X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=9c1681ffded48cf3e199ddab69ab451bc28c1dda;hb=8f52363344f59d3bbe17c941b1f84fb41fd105ce;hp=9bcc5c109060b299f6c61b15bc8a71bd3d9d7350;hpb=2b65ec99f743dde3ee41083cf89623d4d9b8740e;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 9bcc5c10..9c1681ff 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -52,279 +52,476 @@ static int player_level; static void drawmenu(int pos) { - char buffer[256]; - switch(pos) { - case 0: - switch(player_mode) { - case 0: strcpy(buffer, "quit emerald mine"); break; - case 1: strcpy(buffer, "single player"); break; - case 2: strcpy(buffer, "teamwork"); break; - } - title_string(4, 0, 40, buffer); - break; - case 1: - sprintf(buffer, "name: %s", player_name); - title_string(5, 0, 40, buffer); - break; - case 2: - sprintf(buffer, "level: %d", player_level); - title_string(6, 0, 40, buffer); - break; - case 3: - title_string(7, 0, 40, "highscores"); - break; - case 4: - title_string(8, 0, 40, "start"); - break; - case 5: - title_string(10, 1, 13, "played"); - title_string(10, 14, 26, "score"); - title_string(10, 27, 39, "won"); - break; - case 6: - sprintf(buffer, "%d", 0); - title_string(11, 1, 13, buffer); - sprintf(buffer, "%d", 0); - title_string(11, 14, 26, buffer); - sprintf(buffer, "%d", 0); - title_string(11, 27, 39, buffer); - break; - } + char buffer[256]; + + switch(pos) + { + case 0: + switch(player_mode) + { + case 0: + strcpy(buffer, "quit emerald mine"); + break; + + case 1: + strcpy(buffer, "single player"); + break; + + case 2: + strcpy(buffer, "teamwork"); + break; + } + + title_string(4, 0, 40, buffer); + break; + + case 1: + sprintf(buffer, "name: %s", player_name); + title_string(5, 0, 40, buffer); + break; + + case 2: + sprintf(buffer, "level: %d", player_level); + title_string(6, 0, 40, buffer); + break; + + case 3: + title_string(7, 0, 40, "highscores"); + break; + + case 4: + title_string(8, 0, 40, "start"); + break; + + case 5: + title_string(10, 3, 13, "played"); + title_string(10, 14, 26, "score"); + title_string(10, 27, 37, "won"); + break; + + case 6: + sprintf(buffer, "%d", 0); + title_string(11, 3, 13, buffer); + sprintf(buffer, "%d", 0); + title_string(11, 14, 26, buffer); + sprintf(buffer, "%d", 0); + title_string(11, 27, 37, buffer); + break; + } } -/* bring it all together */ -int game_start(void) +void game_init_vars(void) { - int x,y; - char name[MAXNAME+2]; - int temp; - int pos; + int x, y; + + Random = 1684108901; + + for (y = 0; y < HEIGHT; y++) + for (x = 0; x < WIDTH; x++) + Array[0][y][x] = ZBORDER; + for (y = 0; y < HEIGHT; y++) + for (x = 0; x < WIDTH; x++) + Array[1][y][x] = ZBORDER; + for (y = 0; y < HEIGHT; y++) + for (x = 0; x < WIDTH; x++) + Array[2][y][x] = ZBORDER; + for (y = 0; y < HEIGHT; y++) + for (x = 0; x < WIDTH; x++) + Array[3][y][x] = Xblank; + + for (y = 0; y < HEIGHT; y++) + Index[0][y] = Array[0][y]; + for (y = 0; y < HEIGHT; y++) + Index[1][y] = Array[1][y]; + for (y = 0; y < HEIGHT; y++) + Index[2][y] = Array[2][y]; + for (y = 0; y < HEIGHT; y++) + Index[3][y] = Array[3][y]; + + Cave = Index[0]; + Next = Index[1]; + Draw = Index[2]; + Boom = Index[3]; + + player_mode = 1; /* start off as single player */ + strcpy(player_name, "dave"); + player_level = 0; + + input_pause = 1 * 0; +} - Random = 1684108901; +int game_play_init(int player_level) +{ + char name[MAXNAME+2]; - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[0][y][x] = ZBORDER; - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[1][y][x] = ZBORDER; - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[2][y][x] = ZBORDER; - for(y = 0; y < HEIGHT; y++) for(x = 0; x < WIDTH; x++) Array[3][y][x] = Xblank; + name[MAXNAME] = 0; + snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level); - for(y = 0; y < HEIGHT; y++) Index[0][y] = Array[0][y]; - for(y = 0; y < HEIGHT; y++) Index[1][y] = Array[1][y]; - for(y = 0; y < HEIGHT; y++) Index[2][y] = Array[2][y]; - for(y = 0; y < HEIGHT; y++) Index[3][y] = Array[3][y]; + if (name[MAXNAME]) + snprintf_overflow("read a level in cave/"); - Cave = Index[0]; - Next = Index[1]; - Draw = Index[2]; - Boom = Index[3]; + if (cave_convert(name) != 0) + return 1; - player_mode = 1; /* start off as single player */ - strcpy(player_name, "dave"); - player_level = 0; + game_initscreen(); + game_blitscore(); + game_animscreen(); - input_pause = 1 * 0; + return 0; +} - for(;;) { +int game_menu_loop(boolean init, byte action) +{ + static int temp = -1; + static int pos = -1; + + if (init) + { + temp = 1; + pos = 4; + + return 0; + } + + input_eventloop(); + + if (input_die) + return 1; + + if (input_refresh) + blitscreen(); + + if (!input_pause) + { + title_blitants(4 + pos); + title_blitscore(); + title_animscreen(); + + ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0; + + readjoy(action); + + if (temp == 0) + { + if (ply1.joy_fire) + return 2; + + if (ply1.joy_e && player_level < 99) + { + player_level++; + drawmenu(2); + } + + if (ply1.joy_w && player_level > 0) + { + player_level--; + drawmenu(2); + } + + if (ply1.joy_n && pos > 0) + { + drawmenu(pos); + pos--; + title_blitants(4 + pos); + } + + if (ply1.joy_s && pos < 4) + { + drawmenu(pos); + pos++; + title_blitants(4 + pos); + } + } + + temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || + ply1.joy_fire); + } + + return 0; +} - pos = 4; +int game_play_loop(byte action) +{ + input_eventloop(); - title_initscreen(); + if (input_die || input_esc) + return 1; - for(temp = 0; temp < 7; temp++) drawmenu(temp); /* display all lines */ - title_blitants(4 + pos); + if (input_refresh) + blitscreen(); - title_blitscore(); - title_animscreen(); + if (!input_pause) + { + game_animscreen(); -#if 0 - printf("--> M1: xwindow == %ld\n", xwindow); -#endif + frame = (frame - 1) & 7; - temp = 1; - for(;;) { - input_eventloop(); - if(input_die) return(0); - if(input_refresh) blitscreen(); + readjoy(action); -#if 0 - printf("--> M2: xwindow == %ld\n", xwindow); +#if 1 + if (input_esc) + return 1; #endif - if(!input_pause) { - title_blitants(4 + pos); - title_blitscore(); - title_animscreen(); + if (frame == 7) + { + synchro_1(); + synchro_2(); + } + + if (frame == 6) + { + synchro_3(); + sound_play(); + game_blitscore(); + } + } + + return 0; +} -#if 0 - printf("--> M3: xwindow == %ld\n", xwindow); -#endif +void game_menu_init(void) +{ + int pos = 4; + int i; - ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0; - - readjoy(); - - if(temp == 0) { - if(ply1.joy_fire) break; - - if(ply1.joy_e && player_level < 99) { - player_level++; - drawmenu(2); - } - if(ply1.joy_w && player_level > 0) { - player_level--; - drawmenu(2); - } - if(ply1.joy_n && pos > 0) { - drawmenu(pos); - pos--; - title_blitants(4 + pos); - } - if(ply1.joy_s && pos < 4) { - drawmenu(pos); - pos++; - title_blitants(4 + pos); - } - } - temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || ply1.joy_fire); - } - } + title_initscreen(); -#if 0 - printf("--> M4: xwindow == %ld\n", xwindow); -#endif + for (i = 0; i < 7; i++) + drawmenu(i); /* display all lines */ - name[MAXNAME] = 0; - snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level); - if(name[MAXNAME]) snprintf_overflow("read a level in cave/"); + title_blitants(4 + pos); + title_blitscore(); + title_animscreen(); - if(cave_convert(name)) continue; + game_menu_loop(1, 0); +} -#if 0 - printf("--> M5: xwindow == %ld\n", xwindow); -#endif +int game_loop(byte action) +{ +#if 1 - game_initscreen(); -#if 0 - printf("--> M6: xwindow == %ld\n", xwindow); -#endif - game_blitscore(); #if 0 - printf("--> M7: xwindow == %ld\n", xwindow); + printf("::: action == 0x%02x\n", action); #endif - game_animscreen(); -#if 0 - printf("--> M8: xwindow == %ld\n", xwindow); -#endif + if (em_game_status == EM_GAME_STATUS_MENU) + { + int result = game_menu_loop(0, action); + + if (result == 1) + { + /* exit program */ + + return 1; + } + + if (result == 2) + { + /* start playing */ + + em_game_status = EM_GAME_STATUS_PLAY; + if (game_play_init(player_level) != 0) + em_game_status = EM_GAME_STATUS_MENU; + } + } + else if (em_game_status == EM_GAME_STATUS_PLAY) + { + if (game_play_loop(action) != 0) + { + /* stop playing */ + + if (skip_menu) + return 1; + + em_game_status = EM_GAME_STATUS_MENU; + game_menu_init(); + } + } + + return 0; + +#else + + while (1) + { + int result = game_menu_loop(0); - for(;;) { - input_eventloop(); - if(input_die || input_esc) break; - if(input_refresh) blitscreen(); - - if(!input_pause) { - game_animscreen(); - - frame = (frame - 1) & 7; - - readjoy(); - - if(frame == 7) { - synchro_1(); - synchro_2(); - } - if(frame == 6) { - synchro_3(); - sound_play(); - game_blitscore(); - } - } - } - } + if (result == 1) + return 1; + + if (result == 2) + break; + } + + em_game_status = EM_GAME_STATUS_PLAY; + if (game_play_init(player_level) != 0) + return 0; + + while (1) + { + if (game_play_loop() != 0) + break; + } + + em_game_status = EM_GAME_STATUS_MENU; + game_menu_init(); + + return 0; + +#endif } /* read input device for players */ -void readjoy(void) +void readjoy(byte action) { - unsigned int i; - unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; - - for(i = 0; i < 3; i++) if(keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) north = 1; - for(i = 0; i < 3; i++) if(keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) east = 1; - for(i = 0; i < 3; i++) if(keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) south = 1; - for(i = 0; i < 3; i++) if(keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) west = 1; - for(i = 0; i < 3; i++) if(keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) fire = 1; - - ply1.joy_fire = fire; - if(ply1.joy_stick || (north | east | south | west)) { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; - } + unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; -#if 0 - printf("::: JOY == %d/%d/%d/%d/%d\n", - north, east, south, west, fire); +#if 1 + + if (action & JOY_LEFT) + west = 1; + + if (action & JOY_RIGHT) + east = 1; + + if (action & JOY_UP) + north = 1; + + if (action & JOY_DOWN) + south = 1; + + if (action & JOY_BUTTON_1) + fire = 1; + + if (action & JOY_BUTTON_2) + input_esc = 1; + +#else + + unsigned int i; + + for (i = 0; i < 3; i++) + if (keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) + north = 1; + + for (i = 0; i < 3; i++) + if (keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) + east = 1; + + for (i = 0; i < 3; i++) + if (keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) + south = 1; + + for (i = 0; i < 3; i++) + if (keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) + west = 1; + + for (i = 0; i < 3; i++) + if (keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) + fire = 1; #endif + + ply1.joy_fire = fire; + if (ply1.joy_stick || (north | east | south | west)) + { + ply1.joy_n = north; + ply1.joy_e = east; + ply1.joy_s = south; + ply1.joy_w = west; + } } /* handle events from x windows and block until the next frame */ void input_eventloop(void) { - XEvent event; - unsigned int i; - unsigned long count; - - if(input_pause) { - XPeekEvent(display, &event); /* block until an event arrives */ - - if(gettimeofday(&tv1, 0) == -1) tv1.tv_usec = 0; - } else { - XSync(display, False); /* block until all graphics are drawn */ - - if(gettimeofday(&tv2, 0) == -1) tv2.tv_usec = 0; - count = tv2.tv_usec + 1000000 - tv1.tv_usec; if(count >= 1000000) count -= 1000000; - tv1.tv_usec = tv2.tv_usec; - if(count < 25000) { - tv2.tv_sec = 0; - tv2.tv_usec = 25000 - count; +#if 0 + XEvent event; +#endif + unsigned int i; + unsigned long count; + + if (input_pause) + { +#if 0 + XPeekEvent(display, &event); /* block until an event arrives */ + + if (gettimeofday(&tv1, 0) == -1) + tv1.tv_usec = 0; +#endif + } + else + { + XSync(display, False); /* block until all graphics are drawn */ + + if (gettimeofday(&tv2, 0) == -1) + tv2.tv_usec = 0; + + count = tv2.tv_usec + 1000000 - tv1.tv_usec; + if (count >= 1000000) + count -= 1000000; + + tv1.tv_usec = tv2.tv_usec; + if (count < 25000) + { + tv2.tv_sec = 0; + tv2.tv_usec = 25000 - count; #if 1 - select(0, 0, 0, 0, &tv2); /* sleep a bit */ + select(0, 0, 0, 0, &tv2); /* sleep a bit */ #else - usleep(tv2.tv_usec); + usleep(tv2.tv_usec); +#endif + } + } + + input_die = 0; + input_refresh = 0; + lastKeySym = NoSymbol; + +#if 0 + while (XPending(display)) + { + /* drain the event queue */ + XNextEvent(display, &event); + + switch(event.xany.type) + { + case KeyPress: + XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0); + break; + + case Expose: + if (event.xexpose.window == xwindow && event.xexpose.count == 0) + input_refresh = 1; + break; + + case ClientMessage: + if (event.xclient.window == xwindow && + (Atom)event.xclient.data.l[0] == deleteAtom) + input_die = 1; + break; + + case EnterNotify: + if (event.xcrossing.window == xwindow) + input_pause = 0; + break; + + case LeaveNotify: + if (event.xcrossing.window == xwindow) + input_pause = 1; + break; + } + } + + XQueryKeymap(display, keymatrix); /* read the keyboard */ #endif - } - } - - input_die = 0; - input_refresh = 0; - lastKeySym = NoSymbol; - while(XPending(display)) { /* drain the event queue */ - XNextEvent(display, &event); - switch(event.xany.type) { - case KeyPress: - XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0); - break; - case Expose: - if(event.xexpose.window == xwindow && event.xexpose.count == 0) input_refresh = 1; - break; - case ClientMessage: - if(event.xclient.window == xwindow && (Atom)event.xclient.data.l[0] == deleteAtom) input_die = 1; - break; - case EnterNotify: - if(event.xcrossing.window == xwindow) input_pause = 0; - break; - case LeaveNotify: - if(event.xcrossing.window == xwindow) input_pause = 1; - break; - } - } - XQueryKeymap(display, keymatrix); /* read the keyboard */ - - input_esc = 0; - for(i = 0; i < 1; i++) if(keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) input_esc = 1; + + input_esc = 0; + for (i = 0; i < 1; i++) + if (keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) + input_esc = 1; } #endif