X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=b2c79ac7f79e475cb4f34214bd0e897f4d6a0c62;hb=eeabc02e8cd3fd84a407cb34d5fc03c846da4d1c;hp=4028f19a553f692e9dc7a3541358f0ab24d27918;hpb=567cfcb396e3fc031a25362b747dd0a5a096b4ec;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 4028f19a..b2c79ac7 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -137,16 +137,27 @@ void readjoy(byte action, struct PLAYER *ply) if (action & JOY_BUTTON_2) drop = 1; - ply->joy_snap = snap; + /* always update drop action */ ply->joy_drop = drop; - if (ply->joy_stick || (north | east | south | west)) + if (ply->joy_stick || (north | east | south | west)) /* (no "| snap"!) */ { ply->joy_n = north; ply->joy_e = east; ply->joy_s = south; ply->joy_w = west; + + /* when storing last action, only update snap action with direction */ + /* (prevents clearing direction if snapping stopped before frame 7) */ + ply->joy_snap = snap; } + + /* if no direction was stored before, allow setting snap to current state */ + if (!ply->joy_n && + !ply->joy_e && + !ply->joy_s && + !ply->joy_w) + ply->joy_snap = snap; } void SaveEngineSnapshotValues_EM()