X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=ae3e1d554d0f93c50fa5f3a1bea9a84848817ffc;hb=88c9b68c44a16e7df62557b63cc7e86731e028c9;hp=7418f0b6a55547757d60334fb3a3089733dbd348;hpb=ceb7ded99fc9cc9519adeea07808a344678c196e;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 7418f0b6..ae3e1d55 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -10,9 +10,8 @@ unsigned long RandomEM; -struct PLAYER ply1; -struct PLAYER ply2; struct LEVEL lev; +struct PLAYER ply[MAX_PLAYERS]; unsigned short **Boom; unsigned short **Cave; @@ -67,6 +66,67 @@ void InitGameEngine_EM() game_animscreen(); } +#if 1 + +void GameActions_EM(byte action[MAX_PLAYERS]) +{ + static unsigned long game_frame_delay = 0; +#if 1 + unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); +#else + unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); +#endif + int i; + +#if 0 + /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ + XSync(display, False); /* block until all graphics are drawn */ +#endif + + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); + + game_animscreen(); + + RandomEM = RandomEM * 129 + 1; + + frame = (frame - 1) & 7; + + for (i = 0; i < MAX_PLAYERS; i++) + readjoy(action[i], &ply[i]); + + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + + if (frame == 7) + { + synchro_1(); + synchro_2(); + } + + if (frame == 6) + { + synchro_3(); + sound_play(); + + if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + DrawGameDoorValues_EM(); + } + +#if 0 + if (lev.time_initial == 0) + lev.time++; + else if (lev.time > 0) + lev.time--; +#endif + +#if 0 + if (lev.time_initial > 0 && + lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit) + play_sound(-1, -1, SAMPLE_time); +#endif +} + +#else + void GameActions_EM(byte action) { static unsigned long game_frame_delay = 0; @@ -122,9 +182,50 @@ void GameActions_EM(byte action) #endif } +#endif + /* read input device for players */ +#if 1 + +void readjoy(byte action, struct PLAYER *ply) +{ + unsigned int north = 0, east = 0, south = 0, west = 0; + unsigned int snap = 0, drop = 0; + + if (action & JOY_LEFT) + west = 1; + + if (action & JOY_RIGHT) + east = 1; + + if (action & JOY_UP) + north = 1; + + if (action & JOY_DOWN) + south = 1; + + if (action & JOY_BUTTON_1) + snap = 1; + + if (action & JOY_BUTTON_2) + drop = 1; + + ply->joy_snap = snap; + ply->joy_drop = drop; + + if (ply->joy_stick || (north | east | south | west)) + { + ply->joy_n = north; + ply->joy_e = east; + ply->joy_s = south; + ply->joy_w = west; + } +} + +#else + void readjoy(byte action) { unsigned int north = 0, east = 0, south = 0, west = 0; @@ -172,3 +273,5 @@ void readjoy(byte action) } #endif } + +#endif