X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=5f0929875b67b59ca711d4c89839cfd2da4eec6d;hb=efbd589db2977f140135f247cd4aacfe6c546410;hp=0b3710e1c55394f9f1e80ff109f01f513b737308;hpb=88c9b68c44a16e7df62557b63cc7e86731e028c9;p=rocksndiamonds.git diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index 0b3710e1..5f092987 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -5,12 +5,17 @@ * large switch statement for tiles the player interacts with. */ -#include "tile.h" -#include "level.h" -#include "sample.h" -#include "display.h" +#include "main_em.h" +#if 0 +extern int centered_player_nr; +#endif + +#define USE_CHANGED_ACID_STUFF 1 + +extern boolean checkIfAllPlayersFitToScreen(); + static void check_player(struct PLAYER *); static void kill_player(struct PLAYER *); static boolean player_digfield(struct PLAYER *, int, int); @@ -23,6 +28,8 @@ void synchro_1(void) int start_check_nr; int i; + game_em.any_player_moving = FALSE; + /* must test for death and actually kill separately */ for (i = 0; i < MAX_PLAYERS; i++) @@ -142,8 +149,8 @@ void synchro_1(void) static boolean player_killed(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; #if 0 printf("::: %d: %d, %d\n", ply->num, x, y); @@ -272,8 +279,8 @@ static boolean player_killed(struct PLAYER *ply) static void kill_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; ply->alive = 0; @@ -416,7 +423,7 @@ static void kill_player(struct PLAYER *ply) switch(Cave[y][x]) { -#if 1 +#if USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -437,13 +444,15 @@ static void kill_player(struct PLAYER *ply) static void check_player(struct PLAYER *ply) { - unsigned int oldx = ply->x; - unsigned int oldy = ply->y; - register unsigned int x = oldx; - register unsigned int y = oldy; - unsigned int anim = 0; + int oldx = ply->x; + int oldy = ply->y; + int x = oldx; + int y = oldy; + int anim = 0; int dx = 0, dy = 0; + game_em.last_player_direction[ply->num] = MV_NONE; + #if 0 printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n", ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire, @@ -535,6 +544,44 @@ static void check_player(struct PLAYER *ply) } #endif + if (dx || dy) + { + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean players_visible_before_move; + boolean players_visible_after_move; + boolean can_move; + + players_visible_before_move = checkIfAllPlayersFitToScreen(); + + ply->x = x; + ply->y = y; + + players_visible_after_move = checkIfAllPlayersFitToScreen(); + + /* + player is allowed to move only in the following cases: + - it is not needed to display all players (not focussed to all players) + - all players are (still or again) visible after the move + - some players were already outside visible screen area before the move + */ + can_move = (game.centered_player_nr != -1 || + players_visible_after_move || + !players_visible_before_move); + + ply->x = oldx; + ply->y = oldy; + + if (!can_move) + { + ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + + return; + } + } + if (dx == 0 && dy == 0) { ply->joy_stick = 0; @@ -560,7 +607,7 @@ static void check_player(struct PLAYER *ply) ply->joy_stick = 1; ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; - ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ ply->joy_spin = !ply->joy_spin; if (ply->joy_snap == 0) /* player wants to move */ @@ -584,6 +631,10 @@ static void check_player(struct PLAYER *ply) ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT); else if (oldy != ply->y) ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN); + + game_em.any_player_moving = TRUE; + game_em.last_moving_player = ply->num; + game_em.last_player_direction[ply->num] = ply->last_move_dir; } } else /* player wants to snap */ @@ -595,10 +646,10 @@ static void check_player(struct PLAYER *ply) static boolean player_digfield(struct PLAYER *ply, int dx, int dy) { int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2); - unsigned int oldx = ply->x; - unsigned int oldy = ply->y; - register unsigned int x = oldx + dx; - register unsigned int y = oldy + dy; + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; boolean result = TRUE; if (!dx && !dy) /* no direction specified */ @@ -635,7 +686,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) ply->y = y; break; -#if 1 +#if USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -644,12 +695,12 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_6: case Xacid_7: case Xacid_8: -#endif if (Cave[y-1][x+1] == Xblank) Cave[y-1][x+1] = Yacid_splash_eB; if (Cave[y-1][x-1] == Xblank) Cave[y-1][x-1] = Yacid_splash_wB; play_element_sound(x, y, SAMPLE_acid, Xacid_1); +#endif case Xboom_android: case Xboom_1: @@ -669,7 +720,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xtank_goe: case Xtank_gos: case Xtank_gow: -#if 0 + +#if !USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: