X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Flogic.c;h=bbac90d27f74286990811db67b35b7244c83fe1e;hb=1b285de069191476ea03c37904dc7184d73548f4;hp=ae3a9541517d078149f94306388afc8ebca175a9;hpb=77f9842d59c13e15d71e4a01402ec2a37093b864;p=rocksndiamonds.git diff --git a/src/game_em/logic.c b/src/game_em/logic.c index ae3a9541..bbac90d2 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -9,6 +9,8 @@ #define SPRING_ROLL /* spring rolling off round things continues to roll */ +#define ACID_ROLL /* rolling objects go into acid rather than remove it */ + #define USE_CHANGED_ACID_STUFF #define RANDOM_RAW (seed = seed << 31 | seed >> 1) @@ -111,31 +113,34 @@ static void Lboom_generic(int x, int y, int element, int element_middle) boom[x+1][y+1] = element; } -static void Lboom_bug(int x, int y, int by_element) +static void Lboom_bug(int x, int y) { - next[x][y] = Znormal; + if (game_em.use_old_explosions) + next[x][y] = Zbug; Lboom_generic(x, y, Xemerald, Xdiamond); #if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, by_element); + play_element_sound(x, y, SOUND_boom, Xbug_1_n); #endif } -static void Lboom_tank(int x, int y, int by_element) +static void Lboom_tank(int x, int y) { - next[x][y] = Znormal; + if (game_em.use_old_explosions) + next[x][y] = Ztank; Lboom_generic(x, y, Xblank, Xblank); #if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, by_element); + play_element_sound(x, y, SOUND_boom, Xtank_1_n); #endif } -static void Lboom_eater(int x, int y, int by_element) +static void Lboom_eater(int x, int y) { - next[x][y] = Znormal; + if (game_em.use_old_explosions) + next[x][y] = Zeater; boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0]; boom[x][y-1] = lev.eater_array[lev.eater_pos][1]; @@ -150,10 +155,67 @@ static void Lboom_eater(int x, int y, int by_element) lev.eater_pos = (lev.eater_pos + 1) & 7; #if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, by_element); + play_element_sound(x, y, SOUND_boom, Xeater_n); #endif } +static void Lboom_bug_old(int x, int y) +{ + if (!game_em.use_old_explosions) + return; + + Lboom_bug(x, y); +} + +static void Lboom_tank_old(int x, int y) +{ + if (!game_em.use_old_explosions) + return; + + Lboom_tank(x, y); +} + +static void Lboom_eater_old(int x, int y) +{ + if (!game_em.use_old_explosions) + return; + + Lboom_eater(x, y); +} + +static void Lboom_bug_new(int x, int y, boolean chain_explosion) +{ + if (game_em.use_old_explosions) + return; + + if (chain_explosion) + cave[x][y] = Xchain; + + Lboom_bug(x, y); +} + +static void Lboom_tank_new(int x, int y, boolean chain_explosion) +{ + if (game_em.use_old_explosions) + return; + + if (chain_explosion) + cave[x][y] = Xchain; + + Lboom_tank(x, y); +} + +static void Lboom_eater_new(int x, int y, boolean chain_explosion) +{ + if (game_em.use_old_explosions) + return; + + if (chain_explosion) + cave[x][y] = Xchain; + + Lboom_eater(x, y); +} + static boolean player_killed(struct PLAYER *ply) { int x = ply->x; @@ -291,6 +353,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x][y-1] = Xboom_bug; + Lboom_bug_new(x, y-1, TRUE); break; case Xtank_1_n: @@ -301,7 +364,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x][y-1] = Xboom_bomb; + cave[x][y-1] = Xboom_tank; + Lboom_tank_new(x, y-1, TRUE); break; } @@ -316,6 +380,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x+1][y] = Xboom_bug; + Lboom_bug_new(x+1, y, TRUE); break; case Xtank_1_n: @@ -326,7 +391,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x+1][y] = Xboom_bomb; + cave[x+1][y] = Xboom_tank; + Lboom_tank_new(x+1, y, TRUE); break; } @@ -341,6 +407,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x][y+1] = Xboom_bug; + Lboom_bug_new(x, y+1, TRUE); break; case Xtank_1_n: @@ -351,7 +418,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x][y+1] = Xboom_bomb; + cave[x][y+1] = Xboom_tank; + Lboom_tank_new(x, y+1, TRUE); break; } @@ -366,6 +434,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x-1][y] = Xboom_bug; + Lboom_bug_new(x-1, y, TRUE); break; case Xtank_1_n: @@ -376,7 +445,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x-1][y] = Xboom_bomb; + cave[x-1][y] = Xboom_tank; + Lboom_tank_new(x-1, y, TRUE); break; } @@ -1311,7 +1381,8 @@ static void check_player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - RandomEM += 7; /* be a bit more random if the player doesn't move */ + /* be a bit more random if the player doesn't move */ + game_em.random += 7; return; } @@ -2799,7 +2870,8 @@ static void Lbug_1_n(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_n); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -2846,7 +2918,8 @@ static void Lbug_2_n(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_n); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -2911,7 +2984,8 @@ static void Lbug_1_e(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_e); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -2958,7 +3032,8 @@ static void Lbug_2_e(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_e); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3023,7 +3098,8 @@ static void Lbug_1_s(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_s); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3070,7 +3146,8 @@ static void Lbug_2_s(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_s); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3135,7 +3212,8 @@ static void Lbug_1_w(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_w); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3182,7 +3260,8 @@ static void Lbug_2_w(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_w); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3247,7 +3326,8 @@ static void Ltank_1_n(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_n); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3294,7 +3374,8 @@ static void Ltank_2_n(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_n); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3359,7 +3440,8 @@ static void Ltank_1_e(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_e); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3406,7 +3488,8 @@ static void Ltank_2_e(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_e); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3471,7 +3554,8 @@ static void Ltank_1_s(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_s); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3518,7 +3602,8 @@ static void Ltank_2_s(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_s); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3583,7 +3668,8 @@ static void Ltank_1_w(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_w); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3630,7 +3716,8 @@ static void Ltank_2_w(int x, int y) is_amoeba[cave[x][y+1]] || is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_w); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -4390,16 +4477,20 @@ static void Lstone_fall(int x, int y) case Xeater_s: case Xeater_w: cave[x][y] = Ystone_sB; + next[x][y] = Xblank; cave[x][y+1] = Yeater_stone; - Lboom_eater(x, y+1, Xstone_fall); + next[x][y+1] = Zeater; + Lboom_eater_old(x, y+1); score += lev.eater_score; return; case Xalien: case Xalien_pause: cave[x][y] = Ystone_sB; + next[x][y] = Xblank; cave[x][y+1] = Yalien_stone; - Lboom_tank(x, y+1, Xstone_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); score += lev.alien_score; return; @@ -4412,8 +4503,10 @@ static void Lstone_fall(int x, int y) case Xbug_2_s: case Xbug_2_w: cave[x][y] = Ystone_sB; + next[x][y] = Xblank; cave[x][y+1] = Ybug_stone; - Lboom_bug(x, y+1, Xstone_fall); + next[x][y+1] = Zbug; + Lboom_bug_old(x, y+1); score += lev.bug_score; return; @@ -4426,8 +4519,10 @@ static void Lstone_fall(int x, int y) case Xtank_2_s: case Xtank_2_w: cave[x][y] = Ystone_sB; + next[x][y] = Xblank; cave[x][y+1] = Ytank_stone; - Lboom_tank(x, y+1, Xstone_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); score += lev.tank_score; return; @@ -4503,8 +4598,11 @@ static void Lstone_fall(int x, int y) case Xbomb: case Xbomb_pause: + cave[x][y] = Xstone; + next[x][y] = Xstone; cave[x][y+1] = Ybomb_blank; - Lboom_tank(x, y+1, Xstone_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); return; case Xnut: @@ -4812,7 +4910,8 @@ static void Lbomb_fall(int x, int y) default: cave[x][y] = Ybomb_blank; - Lboom_tank(x, y, Xbomb_fall); + next[x][y] = Ztank; + Lboom_tank_old(x, y); return; } } @@ -5506,16 +5605,20 @@ static void Lspring_fall(int x, int y) case Xeater_s: case Xeater_w: cave[x][y] = Yspring_sB; + next[x][y] = Xblank; cave[x][y+1] = Yeater_spring; - Lboom_eater(x, y+1, Xspring_fall); + next[x][y+1] = Zeater; + Lboom_eater_old(x, y+1); score += lev.eater_score; return; case Xalien: case Xalien_pause: cave[x][y] = Yspring_sB; + next[x][y] = Xblank; cave[x][y+1] = Yalien_spring; - Lboom_tank(x, y+1, Xspring_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); score += lev.alien_score; return; @@ -5528,8 +5631,10 @@ static void Lspring_fall(int x, int y) case Xbug_2_s: case Xbug_2_w: cave[x][y] = Yspring_sB; + next[x][y] = Xblank; cave[x][y+1] = Ybug_spring; - Lboom_bug(x, y+1, Xspring_fall); + next[x][y+1] = Zbug; + Lboom_bug_old(x, y+1); score += lev.bug_score; return; @@ -5542,15 +5647,20 @@ static void Lspring_fall(int x, int y) case Xtank_2_s: case Xtank_2_w: cave[x][y] = Yspring_sB; + next[x][y] = Xblank; cave[x][y+1] = Ytank_spring; - Lboom_tank(x, y+1, Xspring_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); score += lev.tank_score; return; case Xbomb: case Xbomb_pause: + cave[x][y] = Xspring; + next[x][y] = Xspring; cave[x][y+1] = Ybomb_blank; - Lboom_tank(x, y+1, Xspring_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); return; default: @@ -5563,302 +5673,506 @@ static void Lspring_fall(int x, int y) static void Lpush_emerald_e(int x, int y) { + cave[x][y] = Yemerald_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; - default: - cave[x][y] = Yemerald_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yemerald_e; - next[x+1][y] = Xemerald_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Yemerald_e; + next[x+1][y] = Xemerald_pause; } static void Lpush_emerald_w(int x, int y) { + cave[x][y] = Yemerald_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; - default: - cave[x][y] = Yemerald_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yemerald_w; - next[x-1][y] = Xemerald_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Yemerald_w; + next[x-1][y] = Xemerald_pause; } static void Lpush_diamond_e(int x, int y) { + cave[x][y] = Ydiamond_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; - default: - cave[x][y] = Ydiamond_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ydiamond_e; - next[x+1][y] = Xdiamond_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ydiamond_e; + next[x+1][y] = Xdiamond_pause; } static void Lpush_diamond_w(int x, int y) { + cave[x][y] = Ydiamond_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; - default: - cave[x][y] = Ydiamond_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ydiamond_w; - next[x-1][y] = Xdiamond_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ydiamond_w; + next[x-1][y] = Xdiamond_pause; } static void Lpush_stone_e(int x, int y) { + cave[x][y] = Ystone_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; - default: - cave[x][y] = Ystone_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ystone_e; - next[x+1][y] = Xstone_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ystone_e; + next[x+1][y] = Xstone_pause; } static void Lpush_stone_w(int x, int y) { + cave[x][y] = Ystone_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; - default: - cave[x][y] = Ystone_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ystone_w; - next[x-1][y] = Xstone_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ystone_w; + next[x-1][y] = Xstone_pause; } static void Lpush_bomb_e(int x, int y) { + cave[x][y] = Ybomb_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; - default: - cave[x][y] = Ybomb_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ybomb_e; - next[x+1][y] = Xbomb_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ybomb_e; + next[x+1][y] = Xbomb_pause; } static void Lpush_bomb_w(int x, int y) { + cave[x][y] = Ybomb_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; - default: - cave[x][y] = Ybomb_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ybomb_w; - next[x-1][y] = Xbomb_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ybomb_w; + next[x-1][y] = Xbomb_pause; } static void Lpush_nut_e(int x, int y) { + cave[x][y] = Ynut_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; - default: - cave[x][y] = Ynut_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ynut_e; - next[x+1][y] = Xnut_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ynut_e; + next[x+1][y] = Xnut_pause; } static void Lpush_nut_w(int x, int y) { + cave[x][y] = Ynut_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; - default: - cave[x][y] = Ynut_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ynut_w; - next[x-1][y] = Xnut_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ynut_w; + next[x-1][y] = Xnut_pause; } static void Lpush_spring_e(int x, int y) { + cave[x][y] = Yspring_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; - default: - cave[x][y] = Yspring_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yspring_e; - next[x+1][y] = Xspring_e; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Yspring_e; + next[x+1][y] = Xspring_e; } static void Lpush_spring_w(int x, int y) { + cave[x][y] = Yspring_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { - case Zplayer: case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; - default: - cave[x][y] = Yspring_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yspring_w; - next[x-1][y] = Xspring_w; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Yspring_w; + next[x-1][y] = Xspring_w; } static void Ldynamite_1(int x, int y) @@ -6628,10 +6942,14 @@ static void Lboom_one(int x, int y, boolean by_dynamite) switch (cave[x][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xacid_1: case Xacid_2: @@ -6692,12 +7010,14 @@ static void Lboom_one(int x, int y, boolean by_dynamite) case Xbug_2_s: case Xbug_2_w: cave[x][y] = Xboom_bug; + Lboom_bug_new(x, y, TRUE); return; case Xbomb: case Xbomb_pause: case Xbomb_fall: - cave[x][y] = Xboom_bomb; + cave[x][y] = Xboom_tank; + Lboom_tank_new(x, y, TRUE); return; default: @@ -6724,13 +7044,28 @@ static void Lexplode(int x, int y) { switch (cave[x][y]) { - case Znormal: + case Zbug: + Lboom_bug_new(x, y, FALSE); + Lboom_nine(x, y, FALSE); + break; + + case Ztank: + Lboom_tank_new(x, y, FALSE); + Lboom_nine(x, y, FALSE); + break; + + case Zeater: + Lboom_eater_new(x, y, FALSE); Lboom_nine(x, y, FALSE); break; case Zdynamite: Lboom_nine(x, y, TRUE); break; + + case Zboom: + Lboom_nine(x, y, FALSE); + break; } } @@ -6759,6 +7094,11 @@ static void Lboom_android(int x, int y) Lboom_1(x, y); } +static void Lchain(int x, int y) +{ + next[x][y] = Zboom; +} + static void handle_tile(int x, int y) { switch (cave[x][y]) @@ -6918,15 +7258,16 @@ static void handle_tile(int x, int y) case Xpause: Lpause(x, y); break; - case Xboom_bug: Lboom_bug(x, y, Xboom_bug); break; - case Xboom_bomb: Lboom_tank(x, y, Xboom_bomb); break; + case Xchain: Lchain(x, y); break; + case Xboom_bug: Lboom_bug(x, y); break; + case Xboom_tank: Lboom_tank(x, y); break; case Xboom_android: Lboom_android(x, y); break; case Xboom_1: Lboom_1(x, y); break; case Xboom_2: Lboom_2(x, y); break; } } -void logic_players(void) +static void logic_players(void) { int start_check_nr; int i; @@ -6965,7 +7306,8 @@ void logic_players(void) ply[i].anim = PLY_still; } - start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 + + (game_em.random & 256 ? 0 : 1)); for (i = 0; i < MAX_PLAYERS; i++) { @@ -6994,7 +7336,7 @@ void logic_players(void) } } -void logic_objects(void) +static void logic_objects(void) { int x, y; @@ -7002,7 +7344,7 @@ void logic_objects(void) next = lev.next; boom = lev.boom; - seed = RandomEM; + seed = game_em.random; score = 0; for (y = lev.top; y < lev.bottom; y++) @@ -7014,7 +7356,7 @@ void logic_objects(void) else game_em.game_over = TRUE; - RandomEM = seed; + game_em.random = seed; /* triple buffering */ void *temp = lev.cave; @@ -7023,7 +7365,7 @@ void logic_objects(void) lev.draw = temp; } -void logic_globals(void) +static void logic_globals(void) { int x; int y; @@ -7062,7 +7404,7 @@ void logic_globals(void) /* grow amoeba */ - random = RandomEM; + random = game_em.random; for (count = lev.amoeba_time; count--;) { @@ -7076,7 +7418,7 @@ void logic_globals(void) random = random * 129 + 1; } - RandomEM = random; + game_em.random = random; /* handle explosions */ @@ -7090,3 +7432,17 @@ void logic_globals(void) for (x = lev.left; x < lev.right; x++) next[x][y] = cave[x][y]; } + +void logic(void) +{ + if (frame == 7) + { + logic_players(); + logic_objects(); + } + + if (frame == 6) + { + logic_globals(); + } +}