X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Freademc.c;h=5184d8d72ed9bb217d57d00e2e622ed1049fe50c;hb=9e3b9d32e82663858c54a3884a2bb7680d458218;hp=60f078a2ac5006e09cba95a9b8c06f7696f84ae4;hpb=fe8fc54cb17f03a4422fd0ffe6baf2c4ab448bfd;p=rocksndiamonds.git diff --git a/src/game_em/reademc.c b/src/game_em/reademc.c index 60f078a2..5184d8d7 100644 --- a/src/game_em/reademc.c +++ b/src/game_em/reademc.c @@ -40,65 +40,62 @@ * behaviour. */ +/* changes for game engine integration in Rocks'n'Diamonds: + * + * added support for rolling spring (not mapped to pushed spring) + * - required for Elvis Mine 8, levels 3, 23, 48 and 73 + */ + #define GET_BE16(x) ((&x)[0] << 8 | (&x)[1]) -static const short map_emc[256] = +static const short map_emc_raw[256] = { Cstone, Cstone, Cdiamond, Cdiamond, // 0 - Calien, Calien, Cblank, Cblank, // 4 + Calien, Calien, Cpause, Cpause, // 4 Ctank_1_n, Ctank_1_e, Ctank_1_s, Ctank_1_w, // 8 Ctank_2_n, Ctank_2_e, Ctank_2_s, Ctank_2_w, // 12 - Cbomb, Cbomb, Cemerald, Cemerald, // 16 Cbug_1_n, Cbug_1_e, Cbug_1_s, Cbug_1_w, // 20 Cbug_2_n, Cbug_2_e, Cbug_2_s, Cbug_2_w, // 24 - Cdrip, Cdrip, Cdrip, Cdrip, // 28 - + Cdrip, Cdrip, Cblank, Cdrip, // 28 Cstone, Cbomb, Cdiamond, Cemerald, // 32 Cwonderwall, Cnut, Cnut, Cnut, // 36 Cwheel, Ceater_n, Ceater_s, Ceater_w, // 40 Ceater_e, Csand_stone, Cblank, Cblank, // 44 - Cblank, Csand, Csand, Csand, // 48 Csand_stone, Csand_stone, Csand_stone, Csand, // 52 Cstone, Cslide_ew, Cslide_ns, Cdynamite_1, // 56 Cdynamite_2, Cdynamite_3, Cdynamite_4, Cacid_s, // 60 Cexit_1, Cexit_2, Cexit_3, Cballoon, // 64 - Cplant, Cspring, Cspring, Cpush_spring_w, // 68 - Cpush_spring_e, Cball_1, Cball_2, Candroid, // 72 - Cblank, Candroid, Candroid, Candroid, // 76 - + Cplant, Cspring, Cspring, Cspring_w, // 68 + Cspring_e, Cball_1, Cball_2, Candroid, // 72 + Cpause, Candroid, Candroid, Candroid, // 76 Candroid, Candroid, Candroid, Candroid, // 80 Candroid, Cblank, Cblank, Cblank, // 84 Cblank, Cblank, Cblank, Cblank, // 88 Cblank, Cblank, Cblank, Cblank, // 92 - Cblank, Cblank, Cblank, Cpush_spring_w, // 96 Cpush_spring_e, Cacid_1, Cacid_2, Cacid_3, // 100 Cacid_4, Cacid_5, Cacid_6, Cacid_7, // 104 - Cacid_8, Cblank, Cblank, Cblank, // 108 - - Cblank, Cblank, Cpush_nut_w, Cpush_nut_e, // 112 - Csteel_1, Cblank, Cblank, Cpush_bomb_w, // 116 - Cpush_bomb_e, Cpush_stone_w, Cpush_stone_e, Cblank, // 120 - Cblank, Cblank, Cblank, Cblank, // 124 + Cacid_8, Cpause, Cpause, Cpause, // 108 + Cpause, Cpause, Cpush_nut_w, Cpush_nut_e, // 112 + Csteel_1, Cdynamite_4, Cblank, Cpush_bomb_w, // 116 + Cpush_bomb_e, Cpush_stone_w, Cpush_stone_e, Cpause, // 120 + Cpause, Cpause, Cpause, Cpause, // 124 Cblank, Croundwall_2, Cgrass, Csteel_2, // 128 Cwall_2, Ckey_1, Ckey_2, Ckey_3, // 132 Ckey_4, Cdoor_1, Cdoor_2, Cdoor_3, // 136 Cdoor_4, Cfake_amoeba, Cfake_door_1, Cfake_door_2, // 140 - Cfake_door_3, Cfake_door_4, Cwonderwall, Cwheel, // 144 Csand, Cacid_nw, Cacid_ne, Cacid_sw, // 148 Cacid_se, Cfake_blank, Camoeba_1, Camoeba_2, // 152 Camoeba_3, Camoeba_4, Cexit, Calpha_arrow_w, // 156 - Cfake_grass, Clenses, Cmagnify, Cfake_blank, // 160 - Cfake_grass, Cswitch, Cswitch, Cblank, // 164 + Cfake_grass, Cswitch, Cswitch, Cpause, // 164 Cdecor_8, Cdecor_9, Cdecor_10, Cdecor_5, // 168 Calpha_comma, Calpha_apost, Calpha_minus, Cdynamite, // 172 - Csteel_3, Cdecor_6, Cdecor_7, Csteel_1, // 176 Croundwall_1, Cdecor_2, Cdecor_4, Cdecor_3, // 180 Cwind_any, Cwind_e, Cwind_s, Cwind_w, // 184 @@ -108,23 +105,35 @@ static const short map_emc[256] = Cdoor_6, Cdoor_7, Cdoor_8, Cbumper, // 196 Calpha_a, Calpha_b, Calpha_c, Calpha_d, // 200 Calpha_e, Calpha_f, Calpha_g, Calpha_h, // 204 - Calpha_i, Calpha_j, Calpha_k, Calpha_l, // 208 Calpha_m, Calpha_n, Calpha_o, Calpha_p, // 212 Calpha_q, Calpha_r, Calpha_s, Calpha_t, // 216 Calpha_u, Calpha_v, Calpha_w, Calpha_x, // 220 - Calpha_y, Calpha_z, Calpha_0, Calpha_1, // 224 Calpha_2, Calpha_3, Calpha_4, Calpha_5, // 228 Calpha_6, Calpha_7, Calpha_8, Calpha_9, // 232 Calpha_perio, Calpha_excla, Calpha_colon, Calpha_quest, // 236 - Calpha_arrow_e, Cdecor_1, Cfake_door_5, Cfake_door_6, // 240 Cfake_door_7, Cfake_door_8, Cblank, Cblank, // 244 - Cblank, Cblank, Cblank, Cblank, // 248 + Camoeba_5, Camoeba_6, Camoeba_7, Camoeba_8, // 248 Cwall_1, Cblank, Calpha_copyr, Cfake_acid_1 // 252 }; +static const short swap_emc[CAVE_TILE_MAX] = +{ + [Cdirt] = Cgrass, + [Cgrass] = Cdirt, + + [Csteel_1] = Csteel_2, + [Csteel_2] = Csteel_1, + + [Cwall_1] = Cwall_2, + [Cwall_2] = Cwall_1, + + [Croundwall_1] = Croundwall_2, + [Croundwall_2] = Croundwall_1 +}; + static struct { int bit_nr; @@ -268,6 +277,19 @@ static int eater_offset[8] = void convert_em_level(unsigned char *src, int file_version) { int i, x, y, temp; + short map_emc[256]; + + /* initialize element mapping */ + + for (i = 0; i < 256; i++) + map_emc[i] = map_emc_raw[i]; + + /* swap tiles for pre-EMC caves (older than V5/V6), if needed */ + + if (swapTiles_EM(file_version < FILE_VERSION_EM_V5)) + for (i = 0; i < 256; i++) + if (swap_emc[map_emc[i]] != 0) + map_emc[i] = swap_emc[map_emc[i]]; /* common to all emc caves */ @@ -277,7 +299,7 @@ void convert_em_level(unsigned char *src, int file_version) cav.time_seconds = MIN(GET_BE16(src[2110]), 9999); cav.gems_needed = src[2095]; - cav.infinite = TRUE; + cav.infinite = game_em.use_wrap_around; cav.testmode = FALSE; cav.teamwork = (src[2150] & 128) != 0; @@ -371,6 +393,9 @@ void convert_em_level(unsigned char *src, int file_version) for (x = 0; x < 9; x++) cav.eater_array[i][x] = map_emc[src[eater_offset[i] + x]]; + if (file_version < FILE_VERSION_EM_V6) + cav.num_eater_arrays = 4; + /* ball */ temp = map_emc[src[2159]]; @@ -463,9 +488,9 @@ static const unsigned char map_v6[256] = /* filter for v6 */ 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, // 0 - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, // 16 + 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,128,28, // 16 0,16,2,18, 36,37,37,37, 40,41,42,43, 44,45,128,128, // 32 - 128,148,148, 148,45,45,45, 148,0,57,58, 59,60,61,62,63, // 48 + 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63, // 48 64,65,66,67, 68,69,69,71, 72,73,74,75, 118,75,75,75, // 64 75,75,75,75, 75,153,153,153, 153,153,153,153, 153,153,153,153, // 80 @@ -488,14 +513,14 @@ static const unsigned char map_v5[256] = /* filter for v5 */ 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, // 0 - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, // 16 + 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,128,28, // 16 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128, // 32 128,148,148,148, 45,45,45,148, 0,57,58,59, 60,61,62,63, // 48 64,65,66,67, 68,153,153,153, 153,153,153,153, 153,153,153,153, // 64 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, // 80 153,153,153,153, 153,68,68,68, 68,68,68,68, 68,118,118,118, // 96 - 118,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, // 112 + 118,118,114,115, 131,62,118,119, 120,121,122,118, 118,118,118,118, // 112 128,129,130,131, 132,133,134,135, 136,137,138,139, 140,141,142,143, // 128 144,145,146,147, 148,149,150,151, 152,153,154,155, 156,157,158,159, // 144 @@ -513,17 +538,17 @@ static const unsigned char map_v4[256] = /* filter for v4 */ 0,0,2,2, 4,4,118,118, 8,9,10,11, 12,13,14,15, // 0 - 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,118,28, // 16 + 16,16,18,18, 20,21,22,23, 24,25,26,27, 28,28,128,28, // 16 0,16,2,18, 36,37,37,37, 147,41,42,43, 44,45,128,128, // 32 128,148,148,148, 45,45,45,148, 0,153,153,59, 60,61,62,63, // 48 64,65,66,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, // 64 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, // 80 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153, // 96 - 153,118,114,115, 131,118,118,119, 120,121,122,118, 118,118,118,118, // 112 + 153,118,114,115, 179,62,118,119, 120,121,122,118, 118,118,118,118, // 112 128,180,189,179, 252,133,134,135, 136,137,138,139, 140,141,142,143, // 128 - 144,145,146,147, 148,149,150,151, 152,68,154,155, 156,157,158,160, // 144 + 144,145,146,147, 148,149,150,151, 152,68,248,249, 250,251,158,160, // 144 160,160,160,160, 160,160,160,160, 160,160,160,160, 160,160,160,175, // 160 153,153,153,153, 153,153,153,153, 153,153,153,153, 153,153,68,153, // 176 @@ -533,12 +558,12 @@ static const unsigned char map_v4[256] = 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153 // 240 }; -static const unsigned char map_v4_eater[32] = +static const unsigned char map_v4_eater[28] = { /* filter for v4 eater */ 128,18,2,0, 4,8,16,20, 28,37,41,45, 189,180,179,252, // 0 - 133,134,135,136, 146,147,175,65, 66,64,2,18, 128,128,128,128 // 16 + 133,134,135,136, 146,147,175,65, 66,64,2,18 // 16 }; static boolean filename_has_v1_format(char *filename) @@ -651,7 +676,7 @@ int cleanup_em_level(unsigned char *src, int length, char *filename) for (i = 0; i < 2048; i++) /* cave */ src[i] = map_v4[src[i]]; for (i = 2048; i < 2084; i++) /* eaters */ - src[i] = map_v4_eater[src[i] % 32]; + src[i] = map_v4_eater[src[i] < 28 ? src[i] : 0]; for (i = 2112; i < 2148; i++) /* eaters */ src[i] = src[i - 64];