X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=48bccb9ba55e6b778b08c88a2743eb2b14473d9d;hb=5131f9e651b6221589252400ac8036fe4abb1d0b;hp=124751d0ad312087bbf805251937df00481ef4eb;hpb=ceb7ded99fc9cc9519adeea07808a344678c196e;p=rocksndiamonds.git diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index 124751d0..48bccb9b 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -11,6 +11,12 @@ #include "display.h" +#if 0 +extern int centered_player_nr; +#endif + +extern boolean checkIfAllPlayersFitToScreen(); + static void check_player(struct PLAYER *); static void kill_player(struct PLAYER *); static boolean player_digfield(struct PLAYER *, int, int); @@ -18,7 +24,26 @@ static boolean player_killed(struct PLAYER *); void synchro_1(void) { - /* must test for death and actually kill separately */ +#if 1 + + int start_check_nr; + int i; + + game_em.any_player_moving = FALSE; + + /* must test for death and actually kill separately */ + + for (i = 0; i < MAX_PLAYERS; i++) + { + boolean ply_kill = player_killed(&ply[i]); + + if (ply[i].alive && ply_kill) + kill_player(&ply[i]); + } + +#else + + /* must test for death and actually kill separately */ boolean ply1_kill = player_killed(&ply1); boolean ply2_kill = player_killed(&ply2); @@ -27,10 +52,51 @@ void synchro_1(void) if (ply2.alive && ply2_kill) kill_player(&ply2); +#endif + #if 0 ply1.alive = 1; /* debugging */ #endif +#if 1 + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i].oldx = ply[i].x; + ply[i].oldy = ply[i].y; + ply[i].anim = SPR_still; + } + + start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + + for (i = 0; i < MAX_PLAYERS; i++) + { + int check_nr = (start_check_nr + i) % MAX_PLAYERS; + + if (ply[check_nr].alive) + check_player(&ply[check_nr]); + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + if (!ply[i].alive) + continue; + + if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer) + { + Cave[ply[i].oldy][ply[i].oldx] = Xblank; + Next[ply[i].oldy][ply[i].oldx] = Xblank; + } + + if (Cave[ply[i].y][ply[i].x] == Xblank) + { + Cave[ply[i].y][ply[i].x] = Zplayer; + Next[ply[i].y][ply[i].x] = Zplayer; + } + } + +#else + ply1.oldx = ply1.x; ply1.oldy = ply1.y; ply1.anim = SPR_still; @@ -78,12 +144,18 @@ void synchro_1(void) Next[ply2.y][ply2.x] = Zplayer; } } + +#endif } static boolean player_killed(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; + +#if 0 + printf("::: %d: %d, %d\n", ply->num, x, y); +#endif if (!ply->alive) return FALSE; @@ -208,8 +280,8 @@ static boolean player_killed(struct PLAYER *ply) static void kill_player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; + int x = ply->x; + int y = ply->y; ply->alive = 0; @@ -373,13 +445,15 @@ static void kill_player(struct PLAYER *ply) static void check_player(struct PLAYER *ply) { - unsigned int oldx = ply->x; - unsigned int oldy = ply->y; - register unsigned int x = oldx; - register unsigned int y = oldy; - unsigned int anim = 0; + int oldx = ply->x; + int oldy = ply->y; + int x = oldx; + int y = oldy; + int anim = 0; int dx = 0, dy = 0; + game_em.last_player_direction[ply->num] = MV_NONE; + #if 0 printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n", ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire, @@ -471,6 +545,31 @@ static void check_player(struct PLAYER *ply) } #endif + if (dx || dy) + { + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; + boolean can_move = TRUE; + + ply->x = x; + ply->y = y; + + can_move = (game.centered_player_nr != -1 || + checkIfAllPlayersFitToScreen()); + + ply->x = oldx; + ply->y = oldy; + + if (!can_move) + { + ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + + return; + } + } + if (dx == 0 && dy == 0) { ply->joy_stick = 0; @@ -496,7 +595,7 @@ static void check_player(struct PLAYER *ply) ply->joy_stick = 1; ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; - ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ ply->joy_spin = !ply->joy_spin; if (ply->joy_snap == 0) /* player wants to move */ @@ -520,6 +619,10 @@ static void check_player(struct PLAYER *ply) ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT); else if (oldy != ply->y) ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN); + + game_em.any_player_moving = TRUE; + game_em.last_moving_player = ply->num; + game_em.last_player_direction[ply->num] = ply->last_move_dir; } } else /* player wants to snap */ @@ -531,10 +634,10 @@ static void check_player(struct PLAYER *ply) static boolean player_digfield(struct PLAYER *ply, int dx, int dy) { int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2); - unsigned int oldx = ply->x; - unsigned int oldy = ply->y; - register unsigned int x = oldx + dx; - register unsigned int y = oldy + dy; + int oldx = ply->x; + int oldy = ply->y; + int x = oldx + dx; + int y = oldy + dy; boolean result = TRUE; if (!dx && !dy) /* no direction specified */