X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Flogic.c;h=ffb4d8765a381c691296566aea3396d70d83e5b9;hb=9e54f3f605e0999f4f2d866107449c247493e957;hp=dd158247e19925168eabc27f193441a84760b326;hpb=d652191adc2f16d35f5c83862a91b7587beb1115;p=rocksndiamonds.git diff --git a/src/game_em/logic.c b/src/game_em/logic.c index dd158247..ffb4d876 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -9,6 +9,8 @@ #define SPRING_ROLL /* spring rolling off round things continues to roll */ +#define ACID_ROLL /* rolling objects go into acid rather than remove it */ + #define USE_CHANGED_ACID_STUFF #define RANDOM_RAW (seed = seed << 31 | seed >> 1) @@ -71,7 +73,7 @@ static const byte is_fake_acid[TILE_MAX] = static const byte is_amoeba[TILE_MAX] = { [Xfake_amoeba] = 1, - [Xfake_amoebaB] = 1, + [Yfake_amoeba] = 1, [Xamoeba_1] = 1, [Xamoeba_2] = 1, [Xamoeba_3] = 1, @@ -113,7 +115,7 @@ static void Lboom_generic(int x, int y, int element, int element_middle) static void Lboom_bug(int x, int y, int by_element) { - next[x][y] = Znormal; + next[x][y] = Zbug; Lboom_generic(x, y, Xemerald, Xdiamond); @@ -124,7 +126,7 @@ static void Lboom_bug(int x, int y, int by_element) static void Lboom_tank(int x, int y, int by_element) { - next[x][y] = Znormal; + next[x][y] = Ztank; Lboom_generic(x, y, Xblank, Xblank); @@ -135,7 +137,7 @@ static void Lboom_tank(int x, int y, int by_element) static void Lboom_eater(int x, int y, int by_element) { - next[x][y] = Znormal; + next[x][y] = Zeater; boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0]; boom[x][y-1] = lev.eater_array[lev.eater_pos][1]; @@ -251,6 +253,7 @@ static boolean player_killed(struct PLAYER *ply) switch (cave[x][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -262,7 +265,6 @@ static boolean player_killed(struct PLAYER *ply) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: case Xdynamite_1: case Xdynamite_2: case Xdynamite_3: @@ -301,7 +303,7 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x][y-1] = Xboom_bomb; + cave[x][y-1] = Xboom_tank; break; } @@ -326,7 +328,7 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x+1][y] = Xboom_bomb; + cave[x+1][y] = Xboom_tank; break; } @@ -351,7 +353,7 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x][y+1] = Xboom_bomb; + cave[x][y+1] = Xboom_tank; break; } @@ -376,7 +378,7 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x-1][y] = Xboom_bomb; + cave[x-1][y] = Xboom_tank; break; } @@ -533,7 +535,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Zplayer; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.diamond_score; - lev.required = lev.required < 3 ? 0 : lev.required - 3; + lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; ply->x = x; @@ -546,7 +548,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Zplayer; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.emerald_score; - lev.required = lev.required < 1 ? 0 : lev.required - 1; + lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; ply->x = x; @@ -1124,7 +1126,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Xblank; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.diamond_score; - lev.required = lev.required < 3 ? 0 : lev.required - 3; + lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; break; @@ -1135,7 +1137,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Xblank; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.emerald_score; - lev.required = lev.required < 1 ? 0 : lev.required - 1; + lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; break; @@ -1311,7 +1313,8 @@ static void check_player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - RandomEM += 7; /* be a bit more random if the player doesn't move */ + /* be a bit more random if the player doesn't move */ + game_em.random += 7; return; } @@ -2259,6 +2262,7 @@ static void Leater_n(int x, int y) switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2272,7 +2276,6 @@ static void Leater_n(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_nB; next[x][y] = Xblank; cave[x][y-1] = Yeater_n; @@ -2339,6 +2342,7 @@ static void Leater_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2352,7 +2356,6 @@ static void Leater_e(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_eB; next[x][y] = Xblank; cave[x+1][y] = Yeater_e; @@ -2419,6 +2422,7 @@ static void Leater_s(int x, int y) switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2432,7 +2436,6 @@ static void Leater_s(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_sB; next[x][y] = Xblank; cave[x][y+1] = Yeater_s; @@ -2499,6 +2502,7 @@ static void Leater_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2512,7 +2516,6 @@ static void Leater_w(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_wB; next[x][y] = Xblank; cave[x-1][y] = Yeater_w; @@ -2563,6 +2566,7 @@ static void Lalien(int x, int y) { switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2576,7 +2580,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_nB; next[x][y] = Xblank; cave[x][y-1] = Yalien_n; @@ -2606,6 +2609,7 @@ static void Lalien(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2619,7 +2623,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_sB; next[x][y] = Xblank; cave[x][y+1] = Yalien_s; @@ -2652,6 +2655,7 @@ static void Lalien(int x, int y) { switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2665,7 +2669,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_eB; next[x][y] = Xblank; cave[x+1][y] = Yalien_e; @@ -2695,6 +2698,7 @@ static void Lalien(int x, int y) { switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2708,7 +2712,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_wB; next[x][y] = Xblank; cave[x-1][y] = Yalien_w; @@ -2746,6 +2749,7 @@ static void Lbug_n(int x, int y) { switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2759,7 +2763,6 @@ static void Lbug_n(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_nB; next[x][y] = Xblank; cave[x][y-1] = Ybug_n; @@ -2806,6 +2809,7 @@ static void Lbug_1_n(int x, int y) switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2827,7 +2831,6 @@ static void Lbug_1_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_n_e; next[x][y] = Xbug_2_e; play_element_sound(x, y, SOUND_bug, Xbug_1_n); @@ -2858,6 +2861,7 @@ static void Lbug_e(int x, int y) { switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2871,7 +2875,6 @@ static void Lbug_e(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_eB; next[x][y] = Xblank; cave[x+1][y] = Ybug_e; @@ -2918,6 +2921,7 @@ static void Lbug_1_e(int x, int y) switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2939,7 +2943,6 @@ static void Lbug_1_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_e_s; next[x][y] = Xbug_2_s; play_element_sound(x, y, SOUND_bug, Xbug_1_e); @@ -2970,6 +2973,7 @@ static void Lbug_s(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2983,7 +2987,6 @@ static void Lbug_s(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_sB; next[x][y] = Xblank; cave[x][y+1] = Ybug_s; @@ -3030,6 +3033,7 @@ static void Lbug_1_s(int x, int y) switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3051,7 +3055,6 @@ static void Lbug_1_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_s_w; next[x][y] = Xbug_2_w; play_element_sound(x, y, SOUND_bug, Xbug_1_s); @@ -3082,6 +3085,7 @@ static void Lbug_w(int x, int y) { switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3095,7 +3099,6 @@ static void Lbug_w(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_wB; next[x][y] = Xblank; cave[x-1][y] = Ybug_w; @@ -3142,6 +3145,7 @@ static void Lbug_1_w(int x, int y) switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3163,7 +3167,6 @@ static void Lbug_1_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_w_n; next[x][y] = Xbug_2_n; play_element_sound(x, y, SOUND_bug, Xbug_1_w); @@ -3194,6 +3197,7 @@ static void Ltank_n(int x, int y) { switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3207,7 +3211,6 @@ static void Ltank_n(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_nB; next[x][y] = Xblank; cave[x][y-1] = Ytank_n; @@ -3254,6 +3257,7 @@ static void Ltank_1_n(int x, int y) switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3275,7 +3279,6 @@ static void Ltank_1_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_n_w; next[x][y] = Xtank_2_w; play_element_sound(x, y, SOUND_tank, Xtank_1_n); @@ -3306,6 +3309,7 @@ static void Ltank_e(int x, int y) { switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3319,7 +3323,6 @@ static void Ltank_e(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_eB; next[x][y] = Xblank; cave[x+1][y] = Ytank_e; @@ -3366,6 +3369,7 @@ static void Ltank_1_e(int x, int y) switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3387,7 +3391,6 @@ static void Ltank_1_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_e_n; next[x][y] = Xtank_2_n; play_element_sound(x, y, SOUND_tank, Xtank_1_e); @@ -3418,6 +3421,7 @@ static void Ltank_s(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3431,7 +3435,6 @@ static void Ltank_s(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_sB; next[x][y] = Xblank; cave[x][y+1] = Ytank_s; @@ -3478,6 +3481,7 @@ static void Ltank_1_s(int x, int y) switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3499,7 +3503,6 @@ static void Ltank_1_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_s_e; next[x][y] = Xtank_2_e; play_element_sound(x, y, SOUND_tank, Xtank_1_s); @@ -3530,6 +3533,7 @@ static void Ltank_w(int x, int y) { switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3543,7 +3547,6 @@ static void Ltank_w(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_wB; next[x][y] = Xblank; cave[x-1][y] = Ytank_w; @@ -3590,6 +3593,7 @@ static void Ltank_1_w(int x, int y) switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3611,7 +3615,6 @@ static void Ltank_1_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_w_s; next[x][y] = Xtank_2_s; play_element_sound(x, y, SOUND_tank, Xtank_1_w); @@ -3713,6 +3716,7 @@ static void Lemerald(int x, int y) case Xwonderwall: case Xswitch: case Xbumper: + case Ybumper: case Xacid_ne: case Xacid_nw: case Xslide_ns: @@ -3737,6 +3741,8 @@ static void Lemerald(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Yemerald_e; next[x+1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -3746,6 +3752,8 @@ static void Lemerald(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Yemerald_w; next[x-1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -3757,6 +3765,8 @@ static void Lemerald(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Yemerald_w; next[x-1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -3766,6 +3776,8 @@ static void Lemerald(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Yemerald_e; next[x+1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -3830,6 +3842,7 @@ static void Lemerald_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3841,7 +3854,6 @@ static void Lemerald_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Yemerald_sB; next[x][y] = Xblank; cave[x][y+1] = Yemerald_s; @@ -3963,6 +3975,7 @@ static void Ldiamond(int x, int y) case Xwonderwall: case Xswitch: case Xbumper: + case Ybumper: case Xacid_ne: case Xacid_nw: case Xslide_ns: @@ -3987,6 +4000,8 @@ static void Ldiamond(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ydiamond_e; next[x+1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -3996,6 +4011,8 @@ static void Ldiamond(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ydiamond_w; next[x-1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4007,6 +4024,8 @@ static void Ldiamond(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ydiamond_w; next[x-1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4016,6 +4035,8 @@ static void Ldiamond(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ydiamond_e; next[x+1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4080,6 +4101,7 @@ static void Ldiamond_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4091,7 +4113,6 @@ static void Ldiamond_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; cave[x][y+1] = Ydiamond_s; @@ -4221,6 +4242,7 @@ static void Lstone(int x, int y) case Xball_2: case Xswitch: case Xbumper: + case Ybumper: case Xacid_ne: case Xacid_nw: case Xlenses: @@ -4239,6 +4261,8 @@ static void Lstone(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ystone_e; next[x+1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4248,6 +4272,8 @@ static void Lstone(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ystone_w; next[x-1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4259,6 +4285,8 @@ static void Lstone(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ystone_w; next[x-1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4268,6 +4296,8 @@ static void Lstone(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ystone_e; next[x+1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4323,6 +4353,7 @@ static void Lstone_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4334,7 +4365,6 @@ static void Lstone_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Ystone_sB; next[x][y] = Xblank; cave[x][y+1] = Ystone_s; @@ -4408,6 +4438,7 @@ static void Lstone_fall(int x, int y) case Xdiamond_pause: switch (cave[x][y+2]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4419,7 +4450,6 @@ static void Lstone_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: case Xplant: case Yplant: case Xacid_1: @@ -4640,6 +4670,7 @@ static void Lbomb(int x, int y) case Xball_2: case Xswitch: case Xbumper: + case Ybumper: case Xacid_ne: case Xacid_nw: case Xslide_ns: @@ -4656,6 +4687,8 @@ static void Lbomb(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ybomb_e; next[x+1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4665,6 +4698,8 @@ static void Lbomb(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ybomb_w; next[x-1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4676,6 +4711,8 @@ static void Lbomb(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ybomb_w; next[x-1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4685,6 +4722,8 @@ static void Lbomb(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ybomb_e; next[x+1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4855,6 +4894,7 @@ static void Lnut(int x, int y) case Xball_2: case Xswitch: case Xbumper: + case Ybumper: case Xacid_ne: case Xacid_nw: case Xslide_ns: @@ -4871,6 +4911,8 @@ static void Lnut(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ynut_e; next[x+1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4880,6 +4922,8 @@ static void Lnut(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ynut_w; next[x-1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4891,6 +4935,8 @@ static void Lnut(int x, int y) next[x][y] = Xblank; cave[x-1][y] = Ynut_w; next[x-1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -4900,6 +4946,8 @@ static void Lnut(int x, int y) next[x][y] = Xblank; cave[x+1][y] = Ynut_e; next[x+1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4955,6 +5003,7 @@ static void Lnut_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4966,7 +5015,6 @@ static void Lnut_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Ynut_sB; next[x][y] = Xblank; cave[x][y+1] = Ynut_s; @@ -5074,6 +5122,7 @@ static void Lspring(int x, int y) case Xball_2: case Xswitch: case Xbumper: + case Ybumper: case Xacid_ne: case Xacid_nw: case Xslide_ns: @@ -5089,14 +5138,13 @@ static void Lspring(int x, int y) cave[x][y] = Yspring_eB; next[x][y] = Xblank; cave[x+1][y] = Yspring_e; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x+1][y] = Xspring_e; #else next[x+1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -5105,14 +5153,13 @@ static void Lspring(int x, int y) cave[x][y] = Yspring_wB; next[x][y] = Xblank; cave[x-1][y] = Yspring_w; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x-1][y] = Xspring_w; #else next[x-1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -5123,14 +5170,13 @@ static void Lspring(int x, int y) cave[x][y] = Yspring_wB; next[x][y] = Xblank; cave[x-1][y] = Yspring_w; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x-1][y] = Xspring_w; #else next[x-1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } @@ -5139,14 +5185,13 @@ static void Lspring(int x, int y) cave[x][y] = Yspring_eB; next[x][y] = Xblank; cave[x+1][y] = Yspring_e; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x+1][y] = Xspring_e; #else next[x+1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -5237,7 +5282,7 @@ static void Lspring_e(int x, int y) return; case Xbumper: - cave[x][y+1] = XbumperB; + cave[x][y+1] = Ybumper; } switch (cave[x+1][y]) @@ -5295,8 +5340,8 @@ static void Lspring_e(int x, int y) return; case Xbumper: - case XbumperB: - cave[x+1][y] = XbumperB; + case Ybumper: + cave[x+1][y] = Ybumper; next[x][y] = Xspring_w; play_element_sound(x, y, SOUND_spring, Xspring); return; @@ -5348,7 +5393,7 @@ static void Lspring_w(int x, int y) return; case Xbumper: - cave[x][y+1] = XbumperB; + cave[x][y+1] = Ybumper; } switch (cave[x-1][y]) @@ -5406,8 +5451,8 @@ static void Lspring_w(int x, int y) return; case Xbumper: - case XbumperB: - cave[x-1][y] = XbumperB; + case Ybumper: + cave[x-1][y] = Ybumper; next[x][y] = Xspring_e; play_element_sound(x, y, SOUND_spring, Xspring); return; @@ -5424,6 +5469,7 @@ static void Lspring_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -5435,7 +5481,6 @@ static void Lspring_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Yspring_sB; next[x][y] = Xblank; cave[x][y+1] = Yspring_s; @@ -5521,302 +5566,482 @@ static void Lspring_fall(int x, int y) static void Lpush_emerald_e(int x, int y) { + cave[x][y] = Yemerald_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; - default: - cave[x][y] = Yemerald_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yemerald_e; - next[x+1][y] = Xemerald_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Yemerald_e; + next[x+1][y] = Xemerald_pause; } static void Lpush_emerald_w(int x, int y) { + cave[x][y] = Yemerald_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; - default: - cave[x][y] = Yemerald_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yemerald_w; - next[x-1][y] = Xemerald_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Yemerald_w; + next[x-1][y] = Xemerald_pause; } static void Lpush_diamond_e(int x, int y) { + cave[x][y] = Ydiamond_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; - default: - cave[x][y] = Ydiamond_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ydiamond_e; - next[x+1][y] = Xdiamond_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ydiamond_e; + next[x+1][y] = Xdiamond_pause; } static void Lpush_diamond_w(int x, int y) { + cave[x][y] = Ydiamond_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; - default: - cave[x][y] = Ydiamond_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ydiamond_w; - next[x-1][y] = Xdiamond_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ydiamond_w; + next[x-1][y] = Xdiamond_pause; } static void Lpush_stone_e(int x, int y) { + cave[x][y] = Ystone_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; - default: - cave[x][y] = Ystone_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ystone_e; - next[x+1][y] = Xstone_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ystone_e; + next[x+1][y] = Xstone_pause; } static void Lpush_stone_w(int x, int y) { + cave[x][y] = Ystone_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; - default: - cave[x][y] = Ystone_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ystone_w; - next[x-1][y] = Xstone_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ystone_w; + next[x-1][y] = Xstone_pause; } static void Lpush_bomb_e(int x, int y) { + cave[x][y] = Ybomb_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; - default: - cave[x][y] = Ybomb_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ybomb_e; - next[x+1][y] = Xbomb_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ybomb_e; + next[x+1][y] = Xbomb_pause; } static void Lpush_bomb_w(int x, int y) { + cave[x][y] = Ybomb_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; - default: - cave[x][y] = Ybomb_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ybomb_w; - next[x-1][y] = Xbomb_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ybomb_w; + next[x-1][y] = Xbomb_pause; } static void Lpush_nut_e(int x, int y) { + cave[x][y] = Ynut_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; - default: - cave[x][y] = Ynut_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ynut_e; - next[x+1][y] = Xnut_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ynut_e; + next[x+1][y] = Xnut_pause; } static void Lpush_nut_w(int x, int y) { + cave[x][y] = Ynut_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; - default: - cave[x][y] = Ynut_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ynut_w; - next[x-1][y] = Xnut_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ynut_w; + next[x-1][y] = Xnut_pause; } static void Lpush_spring_e(int x, int y) { + cave[x][y] = Yspring_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; - default: - cave[x][y] = Yspring_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yspring_e; - next[x+1][y] = Xspring_e; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Yspring_e; + next[x+1][y] = Xspring_e; } static void Lpush_spring_w(int x, int y) { + cave[x][y] = Yspring_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; - default: - cave[x][y] = Yspring_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yspring_w; - next[x-1][y] = Xspring_w; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Yspring_w; + next[x-1][y] = Xspring_w; } static void Ldynamite_1(int x, int y) @@ -6238,6 +6463,7 @@ static void Ldrip_fall(int x, int y) switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -6251,7 +6477,6 @@ static void Ldrip_fall(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ydrip_1_sB; next[x][y] = Xdrip_stretchB; cave[x][y+1] = Ydrip_1_s; @@ -6311,7 +6536,7 @@ static void Lwonderwall(int x, int y) { if (lev.wonderwall_time && lev.wonderwall_state) { - cave[x][y] = XwonderwallB; + cave[x][y] = Ywonderwall; play_element_sound(x, y, SOUND_wonder, Xwonderwall); } } @@ -6319,31 +6544,31 @@ static void Lwonderwall(int x, int y) static void Lwheel(int x, int y) { if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) - cave[x][y] = XwheelB; + cave[x][y] = Ywheel; } static void Lswitch(int x, int y) { if (lev.ball_state) - cave[x][y] = XswitchB; + cave[x][y] = Yswitch; } static void Lfake_blank(int x, int y) { if (lev.lenses_cnt) - cave[x][y] = Xfake_blankB; + cave[x][y] = Yfake_blank; } static void Lfake_grass(int x, int y) { if (lev.magnify_cnt) - cave[x][y] = Xfake_grassB; + cave[x][y] = Yfake_grass; } static void Lfake_amoeba(int x, int y) { if (lev.lenses_cnt) - cave[x][y] = Xfake_amoebaB; + cave[x][y] = Yfake_amoeba; } static void Lsand_stone(int x, int y) @@ -6509,7 +6734,7 @@ static void Lslide_ew(int x, int y) static void Lexit(int x, int y) { - if (lev.required > 0) + if (lev.gems_needed > 0) return; switch (RANDOM(64) / 21) @@ -6586,10 +6811,12 @@ static void Lboom_one(int x, int y, boolean by_dynamite) switch (cave[x][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xacid_1: case Xacid_2: @@ -6655,7 +6882,7 @@ static void Lboom_one(int x, int y, boolean by_dynamite) case Xbomb: case Xbomb_pause: case Xbomb_fall: - cave[x][y] = Xboom_bomb; + cave[x][y] = Xboom_tank; return; default: @@ -6682,7 +6909,15 @@ static void Lexplode(int x, int y) { switch (cave[x][y]) { - case Znormal: + case Zbug: + Lboom_nine(x, y, FALSE); + break; + + case Ztank: + Lboom_nine(x, y, FALSE); + break; + + case Zeater: Lboom_nine(x, y, FALSE); break; @@ -6877,7 +7112,7 @@ static void handle_tile(int x, int y) case Xpause: Lpause(x, y); break; case Xboom_bug: Lboom_bug(x, y, Xboom_bug); break; - case Xboom_bomb: Lboom_tank(x, y, Xboom_bomb); break; + case Xboom_tank: Lboom_tank(x, y, Xboom_tank); break; case Xboom_android: Lboom_android(x, y); break; case Xboom_1: Lboom_1(x, y); break; case Xboom_2: Lboom_2(x, y); break; @@ -6923,7 +7158,8 @@ void logic_players(void) ply[i].anim = PLY_still; } - start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 + + (game_em.random & 256 ? 0 : 1)); for (i = 0; i < MAX_PLAYERS; i++) { @@ -6960,7 +7196,7 @@ void logic_objects(void) next = lev.next; boom = lev.boom; - seed = RandomEM; + seed = game_em.random; score = 0; for (y = lev.top; y < lev.bottom; y++) @@ -6972,7 +7208,7 @@ void logic_objects(void) else game_em.game_over = TRUE; - RandomEM = seed; + game_em.random = seed; /* triple buffering */ void *temp = lev.cave; @@ -7020,7 +7256,7 @@ void logic_globals(void) /* grow amoeba */ - random = RandomEM; + random = game_em.random; for (count = lev.amoeba_time; count--;) { @@ -7034,7 +7270,7 @@ void logic_globals(void) random = random * 129 + 1; } - RandomEM = random; + game_em.random = random; /* handle explosions */