X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fsound.c;h=5aedabb35abb1cbf42faaa23b67b32e6502e6883;hb=6d06ba238902736bb99714dc8122bb32a286577a;hp=e230d9924f24349f51ab557d80100821a04814c3;hpb=51dcb2097c619c5f9ba924a7edb4a3bdd6a6986e;p=rocksndiamonds.git diff --git a/src/game_em/sound.c b/src/game_em/sound.c index e230d992..5aedabb3 100644 --- a/src/game_em/sound.c +++ b/src/game_em/sound.c @@ -20,9 +20,6 @@ #include #endif -#include "global.h" -#include "sample.h" - static char audioname[] = "/dev/audio"; static const int sound_priority[SAMPLE_MAX] = @@ -97,7 +94,9 @@ int sound_thread(void) { /* pick sounds to play, if any */ - if (sound_play[SAMPLE_exit] || sound_play[SAMPLE_die]) + if (sound_play[SAMPLE_exit_open] || + sound_play[SAMPLE_exit_leave] || + sound_play[SAMPLE_die]) sound_play[SAMPLE_boom] = 0; /* no explosions if player goes home */ mix_count = 0;