X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fmain_em.h;h=2a422f6d02b2b2a7ef7849b2a5005a072b7ca261;hb=2d235297197dd0c325184f7fc401d9c5c41c2616;hp=0824083f30011fc5e42ad8732d0267552051a1dd;hpb=2362e426463cb445e119a4e3e5ce0b6ccb3fb33c;p=rocksndiamonds.git diff --git a/src/game_em/main_em.h b/src/game_em/main_em.h index 0824083f..2a422f6d 100644 --- a/src/game_em/main_em.h +++ b/src/game_em/main_em.h @@ -1,6 +1,9 @@ #ifndef MAIN_EM_H #define MAIN_EM_H +#include "../engines.h" + + /* 2000-07-30T11:06:03Z ---------------------------------------------------- */ #define EM_MAX_CAVE_WIDTH 102 @@ -10,6 +13,17 @@ #define EM_ENGINE_BAD_ROLL #define EM_ENGINE_BAD_SPRING + +/* + ----------------------------------------------------------------------------- + definition of elements used in the Emerald Mine Club engine; + the element names have the following properties: + - elements that start with an 'X' can be stored in a level file; + - elements that start with an 'Y' indicate moving elements; + - elements that end with a 'B' are the "backside" of a moving element. + ----------------------------------------------------------------------------- +*/ + enum { Xblank = 0, /* still */ @@ -246,20 +260,36 @@ enum Xball_2, Xball_2B, Yball_eat, + +#if 1 + Ykey_1_eat, + Ykey_2_eat, + Ykey_3_eat, + Ykey_4_eat, + Ykey_5_eat, + Ykey_6_eat, + Ykey_7_eat, + Ykey_8_eat, + Ylenses_eat, + Ymagnify_eat, + Ygrass_eat, + Ydirt_eat, +#endif + Xgrow_ns, Ygrow_ns_eat, Xgrow_ew, Ygrow_ew_eat, Xwonderwall, XwonderwallB, - Xameuba_1, - Xameuba_2, - Xameuba_3, - Xameuba_4, - Xameuba_5, - Xameuba_6, - Xameuba_7, - Xameuba_8, + Xamoeba_1, + Xamoeba_2, + Xamoeba_3, + Xamoeba_4, + Xamoeba_5, + Xamoeba_6, + Xamoeba_7, + Xamoeba_8, Xdoor_1, Xdoor_2, Xdoor_3, @@ -425,6 +455,54 @@ enum TILE_MAX }; +enum +{ + SPR_still = 0, + SPR_walk = 1, + SPR_push = 5, + SPR_spray = 9, + + SPR_MAX = 13 +}; + +enum +{ + SAMPLE_blank = 0, /* player walks on blank */ + SAMPLE_roll, /* player pushes stone/bomb/nut/spring */ + SAMPLE_stone, /* stone hits ground */ + SAMPLE_nut, /* nut hits ground */ + SAMPLE_crack, /* stone hits nut */ + SAMPLE_bug, /* bug moves */ + SAMPLE_tank, /* tank moves */ + SAMPLE_android, /* android places something */ + SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ + SAMPLE_slurp, /* spring kills alien */ + SAMPLE_eater, /* eater sits/eats diamond */ + SAMPLE_alien, /* alien moves */ + SAMPLE_collect, /* player collects object */ + SAMPLE_diamond, /* diamond/emerald hits ground */ + SAMPLE_squash, /* stone squashes diamond */ + SAMPLE_wonderfall, /* object falls thru wonderwall */ + SAMPLE_drip, /* drip hits ground */ + SAMPLE_push, /* player pushes balloon/android */ + SAMPLE_dirt, /* player walks on dirt */ + SAMPLE_acid, /* acid splashes */ + SAMPLE_ball, /* ball places something */ + SAMPLE_grow, /* growing wall grows */ + SAMPLE_wonder, /* wonderwall is active */ + SAMPLE_door, /* player goes thru door (gate) */ + SAMPLE_exit, /* player goes into exit */ + SAMPLE_dynamite, /* player places dynamite */ + SAMPLE_tick, /* dynamite ticks */ + SAMPLE_press, /* player presses wheel/wind/switch */ + SAMPLE_wheel, /* wheel moves */ + SAMPLE_boom, /* explosion */ + SAMPLE_time, /* time runs out */ + SAMPLE_die, /* player dies */ + + SAMPLE_MAX +}; + struct LEVEL { unsigned int home_initial; /* number of players (initial) */ @@ -433,15 +511,19 @@ struct LEVEL unsigned int width; /* playfield width */ unsigned int height; /* playfield height */ - unsigned int time_initial; /* time remaining (initial) */ + + unsigned int time_seconds; /* available time (seconds) */ + unsigned int time_initial; /* available time (initial) */ unsigned int time; /* time remaining (runtime) */ + unsigned int required_initial; /* emeralds needed (initial) */ unsigned int required; /* emeralds needed (runtime) */ + unsigned int score; /* score */ /* fill in all below /every/ time you read a level */ unsigned int alien_score; /* alien popped by stone/spring score */ - unsigned int ameuba_time; /* ameuba speed */ + unsigned int amoeba_time; /* amoeba speed */ unsigned int android_move_cnt_initial; /* android move time counter (initial) */ unsigned int android_move_cnt; /* android move time counter */ unsigned int android_move_time; /* android move reset time */ @@ -522,12 +604,48 @@ struct PLAYER unsigned joy_spin:1; }; + +/* ------------------------------------------------------------------------- */ +/* definitions and structures for use by the main game functions */ +/* ------------------------------------------------------------------------- */ + +/* values for native Emerald Mine game version */ +#define FILE_VERSION_EM_V3 3 +#define FILE_VERSION_EM_V4 4 +#define FILE_VERSION_EM_V5 5 +#define FILE_VERSION_EM_V6 6 + +#define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6 + +struct GlobalInfo_EM +{ + Bitmap *screenbuffer; +}; + struct LevelInfo_EM { + int file_version; + struct LEVEL *lev; struct PLAYER *ply1, *ply2; unsigned short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; }; +struct GraphicInfo_EM +{ + Bitmap *bitmap; + int src_x, src_y; + int src_offset_x, src_offset_y; + int dst_offset_x, dst_offset_y; + int width, height; + + boolean has_crumbled_graphics; + Bitmap *crumbled_bitmap; + int crumbled_src_x, crumbled_src_y; + int crumbled_border_size; + + int unique_identifier; /* used to identify needed screen updates */ +}; + #endif /* MAIN_EM_H */