X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsynchro_1.c;h=3f7643fba41f2c28851dd27673c0c0d8a5c30293;hb=d8e3568accbc475855027f7199e55543dc4d1ddf;hp=a8ff691a2d65828392b9d1d53dc77861bba46bd7;hpb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;p=rocksndiamonds.git diff --git a/src/game_em/synchro_1.c b/src/game_em/synchro_1.c index a8ff691a..3f7643fb 100644 --- a/src/game_em/synchro_1.c +++ b/src/game_em/synchro_1.c @@ -12,6 +12,7 @@ static void player(struct PLAYER *); +static boolean player_digfield(struct PLAYER *, int, int); static int test(struct PLAYER *); static void die(struct PLAYER *); @@ -87,8 +88,8 @@ static int test(struct PLAYER *ply) if (!ply->alive) return 0; - if (lev.time == 0) - return(1); + if (lev.time_initial > 0 && lev.time == 0) + return 1; switch(Cave[y-1][x]) { @@ -108,7 +109,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return 1; } switch(Cave[y][x+1]) @@ -129,7 +130,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return 1; } switch(Cave[y+1][x]) @@ -150,7 +151,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return 1; } switch(Cave[y][x-1]) @@ -171,7 +172,7 @@ static int test(struct PLAYER *ply) case Xtank_goe: case Xtank_gos: case Xtank_gow: - return(1); + return 1; } switch(Cave[y][x]) @@ -184,10 +185,10 @@ static int test(struct PLAYER *ply) case Xdynamite_2: case Xdynamite_3: case Xdynamite_4: - return(0); + return 0; } - return(1); + return 1; } static void die(struct PLAYER *ply) @@ -340,79 +341,109 @@ static void die(struct PLAYER *ply) static void player(struct PLAYER *ply) { - register unsigned int x = ply->x; - register unsigned int y = ply->y; - unsigned int anim = 0; /* initialized to make compilers happy */ + unsigned int oldx = ply->x; + unsigned int oldy = ply->y; + register unsigned int x = oldx; + register unsigned int y = oldy; + unsigned int anim = 0; int dx = 0, dy = 0; +#if 0 + printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n", + ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire, + ply->joy_spin, ply->joy_stick); +#endif + +#if 1 + if (ply->joy_w) /* west */ + { + x--; + dx = -1; + anim = 3; + } + else if (ply->joy_e) /* east */ + { + x++; + dx = 1; + anim = 1; + } + + if (ply->joy_n) /* north */ + { + y--; + dy = -1; + anim = 0; + } + else if (ply->joy_s) /* south */ + { + y++; + dy = 1; + anim = 2; + } + +#else + if ((ply->joy_spin = !ply->joy_spin)) { - if (ply->joy_n) + if (ply->joy_n) /* north */ { y--; dy = -1; anim = 0; - /* north */ } - else if (ply->joy_e) + else if (ply->joy_e) /* east */ { x++; dx = 1; anim = 1; - /* east */ } - else if (ply->joy_s) + else if (ply->joy_s) /* south */ { y++; dy = 1; anim = 2; - /* south */ } - else if (ply->joy_w) + else if (ply->joy_w) /* west */ { x--; dx = -1; anim = 3; - /* west */ } } else { - if (ply->joy_w) + if (ply->joy_w) /* west */ { x--; dx = -1; anim = 3; - /* west */ } - else if (ply->joy_s) + else if (ply->joy_s) /* south */ { y++; dy = 1; anim = 2; - /* south */ } - else if (ply->joy_e) + else if (ply->joy_e) /* east */ { x++; dx = 1; anim = 1; - /* east */ } - else if (ply->joy_n) + else if (ply->joy_n) /* north */ { y--; dy = -1; anim = 0; - /* north */ } } +#endif if (dx == 0 && dy == 0) { ply->joy_stick = 0; - if (ply->joy_fire) + if (ply->joy_drop) { if (++ply->dynamite_cnt == 5 && ply->dynamite) { @@ -426,7 +457,7 @@ static void player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - Random += 7; /* bit more random if we dont move */ + Random += 7; /* be a bit more random if the player doesn't move */ return; } @@ -434,8 +465,53 @@ static void player(struct PLAYER *ply) ply->joy_stick = 1; ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ + ply->joy_spin = !ply->joy_spin; + + if (ply->joy_snap == 0) /* player wants to move */ + { + boolean moved = FALSE; + + if (ply->last_move_dir & MV_HORIZONTAL) + { + if (!(moved = player_digfield(ply, 0, dy))) + moved = player_digfield(ply, dx, 0); + } + else + { + if (!(moved = player_digfield(ply, dx, 0))) + moved = player_digfield(ply, 0, dy); + } + + if (moved) + { + if (oldx != ply->x) + ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT); + else if (oldy != ply->y) + ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN); + } + } + else /* player wants to snap */ + { + player_digfield(ply, dx, dy); + } +} + +static boolean player_digfield(struct PLAYER *ply, int dx, int dy) +{ + int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2); + unsigned int oldx = ply->x; + unsigned int oldy = ply->y; + register unsigned int x = oldx + dx; + register unsigned int y = oldy + dy; + boolean result = TRUE; + + if (!dx && !dy) /* no direction specified */ + return FALSE; + + if (dx && dy && ply->joy_snap) /* more than one direction specified */ + return FALSE; - if (ply->joy_fire == 0) + if (ply->joy_snap == 0) /* player wants to move */ { int element = Cave[y][x]; @@ -541,39 +617,46 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_walk; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_walk; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_walk; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_walk; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_walk; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_walk; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_walk; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_walk; key_walk: - Cave[y][x] = Yball_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; @@ -583,7 +666,7 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; @@ -594,7 +677,7 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Zplayer; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; @@ -987,15 +1070,21 @@ static void player(struct PLAYER *ply) case Xexit_2: case Xexit_3: play_element_sound(x, y, SAMPLE_exit, Xexit_1); - if (--lev.home == 0) + + if (--lev.home == 0 && lev.time_initial > 0) /* game won */ lev.score += lev.time * lev.exit_score / 100; + ply->anim = SPR_walk + anim; ply->x = x; ply->y = y; + break; } + + if (ply->x == oldx && ply->y == oldy) /* no movement */ + result = FALSE; } - else + else /* player wants to snap */ { int element = Cave[y][x]; @@ -1004,8 +1093,14 @@ static void player(struct PLAYER *ply) /* fire is pressed */ case Xgrass: + Cave[y][x] = Ygrass_eat; + Next[y][x] = Xblank; + play_element_sound(x, y, SAMPLE_dirt, element); + ply->anim = SPR_spray + anim; + break; + case Xdirt: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ydirt_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_dirt, element); ply->anim = SPR_spray + anim; @@ -1042,38 +1137,45 @@ static void player(struct PLAYER *ply) case Xkey_1: ply->keys |= 0x01; + Cave[y][x] = Ykey_1_eat; goto key_shoot; case Xkey_2: ply->keys |= 0x02; + Cave[y][x] = Ykey_2_eat; goto key_shoot; case Xkey_3: ply->keys |= 0x04; + Cave[y][x] = Ykey_3_eat; goto key_shoot; case Xkey_4: ply->keys |= 0x08; + Cave[y][x] = Ykey_4_eat; goto key_shoot; case Xkey_5: ply->keys |= 0x10; + Cave[y][x] = Ykey_5_eat; goto key_shoot; case Xkey_6: ply->keys |= 0x20; + Cave[y][x] = Ykey_6_eat; goto key_shoot; case Xkey_7: ply->keys |= 0x40; + Cave[y][x] = Ykey_7_eat; goto key_shoot; case Xkey_8: ply->keys |= 0x80; + Cave[y][x] = Ykey_8_eat; goto key_shoot; key_shoot: - Cave[y][x] = Yball_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.key_score; @@ -1081,7 +1183,7 @@ static void player(struct PLAYER *ply) break; case Xlenses: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ylenses_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.lenses_score; @@ -1090,13 +1192,18 @@ static void player(struct PLAYER *ply) break; case Xmagnify: - Cave[y][x] = Yball_eat; + Cave[y][x] = Ymagnify_eat; Next[y][x] = Xblank; play_element_sound(x, y, SAMPLE_collect, element); lev.score += lev.magnify_score; lev.magnify_cnt = lev.magnify_time; ply->anim = SPR_walk + anim; break; + + default: + result = FALSE; } } + + return result; }