X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Flogic.c;h=5d00cbf8b78d7b2a49f642daef0e20c7da836786;hb=559df68519c1c2aa3b81689ee747b49fae22c931;hp=9376c558929dcc821035e732eecf3d7caf4472d7;hpb=e1015ff65ebebc0362ba23172acef6f35dc69f51;p=rocksndiamonds.git diff --git a/src/game_em/logic.c b/src/game_em/logic.c index 9376c558..5d00cbf8 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -10,11 +10,9 @@ #define SPRING_ROLL /* spring rolling off round things continues to roll */ #define ACID_ROLL /* rolling objects go into acid rather than remove it */ +#define ACID_PLAYER /* player gets killed by acid, but without explosion */ -#define USE_CHANGED_ACID_STUFF - -#define RANDOM_RAW (seed = seed << 31 | seed >> 1) -#define RANDOM(x) (RANDOM_RAW & (x - 1)) +#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x) static short **cave, **next, **boom; static unsigned int seed; @@ -152,7 +150,7 @@ static void Lboom_eater(int x, int y) boom[x][y+1] = lev.eater_array[lev.eater_pos][7]; boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8]; - lev.eater_pos = (lev.eater_pos + 1) & 7; + lev.eater_pos = (lev.eater_pos + 1) % 8; #if PLAY_ELEMENT_SOUND play_element_sound(x, y, SOUND_boom, Xeater_n); @@ -216,6 +214,22 @@ static void Lboom_eater_new(int x, int y, boolean chain_explosion) Lboom_eater(x, y); } +static void Lboom_cave_new(int x, int y, int element) +{ + if (game_em.use_old_explosions) + return; + + cave[x][y] = element; +} + +static void Lboom_next_new(int x, int y, int element) +{ + if (game_em.use_old_explosions) + return; + + next[x][y] = element; +} + static boolean player_killed(struct PLAYER *ply) { int x = ply->x; @@ -467,7 +481,7 @@ static void kill_player(struct PLAYER *ply) switch (cave[x][y]) { -#ifdef USE_CHANGED_ACID_STUFF +#ifdef ACID_PLAYER case Xacid_1: case Xacid_2: case Xacid_3: @@ -513,6 +527,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xsplash_w: cave[x][y] = Zplayer; next[x][y] = Zplayer; + // FALL THROUGH + case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -527,7 +543,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) ply->y = y; break; -#ifdef USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -536,13 +551,14 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_6: case Xacid_7: case Xacid_8: +#ifdef ACID_PLAYER if (cave[x+1][y-1] == Xblank) cave[x+1][y-1] = Xsplash_e; if (cave[x-1][y-1] == Xblank) cave[x-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); + // FALL THROUGH #endif - case Xboom_android: case Xboom_1: case Xbug_1_n: @@ -561,17 +577,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - -#ifndef USE_CHANGED_ACID_STUFF - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: -#endif ply->anim = PLY_walk_n + anim; ply->x = x; ply->y = y; @@ -1290,6 +1295,11 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) } } + /* check for wrap-around movement */ + if (ply->x < lev.left || + ply->x > lev.right - 1) + play_element_sound(oldx, oldy, SOUND_door, Xdoor_1); + return result; } @@ -4483,7 +4493,7 @@ static void Lstone_fall(int x, int y) case Xeater_s: case Xeater_w: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Yeater_stone; next[x][y+1] = Zeater; Lboom_eater_old(x, y+1); @@ -4493,7 +4503,7 @@ static void Lstone_fall(int x, int y) case Xalien: case Xalien_pause: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Yalien_stone; next[x][y+1] = Ztank; Lboom_tank_old(x, y+1); @@ -4509,7 +4519,7 @@ static void Lstone_fall(int x, int y) case Xbug_2_s: case Xbug_2_w: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Ybug_stone; next[x][y+1] = Zbug; Lboom_bug_old(x, y+1); @@ -4525,7 +4535,7 @@ static void Lstone_fall(int x, int y) case Xtank_2_s: case Xtank_2_w: cave[x][y] = Ystone_sB; - next[x][y] = Xblank; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Ytank_stone; next[x][y+1] = Ztank; Lboom_tank_old(x, y+1); @@ -4604,8 +4614,8 @@ static void Lstone_fall(int x, int y) case Xbomb: case Xbomb_pause: - cave[x][y] = Xstone; - next[x][y] = Xstone; + Lboom_cave_new(x, y, Xstone); + Lboom_next_new(x, y, Xstone); cave[x][y+1] = Ybomb_blank; next[x][y+1] = Ztank; Lboom_tank_old(x, y+1);