X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fmain_em.h;h=cd931fcf7913dbac25fd77133c2e1e556d8cc519;hb=f772f882546ab982dc61074f298d6115c9909f32;hp=a34f10fdf95e6c7d7ccb56bbc92881bb9d5e9749;hpb=0078fa1620abed262370083c0c6aa475a25e1b04;p=rocksndiamonds.git diff --git a/src/game_em/main_em.h b/src/game_em/main_em.h index a34f10fd..cd931fcf 100644 --- a/src/game_em/main_em.h +++ b/src/game_em/main_em.h @@ -6,8 +6,14 @@ /* 2000-07-30T11:06:03Z ---------------------------------------------------- */ +#if 1 +/* one border for ZBORDER elements, one border for steelwall, if needed */ +#define EM_MAX_CAVE_WIDTH (MAX_PLAYFIELD_WIDTH + 2 + 2) +#define EM_MAX_CAVE_HEIGHT (MAX_PLAYFIELD_HEIGHT + 2 + 2) +#else #define EM_MAX_CAVE_WIDTH 102 #define EM_MAX_CAVE_HEIGHT 102 +#endif /* define these for backwards compatibility */ #define EM_ENGINE_BAD_ROLL @@ -18,9 +24,9 @@ ----------------------------------------------------------------------------- definition of elements used in the Emerald Mine Club engine; the element names have the following properties: - - elements that start with an 'X' can be stored in a level file; - - elements that start with an 'Y' indicate moving elements; - - elements that end with a 'B' are the "backside" of a moving element. + - elements that start with 'X' can be stored in a level file + - elements that start with 'Y' indicate moving elements + - elements that end with 'B' are the "backside" of moving elements ----------------------------------------------------------------------------- */ @@ -486,10 +492,12 @@ enum SAMPLE_crack, /* stone hits nut */ SAMPLE_bug, /* bug moves */ SAMPLE_tank, /* tank moves */ - SAMPLE_android, /* android places something */ + SAMPLE_android_clone, /* android places something */ + SAMPLE_android_move, /* android moves */ SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ SAMPLE_slurp, /* spring kills alien */ - SAMPLE_eater, /* eater sits/eats diamond */ + SAMPLE_eater, /* eater sits */ + SAMPLE_eater_eat, /* eater eats diamond */ SAMPLE_alien, /* alien moves */ SAMPLE_collect, /* player collects object */ SAMPLE_diamond, /* diamond/emerald hits ground */ @@ -503,7 +511,8 @@ enum SAMPLE_grow, /* growing wall grows */ SAMPLE_wonder, /* wonderwall is active */ SAMPLE_door, /* player goes thru door (gate) */ - SAMPLE_exit, /* player goes into exit */ + SAMPLE_exit_open, /* exit opens */ + SAMPLE_exit_leave, /* player goes into exit */ SAMPLE_dynamite, /* player places dynamite */ SAMPLE_tick, /* dynamite ticks */ SAMPLE_press, /* player presses wheel/wind/switch */ @@ -517,106 +526,111 @@ enum struct LEVEL { - unsigned int home_initial; /* number of players (initial) */ - unsigned int home; /* number of players not yet at home */ - /* 0 == all players at home */ - - unsigned int width; /* playfield width */ - unsigned int height; /* playfield height */ - - unsigned int time_seconds; /* available time (seconds) */ - unsigned int time_initial; /* available time (initial) */ - unsigned int time; /* time remaining (runtime) */ - - unsigned int required_initial; /* emeralds needed (initial) */ - unsigned int required; /* emeralds needed (runtime) */ - - unsigned int score; /* score */ - - /* fill in all below /every/ time you read a level */ - unsigned int alien_score; /* alien popped by stone/spring score */ - unsigned int amoeba_time; /* amoeba speed */ - unsigned int android_move_cnt_initial; /* android move time counter (initial) */ - unsigned int android_move_cnt; /* android move time counter */ - unsigned int android_move_time; /* android move reset time */ - unsigned int android_clone_cnt_initial; /* android clone time counter (initial) */ - unsigned int android_clone_cnt; /* android clone time counter */ - unsigned int android_clone_time; /* android clone reset time */ - unsigned int ball_cnt; /* ball time counter */ - unsigned int ball_pos; /* ball array pos counter */ - unsigned int ball_random; /* ball is random flag */ - unsigned int ball_state_initial; /* ball currently on flag (initial) */ - unsigned int ball_state; /* ball currently on flag */ - unsigned int ball_time; /* ball reset time */ - unsigned int bug_score; /* bug popped by stone/spring score */ - unsigned int diamond_score; /* diamond collect score */ - unsigned int dynamite_score; /* dynamite collect scoer*/ - unsigned int eater_pos; /* eater array pos */ - unsigned int eater_score; /* eater popped by stone/spring score */ - unsigned int emerald_score; /* emerald collect score */ - unsigned int exit_score; /* exit score */ - unsigned int key_score; /* key collect score */ - unsigned int lenses_cnt_initial; /* lenses time counter (initial) */ - unsigned int lenses_cnt; /* lenses time counter */ - unsigned int lenses_score; /* lenses collect score */ - unsigned int lenses_time; /* lenses reset time */ - unsigned int magnify_cnt_initial; /* magnify time counter (initial) */ - unsigned int magnify_cnt; /* magnify time counter */ - unsigned int magnify_score; /* magnify collect score */ - unsigned int magnify_time; /* magnify reset time */ - unsigned int nut_score; /* nut crack score */ - unsigned int shine_cnt; /* shine counter for emerald/diamond */ - unsigned int slurp_score; /* slurp alien score */ - unsigned int tank_score; /* tank popped by stone/spring */ - unsigned int wheel_cnt_initial; /* wheel time counter (initial) */ - unsigned int wheel_cnt; /* wheel time counter */ - unsigned int wheel_x_initial; /* wheel x pos (initial) */ - unsigned int wheel_x; /* wheel x pos */ - unsigned int wheel_y_initial; /* wheel y pos (initial) */ - unsigned int wheel_y; /* wheel y pos */ - unsigned int wheel_time; /* wheel reset time */ - unsigned int wind_cnt_initial; /* wind time counter (initial) */ - unsigned int wind_cnt; /* wind time counter */ - unsigned int wind_direction_initial;/* wind direction (initial) */ - unsigned int wind_direction; /* wind direction */ - unsigned int wind_time; /* wind reset time */ - unsigned int wonderwall_state_initial; /* wonderwall currently on flag (initial) */ - unsigned int wonderwall_state; /* wonderwall currently on flag */ - unsigned int wonderwall_time_initial;/* wonderwall time (initial) */ - unsigned int wonderwall_time; /* wonderwall time */ - unsigned short eater_array[8][9]; /* eater data */ - unsigned short ball_array[8][8]; /* ball data */ - unsigned short android_array[TILE_MAX]; /* android clone table */ + int home_initial; /* number of players (initial) */ + int home; /* number of players not yet at home */ + /* 0 == all players at home */ + + int width; /* playfield width */ + int height; /* playfield height */ + + int time_seconds; /* available time (seconds) */ + int time_initial; /* available time (initial) */ + int time; /* time remaining (runtime) */ + + boolean killed_out_of_time; /* kill player due to time out */ + + int required_initial; /* emeralds needed (initial) */ + int required; /* emeralds needed (runtime) */ + + int score; /* score */ + + /* all below entries must be filled every time a level is read */ + + int alien_score; /* score for killing alien */ + int amoeba_time; /* amoeba speed */ + int android_move_cnt_initial; /* android move counter (initial) */ + int android_move_cnt; /* android move counter */ + int android_move_time; /* android move reset time */ + int android_clone_cnt_initial;/* android clone counter (initial) */ + int android_clone_cnt; /* android clone counter */ + int android_clone_time; /* android clone reset time */ + int ball_cnt; /* ball counter */ + int ball_pos; /* ball array pos counter */ + int ball_random; /* ball is random flag */ + int ball_state_initial; /* ball active flag (initial) */ + int ball_state; /* ball active flag */ + int ball_time; /* ball reset time */ + int bug_score; /* score for killing bug */ + int diamond_score; /* score for collecting diamond */ + int dynamite_score; /* score for collecting dynamite */ + int eater_pos; /* eater array pos */ + int eater_score; /* score for killing eater */ + int emerald_score; /* score for collecting emerald */ + int exit_score; /* score for entering exit */ + int key_score; /* score for colleting key */ + int lenses_cnt_initial; /* lenses counter (initial) */ + int lenses_cnt; /* lenses counter */ + int lenses_score; /* score for collecting lenses */ + int lenses_time; /* lenses reset time */ + int magnify_cnt_initial; /* magnify counter (initial) */ + int magnify_cnt; /* magnify counter */ + int magnify_score; /* score for collecting magnifier */ + int magnify_time; /* magnify reset time */ + int nut_score; /* score for cracking nut */ + int shine_cnt; /* shine counter for emerald/diamond */ + int slurp_score; /* score for slurping alien */ + int tank_score; /* score for killing tank */ + int wheel_cnt_initial; /* wheel counter (initial) */ + int wheel_cnt; /* wheel counter */ + int wheel_x_initial; /* wheel x pos (initial) */ + int wheel_x; /* wheel x pos */ + int wheel_y_initial; /* wheel y pos (initial) */ + int wheel_y; /* wheel y pos */ + int wheel_time; /* wheel reset time */ + int wind_cnt_initial; /* wind counter (initial) */ + int wind_cnt; /* wind time counter */ + int wind_direction_initial; /* wind direction (initial) */ + int wind_direction; /* wind direction */ + int wind_time; /* wind reset time */ + int wonderwall_state_initial; /* wonderwall active flag (initial) */ + int wonderwall_state; /* wonderwall active flag */ + int wonderwall_time_initial; /* wonderwall time (initial) */ + int wonderwall_time; /* wonderwall time */ + short eater_array[8][9]; /* eater data */ + short ball_array[8][8]; /* ball data */ + short android_array[TILE_MAX];/* android clone table */ + int num_ball_arrays; /* number of ball data arrays used */ }; struct PLAYER { - unsigned int num; - unsigned int alive_initial; - unsigned int alive; - - unsigned int dynamite; - unsigned int dynamite_cnt; - unsigned int keys; - unsigned int anim; - - unsigned int x_initial; - unsigned int y_initial; - unsigned int x; - unsigned int y; - unsigned int oldx; - unsigned int oldy; - - unsigned int last_move_dir; - - unsigned joy_n:1; - unsigned joy_e:1; - unsigned joy_s:1; - unsigned joy_w:1; - unsigned joy_snap:1; - unsigned joy_drop:1; - unsigned joy_stick:1; - unsigned joy_spin:1; + int num; + int exists; + int alive_initial; + int alive; + + int dynamite; + int dynamite_cnt; + int keys; + int anim; + + int x_initial; + int y_initial; + int x; + int y; + int oldx; + int oldy; + + int last_move_dir; + + int joy_n:1; + int joy_e:1; + int joy_s:1; + int joy_w:1; + int joy_snap:1; + int joy_drop:1; + int joy_stick:1; + int joy_spin:1; }; @@ -637,14 +651,21 @@ struct GlobalInfo_EM Bitmap *screenbuffer; }; +struct GameInfo_EM +{ + boolean any_player_moving; + int last_moving_player; + int last_player_direction[MAX_PLAYERS]; +}; + struct LevelInfo_EM { int file_version; - struct LEVEL *lev; - struct PLAYER *ply1, *ply2; + short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; - unsigned short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; + struct LEVEL *lev; + struct PLAYER *ply[MAX_PLAYERS]; }; struct GraphicInfo_EM @@ -655,12 +676,16 @@ struct GraphicInfo_EM int dst_offset_x, dst_offset_y; int width, height; - boolean has_crumbled_graphics; Bitmap *crumbled_bitmap; int crumbled_src_x, crumbled_src_y; int crumbled_border_size; + boolean has_crumbled_graphics; + boolean preserve_background; + int unique_identifier; /* used to identify needed screen updates */ }; +extern struct GameInfo_EM game_em; + #endif /* MAIN_EM_H */