X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Freademc.c;h=5184d8d72ed9bb217d57d00e2e622ed1049fe50c;hb=9e3b9d32e82663858c54a3884a2bb7680d458218;hp=1308615c363d7ceee40d581fa8c11036e933ca1d;hpb=04c0f30221267649e3c1098270eda66272fce40e;p=rocksndiamonds.git diff --git a/src/game_em/reademc.c b/src/game_em/reademc.c index 1308615c..5184d8d7 100644 --- a/src/game_em/reademc.c +++ b/src/game_em/reademc.c @@ -40,6 +40,12 @@ * behaviour. */ +/* changes for game engine integration in Rocks'n'Diamonds: + * + * added support for rolling spring (not mapped to pushed spring) + * - required for Elvis Mine 8, levels 3, 23, 48 and 73 + */ + #define GET_BE16(x) ((&x)[0] << 8 | (&x)[1]) static const short map_emc_raw[256] = @@ -62,8 +68,8 @@ static const short map_emc_raw[256] = Cdynamite_2, Cdynamite_3, Cdynamite_4, Cacid_s, // 60 Cexit_1, Cexit_2, Cexit_3, Cballoon, // 64 - Cplant, Cspring, Cspring, Cpush_spring_w, // 68 - Cpush_spring_e, Cball_1, Cball_2, Candroid, // 72 + Cplant, Cspring, Cspring, Cspring_w, // 68 + Cspring_e, Cball_1, Cball_2, Candroid, // 72 Cpause, Candroid, Candroid, Candroid, // 76 Candroid, Candroid, Candroid, Candroid, // 80 Candroid, Cblank, Cblank, Cblank, // 84 @@ -387,6 +393,9 @@ void convert_em_level(unsigned char *src, int file_version) for (x = 0; x < 9; x++) cav.eater_array[i][x] = map_emc[src[eater_offset[i] + x]]; + if (file_version < FILE_VERSION_EM_V6) + cav.num_eater_arrays = 4; + /* ball */ temp = map_emc[src[2159]]; @@ -549,12 +558,12 @@ static const unsigned char map_v4[256] = 240,241,153,153, 153,153,153,153, 153,153,153,153, 153,153,153,153 // 240 }; -static const unsigned char map_v4_eater[32] = +static const unsigned char map_v4_eater[28] = { /* filter for v4 eater */ 128,18,2,0, 4,8,16,20, 28,37,41,45, 189,180,179,252, // 0 - 133,134,135,136, 146,147,175,65, 66,64,2,18, 128,128,128,128 // 16 + 133,134,135,136, 146,147,175,65, 66,64,2,18 // 16 }; static boolean filename_has_v1_format(char *filename) @@ -667,7 +676,7 @@ int cleanup_em_level(unsigned char *src, int length, char *filename) for (i = 0; i < 2048; i++) /* cave */ src[i] = map_v4[src[i]]; for (i = 2048; i < 2084; i++) /* eaters */ - src[i] = map_v4_eater[src[i] % 32]; + src[i] = map_v4_eater[src[i] < 28 ? src[i] : 0]; for (i = 2112; i < 2148; i++) /* eaters */ src[i] = src[i - 64];