X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Flogic.c;h=3c68bfb9f73ea6250de9abf3ef47b29ec65ad8a1;hb=6eaf8f1f31cd229a7315063f4434389d00aa5cff;hp=cc2eda1e3b0a843a05efe1905cfbbe0b06dbcb90;hpb=39e6654ab29b4ddea7a34616c5e72e69acf0b028;p=rocksndiamonds.git diff --git a/src/game_em/logic.c b/src/game_em/logic.c index cc2eda1e..3c68bfb9 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -9,15 +9,110 @@ #define SPRING_ROLL /* spring rolling off round things continues to roll */ -#define USE_CHANGED_ACID_STUFF +#define ACID_ROLL /* rolling objects go into acid rather than remove it */ +#define ACID_PLAYER /* player gets killed by acid, but without explosion */ -#define RANDOM_RAW (seed = seed << 31 | seed >> 1) -#define RANDOM(x) (RANDOM_RAW & (x - 1)) +#define RANDOM(x) ((seed = seed << 31 | seed >> 1) % x) static short **cave, **next, **boom; static unsigned int seed; static int score; +static const byte is_blank[GAME_TILE_MAX] = +{ + [Xblank] = 1, + [Xsplash_e] = 1, + [Xsplash_w] = 1, + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1 +}; + +static const byte is_blank_or_acid[GAME_TILE_MAX] = +{ + [Xblank] = 1, + [Xsplash_e] = 1, + [Xsplash_w] = 1, + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1, + [Xacid_1] = 1, + [Xacid_2] = 1, + [Xacid_3] = 1, + [Xacid_4] = 1, + [Xacid_5] = 1, + [Xacid_6] = 1, + [Xacid_7] = 1, + [Xacid_8] = 1 +}; + +static const byte is_fake_acid[GAME_TILE_MAX] = +{ + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1 +}; + +static const byte is_amoeba[GAME_TILE_MAX] = +{ + [Xfake_amoeba] = 1, + [Yfake_amoeba] = 1, + [Xamoeba_1] = 1, + [Xamoeba_2] = 1, + [Xamoeba_3] = 1, + [Xamoeba_4] = 1, + [Xamoeba_5] = 1, + [Xamoeba_6] = 1, + [Xamoeba_7] = 1, + [Xamoeba_8] = 1 +}; + +static byte is_android_blank[GAME_TILE_MAX] = +{ + [Xblank] = 1, + [Xsplash_e] = 1, + [Xsplash_w] = 1, + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1 +}; + +static const byte is_android_walkable[GAME_TILE_MAX] = +{ + [Xblank] = 1, + [Xsplash_e] = 1, + [Xsplash_w] = 1, + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1, + [Xplant] = 1 +}; + static void Lboom_generic(int x, int y, int element, int element_middle) { boom[x-1][y-1] = element; @@ -31,31 +126,34 @@ static void Lboom_generic(int x, int y, int element, int element_middle) boom[x+1][y+1] = element; } -static void Lboom_bug(int x, int y, int by_element) +static void Lboom_bug(int x, int y) { - next[x][y] = Znormal; + if (game_em.use_old_explosions) + next[x][y] = Zbug; Lboom_generic(x, y, Xemerald, Xdiamond); #if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, by_element); + play_element_sound(x, y, SOUND_boom, Xbug_1_n); #endif } -static void Lboom_tank(int x, int y, int by_element) +static void Lboom_tank(int x, int y) { - next[x][y] = Znormal; + if (game_em.use_old_explosions) + next[x][y] = Ztank; Lboom_generic(x, y, Xblank, Xblank); #if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, by_element); + play_element_sound(x, y, SOUND_boom, Xtank_1_n); #endif } -static void Lboom_eater(int x, int y, int by_element) +static void Lboom_eater(int x, int y) { - next[x][y] = Znormal; + if (game_em.use_old_explosions) + next[x][y] = Zeater; boom[x-1][y-1] = lev.eater_array[lev.eater_pos][0]; boom[x][y-1] = lev.eater_array[lev.eater_pos][1]; @@ -67,13 +165,86 @@ static void Lboom_eater(int x, int y, int by_element) boom[x][y+1] = lev.eater_array[lev.eater_pos][7]; boom[x+1][y+1] = lev.eater_array[lev.eater_pos][8]; - lev.eater_pos = (lev.eater_pos + 1) & 7; + lev.eater_pos = (lev.eater_pos + 1) % 8; #if PLAY_ELEMENT_SOUND - play_element_sound(x, y, SOUND_boom, by_element); + play_element_sound(x, y, SOUND_boom, Xeater_n); #endif } +static void Lboom_bug_old(int x, int y) +{ + if (!game_em.use_old_explosions) + return; + + Lboom_bug(x, y); +} + +static void Lboom_tank_old(int x, int y) +{ + if (!game_em.use_old_explosions) + return; + + Lboom_tank(x, y); +} + +static void Lboom_eater_old(int x, int y) +{ + if (!game_em.use_old_explosions) + return; + + Lboom_eater(x, y); +} + +static void Lboom_bug_new(int x, int y, boolean chain_explosion) +{ + if (game_em.use_old_explosions) + return; + + if (chain_explosion) + cave[x][y] = Xchain; + + Lboom_bug(x, y); +} + +static void Lboom_tank_new(int x, int y, boolean chain_explosion) +{ + if (game_em.use_old_explosions) + return; + + if (chain_explosion) + cave[x][y] = Xchain; + + Lboom_tank(x, y); +} + +static void Lboom_eater_new(int x, int y, boolean chain_explosion) +{ + if (game_em.use_old_explosions) + return; + + if (chain_explosion) + cave[x][y] = Xchain; + + Lboom_eater(x, y); +} + +static void Lboom_cave_new(int x, int y, int element) +{ + if (game_em.use_old_explosions) + return; + + cave[x][y] = element; +} + +static void Lboom_next_new(int x, int y, int element) +{ + if (game_em.use_old_explosions) + return; + + next[x][y] = element; +} + static boolean player_killed(struct PLAYER *ply) { int x = ply->x; @@ -171,6 +342,7 @@ static boolean player_killed(struct PLAYER *ply) switch (cave[x][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -182,7 +354,6 @@ static boolean player_killed(struct PLAYER *ply) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: case Xdynamite_1: case Xdynamite_2: case Xdynamite_3: @@ -198,7 +369,7 @@ static void kill_player(struct PLAYER *ply) int x = ply->x; int y = ply->y; - ply->alive = 0; + ply->alive = FALSE; switch (cave[x][y-1]) { @@ -211,6 +382,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x][y-1] = Xboom_bug; + Lboom_bug_new(x, y-1, TRUE); break; case Xtank_1_n: @@ -221,7 +393,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x][y-1] = Xboom_bomb; + cave[x][y-1] = Xboom_tank; + Lboom_tank_new(x, y-1, TRUE); break; } @@ -236,6 +409,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x+1][y] = Xboom_bug; + Lboom_bug_new(x+1, y, TRUE); break; case Xtank_1_n: @@ -246,7 +420,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x+1][y] = Xboom_bomb; + cave[x+1][y] = Xboom_tank; + Lboom_tank_new(x+1, y, TRUE); break; } @@ -261,6 +436,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x][y+1] = Xboom_bug; + Lboom_bug_new(x, y+1, TRUE); break; case Xtank_1_n: @@ -271,7 +447,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x][y+1] = Xboom_bomb; + cave[x][y+1] = Xboom_tank; + Lboom_tank_new(x, y+1, TRUE); break; } @@ -286,6 +463,7 @@ static void kill_player(struct PLAYER *ply) case Xbug_2_s: case Xbug_2_w: cave[x-1][y] = Xboom_bug; + Lboom_bug_new(x-1, y, TRUE); break; case Xtank_1_n: @@ -296,7 +474,8 @@ static void kill_player(struct PLAYER *ply) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - cave[x-1][y] = Xboom_bomb; + cave[x-1][y] = Xboom_tank; + Lboom_tank_new(x-1, y, TRUE); break; } @@ -317,7 +496,7 @@ static void kill_player(struct PLAYER *ply) switch (cave[x][y]) { -#ifdef USE_CHANGED_ACID_STUFF +#ifdef ACID_PLAYER case Xacid_1: case Xacid_2: case Xacid_3: @@ -351,7 +530,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (dx && dy && ply->joy_snap) /* more than one direction specified */ return FALSE; - if (ply->joy_snap == 0) /* player wants to move */ + if (!ply->joy_snap) /* player wants to move */ { int element = cave[x][y]; @@ -363,6 +542,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xsplash_w: cave[x][y] = Zplayer; next[x][y] = Zplayer; + // FALL THROUGH + case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -377,7 +558,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) ply->y = y; break; -#ifdef USE_CHANGED_ACID_STUFF case Xacid_1: case Xacid_2: case Xacid_3: @@ -386,13 +566,14 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_6: case Xacid_7: case Xacid_8: +#ifdef ACID_PLAYER if (cave[x+1][y-1] == Xblank) cave[x+1][y-1] = Xsplash_e; if (cave[x-1][y-1] == Xblank) cave[x-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); + // FALL THROUGH #endif - case Xboom_android: case Xboom_1: case Xbug_1_n: @@ -411,17 +592,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xtank_2_e: case Xtank_2_s: case Xtank_2_w: - -#ifndef USE_CHANGED_ACID_STUFF - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: -#endif ply->anim = PLY_walk_n + anim; ply->x = x; ply->y = y; @@ -453,7 +623,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Zplayer; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.diamond_score; - lev.required = lev.required < 3 ? 0 : lev.required - 3; + lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; ply->x = x; @@ -466,7 +636,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Zplayer; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.emerald_score; - lev.required = lev.required < 1 ? 0 : lev.required - 1; + lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; ply->x = x; @@ -930,10 +1100,10 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) door_walk: - if (!tab_blank[cave[x+dx][y+dy]]) + if (!is_blank[cave[x+dx][y+dy]]) break; - if (!tab_fake_acid[cave[x+dx][y+dy]]) + if (!is_fake_acid[cave[x+dx][y+dy]]) { cave[x+dx][y+dy] = Zplayer; next[x+dx][y+dy] = Zplayer; @@ -986,7 +1156,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xswitch: play_element_sound(x, y, SOUND_press, element); lev.ball_cnt = lev.ball_time; - lev.ball_state = !lev.ball_state; + lev.ball_active = !lev.ball_active; break; case Xplant: @@ -1044,7 +1214,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Xblank; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.diamond_score; - lev.required = lev.required < 3 ? 0 : lev.required - 3; + lev.gems_needed = lev.gems_needed < 3 ? 0 : lev.gems_needed - 3; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; break; @@ -1055,7 +1225,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) next[x][y] = Xblank; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.emerald_score; - lev.required = lev.required < 1 ? 0 : lev.required - 1; + lev.gems_needed = lev.gems_needed < 1 ? 0 : lev.gems_needed - 1; game.snapshot.collected_item = TRUE; ply->anim = PLY_walk_n + anim; break; @@ -1140,6 +1310,11 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) } } + /* check for wrap-around movement */ + if (ply->x < lev.left || + ply->x > lev.right - 1) + play_element_sound(oldx, oldy, SOUND_door, Xdoor_1); + return result; } @@ -1207,7 +1382,10 @@ static void check_player(struct PLAYER *ply) if (!can_move) { - ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + ply->joy_n = FALSE; + ply->joy_e = FALSE; + ply->joy_s = FALSE; + ply->joy_w = FALSE; return; } @@ -1215,7 +1393,7 @@ static void check_player(struct PLAYER *ply) if (dx == 0 && dy == 0) { - ply->joy_stick = 0; + ply->joy_stick = FALSE; if (ply->joy_drop) { @@ -1231,17 +1409,21 @@ static void check_player(struct PLAYER *ply) ply->dynamite_cnt = 0; } - RandomEM += 7; /* be a bit more random if the player doesn't move */ + /* be a bit more random if the player doesn't move */ + game_em.random += 7; return; } - ply->joy_stick = 1; - ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0; + ply->joy_stick = TRUE; + ply->joy_n = FALSE; + ply->joy_e = FALSE; + ply->joy_s = FALSE; + ply->joy_w = FALSE; + ply->dynamite_cnt = 0; /* reset dynamite timer if we move */ - ply->joy_spin = !ply->joy_spin; - if (ply->joy_snap == 0) /* player wants to move */ + if (!ply->joy_snap) /* player wants to move */ { boolean moved = FALSE; @@ -1386,14 +1568,14 @@ static void Landroid(int x, int y) if (lev.android_clone_cnt == 0) { - if (cave[x-1][y-1] != Xblank && - cave[x][y-1] != Xblank && - cave[x+1][y-1] != Xblank && - cave[x-1][y] != Xblank && - cave[x+1][y] != Xblank && - cave[x-1][y+1] != Xblank && - cave[x][y+1] != Xblank && - cave[x+1][y+1] != Xblank) + if (!is_android_blank[cave[x-1][y-1]] && + !is_android_blank[cave[x][y-1]] && + !is_android_blank[cave[x+1][y-1]] && + !is_android_blank[cave[x-1][y]] && + !is_android_blank[cave[x+1][y]] && + !is_android_blank[cave[x-1][y+1]] && + !is_android_blank[cave[x][y+1]] && + !is_android_blank[cave[x+1][y+1]]) goto android_move; switch (RANDOM(8)) @@ -1497,91 +1679,91 @@ static void Landroid(int x, int y) /* randomly find a direction to move */ case 0: /* S,NE,W,NW,SE,E,SW,N */ - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x][y-1] == Xblank) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y-1]]) goto android_n; goto android_move; case 1: /* NW,SE,N,S,NE,SW,E,W */ - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y] == Xblank) goto android_w; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y]]) goto android_w; goto android_move; case 2: /* SW,E,S,W,N,NW,SE,NE */ - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y-1] == Xblank) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; goto android_move; case 3: /* N,SE,NE,E,W,S,NW,SW */ - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x-1][y+1] == Xblank) goto android_sw; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; goto android_move; case 4: /* SE,NW,E,NE,SW,W,N,S */ - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x][y+1] == Xblank) goto android_s; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; goto android_move; case 5: /* NE,W,SE,SW,S,N,E,NW */ - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y-1] == Xblank) goto android_nw; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; goto android_move; case 6: /* E,N,SW,S,NW,NE,SE,W */ - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x-1][y] == Xblank) goto android_w; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y]]) goto android_w; goto android_move; case 7: /* W,SW,NW,N,E,SE,NE,S */ - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x][y+1] == Xblank) goto android_s; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x][y+1]]) goto android_s; goto android_move; } } @@ -1611,54 +1793,54 @@ static void Landroid(int x, int y) /* attempt clockwise move first if direct path is blocked */ case 0: /* north west */ - if (tab_android_move[cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[cave[x][y-1]]) goto android_n; - if (tab_android_move[cave[x-1][y]]) goto android_w; + if (is_android_walkable[cave[x-1][y-1]]) goto android_nw; + if (is_android_walkable[cave[x][y-1]]) goto android_n; + if (is_android_walkable[cave[x-1][y]]) goto android_w; break; case 1: /* north */ - if (tab_android_move[cave[x][y-1]]) goto android_n; - if (tab_android_move[cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[cave[x-1][y-1]]) goto android_nw; + if (is_android_walkable[cave[x][y-1]]) goto android_n; + if (is_android_walkable[cave[x+1][y-1]]) goto android_ne; + if (is_android_walkable[cave[x-1][y-1]]) goto android_nw; break; case 2: /* north east */ - if (tab_android_move[cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[cave[x+1][y]]) goto android_e; - if (tab_android_move[cave[x][y-1]]) goto android_n; + if (is_android_walkable[cave[x+1][y-1]]) goto android_ne; + if (is_android_walkable[cave[x+1][y]]) goto android_e; + if (is_android_walkable[cave[x][y-1]]) goto android_n; break; case 3: /* west */ - if (tab_android_move[cave[x-1][y]]) goto android_w; - if (tab_android_move[cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[cave[x-1][y+1]]) goto android_sw; + if (is_android_walkable[cave[x-1][y]]) goto android_w; + if (is_android_walkable[cave[x-1][y-1]]) goto android_nw; + if (is_android_walkable[cave[x-1][y+1]]) goto android_sw; break; case 4: /* nowhere */ break; case 5: /* east */ - if (tab_android_move[cave[x+1][y]]) goto android_e; - if (tab_android_move[cave[x+1][y+1]]) goto android_se; - if (tab_android_move[cave[x+1][y-1]]) goto android_ne; + if (is_android_walkable[cave[x+1][y]]) goto android_e; + if (is_android_walkable[cave[x+1][y+1]]) goto android_se; + if (is_android_walkable[cave[x+1][y-1]]) goto android_ne; break; case 6: /* south west */ - if (tab_android_move[cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[cave[x-1][y]]) goto android_w; - if (tab_android_move[cave[x][y+1]]) goto android_s; + if (is_android_walkable[cave[x-1][y+1]]) goto android_sw; + if (is_android_walkable[cave[x-1][y]]) goto android_w; + if (is_android_walkable[cave[x][y+1]]) goto android_s; break; case 7: /* south */ - if (tab_android_move[cave[x][y+1]]) goto android_s; - if (tab_android_move[cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[cave[x+1][y+1]]) goto android_se; + if (is_android_walkable[cave[x][y+1]]) goto android_s; + if (is_android_walkable[cave[x-1][y+1]]) goto android_sw; + if (is_android_walkable[cave[x+1][y+1]]) goto android_se; break; case 8: /* south east */ - if (tab_android_move[cave[x+1][y+1]]) goto android_se; - if (tab_android_move[cave[x][y+1]]) goto android_s; - if (tab_android_move[cave[x+1][y]]) goto android_e; + if (is_android_walkable[cave[x+1][y+1]]) goto android_se; + if (is_android_walkable[cave[x][y+1]]) goto android_s; + if (is_android_walkable[cave[x+1][y]]) goto android_e; break; } } @@ -1669,54 +1851,54 @@ static void Landroid(int x, int y) /* attempt counterclockwise move first if direct path is blocked */ case 0: /* north west */ - if (tab_android_move[cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[cave[x-1][y]]) goto android_w; - if (tab_android_move[cave[x][y-1]]) goto android_n; + if (is_android_walkable[cave[x-1][y-1]]) goto android_nw; + if (is_android_walkable[cave[x-1][y]]) goto android_w; + if (is_android_walkable[cave[x][y-1]]) goto android_n; break; case 1: /* north */ - if (tab_android_move[cave[x][y-1]]) goto android_n; - if (tab_android_move[cave[x-1][y-1]]) goto android_nw; - if (tab_android_move[cave[x+1][y-1]]) goto android_ne; + if (is_android_walkable[cave[x][y-1]]) goto android_n; + if (is_android_walkable[cave[x-1][y-1]]) goto android_nw; + if (is_android_walkable[cave[x+1][y-1]]) goto android_ne; break; case 2: /* north east */ - if (tab_android_move[cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[cave[x][y-1]]) goto android_n; - if (tab_android_move[cave[x+1][y]]) goto android_e; + if (is_android_walkable[cave[x+1][y-1]]) goto android_ne; + if (is_android_walkable[cave[x][y-1]]) goto android_n; + if (is_android_walkable[cave[x+1][y]]) goto android_e; break; case 3: /* west */ - if (tab_android_move[cave[x-1][y]]) goto android_w; - if (tab_android_move[cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[cave[x-1][y-1]]) goto android_nw; + if (is_android_walkable[cave[x-1][y]]) goto android_w; + if (is_android_walkable[cave[x-1][y+1]]) goto android_sw; + if (is_android_walkable[cave[x-1][y-1]]) goto android_nw; break; case 4: /* nowhere */ break; case 5: /* east */ - if (tab_android_move[cave[x+1][y]]) goto android_e; - if (tab_android_move[cave[x+1][y-1]]) goto android_ne; - if (tab_android_move[cave[x+1][y+1]]) goto android_se; + if (is_android_walkable[cave[x+1][y]]) goto android_e; + if (is_android_walkable[cave[x+1][y-1]]) goto android_ne; + if (is_android_walkable[cave[x+1][y+1]]) goto android_se; break; case 6: /* south west */ - if (tab_android_move[cave[x-1][y+1]]) goto android_sw; - if (tab_android_move[cave[x][y+1]]) goto android_s; - if (tab_android_move[cave[x-1][y]]) goto android_w; + if (is_android_walkable[cave[x-1][y+1]]) goto android_sw; + if (is_android_walkable[cave[x][y+1]]) goto android_s; + if (is_android_walkable[cave[x-1][y]]) goto android_w; break; case 7: /* south */ - if (tab_android_move[cave[x][y+1]]) goto android_s; - if (tab_android_move[cave[x+1][y+1]]) goto android_se; - if (tab_android_move[cave[x-1][y+1]]) goto android_sw; + if (is_android_walkable[cave[x][y+1]]) goto android_s; + if (is_android_walkable[cave[x+1][y+1]]) goto android_se; + if (is_android_walkable[cave[x-1][y+1]]) goto android_sw; break; case 8: /* south east */ - if (tab_android_move[cave[x+1][y+1]]) goto android_se; - if (tab_android_move[cave[x+1][y]]) goto android_e; - if (tab_android_move[cave[x][y+1]]) goto android_s; + if (is_android_walkable[cave[x+1][y+1]]) goto android_se; + if (is_android_walkable[cave[x+1][y]]) goto android_e; + if (is_android_walkable[cave[x][y+1]]) goto android_s; break; } } @@ -2179,6 +2361,7 @@ static void Leater_n(int x, int y) switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2192,7 +2375,6 @@ static void Leater_n(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_nB; next[x][y] = Xblank; cave[x][y-1] = Yeater_n; @@ -2259,6 +2441,7 @@ static void Leater_e(int x, int y) switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2272,7 +2455,6 @@ static void Leater_e(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_eB; next[x][y] = Xblank; cave[x+1][y] = Yeater_e; @@ -2339,6 +2521,7 @@ static void Leater_s(int x, int y) switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2352,7 +2535,6 @@ static void Leater_s(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_sB; next[x][y] = Xblank; cave[x][y+1] = Yeater_s; @@ -2419,6 +2601,7 @@ static void Leater_w(int x, int y) switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2432,7 +2615,6 @@ static void Leater_w(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yeater_wB; next[x][y] = Xblank; cave[x-1][y] = Yeater_w; @@ -2483,6 +2665,7 @@ static void Lalien(int x, int y) { switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2496,7 +2679,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_nB; next[x][y] = Xblank; cave[x][y-1] = Yalien_n; @@ -2526,6 +2708,7 @@ static void Lalien(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2539,7 +2722,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_sB; next[x][y] = Xblank; cave[x][y+1] = Yalien_s; @@ -2572,6 +2754,7 @@ static void Lalien(int x, int y) { switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2585,7 +2768,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_eB; next[x][y] = Xblank; cave[x+1][y] = Yalien_e; @@ -2615,6 +2797,7 @@ static void Lalien(int x, int y) { switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2628,7 +2811,6 @@ static void Lalien(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Yalien_wB; next[x][y] = Xblank; cave[x-1][y] = Yalien_w; @@ -2666,6 +2848,7 @@ static void Lbug_n(int x, int y) { switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2679,7 +2862,6 @@ static void Lbug_n(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_nB; next[x][y] = Xblank; cave[x][y-1] = Ybug_n; @@ -2714,18 +2896,20 @@ static void Lbug_n(int x, int y) static void Lbug_1_n(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_n); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2747,7 +2931,6 @@ static void Lbug_1_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_n_e; next[x][y] = Xbug_2_e; play_element_sound(x, y, SOUND_bug, Xbug_1_n); @@ -2761,12 +2944,13 @@ static void Lbug_1_n(int x, int y) static void Lbug_2_n(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_n); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -2778,6 +2962,7 @@ static void Lbug_e(int x, int y) { switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2791,7 +2976,6 @@ static void Lbug_e(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_eB; next[x][y] = Xblank; cave[x+1][y] = Ybug_e; @@ -2826,18 +3010,20 @@ static void Lbug_e(int x, int y) static void Lbug_1_e(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_e); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2859,7 +3045,6 @@ static void Lbug_1_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_e_s; next[x][y] = Xbug_2_s; play_element_sound(x, y, SOUND_bug, Xbug_1_e); @@ -2873,12 +3058,13 @@ static void Lbug_1_e(int x, int y) static void Lbug_2_e(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_e); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -2890,6 +3076,7 @@ static void Lbug_s(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2903,7 +3090,6 @@ static void Lbug_s(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_sB; next[x][y] = Xblank; cave[x][y+1] = Ybug_s; @@ -2938,18 +3124,20 @@ static void Lbug_s(int x, int y) static void Lbug_1_s(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_s); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -2971,7 +3159,6 @@ static void Lbug_1_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_s_w; next[x][y] = Xbug_2_w; play_element_sound(x, y, SOUND_bug, Xbug_1_s); @@ -2985,12 +3172,13 @@ static void Lbug_1_s(int x, int y) static void Lbug_2_s(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_s); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3002,6 +3190,7 @@ static void Lbug_w(int x, int y) { switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3015,7 +3204,6 @@ static void Lbug_w(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ybug_wB; next[x][y] = Xblank; cave[x-1][y] = Ybug_w; @@ -3050,18 +3238,20 @@ static void Lbug_w(int x, int y) static void Lbug_1_w(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_1_w); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3083,7 +3273,6 @@ static void Lbug_1_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ybug_w_n; next[x][y] = Xbug_2_n; play_element_sound(x, y, SOUND_bug, Xbug_1_w); @@ -3097,12 +3286,13 @@ static void Lbug_1_w(int x, int y) static void Lbug_2_w(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_bug(x, y, Xbug_2_w); + next[x][y] = Zboom; + Lboom_bug(x, y); return; } @@ -3114,6 +3304,7 @@ static void Ltank_n(int x, int y) { switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3127,7 +3318,6 @@ static void Ltank_n(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_nB; next[x][y] = Xblank; cave[x][y-1] = Ytank_n; @@ -3162,18 +3352,20 @@ static void Ltank_n(int x, int y) static void Ltank_1_n(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_n); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3195,7 +3387,6 @@ static void Ltank_1_n(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_n_w; next[x][y] = Xtank_2_w; play_element_sound(x, y, SOUND_tank, Xtank_1_n); @@ -3209,12 +3400,13 @@ static void Ltank_1_n(int x, int y) static void Ltank_2_n(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_n); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3226,6 +3418,7 @@ static void Ltank_e(int x, int y) { switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3239,7 +3432,6 @@ static void Ltank_e(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_eB; next[x][y] = Xblank; cave[x+1][y] = Ytank_e; @@ -3274,18 +3466,20 @@ static void Ltank_e(int x, int y) static void Ltank_1_e(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_e); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } switch (cave[x][y-1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3307,7 +3501,6 @@ static void Ltank_1_e(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_e_n; next[x][y] = Xtank_2_n; play_element_sound(x, y, SOUND_tank, Xtank_1_e); @@ -3321,12 +3514,13 @@ static void Ltank_1_e(int x, int y) static void Ltank_2_e(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_e); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3338,6 +3532,7 @@ static void Ltank_s(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3351,7 +3546,6 @@ static void Ltank_s(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_sB; next[x][y] = Xblank; cave[x][y+1] = Ytank_s; @@ -3386,18 +3580,20 @@ static void Ltank_s(int x, int y) static void Ltank_1_s(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_s); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } switch (cave[x+1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3419,7 +3615,6 @@ static void Ltank_1_s(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_s_e; next[x][y] = Xtank_2_e; play_element_sound(x, y, SOUND_tank, Xtank_1_s); @@ -3433,12 +3628,13 @@ static void Ltank_1_s(int x, int y) static void Ltank_2_s(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_s); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3450,6 +3646,7 @@ static void Ltank_w(int x, int y) { switch (cave[x-1][y]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3463,7 +3660,6 @@ static void Ltank_w(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ytank_wB; next[x][y] = Xblank; cave[x-1][y] = Ytank_w; @@ -3498,18 +3694,20 @@ static void Ltank_w(int x, int y) static void Ltank_1_w(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_1_w); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3531,7 +3729,6 @@ static void Ltank_1_w(int x, int y) case Xacid_6: case Xacid_7: case Xacid_8: - case Zplayer: cave[x][y] = Ytank_w_s; next[x][y] = Xtank_2_s; play_element_sound(x, y, SOUND_tank, Xtank_1_w); @@ -3545,12 +3742,13 @@ static void Ltank_1_w(int x, int y) static void Ltank_2_w(int x, int y) { - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) { - Lboom_tank(x, y, Xtank_2_w); + next[x][y] = Zboom; + Lboom_tank(x, y); return; } @@ -3596,10 +3794,6 @@ static void Lemerald(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: case Xandroid: case Xandroid_1_n: case Xandroid_2_n: @@ -3609,24 +3803,20 @@ static void Lemerald(int x, int y) case Xandroid_2_s: case Xandroid_1_w: case Xandroid_2_w: - case Xstone: - case Xstone_pause: case Xemerald: case Xemerald_pause: case Xdiamond: case Xdiamond_pause: + case Xstone: + case Xstone_pause: case Xbomb: case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: case Xnut: case Xnut_pause: - case Xslide_ns: - case Xslide_ew: - case Xwonderwall: + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: case Xkey_1: case Xkey_2: case Xkey_3: @@ -3635,12 +3825,17 @@ static void Lemerald(int x, int y) case Xkey_6: case Xkey_7: case Xkey_8: - case Xbumper: + case Xballoon: + case Xball_1: + case Xball_2: + case Xwonderwall: case Xswitch: - case Xsteel_1: - case Xsteel_2: - case Xsteel_3: - case Xsteel_4: + case Xbumper: + case Ybumper: + case Xacid_ne: + case Xacid_nw: + case Xslide_ns: + case Xslide_ew: case Xwall_1: case Xwall_2: case Xwall_3: @@ -3649,43 +3844,55 @@ static void Lemerald(int x, int y) case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: if (RANDOM(2)) { - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Yemerald_eB; next[x][y] = Xblank; cave[x+1][y] = Yemerald_e; next[x+1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Yemerald_wB; next[x][y] = Xblank; cave[x-1][y] = Yemerald_w; next[x-1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } else { - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Yemerald_wB; next[x][y] = Xblank; cave[x-1][y] = Yemerald_w; next[x-1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Yemerald_eB; next[x][y] = Xblank; cave[x+1][y] = Yemerald_e; next[x+1][y] = Xemerald_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -3750,6 +3957,7 @@ static void Lemerald_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -3761,7 +3969,6 @@ static void Lemerald_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Yemerald_sB; next[x][y] = Xblank; cave[x][y+1] = Yemerald_s; @@ -3786,17 +3993,16 @@ static void Lemerald_fall(int x, int y) return; case Xwonderwall: - if (lev.wonderwall_time) + if (lev.wonderwall_time > 0) { - lev.wonderwall_state = 1; + lev.wonderwall_active = TRUE; cave[x][y] = Yemerald_sB; - if (tab_blank[cave[x][y+2]]) + next[x][y] = Xblank; + if (is_blank[cave[x][y+2]]) { cave[x][y+2] = Ydiamond_s; next[x][y+2] = Xdiamond_fall; } - - next[x][y] = Xblank; play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); return; } @@ -3847,10 +4053,6 @@ static void Ldiamond(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: case Xandroid: case Xandroid_1_n: case Xandroid_2_n: @@ -3860,24 +4062,20 @@ static void Ldiamond(int x, int y) case Xandroid_2_s: case Xandroid_1_w: case Xandroid_2_w: - case Xstone: - case Xstone_pause: case Xemerald: case Xemerald_pause: case Xdiamond: case Xdiamond_pause: + case Xstone: + case Xstone_pause: case Xbomb: case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: case Xnut: case Xnut_pause: - case Xslide_ns: - case Xslide_ew: - case Xwonderwall: + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: case Xkey_1: case Xkey_2: case Xkey_3: @@ -3886,12 +4084,17 @@ static void Ldiamond(int x, int y) case Xkey_6: case Xkey_7: case Xkey_8: - case Xbumper: + case Xballoon: + case Xball_1: + case Xball_2: + case Xwonderwall: case Xswitch: - case Xsteel_1: - case Xsteel_2: - case Xsteel_3: - case Xsteel_4: + case Xbumper: + case Ybumper: + case Xacid_ne: + case Xacid_nw: + case Xslide_ns: + case Xslide_ew: case Xwall_1: case Xwall_2: case Xwall_3: @@ -3900,43 +4103,55 @@ static void Ldiamond(int x, int y) case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: if (RANDOM(2)) { - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ydiamond_eB; next[x][y] = Xblank; cave[x+1][y] = Ydiamond_e; next[x+1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ydiamond_wB; next[x][y] = Xblank; cave[x-1][y] = Ydiamond_w; next[x-1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } else { - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ydiamond_wB; next[x][y] = Xblank; cave[x-1][y] = Ydiamond_w; next[x-1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ydiamond_eB; next[x][y] = Xblank; cave[x+1][y] = Ydiamond_e; next[x+1][y] = Xdiamond_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4001,6 +4216,7 @@ static void Ldiamond_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4012,7 +4228,6 @@ static void Ldiamond_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; cave[x][y+1] = Ydiamond_s; @@ -4037,17 +4252,16 @@ static void Ldiamond_fall(int x, int y) return; case Xwonderwall: - if (lev.wonderwall_time) + if (lev.wonderwall_time > 0) { - lev.wonderwall_state = 1; + lev.wonderwall_active = TRUE; cave[x][y] = Ydiamond_sB; - if (tab_blank[cave[x][y+2]]) + next[x][y] = Xblank; + if (is_blank[cave[x][y+2]]) { cave[x][y+2] = Ystone_s; next[x][y+2] = Xstone_fall; } - - next[x][y] = Xblank; play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); return; } @@ -4107,10 +4321,6 @@ static void Lstone(int x, int y) next[x][y+1] = Xsand_sandstone_2; return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: case Xandroid: case Xandroid_1_n: case Xandroid_2_n: @@ -4120,23 +4330,20 @@ static void Lstone(int x, int y) case Xandroid_2_s: case Xandroid_1_w: case Xandroid_2_w: - case Xstone: - case Xstone_pause: case Xemerald: case Xemerald_pause: case Xdiamond: case Xdiamond_pause: + case Xstone: + case Xstone_pause: case Xbomb: case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: case Xnut: case Xnut_pause: - case Xslide_ns: - case Xslide_ew: + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4145,51 +4352,67 @@ static void Lstone(int x, int y) case Xkey_6: case Xkey_7: case Xkey_8: - case Xbumper: + case Xballoon: + case Xball_1: + case Xball_2: case Xswitch: + case Xbumper: + case Ybumper: + case Xacid_ne: + case Xacid_nw: case Xlenses: case Xmagnify: + case Xslide_ns: + case Xslide_ew: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: if (RANDOM(2)) { - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ystone_eB; next[x][y] = Xblank; cave[x+1][y] = Ystone_e; next[x+1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ystone_wB; next[x][y] = Xblank; cave[x-1][y] = Ystone_w; next[x-1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } else { - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ystone_wB; next[x][y] = Xblank; cave[x-1][y] = Ystone_w; next[x-1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ystone_eB; next[x][y] = Xblank; cave[x+1][y] = Ystone_e; next[x+1][y] = Xstone_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4245,6 +4468,7 @@ static void Lstone_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4256,7 +4480,6 @@ static void Lstone_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Ystone_sB; next[x][y] = Xblank; cave[x][y+1] = Ystone_s; @@ -4280,26 +4503,41 @@ static void Lstone_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xnut: - case Xnut_pause: - next[x][y] = Xstone; - cave[x][y+1] = Ynut_stone; - next[x][y+1] = Xemerald; - play_element_sound(x, y, SOUND_crack, Xnut); - score += lev.nut_score; + case Xeater_n: + case Xeater_e: + case Xeater_s: + case Xeater_w: + cave[x][y] = Ystone_sB; + Lboom_next_new(x, y, Xblank); + cave[x][y+1] = Yeater_stone; + next[x][y+1] = Zeater; + Lboom_eater_old(x, y+1); + score += lev.eater_score; return; - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: + case Xalien: + case Xalien_pause: + cave[x][y] = Ystone_sB; + Lboom_next_new(x, y, Xblank); + cave[x][y+1] = Yalien_stone; + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); + score += lev.alien_score; + return; + + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: case Xbug_2_s: case Xbug_2_w: cave[x][y] = Ystone_sB; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Ybug_stone; - Lboom_bug(x, y+1, Xstone_fall); + next[x][y+1] = Zbug; + Lboom_bug_old(x, y+1); score += lev.bug_score; return; @@ -4312,11 +4550,101 @@ static void Lstone_fall(int x, int y) case Xtank_2_s: case Xtank_2_w: cave[x][y] = Ystone_sB; + Lboom_next_new(x, y, Xblank); cave[x][y+1] = Ytank_stone; - Lboom_tank(x, y+1, Xstone_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); score += lev.tank_score; return; + case Xdiamond: + case Xdiamond_pause: + switch (cave[x][y+2]) + { + case Zplayer: + case Xblank: + case Xsplash_e: + case Xsplash_w: + case Xfake_acid_1: + case Xfake_acid_2: + case Xfake_acid_3: + case Xfake_acid_4: + case Xfake_acid_5: + case Xfake_acid_6: + case Xfake_acid_7: + case Xfake_acid_8: + case Xplant: + case Yplant: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: + case Xtank_1_n: + case Xtank_1_e: + case Xtank_1_s: + case Xtank_1_w: + case Xtank_2_n: + case Xtank_2_e: + case Xtank_2_s: + case Xtank_2_w: + case Xemerald_fall: + case Xdiamond_fall: + case Xstone_fall: + case Xbomb_fall: + case Xnut_fall: + case Xspring_fall: + case Xacid_s: + next[x][y] = Xstone; + play_element_sound(x, y, SOUND_stone, Xstone); + return; + } + + cave[x][y] = Ystone_sB; + next[x][y] = Xblank; + cave[x][y+1] = Ydiamond_stone; + next[x][y+1] = Xstone_pause; + play_element_sound(x, y, SOUND_squash, Xdiamond); + return; + + case Xbomb: + case Xbomb_pause: + Lboom_cave_new(x, y, Xstone); + Lboom_next_new(x, y, Xstone); + cave[x][y+1] = Ybomb_blank; + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); + return; + + case Xnut: + case Xnut_pause: + next[x][y] = Xstone; + cave[x][y+1] = Ynut_stone; + next[x][y+1] = Xemerald; + play_element_sound(x, y, SOUND_crack, Xnut); + score += lev.nut_score; + return; + case Xspring: if (RANDOM(2)) { @@ -4371,113 +4699,17 @@ static void Lstone_fall(int x, int y) next[x][y] = Xstone; return; - case Xeater_n: - case Xeater_e: - case Xeater_s: - case Xeater_w: - cave[x][y] = Ystone_sB; - cave[x][y+1] = Yeater_stone; - Lboom_eater(x, y+1, Xstone_fall); - score += lev.eater_score; - return; - - case Xalien: - case Xalien_pause: - cave[x][y] = Ystone_sB; - cave[x][y+1] = Yalien_stone; - Lboom_tank(x, y+1, Xstone_fall); - score += lev.alien_score; - return; - - case Xdiamond: - case Xdiamond_pause: - switch (cave[x][y+2]) - { - case Xblank: - case Xsplash_e: - case Xsplash_w: - case Xfake_acid_1: - case Xfake_acid_2: - case Xfake_acid_3: - case Xfake_acid_4: - case Xfake_acid_5: - case Xfake_acid_6: - case Xfake_acid_7: - case Xfake_acid_8: - case Zplayer: - case Xbug_1_n: - case Xbug_1_e: - case Xbug_1_s: - case Xbug_1_w: - case Xbug_2_n: - case Xbug_2_e: - case Xbug_2_s: - case Xbug_2_w: - case Xtank_1_n: - case Xtank_1_e: - case Xtank_1_s: - case Xtank_1_w: - case Xtank_2_n: - case Xtank_2_e: - case Xtank_2_s: - case Xtank_2_w: - case Xspring_fall: - case Xandroid: - case Xandroid_1_n: - case Xandroid_2_n: - case Xandroid_1_e: - case Xandroid_2_e: - case Xandroid_1_s: - case Xandroid_2_s: - case Xandroid_1_w: - case Xandroid_2_w: - case Xstone_fall: - case Xemerald_fall: - case Xdiamond_fall: - case Xbomb_fall: - case Xacid_s: - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - case Xnut_fall: - case Xplant: - case Yplant: - next[x][y] = Xstone; - play_element_sound(x, y, SOUND_stone, Xstone); - return; - } - - cave[x][y] = Ystone_sB; - next[x][y] = Xblank; - cave[x][y+1] = Ydiamond_stone; - next[x][y+1] = Xstone_pause; - play_element_sound(x, y, SOUND_squash, Xdiamond); - return; - - case Xbomb: - case Xbomb_pause: - cave[x][y+1] = Ybomb_blank; - Lboom_tank(x, y+1, Xstone_fall); - return; - case Xwonderwall: - if (lev.wonderwall_time) + if (lev.wonderwall_time > 0) { - lev.wonderwall_state = 1; + lev.wonderwall_active = TRUE; cave[x][y] = Ystone_sB; - - if (tab_blank[cave[x][y+2]]) + next[x][y] = Xblank; + if (is_blank[cave[x][y+2]]) { cave[x][y+2] = Yemerald_s; next[x][y+2] = Xemerald_fall; } - - next[x][y] = Xblank; play_element_sound(x, y, SOUND_wonderfall, Xwonderwall); return; } @@ -4528,10 +4760,6 @@ static void Lbomb(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: case Xandroid: case Xandroid_1_n: case Xandroid_2_n: @@ -4541,23 +4769,20 @@ static void Lbomb(int x, int y) case Xandroid_2_s: case Xandroid_1_w: case Xandroid_2_w: - case Xstone: - case Xstone_pause: case Xemerald: case Xemerald_pause: case Xdiamond: case Xdiamond_pause: + case Xstone: + case Xstone_pause: case Xbomb: case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: case Xnut: case Xnut_pause: - case Xslide_ns: - case Xslide_ew: + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4566,49 +4791,65 @@ static void Lbomb(int x, int y) case Xkey_6: case Xkey_7: case Xkey_8: - case Xbumper: + case Xballoon: + case Xball_1: + case Xball_2: case Xswitch: + case Xbumper: + case Ybumper: + case Xacid_ne: + case Xacid_nw: + case Xslide_ns: + case Xslide_ew: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: if (RANDOM(2)) { - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ybomb_eB; next[x][y] = Xblank; cave[x+1][y] = Ybomb_e; next[x+1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ybomb_wB; next[x][y] = Xblank; cave[x-1][y] = Ybomb_w; next[x-1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } else { - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ybomb_wB; next[x][y] = Xblank; cave[x-1][y] = Ybomb_w; next[x-1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ybomb_eB; next[x][y] = Xblank; cave[x+1][y] = Ybomb_e; next[x+1][y] = Xbomb_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4700,7 +4941,8 @@ static void Lbomb_fall(int x, int y) default: cave[x][y] = Ybomb_blank; - Lboom_tank(x, y, Xbomb_fall); + next[x][y] = Ztank; + Lboom_tank_old(x, y); return; } } @@ -4743,10 +4985,6 @@ static void Lnut(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: case Xandroid: case Xandroid_1_n: case Xandroid_2_n: @@ -4756,23 +4994,20 @@ static void Lnut(int x, int y) case Xandroid_2_s: case Xandroid_1_w: case Xandroid_2_w: - case Xstone: - case Xstone_pause: case Xemerald: case Xemerald_pause: case Xdiamond: case Xdiamond_pause: + case Xstone: + case Xstone_pause: case Xbomb: case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: case Xnut: case Xnut_pause: - case Xslide_ns: - case Xslide_ew: + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4781,49 +5016,65 @@ static void Lnut(int x, int y) case Xkey_6: case Xkey_7: case Xkey_8: - case Xbumper: + case Xballoon: + case Xball_1: + case Xball_2: case Xswitch: + case Xbumper: + case Ybumper: + case Xacid_ne: + case Xacid_nw: + case Xslide_ns: + case Xslide_ew: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: if (RANDOM(2)) { - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ynut_eB; next[x][y] = Xblank; cave[x+1][y] = Ynut_e; next[x+1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ynut_wB; next[x][y] = Xblank; cave[x-1][y] = Ynut_w; next[x-1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } else { - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Ynut_wB; next[x][y] = Xblank; cave[x-1][y] = Ynut_w; next[x-1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Ynut_eB; next[x][y] = Xblank; cave[x+1][y] = Ynut_e; next[x+1][y] = Xnut_pause; + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -4879,6 +5130,7 @@ static void Lnut_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -4890,7 +5142,6 @@ static void Lnut_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Ynut_sB; next[x][y] = Xblank; cave[x][y+1] = Ynut_s; @@ -4962,10 +5213,6 @@ static void Lspring(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xspring: - case Xspring_pause: - case Xspring_e: - case Xspring_w: case Xandroid: case Xandroid_1_n: case Xandroid_2_n: @@ -4975,23 +5222,20 @@ static void Lspring(int x, int y) case Xandroid_2_s: case Xandroid_1_w: case Xandroid_2_w: - case Xstone: - case Xstone_pause: case Xemerald: case Xemerald_pause: case Xdiamond: case Xdiamond_pause: + case Xstone: + case Xstone_pause: case Xbomb: case Xbomb_pause: - case Xballoon: - case Xacid_ne: - case Xacid_nw: - case Xball_1: - case Xball_2: case Xnut: case Xnut_pause: - case Xslide_ns: - case Xslide_ew: + case Xspring: + case Xspring_pause: + case Xspring_e: + case Xspring_w: case Xkey_1: case Xkey_2: case Xkey_3: @@ -5000,77 +5244,81 @@ static void Lspring(int x, int y) case Xkey_6: case Xkey_7: case Xkey_8: - case Xbumper: + case Xballoon: + case Xball_1: + case Xball_2: case Xswitch: + case Xbumper: + case Ybumper: + case Xacid_ne: + case Xacid_nw: + case Xslide_ns: + case Xslide_ew: case Xroundwall_1: case Xroundwall_2: case Xroundwall_3: case Xroundwall_4: if (RANDOM(2)) { - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Yspring_eB; next[x][y] = Xblank; cave[x+1][y] = Yspring_e; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x+1][y] = Xspring_e; #else next[x+1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Yspring_wB; next[x][y] = Xblank; cave[x-1][y] = Yspring_w; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x-1][y] = Xspring_w; #else next[x-1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } else { - if (tab_blank[cave[x-1][y]] && tab_acid[cave[x-1][y+1]]) + if (is_blank[cave[x-1][y]] && is_blank_or_acid[cave[x-1][y+1]]) { cave[x][y] = Yspring_wB; next[x][y] = Xblank; cave[x-1][y] = Yspring_w; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x-1][y] = Xspring_w; #else next[x-1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } - if (tab_blank[cave[x+1][y]] && tab_acid[cave[x+1][y+1]]) + if (is_blank[cave[x+1][y]] && is_blank_or_acid[cave[x+1][y+1]]) { cave[x][y] = Yspring_eB; next[x][y] = Xblank; cave[x+1][y] = Yspring_e; - if (cave[x][y+1] == Xbumper) - cave[x][y+1] = XbumperB; - #ifdef SPRING_ROLL next[x+1][y] = Xspring_e; #else next[x+1][y] = Xspring_pause; #endif + if (cave[x][y+1] == Xbumper) + cave[x][y+1] = Ybumper; return; } } @@ -5161,7 +5409,7 @@ static void Lspring_e(int x, int y) return; case Xbumper: - cave[x][y+1] = XbumperB; + cave[x][y+1] = Ybumper; } switch (cave[x+1][y]) @@ -5219,8 +5467,8 @@ static void Lspring_e(int x, int y) return; case Xbumper: - case XbumperB: - cave[x+1][y] = XbumperB; + case Ybumper: + cave[x+1][y] = Ybumper; next[x][y] = Xspring_w; play_element_sound(x, y, SOUND_spring, Xspring); return; @@ -5272,7 +5520,7 @@ static void Lspring_w(int x, int y) return; case Xbumper: - cave[x][y+1] = XbumperB; + cave[x][y+1] = Ybumper; } switch (cave[x-1][y]) @@ -5330,8 +5578,8 @@ static void Lspring_w(int x, int y) return; case Xbumper: - case XbumperB: - cave[x-1][y] = XbumperB; + case Ybumper: + cave[x-1][y] = Ybumper; next[x][y] = Xspring_e; play_element_sound(x, y, SOUND_spring, Xspring); return; @@ -5348,6 +5596,7 @@ static void Lspring_fall(int x, int y) { switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -5359,7 +5608,6 @@ static void Lspring_fall(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: - case Zplayer: cave[x][y] = Yspring_sB; next[x][y] = Xblank; cave[x][y+1] = Yspring_s; @@ -5383,10 +5631,26 @@ static void Lspring_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xbomb: - case Xbomb_pause: - cave[x][y+1] = Ybomb_blank; - Lboom_tank(x, y+1, Xspring_fall); + case Xeater_n: + case Xeater_e: + case Xeater_s: + case Xeater_w: + cave[x][y] = Yspring_sB; + next[x][y] = Xblank; + cave[x][y+1] = Yeater_spring; + next[x][y+1] = Zeater; + Lboom_eater_old(x, y+1); + score += lev.eater_score; + return; + + case Xalien: + case Xalien_pause: + cave[x][y] = Yspring_sB; + next[x][y] = Xblank; + cave[x][y+1] = Yalien_spring; + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); + score += lev.alien_score; return; case Xbug_1_n: @@ -5398,8 +5662,10 @@ static void Lspring_fall(int x, int y) case Xbug_2_s: case Xbug_2_w: cave[x][y] = Yspring_sB; + next[x][y] = Xblank; cave[x][y+1] = Ybug_spring; - Lboom_bug(x, y+1, Xspring_fall); + next[x][y+1] = Zbug; + Lboom_bug_old(x, y+1); score += lev.bug_score; return; @@ -5412,27 +5678,20 @@ static void Lspring_fall(int x, int y) case Xtank_2_s: case Xtank_2_w: cave[x][y] = Yspring_sB; + next[x][y] = Xblank; cave[x][y+1] = Ytank_spring; - Lboom_tank(x, y+1, Xspring_fall); + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); score += lev.tank_score; return; - case Xeater_n: - case Xeater_e: - case Xeater_s: - case Xeater_w: - cave[x][y] = Yspring_sB; - cave[x][y+1] = Yeater_spring; - Lboom_eater(x, y+1, Xspring_fall); - score += lev.eater_score; - return; - - case Xalien: - case Xalien_pause: - cave[x][y] = Yspring_sB; - cave[x][y+1] = Yalien_spring; - Lboom_tank(x, y+1, Xspring_fall); - score += lev.alien_score; + case Xbomb: + case Xbomb_pause: + cave[x][y] = Xspring; + next[x][y] = Xspring; + cave[x][y+1] = Ybomb_blank; + next[x][y+1] = Ztank; + Lboom_tank_old(x, y+1); return; default: @@ -5445,302 +5704,506 @@ static void Lspring_fall(int x, int y) static void Lpush_emerald_e(int x, int y) { + cave[x][y] = Yemerald_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; - default: - cave[x][y] = Yemerald_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yemerald_e; - next[x+1][y] = Xemerald_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Yemerald_e; + next[x+1][y] = Xemerald_pause; } static void Lpush_emerald_w(int x, int y) { + cave[x][y] = Yemerald_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xemerald; - next[x][y] = Xemerald; return; - default: - cave[x][y] = Yemerald_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yemerald_w; - next[x-1][y] = Xemerald_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Yemerald_w; + next[x-1][y] = Xemerald_pause; } static void Lpush_diamond_e(int x, int y) { + cave[x][y] = Ydiamond_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; - default: - cave[x][y] = Ydiamond_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ydiamond_e; - next[x+1][y] = Xdiamond_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ydiamond_e; + next[x+1][y] = Xdiamond_pause; } static void Lpush_diamond_w(int x, int y) { + cave[x][y] = Ydiamond_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xdiamond; - next[x][y] = Xdiamond; return; - default: - cave[x][y] = Ydiamond_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ydiamond_w; - next[x-1][y] = Xdiamond_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ydiamond_w; + next[x-1][y] = Xdiamond_pause; } static void Lpush_stone_e(int x, int y) { + cave[x][y] = Ystone_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; - default: - cave[x][y] = Ystone_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ystone_e; - next[x+1][y] = Xstone_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ystone_e; + next[x+1][y] = Xstone_pause; } static void Lpush_stone_w(int x, int y) { + cave[x][y] = Ystone_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xstone; - next[x][y] = Xstone; return; - default: - cave[x][y] = Ystone_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ystone_w; - next[x-1][y] = Xstone_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ystone_w; + next[x-1][y] = Xstone_pause; } static void Lpush_bomb_e(int x, int y) { + cave[x][y] = Ybomb_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; - default: - cave[x][y] = Ybomb_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ybomb_e; - next[x+1][y] = Xbomb_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ybomb_e; + next[x+1][y] = Xbomb_pause; } static void Lpush_bomb_w(int x, int y) { + cave[x][y] = Ybomb_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xbomb; - next[x][y] = Xbomb; return; - default: - cave[x][y] = Ybomb_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ybomb_w; - next[x-1][y] = Xbomb_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ybomb_w; + next[x-1][y] = Xbomb_pause; } static void Lpush_nut_e(int x, int y) { + cave[x][y] = Ynut_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; - default: - cave[x][y] = Ynut_eB; - next[x][y] = Xblank; - cave[x+1][y] = Ynut_e; - next[x+1][y] = Xnut_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Ynut_e; + next[x+1][y] = Xnut_pause; } static void Lpush_nut_w(int x, int y) { + cave[x][y] = Ynut_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xnut; - next[x][y] = Xnut; return; - default: - cave[x][y] = Ynut_wB; - next[x][y] = Xblank; - cave[x-1][y] = Ynut_w; - next[x-1][y] = Xnut_pause; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Ynut_w; + next[x-1][y] = Xnut_pause; } static void Lpush_spring_e(int x, int y) { + cave[x][y] = Yspring_eB; + next[x][y] = Xblank; + switch (cave[x+1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; - default: - cave[x][y] = Yspring_eB; - next[x][y] = Xblank; - cave[x+1][y] = Yspring_e; - next[x+1][y] = Xspring_e; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x+2][y-1] == Xblank) + cave[x+2][y-1] = Xsplash_e; + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x+1][y] = Yspring_e; + next[x+1][y] = Xspring_e; } static void Lpush_spring_w(int x, int y) { + cave[x][y] = Yspring_wB; + next[x][y] = Xblank; + switch (cave[x-1][y]) { case Zborder: - case Znormal: + case Zbug: + case Ztank: + case Zeater: case Zdynamite: + case Zboom: + case Xchain: case Xboom_bug: - case Xboom_bomb: + case Xboom_tank: case Xboom_android: case Xboom_1: - case Zplayer: - cave[x][y] = Xspring; - next[x][y] = Xspring; return; - default: - cave[x][y] = Yspring_wB; - next[x][y] = Xblank; - cave[x-1][y] = Yspring_w; - next[x-1][y] = Xspring_w; +#ifdef ACID_ROLL + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + if (cave[x][y-1] == Xblank) + cave[x][y-1] = Xsplash_e; + if (cave[x-2][y-1] == Xblank) + cave[x-2][y-1] = Xsplash_w; + play_element_sound(x, y, SOUND_acid, Xacid_1); return; +#endif } + + cave[x-1][y] = Yspring_w; + next[x-1][y] = Xspring_w; } static void Ldynamite_1(int x, int y) @@ -5992,7 +6455,7 @@ static void Lball_common(int x, int y) { case 0: if (lev.ball_array[lev.ball_pos][0] != Xblank && - tab_blank[cave[x-1][y-1]]) + is_blank[cave[x-1][y-1]]) { cave[x-1][y-1] = Yball_blank; next[x-1][y-1] = lev.ball_array[lev.ball_pos][0]; @@ -6001,7 +6464,7 @@ static void Lball_common(int x, int y) case 1: if (lev.ball_array[lev.ball_pos][1] != Xblank && - tab_blank[cave[x][y-1]]) + is_blank[cave[x][y-1]]) { cave[x][y-1] = Yball_blank; next[x][y-1] = lev.ball_array[lev.ball_pos][1]; @@ -6010,7 +6473,7 @@ static void Lball_common(int x, int y) case 2: if (lev.ball_array[lev.ball_pos][2] != Xblank && - tab_blank[cave[x+1][y-1]]) + is_blank[cave[x+1][y-1]]) { cave[x+1][y-1] = Yball_blank; next[x+1][y-1] = lev.ball_array[lev.ball_pos][2]; @@ -6019,7 +6482,7 @@ static void Lball_common(int x, int y) case 3: if (lev.ball_array[lev.ball_pos][3] != Xblank && - tab_blank[cave[x-1][y]]) + is_blank[cave[x-1][y]]) { cave[x-1][y] = Yball_blank; next[x-1][y] = lev.ball_array[lev.ball_pos][3]; @@ -6028,7 +6491,7 @@ static void Lball_common(int x, int y) case 4: if (lev.ball_array[lev.ball_pos][4] != Xblank && - tab_blank[cave[x+1][y]]) + is_blank[cave[x+1][y]]) { cave[x+1][y] = Yball_blank; next[x+1][y] = lev.ball_array[lev.ball_pos][4]; @@ -6037,7 +6500,7 @@ static void Lball_common(int x, int y) case 5: if (lev.ball_array[lev.ball_pos][5] != Xblank && - tab_blank[cave[x-1][y+1]]) + is_blank[cave[x-1][y+1]]) { cave[x-1][y+1] = Yball_blank; next[x-1][y+1] = lev.ball_array[lev.ball_pos][5]; @@ -6046,7 +6509,7 @@ static void Lball_common(int x, int y) case 6: if (lev.ball_array[lev.ball_pos][6] != Xblank && - tab_blank[cave[x][y+1]]) + is_blank[cave[x][y+1]]) { cave[x][y+1] = Yball_blank; next[x][y+1] = lev.ball_array[lev.ball_pos][6]; @@ -6055,7 +6518,7 @@ static void Lball_common(int x, int y) case 7: if (lev.ball_array[lev.ball_pos][7] != Xblank && - tab_blank[cave[x+1][y+1]]) + is_blank[cave[x+1][y+1]]) { cave[x+1][y+1] = Yball_blank; next[x+1][y+1] = lev.ball_array[lev.ball_pos][7]; @@ -6066,56 +6529,56 @@ static void Lball_common(int x, int y) else { if (lev.ball_array[lev.ball_pos][0] != Xblank && - tab_blank[cave[x-1][y-1]]) + is_blank[cave[x-1][y-1]]) { cave[x-1][y-1] = Yball_blank; next[x-1][y-1] = lev.ball_array[lev.ball_pos][0]; } if (lev.ball_array[lev.ball_pos][1] != Xblank && - tab_blank[cave[x][y-1]]) + is_blank[cave[x][y-1]]) { cave[x][y-1] = Yball_blank; next[x][y-1] = lev.ball_array[lev.ball_pos][1]; } if (lev.ball_array[lev.ball_pos][2] != Xblank && - tab_blank[cave[x+1][y-1]]) + is_blank[cave[x+1][y-1]]) { cave[x+1][y-1] = Yball_blank; next[x+1][y-1] = lev.ball_array[lev.ball_pos][2]; } if (lev.ball_array[lev.ball_pos][3] != Xblank && - tab_blank[cave[x-1][y]]) + is_blank[cave[x-1][y]]) { cave[x-1][y] = Yball_blank; next[x-1][y] = lev.ball_array[lev.ball_pos][3]; } if (lev.ball_array[lev.ball_pos][4] != Xblank && - tab_blank[cave[x+1][y]]) + is_blank[cave[x+1][y]]) { cave[x+1][y] = Yball_blank; next[x+1][y] = lev.ball_array[lev.ball_pos][4]; } if (lev.ball_array[lev.ball_pos][5] != Xblank && - tab_blank[cave[x-1][y+1]]) + is_blank[cave[x-1][y+1]]) { cave[x-1][y+1] = Yball_blank; next[x-1][y+1] = lev.ball_array[lev.ball_pos][5]; } if (lev.ball_array[lev.ball_pos][6] != Xblank && - tab_blank[cave[x][y+1]]) + is_blank[cave[x][y+1]]) { cave[x][y+1] = Yball_blank; next[x][y+1] = lev.ball_array[lev.ball_pos][6]; } if (lev.ball_array[lev.ball_pos][7] != Xblank && - tab_blank[cave[x+1][y+1]]) + is_blank[cave[x+1][y+1]]) { cave[x+1][y+1] = Yball_blank; next[x+1][y+1] = lev.ball_array[lev.ball_pos][7]; @@ -6127,7 +6590,7 @@ static void Lball_common(int x, int y) static void Lball_1(int x, int y) { - if (lev.ball_state == 0) + if (!lev.ball_active) return; cave[x][y] = Yball_1; @@ -6140,7 +6603,7 @@ static void Lball_1(int x, int y) static void Lball_2(int x, int y) { - if (lev.ball_state == 0) + if (!lev.ball_active) return; cave[x][y] = Yball_2; @@ -6162,6 +6625,7 @@ static void Ldrip_fall(int x, int y) switch (cave[x][y+1]) { + case Zplayer: case Xblank: case Xsplash_e: case Xsplash_w: @@ -6175,7 +6639,6 @@ static void Ldrip_fall(int x, int y) case Xfake_acid_8: case Xplant: case Yplant: - case Zplayer: cave[x][y] = Ydrip_1_sB; next[x][y] = Xdrip_stretchB; cave[x][y+1] = Ydrip_1_s; @@ -6233,9 +6696,9 @@ static void Ldrip_stretchB(int x, int y) static void Lwonderwall(int x, int y) { - if (lev.wonderwall_time && lev.wonderwall_state) + if (lev.wonderwall_time > 0 && lev.wonderwall_active) { - cave[x][y] = XwonderwallB; + cave[x][y] = Ywonderwall; play_element_sound(x, y, SOUND_wonder, Xwonderwall); } } @@ -6243,31 +6706,31 @@ static void Lwonderwall(int x, int y) static void Lwheel(int x, int y) { if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y) - cave[x][y] = XwheelB; + cave[x][y] = Ywheel; } static void Lswitch(int x, int y) { - if (lev.ball_state) - cave[x][y] = XswitchB; + if (lev.ball_active) + cave[x][y] = Yswitch; } static void Lfake_blank(int x, int y) { if (lev.lenses_cnt) - cave[x][y] = Xfake_blankB; + cave[x][y] = Yfake_blank; } static void Lfake_grass(int x, int y) { if (lev.magnify_cnt) - cave[x][y] = Xfake_grassB; + cave[x][y] = Yfake_grass; } static void Lfake_amoeba(int x, int y) { if (lev.lenses_cnt) - cave[x][y] = Xfake_amoebaB; + cave[x][y] = Yfake_amoeba; } static void Lsand_stone(int x, int y) @@ -6399,14 +6862,14 @@ static void Lsand_stonesand_quickout_2(int x, int y) static void Lslide_ns(int x, int y) { - if (tab_blank[cave[x][y-1]]) + if (is_blank[cave[x][y-1]]) { cave[x][y-1] = Yslide_ns_blank; next[x][y-1] = Xslide_ns; play_element_sound(x, y, SOUND_slide, Xslide_ns); } - if (tab_blank[cave[x][y+1]]) + if (is_blank[cave[x][y+1]]) { cave[x][y+1] = Yslide_ns_blank; next[x][y+1] = Xslide_ns; @@ -6416,14 +6879,14 @@ static void Lslide_ns(int x, int y) static void Lslide_ew(int x, int y) { - if (tab_blank[cave[x+1][y]]) + if (is_blank[cave[x+1][y]]) { cave[x+1][y] = Yslide_ew_blank; next[x+1][y] = Xslide_ew; play_element_sound(x, y, SOUND_slide, Xslide_ew); } - if (tab_blank[cave[x-1][y]]) + if (is_blank[cave[x-1][y]]) { cave[x-1][y] = Yslide_ew_blank; next[x-1][y] = Xslide_ew; @@ -6433,7 +6896,7 @@ static void Lslide_ew(int x, int y) static void Lexit(int x, int y) { - if (lev.required > 0) + if (lev.gems_needed > 0) return; switch (RANDOM(64) / 21) @@ -6492,45 +6955,147 @@ static void Lamoeba(int x, int y) case Xfake_acid_6: case Xfake_acid_7: case Xfake_acid_8: + case Xplant: + case Yplant: case Xgrass: case Xdirt: case Xsand: + if (is_amoeba[cave[x][y-1]] || + is_amoeba[cave[x+1][y]] || + is_amoeba[cave[x][y+1]] || + is_amoeba[cave[x-1][y]]) + cave[x][y] = Xdrip; + } +} + +static void Lboom_one(int x, int y, boolean by_dynamite) +{ + switch (cave[x][y]) + { + case Zborder: + case Zbug: + case Ztank: + case Zeater: + case Zdynamite: + case Zboom: + case Xchain: + case Xboom_bug: + case Xboom_tank: + case Xboom_android: + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: case Xplant: case Yplant: - if (tab_amoeba[cave[x][y-1]] || - tab_amoeba[cave[x+1][y]] || - tab_amoeba[cave[x][y+1]] || - tab_amoeba[cave[x-1][y]]) - cave[x][y] = Xdrip; + case Xdoor_1: + case Xdoor_2: + case Xdoor_3: + case Xdoor_4: + case Xdoor_5: + case Xdoor_6: + case Xdoor_7: + case Xdoor_8: + case Xfake_door_1: + case Xfake_door_2: + case Xfake_door_3: + case Xfake_door_4: + case Xfake_door_5: + case Xfake_door_6: + case Xfake_door_7: + case Xfake_door_8: + case Xacid_ne: + case Xacid_nw: + case Xacid_s: + case Xacid_se: + case Xacid_sw: + case Xsteel_1: + case Xsteel_2: + case Xsteel_3: + case Xsteel_4: + return; + + case Xandroid: + case Xandroid_1_n: + case Xandroid_2_n: + case Xandroid_1_e: + case Xandroid_2_e: + case Xandroid_1_s: + case Xandroid_2_s: + case Xandroid_1_w: + case Xandroid_2_w: + if (by_dynamite) + cave[x][y] = Xboom_android; + return; + + case Xbug_1_n: + case Xbug_1_e: + case Xbug_1_s: + case Xbug_1_w: + case Xbug_2_n: + case Xbug_2_e: + case Xbug_2_s: + case Xbug_2_w: + cave[x][y] = Xboom_bug; + Lboom_bug_new(x, y, TRUE); + return; + + case Xbomb: + case Xbomb_pause: + case Xbomb_fall: + cave[x][y] = Xboom_tank; + Lboom_tank_new(x, y, TRUE); + return; + + default: + cave[x][y] = Xboom_1; + return; } } +static void Lboom_nine(int x, int y, boolean by_dynamite) +{ + Lboom_one(x, y-1, by_dynamite); + Lboom_one(x-1, y, by_dynamite); + Lboom_one(x+1, y, by_dynamite); + Lboom_one(x, y+1, by_dynamite); + Lboom_one(x-1, y-1, by_dynamite); + Lboom_one(x+1, y-1, by_dynamite); + Lboom_one(x-1, y+1, by_dynamite); + Lboom_one(x+1, y+1, by_dynamite); + + cave[x][y] = Xboom_1; +} + static void Lexplode(int x, int y) { switch (cave[x][y]) { - case Znormal: - cave[x][y] = Xboom_1; - cave[x][y-1] = tab_explode_normal[cave[x][y-1]]; - cave[x-1][y] = tab_explode_normal[cave[x-1][y]]; - cave[x+1][y] = tab_explode_normal[cave[x+1][y]]; - cave[x][y+1] = tab_explode_normal[cave[x][y+1]]; - cave[x-1][y-1] = tab_explode_normal[cave[x-1][y-1]]; - cave[x+1][y-1] = tab_explode_normal[cave[x+1][y-1]]; - cave[x-1][y+1] = tab_explode_normal[cave[x-1][y+1]]; - cave[x+1][y+1] = tab_explode_normal[cave[x+1][y+1]]; + case Zbug: + Lboom_bug_new(x, y, FALSE); + Lboom_nine(x, y, FALSE); + break; + + case Ztank: + Lboom_tank_new(x, y, FALSE); + Lboom_nine(x, y, FALSE); + break; + + case Zeater: + Lboom_eater_new(x, y, FALSE); + Lboom_nine(x, y, FALSE); break; case Zdynamite: - cave[x][y] = Xboom_1; - cave[x][y-1] = tab_explode_dynamite[cave[x][y-1]]; - cave[x-1][y] = tab_explode_dynamite[cave[x-1][y]]; - cave[x+1][y] = tab_explode_dynamite[cave[x+1][y]]; - cave[x][y+1] = tab_explode_dynamite[cave[x][y+1]]; - cave[x-1][y-1] = tab_explode_dynamite[cave[x-1][y-1]]; - cave[x+1][y-1] = tab_explode_dynamite[cave[x+1][y-1]]; - cave[x-1][y+1] = tab_explode_dynamite[cave[x-1][y+1]]; - cave[x+1][y+1] = tab_explode_dynamite[cave[x+1][y+1]]; + Lboom_nine(x, y, TRUE); + break; + + case Zboom: + Lboom_nine(x, y, FALSE); break; } } @@ -6560,6 +7125,11 @@ static void Lboom_android(int x, int y) Lboom_1(x, y); } +static void Lchain(int x, int y) +{ + next[x][y] = Zboom; +} + static void handle_tile(int x, int y) { switch (cave[x][y]) @@ -6719,15 +7289,16 @@ static void handle_tile(int x, int y) case Xpause: Lpause(x, y); break; - case Xboom_bug: Lboom_bug(x, y, Xboom_bug); break; - case Xboom_bomb: Lboom_tank(x, y, Xboom_bomb); break; + case Xchain: Lchain(x, y); break; + case Xboom_bug: Lboom_bug(x, y); break; + case Xboom_tank: Lboom_tank(x, y); break; case Xboom_android: Lboom_android(x, y); break; case Xboom_1: Lboom_1(x, y); break; case Xboom_2: Lboom_2(x, y); break; } } -void logic_players(void) +static void logic_players(void) { int start_check_nr; int i; @@ -6750,6 +7321,9 @@ void logic_players(void) for (i = 0; i < MAX_PLAYERS; i++) { + if (!ply[i].alive) + continue; + /* check for wrap-around movement */ if (ply[i].x < lev.left || ply[i].x > lev.right - 1) @@ -6758,15 +7332,16 @@ void logic_players(void) game.centered_player_nr_next = i; game.set_centered_player = TRUE; - game.set_centered_player_fast = TRUE; + game.set_centered_player_wrap = TRUE; } - ply[i].oldx = ply[i].x; - ply[i].oldy = ply[i].y; + ply[i].prev_x = ply[i].x; + ply[i].prev_y = ply[i].y; ply[i].anim = PLY_still; } - start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1); + start_check_nr = ((game_em.random & 128 ? 0 : 1) * 2 + + (game_em.random & 256 ? 0 : 1)); for (i = 0; i < MAX_PLAYERS; i++) { @@ -6781,10 +7356,10 @@ void logic_players(void) if (!ply[i].alive) continue; - if (cave[ply[i].oldx][ply[i].oldy] == Zplayer) + if (cave[ply[i].prev_x][ply[i].prev_y] == Zplayer) { - cave[ply[i].oldx][ply[i].oldy] = Xblank; - next[ply[i].oldx][ply[i].oldy] = Xblank; + cave[ply[i].prev_x][ply[i].prev_y] = Xblank; + next[ply[i].prev_x][ply[i].prev_y] = Xblank; } if (cave[ply[i].x][ply[i].y] == Xblank) @@ -6795,7 +7370,7 @@ void logic_players(void) } } -void logic_objects(void) +static void logic_objects(void) { int x, y; @@ -6803,7 +7378,7 @@ void logic_objects(void) next = lev.next; boom = lev.boom; - seed = RandomEM; + seed = game_em.random; score = 0; for (y = lev.top; y < lev.bottom; y++) @@ -6815,7 +7390,7 @@ void logic_objects(void) else game_em.game_over = TRUE; - RandomEM = seed; + game_em.random = seed; /* triple buffering */ void *temp = lev.cave; @@ -6824,7 +7399,7 @@ void logic_objects(void) lev.draw = temp; } -void logic_globals(void) +static void logic_globals(void) { int x; int y; @@ -6844,7 +7419,7 @@ void logic_globals(void) lev.android_move_cnt = lev.android_move_time; if (lev.android_clone_cnt-- == 0) lev.android_clone_cnt = lev.android_clone_time; - if (lev.ball_state) + if (lev.ball_active) if (lev.ball_cnt-- == 0) lev.ball_cnt = lev.ball_time; if (lev.lenses_cnt) @@ -6855,7 +7430,7 @@ void logic_globals(void) lev.wheel_cnt--; if (lev.wind_cnt) lev.wind_cnt--; - if (lev.wonderwall_time && lev.wonderwall_state) + if (lev.wonderwall_time > 0 && lev.wonderwall_active) lev.wonderwall_time--; if (lev.wheel_cnt) @@ -6863,7 +7438,7 @@ void logic_globals(void) /* grow amoeba */ - random = RandomEM; + random = game_em.random; for (count = lev.amoeba_time; count--;) { @@ -6877,7 +7452,7 @@ void logic_globals(void) random = random * 129 + 1; } - RandomEM = random; + game_em.random = random; /* handle explosions */ @@ -6891,3 +7466,25 @@ void logic_globals(void) for (x = lev.left; x < lev.right; x++) next[x][y] = cave[x][y]; } + +void logic_init(void) +{ + int splash_is_blank = !game_em.use_old_android; + + is_android_blank[Xsplash_e] = splash_is_blank; + is_android_blank[Xsplash_w] = splash_is_blank; +} + +void logic(void) +{ + if (frame == 0) + { + logic_players(); + logic_objects(); + } + + if (frame == 1) + { + logic_globals(); + } +}