; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_shoot; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_shoot; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_shoot; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_shoot; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_shoot; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_shoot; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_shoot; key_shoot: - Cave[y][x] = Yball_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; @@ -1081,7 +1375,7 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; @@ -1090,13 +1384,18 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; lev.magnify_cnt = lev.magnify_time; ply->anim = SPR_walk + anim; break; + + default: + result = FALSE; } } + + return result; }