X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Freademc.c;h=f8f101242368bd9056c950732b8ff2aeaa3ae14e;hb=b458e5d5c416af09939734766095965aedabfe0d;hp=0c9e663e9ecc448676b24da36fa193f97af72ccd;hpb=5e53b3af62af5a0fb7726afebf62dc4a5c297596;p=rocksndiamonds.git diff --git a/src/game_em/reademc.c b/src/game_em/reademc.c index 0c9e663e..f8f10124 100644 --- a/src/game_em/reademc.c +++ b/src/game_em/reademc.c @@ -447,8 +447,8 @@ void convert_em_level(unsigned char *src, int file_version) { temp = GET_BE16(src[2096 + i * 2]); - ply[i].x_initial = (temp & 63); - ply[i].y_initial = (temp >> 6 & 31); + lev.player_x[i] = (temp & 63); + lev.player_y[i] = (temp >> 6 & 31); } /* cave */ @@ -467,7 +467,7 @@ void convert_em_level(unsigned char *src, int file_version) /* at last, set the two players at their positions in the playfield */ /* (native EM[C] levels always have exactly two players in a level) */ for (i = 0; i < 2; i++) - native_em_level.cave[ply[i].x_initial][ply[i].y_initial] = Zplayer; + native_em_level.cave[lev.player_x[i]][lev.player_y[i]] = Zplayer; native_em_level.file_version = file_version; }