X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=7eccf546178f894186ff1f0e9240cbcc70708e9e;hb=56be9668e4ff713c8fff9b105f0913dd4d373cb1;hp=27eb294f31425bf1d8d7716a7ffc6c13d5151c54;hpb=b5e34de2d22082ce3c719d7502d998cfc6f2306d;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 27eb294f..7eccf546 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -8,54 +8,50 @@ unsigned int RandomEM; -struct LEVEL lev; +struct CAVE cav; +struct LOGIC lev; struct PLAYER ply[MAX_PLAYERS]; -short **Boom; -short **Cave; -short **Next; -short **Draw; - -static short *Index[4][WIDTH]; -static short Array[4][WIDTH][HEIGHT]; - extern int screen_x; extern int screen_y; struct EngineSnapshotInfo_EM engine_snapshot_em; -void game_init_vars(void) +void game_init_random(void) { - int x, y; - RandomEM = 1684108901; +} + +void game_init_cave_buffers(void) +{ + int x, y; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[0][x][y] = Zborder; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[1][x][y] = Zborder; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[2][x][y] = Zborder; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[3][x][y] = Xblank; - - for (x = 0; x < WIDTH; x++) - Index[0][x] = Array[0][x]; - for (x = 0; x < WIDTH; x++) - Index[1][x] = Array[1][x]; - for (x = 0; x < WIDTH; x++) - Index[2][x] = Array[2][x]; - for (x = 0; x < WIDTH; x++) - Index[3][x] = Array[3][x]; - - Cave = Index[0]; - Next = Index[1]; - Draw = Index[2]; - Boom = Index[3]; + for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.cavebuf[x][y] = Zborder; + for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.nextbuf[x][y] = Zborder; + for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.drawbuf[x][y] = Zborder; + for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.boombuf[x][y] = Xblank; + + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.cavecol[x] = lev.cavebuf[x]; + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.nextcol[x] = lev.nextbuf[x]; + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.drawcol[x] = lev.drawbuf[x]; + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) + lev.boomcol[x] = lev.boombuf[x]; + + lev.cave = lev.cavecol; + lev.next = lev.nextcol; + lev.draw = lev.drawcol; + lev.boom = lev.boomcol; } void InitGameEngine_EM(void) @@ -87,13 +83,13 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) if (frame == 7) { - synchro_1(); - synchro_2(); + logic_players(); + logic_objects(); } if (frame == 6) { - synchro_3(); + logic_globals(); UpdateGameDoorValues_EM(); } @@ -168,7 +164,7 @@ void readjoy(byte action, struct PLAYER *ply) void SaveEngineSnapshotValues_EM(void) { - int i, j, k; + int i; engine_snapshot_em.game_em = game_em; engine_snapshot_em.lev = lev; @@ -179,23 +175,13 @@ void SaveEngineSnapshotValues_EM(void) engine_snapshot_em.screen_x = screen_x; engine_snapshot_em.screen_y = screen_y; - engine_snapshot_em.Boom = Boom; - engine_snapshot_em.Cave = Cave; - engine_snapshot_em.Next = Next; - engine_snapshot_em.Draw = Draw; - for (i = 0; i < 4; i++) engine_snapshot_em.ply[i] = ply[i]; - - for (i = 0; i < 4; i++) - for (j = 0; j < HEIGHT; j++) - for (k = 0; k < WIDTH; k++) - engine_snapshot_em.Array[i][k][j] = Array[i][k][j]; } void LoadEngineSnapshotValues_EM(void) { - int i, j, k; + int i; game_em = engine_snapshot_em.game_em; lev = engine_snapshot_em.lev; @@ -206,16 +192,6 @@ void LoadEngineSnapshotValues_EM(void) screen_x = engine_snapshot_em.screen_x; screen_y = engine_snapshot_em.screen_y; - Boom = engine_snapshot_em.Boom; - Cave = engine_snapshot_em.Cave; - Next = engine_snapshot_em.Next; - Draw = engine_snapshot_em.Draw; - for (i = 0; i < 4; i++) ply[i] = engine_snapshot_em.ply[i]; - - for (i = 0; i < 4; i++) - for (j = 0; j < HEIGHT; j++) - for (k = 0; k < WIDTH; k++) - Array[i][k][j] = engine_snapshot_em.Array[i][k][j]; }