X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Flogic.c;h=bfb387f468727b5dce51e57b2e766b8de5b69593;hb=9e073e68375e021ce34c7b7ccef33ee769dcaf03;hp=9e3b690f2a9c6b70127f3645faaeeafc770fc0bc;hpb=09a267752042c310bcc54bd0b87efeef3b531bf3;p=rocksndiamonds.git diff --git a/src/game_em/logic.c b/src/game_em/logic.c index 9e3b690f..bfb387f4 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -10,17 +10,17 @@ #define SPRING_ROLL /* spring rolling off round things continues to roll */ #define ACID_ROLL /* rolling objects go into acid rather than remove it */ +#define ACID_PLAYER /* player gets killed by acid, but without explosion */ -#define USE_CHANGED_ACID_STUFF +#define RANDOM_BUG /* handle problem with old tapes using 64-bit random */ -#define RANDOM_RAW (seed = seed << 31 | seed >> 1) -#define RANDOM(x) (RANDOM_RAW & (x - 1)) +#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x) static short **cave, **next, **boom; static unsigned int seed; static int score; -static const byte is_blank[TILE_MAX] = +static const byte is_blank[GAME_TILE_MAX] = { [Xblank] = 1, [Xsplash_e] = 1, @@ -35,7 +35,7 @@ static const byte is_blank[TILE_MAX] = [Xfake_acid_8] = 1 }; -static const byte is_blank_or_acid[TILE_MAX] = +static const byte is_blank_or_acid[GAME_TILE_MAX] = { [Xblank] = 1, [Xsplash_e] = 1, @@ -58,19 +58,48 @@ static const byte is_blank_or_acid[TILE_MAX] = [Xacid_8] = 1 }; -static const byte is_fake_acid[TILE_MAX] = -{ - [Xfake_acid_1] = 1, - [Xfake_acid_2] = 1, - [Xfake_acid_3] = 1, - [Xfake_acid_4] = 1, - [Xfake_acid_5] = 1, - [Xfake_acid_6] = 1, - [Xfake_acid_7] = 1, - [Xfake_acid_8] = 1 +static const byte is_player[GAME_TILE_MAX] = +{ + [Zplayer] = 1, + [Xfake_acid_1_player] = 1, + [Xfake_acid_2_player] = 1, + [Xfake_acid_3_player] = 1, + [Xfake_acid_4_player] = 1, + [Xfake_acid_5_player] = 1, + [Xfake_acid_6_player] = 1, + [Xfake_acid_7_player] = 1, + [Xfake_acid_8_player] = 1 +}; + +static const byte add_player[GAME_TILE_MAX] = +{ + [Xblank] = Zplayer, + [Xsplash_e] = Zplayer, + [Xsplash_w] = Zplayer, + [Xfake_acid_1] = Xfake_acid_1_player, + [Xfake_acid_2] = Xfake_acid_2_player, + [Xfake_acid_3] = Xfake_acid_3_player, + [Xfake_acid_4] = Xfake_acid_4_player, + [Xfake_acid_5] = Xfake_acid_5_player, + [Xfake_acid_6] = Xfake_acid_6_player, + [Xfake_acid_7] = Xfake_acid_7_player, + [Xfake_acid_8] = Xfake_acid_8_player }; -static const byte is_amoeba[TILE_MAX] = +static const byte remove_player[GAME_TILE_MAX] = +{ + [Zplayer] = Xblank, + [Xfake_acid_1_player] = Xfake_acid_1, + [Xfake_acid_2_player] = Xfake_acid_2, + [Xfake_acid_3_player] = Xfake_acid_3, + [Xfake_acid_4_player] = Xfake_acid_4, + [Xfake_acid_5_player] = Xfake_acid_5, + [Xfake_acid_6_player] = Xfake_acid_6, + [Xfake_acid_7_player] = Xfake_acid_7, + [Xfake_acid_8_player] = Xfake_acid_8 +}; + +static const byte is_amoeba[GAME_TILE_MAX] = { [Xfake_amoeba] = 1, [Yfake_amoeba] = 1, @@ -84,7 +113,22 @@ static const byte is_amoeba[TILE_MAX] = [Xamoeba_8] = 1 }; -static const byte is_android_walkable[TILE_MAX] = +static byte is_android_blank[GAME_TILE_MAX] = +{ + [Xblank] = 1, + [Xsplash_e] = 1, + [Xsplash_w] = 1, + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1 +}; + +static const byte is_android_walkable[GAME_TILE_MAX] = { [Xblank] = 1, [Xsplash_e] = 1, @@ -152,7 +196,7 @@ static void Lboom_eater(int x, int y) boom[x][y+1] = lev.eater_array[lev.eater_pos][7]; boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8]; - lev.eater_pos = (lev.eater_pos + 1) & 7; + lev.eater_pos = (lev.eater_pos + 1) % lev.num_eater_arrays; #if PLAY_ELEMENT_SOUND play_element_sound(x, y, SOUND_boom, Xeater_n); @@ -216,6 +260,31 @@ static void Lboom_eater_new(int x, int y, boolean chain_explosion) Lboom_eater(x, y); } +static void Lboom_cave_new(int x, int y, int element) +{ + if (game_em.use_old_explosions) + return; + + cave[x][y] = element; +} + +static void Lboom_next_new(int x, int y, int element) +{ + if (game_em.use_old_explosions) + return; + + next[x][y] = element; +} + +static void Lpush_element_old(int x, int y, int element) +{ + if (!game_em.use_old_push_elements) + return; + + cave[x][y] = element; + next[x][y] = element; +} + static boolean player_killed(struct PLAYER *ply) { int x = ply->x; @@ -325,6 +394,14 @@ static boolean player_killed(struct PLAYER *ply) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xdynamite_1: case Xdynamite_2: case Xdynamite_3: @@ -340,7 +417,7 @@ static void kill_player(struct PLAYER *ply) int x = ply->x; int y = ply->y; - ply->alive = 0; + ply->alive = FALSE; switch (cave[x][y-1]) { @@ -467,7 +544,7 @@ static void kill_player(struct PLAYER *ply) switch (cave[x][y]) { -#ifdef USE_CHANGED_ACID_STUFF +#ifdef ACID_PLAYER case Xacid_1: case Xacid_2: case Xacid_3: @@ -501,7 +578,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (dx && dy && ply->joy_snap) /* more than one direction specified */ return FALSE; - if (ply->joy_snap == 0) /* player wants to move */ + if (!ply->joy_snap) /* player wants to move */ { int element = cave[x][y]; @@ -511,8 +588,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xblank: case Xsplash_e: case Xsplash_w: - cave[x][y] = Zplayer; - next[x][y] = Zplayer; case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -521,13 +596,15 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + cave[x][y] = add_player[element]; + next[x][y] = add_player[element]; + play_element_sound(x, y, SOUND_blank, Xblank); ply->anim = PLY_walk_n + anim; ply->x = x; ply->y = y; break; -#ifdef USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -536,13 +613,14 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_6: case Xacid_7: case Xacid_8: +#ifdef ACID_PLAYER if (cave[x+1][y-1] == Xblank) cave[x+1][y-1] = Xsplash_e; if (cave[x-1][y-1] == Xblank) cave[x-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); + // FALL THROUGH #endif - case Xboom_android: case Xboom_1: case Xbug_1_n: @@ -561,17 +639,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - -#ifndef USE_CHANGED_ACID_STUFF - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: -#endif ply->anim = PLY_walk_n + anim; ply->x = x; ply->y = y; @@ -1083,11 +1150,10 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (!is_blank[cave[x+dx][y+dy]]) break; - if (!is_fake_acid[cave[x+dx][y+dy]]) - { - cave[x+dx][y+dy] = Zplayer; - next[x+dx][y+dy] = Zplayer; - } + int element_next = cave[x+dx][y+dy]; + + cave[x+dx][y+dy] = add_player[element_next]; + next[x+dx][y+dy] = add_player[element_next]; play_element_sound(x, y, SOUND_door, element); ply->anim = PLY_walk_n + anim; @@ -1136,7 +1202,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xswitch: play_element_sound(x, y, SOUND_press, element); lev.ball_cnt = lev.ball_time; - lev.ball_state = !lev.ball_state; + lev.ball_active = !lev.ball_active; break; case Xplant: @@ -1290,6 +1356,11 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) } } + /* check for wrap-around movement */ + if (ply->x < lev.left || + ply->x > lev.right - 1) + play_element_sound(oldx, oldy, SOUND_door, Xdoor_1); + return result; } @@ -1357,7 +1428,10 @@ static void check_player(struct PLAYER *ply) if (!can_move) { - ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + ply->joy_n = FALSE; + ply->joy_e = FALSE; + ply->joy_s = FALSE; + ply->joy_w = FALSE; return; } @@ -1365,7 +1439,7 @@ static void check_player(struct PLAYER *ply) if (dx == 0 && dy == 0) { - ply->joy_stick = 0; + ply->joy_stick = FALSE; if (ply->joy_drop) { @@ -1387,12 +1461,15 @@ static void check_player(struct PLAYER *ply) return; } - ply->joy_stick = 1; - ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + ply->joy_stick = TRUE; + ply->joy_n = FALSE; + ply->joy_e = FALSE; + ply->joy_s = FALSE; + ply->joy_w = FALSE; + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ - ply->joy_spin = !ply->joy_spin; - if (ply->joy_snap == 0) /* player wants to move */ + if (!ply->joy_snap) /* player wants to move */ { boolean moved = FALSE; @@ -1537,14 +1614,14 @@ static void Landroid(int x, int y) if (lev.android_clone_cnt == 0) { - if (!is_blank[cave[x-1][y-1]] && - !is_blank[cave[x][y-1]] && - !is_blank[cave[x+1][y-1]] && - !is_blank[cave[x-1][y]] && - !is_blank[cave[x+1][y]] && - !is_blank[cave[x-1][y+1]] && - !is_blank[cave[x][y+1]] && - !is_blank[cave[x+1][y+1]]) + if (!is_android_blank[cave[x-1][y-1]] && + !is_android_blank[cave[x][y-1]] && + !is_android_blank[cave[x+1][y-1]] && + !is_android_blank[cave[x-1][y]] && + !is_android_blank[cave[x+1][y]] && + !is_android_blank[cave[x-1][y+1]] && + !is_android_blank[cave[x][y+1]] && + !is_android_blank[cave[x+1][y+1]]) goto android_move; switch (RANDOM(8)) @@ -1648,91 +1725,91 @@ static void Landroid(int x, int y) /* randomly find a direction to move */ case 0: /* S,NE,W,NW,SE,E,SW,N */ - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y-1]]) goto android_n; goto android_move; case 1: /* NW,SE,N,S,NE,SW,E,W */ - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y]]) goto android_w; goto android_move; case 2: /* SW,E,S,W,N,NW,SE,NE */ - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; goto android_move; case 3: /* N,SE,NE,E,W,S,NW,SW */ - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; goto android_move; case 4: /* SE,NW,E,NE,SW,W,N,S */ - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; goto android_move; case 5: /* NE,W,SE,SW,S,N,E,NW */ - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; goto android_move; case 6: /* E,N,SW,S,NW,NE,SE,W */ - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y]]) goto android_w; goto android_move; case 7: /* W,SW,NW,N,E,SE,NE,S */ - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x][y+1]]) goto android_s; goto android_move; } } @@ -1740,14 +1817,14 @@ static void Landroid(int x, int y) android_move: if (lev.android_move_cnt == 0) { - if (cave[x-1][y-1] == Zplayer || - cave[x][y-1] == Zplayer || - cave[x+1][y-1] == Zplayer || - cave[x-1][y] == Zplayer || - cave[x+1][y] == Zplayer || - cave[x-1][y+1] == Zplayer || - cave[x][y+1] == Zplayer || - cave[x+1][y+1] == Zplayer) + if (is_player[cave[x-1][y-1]] || + is_player[cave[x][y-1]] || + is_player[cave[x+1][y-1]] || + is_player[cave[x-1][y]] || + is_player[cave[x+1][y]] || + is_player[cave[x-1][y+1]] || + is_player[cave[x][y+1]] || + is_player[cave[x+1][y+1]]) goto android_still; set_nearest_player_xy(x, y, &dx, &dy); @@ -2342,6 +2419,14 @@ static void Leater_n(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yeater_nB; @@ -2422,6 +2507,14 @@ static void Leater_e(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yeater_eB; @@ -2502,6 +2595,14 @@ static void Leater_s(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yeater_sB; @@ -2582,6 +2683,14 @@ static void Leater_w(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yeater_wB; @@ -2646,6 +2755,14 @@ static void Lalien(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yalien_nB; @@ -2689,6 +2806,14 @@ static void Lalien(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yalien_sB; @@ -2735,6 +2860,14 @@ static void Lalien(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yalien_eB; @@ -2778,6 +2911,14 @@ static void Lalien(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Yalien_wB; @@ -2829,6 +2970,14 @@ static void Lbug_n(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ybug_nB; @@ -2890,6 +3039,14 @@ static void Lbug_1_n(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -2943,6 +3100,14 @@ static void Lbug_e(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ybug_eB; @@ -3004,6 +3169,14 @@ static void Lbug_1_e(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3057,6 +3230,14 @@ static void Lbug_s(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ybug_sB; @@ -3118,6 +3299,14 @@ static void Lbug_1_s(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3171,6 +3360,14 @@ static void Lbug_w(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ybug_wB; @@ -3232,6 +3429,14 @@ static void Lbug_1_w(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3285,6 +3490,14 @@ static void Ltank_n(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ytank_nB; @@ -3346,6 +3559,14 @@ static void Ltank_1_n(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3399,6 +3620,14 @@ static void Ltank_e(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ytank_eB; @@ -3460,6 +3689,14 @@ static void Ltank_1_e(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3513,6 +3750,14 @@ static void Ltank_s(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ytank_sB; @@ -3574,6 +3819,14 @@ static void Ltank_1_s(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3627,6 +3880,14 @@ static void Ltank_w(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ytank_wB; @@ -3688,6 +3949,14 @@ static void Ltank_1_w(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -3938,6 +4207,14 @@ static void Lemerald_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: cave[x][y] = Yemerald_sB; next[x][y] = Xblank; cave[x][y+1] = Yemerald_s; @@ -3962,9 +4239,9 @@ static void Lemerald_fall(int x, int y) return; case Xwonderwall: - if (lev.wonderwall_time) + if (lev.wonderwall_time > 0) { - lev.wonderwall_state = 1; + lev.wonderwall_active = TRUE; cave[x][y] = Yemerald_sB; next[x][y] = Xblank; if (is_blank[cave[x][y+2]]) @@ -4197,6 +4474,14 @@ static void Ldiamond_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; cave[x][y+1] = Ydiamond_s; @@ -4221,9 +4506,9 @@ static void Ldiamond_fall(int x, int y) return; case Xwonderwall: - if (lev.wonderwall_time) + if (lev.wonderwall_time > 0) { - lev.wonderwall_state = 1; + lev.wonderwall_active = TRUE; cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; if (is_blank[cave[x][y+2]]) @@ -4449,6 +4734,14 @@ static void Lstone_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: cave[x][y] = Ystone_sB; next[x][y] = Xblank; cave[x][y+1] = Ystone_s; @@ -4477,7 +4770,7 @@ static void Lstone_fall(int x, int y) case Xeater_s: case Xeater_w: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Yeater_stone; next[x][y+1] = Zeater; Lboom_eater_old(x, y+1); @@ -4487,7 +4780,7 @@ static void Lstone_fall(int x, int y) case Xalien: case Xalien_pause: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Yalien_stone; next[x][y+1] = Ztank; Lboom_tank_old(x, y+1); @@ -4503,7 +4796,7 @@ static void Lstone_fall(int x, int y) case Xbug_2_s: case Xbug_2_w: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Ybug_stone; next[x][y+1] = Zbug; Lboom_bug_old(x, y+1); @@ -4519,7 +4812,7 @@ static void Lstone_fall(int x, int y) case Xtank_2_s: case Xtank_2_w: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Ytank_stone; next[x][y+1] = Ztank; Lboom_tank_old(x, y+1); @@ -4542,6 +4835,14 @@ static void Lstone_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: case Xacid_1: @@ -4598,8 +4899,8 @@ static void Lstone_fall(int x, int y) case Xbomb: case Xbomb_pause: - cave[x][y] = Xstone; - next[x][y] = Xstone; + Lboom_cave_new(x, y, Xstone); + Lboom_next_new(x, y, Xstone); cave[x][y+1] = Ybomb_blank; next[x][y+1] = Ztank; Lboom_tank_old(x, y+1); @@ -4669,9 +4970,9 @@ static void Lstone_fall(int x, int y) return; case Xwonderwall: - if (lev.wonderwall_time) + if (lev.wonderwall_time > 0) { - lev.wonderwall_state = 1; + lev.wonderwall_active = TRUE; cave[x][y] = Ystone_sB; next[x][y] = Xblank; if (is_blank[cave[x][y+2]]) @@ -5111,6 +5412,14 @@ static void Lnut_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: cave[x][y] = Ynut_sB; next[x][y] = Xblank; cave[x][y+1] = Ynut_s; @@ -5577,6 +5886,14 @@ static void Lspring_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: cave[x][y] = Yspring_sB; next[x][y] = Xblank; cave[x][y+1] = Yspring_s; @@ -5678,6 +5995,9 @@ static void Lpush_emerald_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5689,6 +6009,7 @@ static void Lpush_emerald_e(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xemerald); return; #ifdef ACID_ROLL @@ -5700,6 +6021,8 @@ static void Lpush_emerald_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5720,6 +6043,9 @@ static void Lpush_emerald_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5731,6 +6057,7 @@ static void Lpush_emerald_w(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xemerald); return; #ifdef ACID_ROLL @@ -5742,6 +6069,8 @@ static void Lpush_emerald_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5762,6 +6091,9 @@ static void Lpush_diamond_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5773,6 +6105,7 @@ static void Lpush_diamond_e(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xdiamond); return; #ifdef ACID_ROLL @@ -5784,6 +6117,8 @@ static void Lpush_diamond_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5804,6 +6139,9 @@ static void Lpush_diamond_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5815,6 +6153,7 @@ static void Lpush_diamond_w(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xdiamond); return; #ifdef ACID_ROLL @@ -5826,6 +6165,8 @@ static void Lpush_diamond_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5846,6 +6187,9 @@ static void Lpush_stone_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5857,6 +6201,7 @@ static void Lpush_stone_e(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xstone); return; #ifdef ACID_ROLL @@ -5868,6 +6213,8 @@ static void Lpush_stone_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5888,6 +6235,9 @@ static void Lpush_stone_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5899,6 +6249,7 @@ static void Lpush_stone_w(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xstone); return; #ifdef ACID_ROLL @@ -5910,6 +6261,8 @@ static void Lpush_stone_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -5930,6 +6283,9 @@ static void Lpush_bomb_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5941,6 +6297,7 @@ static void Lpush_bomb_e(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xbomb); return; #ifdef ACID_ROLL @@ -5952,6 +6309,8 @@ static void Lpush_bomb_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -5972,6 +6331,9 @@ static void Lpush_bomb_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -5983,6 +6345,7 @@ static void Lpush_bomb_w(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xbomb); return; #ifdef ACID_ROLL @@ -5994,6 +6357,8 @@ static void Lpush_bomb_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -6014,6 +6379,9 @@ static void Lpush_nut_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -6025,6 +6393,7 @@ static void Lpush_nut_e(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xnut); return; #ifdef ACID_ROLL @@ -6036,6 +6405,8 @@ static void Lpush_nut_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -6056,6 +6427,9 @@ static void Lpush_nut_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -6067,6 +6441,7 @@ static void Lpush_nut_w(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xnut); return; #ifdef ACID_ROLL @@ -6078,6 +6453,8 @@ static void Lpush_nut_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -6098,6 +6475,9 @@ static void Lpush_spring_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -6109,6 +6489,7 @@ static void Lpush_spring_e(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xspring); return; #ifdef ACID_ROLL @@ -6120,6 +6501,8 @@ static void Lpush_spring_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x+2][y-1] == Xblank) cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) @@ -6140,6 +6523,9 @@ static void Lpush_spring_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: + if (!game_em.use_old_push_elements) + break; case Zborder: case Zbug: case Ztank: @@ -6151,6 +6537,7 @@ static void Lpush_spring_w(int x, int y) case Xboom_tank: case Xboom_android: case Xboom_1: + Lpush_element_old(x, y, Xspring); return; #ifdef ACID_ROLL @@ -6162,6 +6549,8 @@ static void Lpush_spring_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: + if (game_em.use_old_push_into_acid) + break; if (cave[x][y-1] == Xblank) cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) @@ -6559,7 +6948,7 @@ static void Lball_common(int x, int y) static void Lball_1(int x, int y) { - if (lev.ball_state == 0) + if (!lev.ball_active) return; cave[x][y] = Yball_1; @@ -6572,7 +6961,7 @@ static void Lball_1(int x, int y) static void Lball_2(int x, int y) { - if (lev.ball_state == 0) + if (!lev.ball_active) return; cave[x][y] = Yball_2; @@ -6606,6 +6995,14 @@ static void Ldrip_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xfake_acid_1_player: + case Xfake_acid_2_player: + case Xfake_acid_3_player: + case Xfake_acid_4_player: + case Xfake_acid_5_player: + case Xfake_acid_6_player: + case Xfake_acid_7_player: + case Xfake_acid_8_player: case Xplant: case Yplant: cave[x][y] = Ydrip_1_sB; @@ -6665,7 +7062,7 @@ static void Ldrip_stretchB(int x, int y) static void Lwonderwall(int x, int y) { - if (lev.wonderwall_time && lev.wonderwall_state) + if (lev.wonderwall_time > 0 && lev.wonderwall_active) { cave[x][y] = Ywonderwall; play_element_sound(x, y, SOUND_wonder, Xwonderwall); @@ -6680,7 +7077,7 @@ static void Lwheel(int x, int y) static void Lswitch(int x, int y) { - if (lev.ball_state) + if (lev.ball_active) cave[x][y] = Yswitch; } @@ -7267,27 +7664,28 @@ static void handle_tile(int x, int y) } } -static void logic_players(void) +boolean logic_check_wrap(void) { - int start_check_nr; int i; - cave = lev.cave; - next = lev.next; - boom = lev.boom; - - game_em.any_player_moving = FALSE; - game_em.any_player_snapping = FALSE; - - /* must test for death and actually kill separately */ for (i = 0; i < MAX_PLAYERS; i++) { - boolean ply_kill = player_killed(&ply[i]); + if (!ply[i].alive) + continue; - if (ply[i].alive && ply_kill) - kill_player(&ply[i]); + /* check for wrap-around movement */ + if (ply[i].x < lev.left || + ply[i].x > lev.right - 1) + return TRUE; } + return FALSE; +} + +void logic_move(void) +{ + int i; + for (i = 0; i < MAX_PLAYERS; i++) { if (!ply[i].alive) @@ -7299,15 +7697,42 @@ static void logic_players(void) { ply[i].x = (ply[i].x < lev.left ? lev.right - 1 : lev.left); + if (!lev.infinite_true) + ply[i].y += (ply[i].x == lev.left ? 1 : -1); + game.centered_player_nr_next = i; game.set_centered_player = TRUE; - game.set_centered_player_fast = TRUE; + game.set_centered_player_wrap = TRUE; } - ply[i].oldx = ply[i].x; - ply[i].oldy = ply[i].y; + ply[i].prev_x = ply[i].x; + ply[i].prev_y = ply[i].y; ply[i].anim = PLY_still; } +} + +static void logic_players(void) +{ + int start_check_nr; + int i; + + cave = lev.cave; + next = lev.next; + boom = lev.boom; + + game_em.any_player_moving = FALSE; + game_em.any_player_snapping = FALSE; + + /* must test for death and actually kill separately */ + for (i = 0; i < MAX_PLAYERS; i++) + { + boolean ply_kill = player_killed(&ply[i]); + + if (ply[i].alive && ply_kill) + kill_player(&ply[i]); + } + + logic_move(); start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 + (game_em.random & 256 ? 0 : 1)); @@ -7325,16 +7750,20 @@ static void logic_players(void) if (!ply[i].alive) continue; - if (cave[ply[i].oldx][ply[i].oldy] == Zplayer) + if (is_player[cave[ply[i].prev_x][ply[i].prev_y]]) { - cave[ply[i].oldx][ply[i].oldy] = Xblank; - next[ply[i].oldx][ply[i].oldy] = Xblank; + int element = cave[ply[i].prev_x][ply[i].prev_y]; + + cave[ply[i].prev_x][ply[i].prev_y] = remove_player[element]; + next[ply[i].prev_x][ply[i].prev_y] = remove_player[element]; } - if (cave[ply[i].x][ply[i].y] == Xblank) + if (is_blank[cave[ply[i].x][ply[i].y]]) { - cave[ply[i].x][ply[i].y] = Zplayer; - next[ply[i].x][ply[i].y] = Zplayer; + int element = cave[ply[i].x][ply[i].y]; + + cave[ply[i].x][ply[i].y] = add_player[element]; + next[ply[i].x][ply[i].y] = add_player[element]; } } } @@ -7373,7 +7802,11 @@ static void logic_globals(void) int x; int y; int count; - unsigned int random; +#ifdef RANDOM_BUG + uint64_t random; +#else + uint32_t random; +#endif cave = lev.cave; next = lev.next; @@ -7388,7 +7821,7 @@ static void logic_globals(void) lev.android_move_cnt = lev.android_move_time; if (lev.android_clone_cnt-- == 0) lev.android_clone_cnt = lev.android_clone_time; - if (lev.ball_state) + if (lev.ball_active) if (lev.ball_cnt-- == 0) lev.ball_cnt = lev.ball_time; if (lev.lenses_cnt) @@ -7399,7 +7832,7 @@ static void logic_globals(void) lev.wheel_cnt--; if (lev.wind_cnt) lev.wind_cnt--; - if (lev.wonderwall_time && lev.wonderwall_state) + if (lev.wonderwall_time > 0 && lev.wonderwall_active) lev.wonderwall_time--; if (lev.wheel_cnt) @@ -7419,6 +7852,11 @@ static void logic_globals(void) Lamoeba(x, y); random = random * 129 + 1; + +#ifdef RANDOM_BUG + if (!game_em.use_random_bug) + random = (uint32_t)random; +#endif } game_em.random = random; @@ -7436,6 +7874,14 @@ static void logic_globals(void) next[x][y] = cave[x][y]; } +void logic_init(void) +{ + int splash_is_blank = !game_em.use_old_android; + + is_android_blank[Xsplash_e] = splash_is_blank; + is_android_blank[Xsplash_w] = splash_is_blank; +} + void logic(void) { if (frame == 0)