X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Fmain_em.h;h=17cb9f73df67ebc4380f9b546301b18936068e1e;hb=1e4a6b46371858fdb85052eec3e7143732ff91b5;hp=e1173bcb1ca471ecb5f6f06a16c99c2e1378e99e;hpb=9583e9c55b889974e0df9a8ca1930efdf29bda29;p=rocksndiamonds.git diff --git a/src/game_em/main_em.h b/src/game_em/main_em.h index e1173bcb..17cb9f73 100644 --- a/src/game_em/main_em.h +++ b/src/game_em/main_em.h @@ -1,6 +1,9 @@ #ifndef MAIN_EM_H #define MAIN_EM_H +#include "../engines.h" + + /* 2000-07-30T11:06:03Z ---------------------------------------------------- */ #define EM_MAX_CAVE_WIDTH 102 @@ -10,6 +13,17 @@ #define EM_ENGINE_BAD_ROLL #define EM_ENGINE_BAD_SPRING + +/* + ----------------------------------------------------------------------------- + definition of elements used in the Emerald Mine Club engine; + the element names have the following properties: + - elements that start with an 'X' can be stored in a level file; + - elements that start with an 'Y' indicate moving elements; + - elements that end with a 'B' are the "backside" of a moving element. + ----------------------------------------------------------------------------- +*/ + enum { Xblank = 0, /* still */ @@ -246,6 +260,22 @@ enum Xball_2, Xball_2B, Yball_eat, + +#if 1 + Ykey_1_eat, + Ykey_2_eat, + Ykey_3_eat, + Ykey_4_eat, + Ykey_5_eat, + Ykey_6_eat, + Ykey_7_eat, + Ykey_8_eat, + Ylenses_eat, + Ymagnify_eat, + Ygrass_eat, + Ydirt_eat, +#endif + Xgrow_ns, Ygrow_ns_eat, Xgrow_ew, @@ -332,6 +362,18 @@ enum Xfake_door_6, Xfake_door_7, Xfake_door_8, + +#if 1 + Xfake_acid_1, + Xfake_acid_2, + Xfake_acid_3, + Xfake_acid_4, + Xfake_acid_5, + Xfake_acid_6, + Xfake_acid_7, + Xfake_acid_8, +#endif + Xsteel_1, Xsteel_2, Xsteel_3, @@ -425,74 +467,132 @@ enum TILE_MAX }; +enum +{ + SPR_still = 0, + SPR_walk = 1, + SPR_push = 5, + SPR_spray = 9, + + SPR_MAX = 13 +}; + +enum +{ + SAMPLE_blank = 0, /* player walks on blank */ + SAMPLE_roll, /* player pushes stone/bomb/nut/spring */ + SAMPLE_stone, /* stone hits ground */ + SAMPLE_nut, /* nut hits ground */ + SAMPLE_crack, /* stone hits nut */ + SAMPLE_bug, /* bug moves */ + SAMPLE_tank, /* tank moves */ + SAMPLE_android_clone, /* android places something */ + SAMPLE_android_move, /* android moves */ + SAMPLE_spring, /* spring hits ground/wall/bumper, stone hits spring */ + SAMPLE_slurp, /* spring kills alien */ + SAMPLE_eater, /* eater sits */ + SAMPLE_eater_eat, /* eater eats diamond */ + SAMPLE_alien, /* alien moves */ + SAMPLE_collect, /* player collects object */ + SAMPLE_diamond, /* diamond/emerald hits ground */ + SAMPLE_squash, /* stone squashes diamond */ + SAMPLE_wonderfall, /* object falls thru wonderwall */ + SAMPLE_drip, /* drip hits ground */ + SAMPLE_push, /* player pushes balloon/android */ + SAMPLE_dirt, /* player walks on dirt */ + SAMPLE_acid, /* acid splashes */ + SAMPLE_ball, /* ball places something */ + SAMPLE_grow, /* growing wall grows */ + SAMPLE_wonder, /* wonderwall is active */ + SAMPLE_door, /* player goes thru door (gate) */ + SAMPLE_exit_open, /* exit opens */ + SAMPLE_exit_leave, /* player goes into exit */ + SAMPLE_dynamite, /* player places dynamite */ + SAMPLE_tick, /* dynamite ticks */ + SAMPLE_press, /* player presses wheel/wind/switch */ + SAMPLE_wheel, /* wheel moves */ + SAMPLE_boom, /* explosion */ + SAMPLE_time, /* time runs out */ + SAMPLE_die, /* player dies */ + + SAMPLE_MAX +}; + struct LEVEL { - unsigned int home_initial; /* number of players (initial) */ - unsigned int home; /* number of players not yet at home */ - /* 0 == all players at home */ - - unsigned int width; /* playfield width */ - unsigned int height; /* playfield height */ - unsigned int time_initial; /* time remaining (initial) */ - unsigned int time; /* time remaining (runtime) */ - unsigned int required_initial; /* emeralds needed (initial) */ - unsigned int required; /* emeralds needed (runtime) */ - unsigned int score; /* score */ - - /* fill in all below /every/ time you read a level */ - unsigned int alien_score; /* alien popped by stone/spring score */ - unsigned int amoeba_time; /* amoeba speed */ - unsigned int android_move_cnt_initial; /* android move time counter (initial) */ - unsigned int android_move_cnt; /* android move time counter */ - unsigned int android_move_time; /* android move reset time */ - unsigned int android_clone_cnt_initial; /* android clone time counter (initial) */ - unsigned int android_clone_cnt; /* android clone time counter */ - unsigned int android_clone_time; /* android clone reset time */ - unsigned int ball_cnt; /* ball time counter */ - unsigned int ball_pos; /* ball array pos counter */ - unsigned int ball_random; /* ball is random flag */ - unsigned int ball_state_initial; /* ball currently on flag (initial) */ - unsigned int ball_state; /* ball currently on flag */ - unsigned int ball_time; /* ball reset time */ - unsigned int bug_score; /* bug popped by stone/spring score */ - unsigned int diamond_score; /* diamond collect score */ - unsigned int dynamite_score; /* dynamite collect scoer*/ - unsigned int eater_pos; /* eater array pos */ - unsigned int eater_score; /* eater popped by stone/spring score */ - unsigned int emerald_score; /* emerald collect score */ - unsigned int exit_score; /* exit score */ - unsigned int key_score; /* key collect score */ - unsigned int lenses_cnt_initial; /* lenses time counter (initial) */ - unsigned int lenses_cnt; /* lenses time counter */ - unsigned int lenses_score; /* lenses collect score */ - unsigned int lenses_time; /* lenses reset time */ - unsigned int magnify_cnt_initial; /* magnify time counter (initial) */ - unsigned int magnify_cnt; /* magnify time counter */ - unsigned int magnify_score; /* magnify collect score */ - unsigned int magnify_time; /* magnify reset time */ - unsigned int nut_score; /* nut crack score */ - unsigned int shine_cnt; /* shine counter for emerald/diamond */ - unsigned int slurp_score; /* slurp alien score */ - unsigned int tank_score; /* tank popped by stone/spring */ - unsigned int wheel_cnt_initial; /* wheel time counter (initial) */ - unsigned int wheel_cnt; /* wheel time counter */ - unsigned int wheel_x_initial; /* wheel x pos (initial) */ - unsigned int wheel_x; /* wheel x pos */ - unsigned int wheel_y_initial; /* wheel y pos (initial) */ - unsigned int wheel_y; /* wheel y pos */ - unsigned int wheel_time; /* wheel reset time */ - unsigned int wind_cnt_initial; /* wind time counter (initial) */ - unsigned int wind_cnt; /* wind time counter */ - unsigned int wind_direction_initial;/* wind direction (initial) */ - unsigned int wind_direction; /* wind direction */ - unsigned int wind_time; /* wind reset time */ - unsigned int wonderwall_state_initial; /* wonderwall currently on flag (initial) */ - unsigned int wonderwall_state; /* wonderwall currently on flag */ - unsigned int wonderwall_time_initial;/* wonderwall time (initial) */ - unsigned int wonderwall_time; /* wonderwall time */ - unsigned short eater_array[8][9]; /* eater data */ - unsigned short ball_array[8][8]; /* ball data */ - unsigned short android_array[TILE_MAX]; /* android clone table */ + unsigned int home_initial; /* number of players (initial) */ + unsigned int home; /* number of players not yet at home */ + /* 0 == all players at home */ + + unsigned int width; /* playfield width */ + unsigned int height; /* playfield height */ + + unsigned int time_seconds; /* available time (seconds) */ + unsigned int time_initial; /* available time (initial) */ + unsigned int time; /* time remaining (runtime) */ + + boolean killed_out_of_time; /* kill player due to time out */ + + unsigned int required_initial; /* emeralds needed (initial) */ + unsigned int required; /* emeralds needed (runtime) */ + + unsigned int score; /* score */ + + /* all below entries must be filled every time a level is read */ + + unsigned int alien_score; /* score for killing alien */ + unsigned int amoeba_time; /* amoeba speed */ + unsigned int android_move_cnt_initial;/* android move counter (initial) */ + unsigned int android_move_cnt; /* android move counter */ + unsigned int android_move_time; /* android move reset time */ + unsigned int android_clone_cnt_initial;/* android clone counter (initial) */ + unsigned int android_clone_cnt; /* android clone counter */ + unsigned int android_clone_time; /* android clone reset time */ + unsigned int ball_cnt; /* ball counter */ + unsigned int ball_pos; /* ball array pos counter */ + unsigned int ball_random; /* ball is random flag */ + unsigned int ball_state_initial; /* ball active flag (initial) */ + unsigned int ball_state; /* ball active flag */ + unsigned int ball_time; /* ball reset time */ + unsigned int bug_score; /* score for killing bug */ + unsigned int diamond_score; /* score for collecting diamond */ + unsigned int dynamite_score; /* score for collecting dynamite */ + unsigned int eater_pos; /* eater array pos */ + unsigned int eater_score; /* score for killing eater */ + unsigned int emerald_score; /* score for collecting emerald */ + unsigned int exit_score; /* score for entering exit */ + unsigned int key_score; /* score for colleting key */ + unsigned int lenses_cnt_initial; /* lenses counter (initial) */ + unsigned int lenses_cnt; /* lenses counter */ + unsigned int lenses_score; /* score for collecting lenses */ + unsigned int lenses_time; /* lenses reset time */ + unsigned int magnify_cnt_initial; /* magnify counter (initial) */ + unsigned int magnify_cnt; /* magnify counter */ + unsigned int magnify_score; /* score for collecting magnifier */ + unsigned int magnify_time; /* magnify reset time */ + unsigned int nut_score; /* score for cracking nut */ + unsigned int shine_cnt; /* shine counter for emerald/diamond */ + unsigned int slurp_score; /* score for slurping alien */ + unsigned int tank_score; /* score for killing tank */ + unsigned int wheel_cnt_initial; /* wheel counter (initial) */ + unsigned int wheel_cnt; /* wheel counter */ + unsigned int wheel_x_initial; /* wheel x pos (initial) */ + unsigned int wheel_x; /* wheel x pos */ + unsigned int wheel_y_initial; /* wheel y pos (initial) */ + unsigned int wheel_y; /* wheel y pos */ + unsigned int wheel_time; /* wheel reset time */ + unsigned int wind_cnt_initial; /* wind counter (initial) */ + unsigned int wind_cnt; /* wind time counter */ + unsigned int wind_direction_initial; /* wind direction (initial) */ + unsigned int wind_direction; /* wind direction */ + unsigned int wind_time; /* wind reset time */ + unsigned int wonderwall_state_initial;/* wonderwall active flag (initial) */ + unsigned int wonderwall_state; /* wonderwall active flag */ + unsigned int wonderwall_time_initial; /* wonderwall time (initial) */ + unsigned int wonderwall_time; /* wonderwall time */ + unsigned short eater_array[8][9]; /* eater data */ + unsigned short ball_array[8][8]; /* ball data */ + unsigned short android_array[TILE_MAX];/* android clone table */ }; struct PLAYER @@ -513,21 +613,62 @@ struct PLAYER unsigned int oldx; unsigned int oldy; + unsigned int last_move_dir; + unsigned joy_n:1; unsigned joy_e:1; unsigned joy_s:1; unsigned joy_w:1; - unsigned joy_fire:1; + unsigned joy_snap:1; + unsigned joy_drop:1; unsigned joy_stick:1; unsigned joy_spin:1; }; + +/* ------------------------------------------------------------------------- */ +/* definitions and structures for use by the main game functions */ +/* ------------------------------------------------------------------------- */ + +/* values for native Emerald Mine game version */ +#define FILE_VERSION_EM_V3 3 +#define FILE_VERSION_EM_V4 4 +#define FILE_VERSION_EM_V5 5 +#define FILE_VERSION_EM_V6 6 + +#define FILE_VERSION_EM_ACTUAL FILE_VERSION_EM_V6 + +struct GlobalInfo_EM +{ + Bitmap *screenbuffer; +}; + struct LevelInfo_EM { + int file_version; + + unsigned short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; + struct LEVEL *lev; struct PLAYER *ply1, *ply2; +}; - unsigned short cave[EM_MAX_CAVE_WIDTH][EM_MAX_CAVE_HEIGHT]; +struct GraphicInfo_EM +{ + Bitmap *bitmap; + int src_x, src_y; + int src_offset_x, src_offset_y; + int dst_offset_x, dst_offset_y; + int width, height; + + Bitmap *crumbled_bitmap; + int crumbled_src_x, crumbled_src_y; + int crumbled_border_size; + + boolean has_crumbled_graphics; + boolean preserve_background; + + int unique_identifier; /* used to identify needed screen updates */ }; #endif /* MAIN_EM_H */