X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=cc703ba96cb4ab622f7bec3c2e7f7e5a1dd1b5f1;hb=ac86d841daa4ecafff3128110a1db109e03fb355;hp=ad5ee68f4652e8cdda4a09cd9950876b2c1e47ed;hpb=536e46a4eadb99140f58a8b09a7e25ca02b50680;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index ad5ee68f..cc703ba9 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -3,116 +3,32 @@ * handle input from x11 and keyboard and joystick */ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include "main_em.h" -#include "global.h" -#include "display.h" -#include "level.h" +unsigned long RandomEM; -#if defined(TARGET_X11) - -unsigned long Random; - -struct PLAYER ply1; -struct PLAYER ply2; struct LEVEL lev; +struct PLAYER ply[MAX_PLAYERS]; -unsigned short **Boom; -unsigned short **Cave; -unsigned short **Next; -unsigned short **Draw; - -static unsigned short *Index[4][HEIGHT]; -static unsigned short Array[4][HEIGHT][WIDTH]; +short **Boom; +short **Cave; +short **Next; +short **Draw; -static int input_die; -static int input_pause; -static int input_refresh; -static int input_esc; +static short *Index[4][HEIGHT]; +static short Array[4][HEIGHT][WIDTH]; -static struct timeval tv1; -static struct timeval tv2; +extern int screen_x; +extern int screen_y; -static int player_mode; -static char player_name[32]; -static int player_level; - -static void drawmenu(int pos) -{ - char buffer[256]; - - switch(pos) - { - case 0: - switch(player_mode) - { - case 0: - strcpy(buffer, "quit emerald mine"); - break; - - case 1: - strcpy(buffer, "single player"); - break; - - case 2: - strcpy(buffer, "teamwork"); - break; - } - - title_string(4, 0, 40, buffer); - break; - - case 1: - sprintf(buffer, "name: %s", player_name); - title_string(5, 0, 40, buffer); - break; - - case 2: - sprintf(buffer, "level: %d", player_level); - title_string(6, 0, 40, buffer); - break; - - case 3: - title_string(7, 0, 40, "highscores"); - break; - - case 4: - title_string(8, 0, 40, "start"); - break; - - case 5: - title_string(10, 3, 13, "played"); - title_string(10, 14, 26, "score"); - title_string(10, 27, 37, "won"); - break; - - case 6: - sprintf(buffer, "%d", 0); - title_string(11, 3, 13, buffer); - sprintf(buffer, "%d", 0); - title_string(11, 14, 26, buffer); - sprintf(buffer, "%d", 0); - title_string(11, 27, 37, buffer); - break; - } -} +struct EngineSnapshotInfo_EM engine_snapshot_em; void game_init_vars(void) { int x, y; - Random = 1684108901; + RandomEM = 1684108901; for (y = 0; y < HEIGHT; y++) for (x = 0; x < WIDTH; x++) @@ -140,215 +56,82 @@ void game_init_vars(void) Next = Index[1]; Draw = Index[2]; Boom = Index[3]; - - player_mode = 1; /* start off as single player */ - strcpy(player_name, "dave"); - player_level = 0; - - input_pause = 1 * 0; } -int game_play_init(int level_nr, char *filename) +void InitGameEngine_EM() { - if (filename != NULL) - { - player_level = level_nr; - - if (cave_convert(filename) != 0) - return 1; - } - else /* !!! SOON OBSOLETE !!! */ - { - char name[MAXNAME+2]; - - name[MAXNAME] = 0; - snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level); - - if (name[MAXNAME]) - snprintf_overflow("read a level in cave/"); - - if (cave_convert(name) != 0) - return 1; - } + prepare_em_level(); game_initscreen(); - game_blitscore(); game_animscreen(); - return 0; -} - -int game_menu_loop(boolean init, byte action) -{ - static int temp = -1; - static int pos = -1; - - if (init) - { - temp = 1; - pos = 4; - - return 0; - } - - input_eventloop(); - - if (input_die) - return 1; - - if (input_refresh) - blitscreen(); - - if (!input_pause) - { - title_blitscore(); - title_animscreen(); - - ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0; - - readjoy(action); - - if (temp == 0) - { - if (ply1.joy_fire) - return 2; - - if (ply1.joy_e && player_level < 99) - { - player_level++; - drawmenu(2); - } - - if (ply1.joy_w && player_level > 0) - { - player_level--; - drawmenu(2); - } - - if (ply1.joy_n && pos > 0) - { - drawmenu(pos); - pos--; - } - - if (ply1.joy_s && pos < 4) - { - drawmenu(pos); - pos++; - } - } - - temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || - ply1.joy_fire); - } - - return 0; +#if 0 + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_EM(backbuffer); +#endif } -int game_play_loop(byte action) +void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) { - input_eventloop(); - - if (input_die || input_esc) - return 1; - - if (input_refresh) - blitscreen(); + int i; - if (!input_pause) - { - game_animscreen(); +#if 0 + static int foo = -1; - frame = (frame - 1) & 7; + if (action[0] == 0 && foo != 0) + printf("KEY RELEASED @ %05d\n", FrameCounter); - readjoy(action); + foo = action[0]; +#endif +#if 0 #if 1 - if (input_esc) - return 1; + if (FrameCounter % 10 == 0) +#endif + printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame); #endif - if (frame == 7) - { - synchro_1(); - synchro_2(); - } - - if (frame == 6) - { - synchro_3(); - sound_play(); - game_blitscore(); - } - } - - return 0; -} - -void game_menu_init(void) -{ - int i; - - title_initscreen(); - - for (i = 0; i < 7; i++) - drawmenu(i); /* display all lines */ - - title_blitscore(); - title_animscreen(); - - game_menu_loop(1, 0); -} + game_animscreen(); -int game_loop(byte action) -{ +#if 1 #if 0 - printf("::: action == 0x%02x\n", action); + SyncDisplay(); #endif - if (em_game_status == EM_GAME_STATUS_MENU) - { - int result = game_menu_loop(0, action); + blitscreen(); +#endif - if (result == 1) - { - /* exit program */ + RandomEM = RandomEM * 129 + 1; - return 1; - } + frame = (frame - 1) & 7; - if (result == 2) - { - /* start playing */ + for (i = 0; i < MAX_PLAYERS; i++) + readjoy(action[i], &ply[i]); - em_game_status = EM_GAME_STATUS_PLAY; - if (game_play_init(player_level, NULL) != 0) - em_game_status = EM_GAME_STATUS_MENU; - } - } - else if (em_game_status == EM_GAME_STATUS_PLAY) + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + + if (frame == 7) { - if (game_play_loop(action) != 0) - { - /* stop playing */ + synchro_1(); + synchro_2(); + } - if (skip_menu) - return 1; + if (frame == 6) + { + synchro_3(); + sound_play(); - em_game_status = EM_GAME_STATUS_MENU; - game_menu_init(); - } + if (!warp_mode) /* do not redraw values in warp mode */ + DrawGameDoorValues_EM(); } - - return 0; } - /* read input device for players */ -void readjoy(byte action) +void readjoy(byte action, struct PLAYER *ply) { - unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; + int north = 0, east = 0, south = 0, west = 0; + int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -363,57 +146,73 @@ void readjoy(byte action) south = 1; if (action & JOY_BUTTON_1) - fire = 1; + snap = 1; -#if 0 if (action & JOY_BUTTON_2) - input_esc = 1; -#endif + drop = 1; - ply1.joy_fire = fire; - if (ply1.joy_stick || (north | east | south | west)) + ply->joy_snap = snap; + ply->joy_drop = drop; + + if (ply->joy_stick || (north | east | south | west)) { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; + ply->joy_n = north; + ply->joy_e = east; + ply->joy_s = south; + ply->joy_w = west; } } +void SaveEngineSnapshotValues_EM() +{ + int i, j, k; + + engine_snapshot_em.game_em = game_em; + engine_snapshot_em.lev = lev; + + engine_snapshot_em.RandomEM = RandomEM; + engine_snapshot_em.frame = frame; + + engine_snapshot_em.screen_x = screen_x; + engine_snapshot_em.screen_y = screen_y; -/* handle events from x windows and block until the next frame */ + engine_snapshot_em.Boom = Boom; + engine_snapshot_em.Cave = Cave; + engine_snapshot_em.Next = Next; + engine_snapshot_em.Draw = Draw; -void input_eventloop(void) + for (i = 0; i < 4; i++) + engine_snapshot_em.ply[i] = ply[i]; + + for (i = 0; i < 4; i++) + for (j = 0; j < HEIGHT; j++) + for (k = 0; k < WIDTH; k++) + engine_snapshot_em.Array[i][j][k] = Array[i][j][k]; +} + +void LoadEngineSnapshotValues_EM() { - unsigned long count; + int i, j, k; - if (!input_pause) - { - XSync(display, False); /* block until all graphics are drawn */ + game_em = engine_snapshot_em.game_em; + lev = engine_snapshot_em.lev; - if (gettimeofday(&tv2, 0) == -1) - tv2.tv_usec = 0; + RandomEM = engine_snapshot_em.RandomEM; + frame = engine_snapshot_em.frame; - count = tv2.tv_usec + 1000000 - tv1.tv_usec; - if (count >= 1000000) - count -= 1000000; + screen_x = engine_snapshot_em.screen_x; + screen_y = engine_snapshot_em.screen_y; - tv1.tv_usec = tv2.tv_usec; - if (count < 25000) - { - tv2.tv_sec = 0; - tv2.tv_usec = 25000 - count; -#if 1 - select(0, 0, 0, 0, &tv2); /* sleep a bit */ -#else - usleep(tv2.tv_usec); -#endif - } - } + Boom = engine_snapshot_em.Boom; + Cave = engine_snapshot_em.Cave; + Next = engine_snapshot_em.Next; + Draw = engine_snapshot_em.Draw; - input_esc = 0; - input_die = 0; - input_refresh = 0; -} + for (i = 0; i < 4; i++) + ply[i] = engine_snapshot_em.ply[i]; -#endif + for (i = 0; i < 4; i++) + for (j = 0; j < HEIGHT; j++) + for (k = 0; k < WIDTH; k++) + Array[i][j][k] = engine_snapshot_em.Array[i][j][k]; +}