X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=79efd2f93eeceb0379f412e81c1da31930bffcca;hb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;hp=207a80baf74f71c9810aa52e23aa871144d64d23;hpb=b19246464046dd481ab0e9bd133ba09b9d0b0300;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 207a80ba..79efd2f9 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -3,31 +3,19 @@ * handle input from x11 and keyboard and joystick */ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#if defined(TARGET_X11) - unsigned long Random; struct PLAYER ply1; struct PLAYER ply2; struct LEVEL lev; +struct LevelInfo_EM native_em_level; + unsigned short **Boom; unsigned short **Cave; unsigned short **Next; @@ -36,79 +24,8 @@ unsigned short **Draw; static unsigned short *Index[4][HEIGHT]; static unsigned short Array[4][HEIGHT][WIDTH]; -static int input_die; -static int input_pause; -static int input_refresh; -static int input_esc; - -static struct timeval tv1; -static struct timeval tv2; - -static unsigned char keymatrix[32]; - -static int player_mode; -static char player_name[32]; -static int player_level; - -static void drawmenu(int pos) -{ - char buffer[256]; - - switch(pos) - { - case 0: - switch(player_mode) - { - case 0: - strcpy(buffer, "quit emerald mine"); - break; - - case 1: - strcpy(buffer, "single player"); - break; - - case 2: - strcpy(buffer, "teamwork"); - break; - } - - title_string(4, 0, 40, buffer); - break; - - case 1: - sprintf(buffer, "name: %s", player_name); - title_string(5, 0, 40, buffer); - break; - - case 2: - sprintf(buffer, "level: %d", player_level); - title_string(6, 0, 40, buffer); - break; - - case 3: - title_string(7, 0, 40, "highscores"); - break; - - case 4: - title_string(8, 0, 40, "start"); - break; - - case 5: - title_string(10, 3, 13, "played"); - title_string(10, 14, 26, "score"); - title_string(10, 27, 37, "won"); - break; - - case 6: - sprintf(buffer, "%d", 0); - title_string(11, 3, 13, buffer); - sprintf(buffer, "%d", 0); - title_string(11, 14, 26, buffer); - sprintf(buffer, "%d", 0); - title_string(11, 27, 37, buffer); - break; - } -} +extern unsigned int screen_x; +extern unsigned int screen_y; void game_init_vars(void) { @@ -142,241 +59,61 @@ void game_init_vars(void) Next = Index[1]; Draw = Index[2]; Boom = Index[3]; - - player_mode = 1; /* start off as single player */ - strcpy(player_name, "dave"); - player_level = 0; - - input_pause = 1 * 0; } -int game_play_init(int player_level) +void InitGameEngine_EM() { - char name[MAXNAME+2]; - - name[MAXNAME] = 0; - snprintf(name, MAXNAME+2, "%s/lev%02d", EM_LVL_DIR, player_level); - - if (name[MAXNAME]) - snprintf_overflow("read a level in cave/"); - - if (cave_convert(name) != 0) - return 1; + prepare_em_level(); game_initscreen(); - game_blitscore(); game_animscreen(); - - return 0; -} - -int game_menu_loop(boolean init, byte action) -{ - static int temp = -1; - static int pos = -1; - - if (init) - { - temp = 1; - pos = 4; - - return 0; - } - - input_eventloop(); - - if (input_die) - return 1; - - if (input_refresh) - blitscreen(); - - if (!input_pause) - { - title_blitants(4 + pos); - title_blitscore(); - title_animscreen(); - - ply1.joy_n = ply1.joy_e = ply1.joy_s = ply1.joy_w = 0; - - readjoy(action); - - if (temp == 0) - { - if (ply1.joy_fire) - return 2; - - if (ply1.joy_e && player_level < 99) - { - player_level++; - drawmenu(2); - } - - if (ply1.joy_w && player_level > 0) - { - player_level--; - drawmenu(2); - } - - if (ply1.joy_n && pos > 0) - { - drawmenu(pos); - pos--; - title_blitants(4 + pos); - } - - if (ply1.joy_s && pos < 4) - { - drawmenu(pos); - pos++; - title_blitants(4 + pos); - } - } - - temp = (ply1.joy_n || ply1.joy_e || ply1.joy_s || ply1.joy_w || - ply1.joy_fire); - } - - return 0; -} - -int game_play_loop(byte action) -{ - input_eventloop(); - - if (input_die || input_esc) - return 1; - - if (input_refresh) - blitscreen(); - - if (!input_pause) - { - game_animscreen(); - - frame = (frame - 1) & 7; - - readjoy(action); - -#if 1 - if (input_esc) - return 1; -#endif - - if (frame == 7) - { - synchro_1(); - synchro_2(); - } - - if (frame == 6) - { - synchro_3(); - sound_play(); - game_blitscore(); - } - } - - return 0; -} - -void game_menu_init(void) -{ - int pos = 4; - int i; - - title_initscreen(); - - for (i = 0; i < 7; i++) - drawmenu(i); /* display all lines */ - - title_blitants(4 + pos); - title_blitscore(); - title_animscreen(); - - game_menu_loop(1, 0); } -int game_loop(byte action) +void GameActions_EM(byte action) { -#if 1 + static unsigned long game_frame_delay = 0; + unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); #if 0 - printf("::: action == 0x%02x\n", action); + /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ + XSync(display, False); /* block until all graphics are drawn */ #endif - if (em_game_status == EM_GAME_STATUS_MENU) - { - int result = game_menu_loop(0, action); + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); - if (result == 1) - { - /* exit program */ + game_animscreen(); - return 1; - } + Random = Random * 129 + 1; - if (result == 2) - { - /* start playing */ + frame = (frame - 1) & 7; - em_game_status = EM_GAME_STATUS_PLAY; - if (game_play_init(player_level) != 0) - em_game_status = EM_GAME_STATUS_MENU; - } - } - else if (em_game_status == EM_GAME_STATUS_PLAY) - { - if (game_play_loop(action) != 0) - { - /* stop playing */ - - em_game_status = EM_GAME_STATUS_MENU; - game_menu_init(); - } - } + readjoy(action); - return 0; + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); -#else - - while (1) + if (frame == 7) { - int result = game_menu_loop(0); - - if (result == 1) - return 1; - - if (result == 2) - break; + synchro_1(); + synchro_2(); } - em_game_status = EM_GAME_STATUS_PLAY; - if (game_play_init(player_level) != 0) - return 0; - - while (1) + if (frame == 6) { - if (game_play_loop() != 0) - break; - } + synchro_3(); + sound_play(); - em_game_status = EM_GAME_STATUS_MENU; - game_menu_init(); + DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, + (lev.time + 4) / 5); + } +} - return 0; -#endif -} +/* read input device for players */ -/* read input device for players - */ void readjoy(byte action) { unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; -#if 1 - if (action & JOY_LEFT) west = 1; @@ -392,34 +129,6 @@ void readjoy(byte action) if (action & JOY_BUTTON_1) fire = 1; - if (action & JOY_BUTTON_2) - input_esc = 1; - -#else - - unsigned int i; - - for (i = 0; i < 3; i++) - if (keymatrix[northKeyCode[i] >> 3] & 1 << (northKeyCode[i] & 7)) - north = 1; - - for (i = 0; i < 3; i++) - if (keymatrix[eastKeyCode[i] >> 3] & 1 << (eastKeyCode[i] & 7)) - east = 1; - - for (i = 0; i < 3; i++) - if (keymatrix[southKeyCode[i] >> 3] & 1 << (southKeyCode[i] & 7)) - south = 1; - - for (i = 0; i < 3; i++) - if (keymatrix[westKeyCode[i] >> 3] & 1 << (westKeyCode[i] & 7)) - west = 1; - - for (i = 0; i < 3; i++) - if (keymatrix[fireKeyCode[i] >> 3] & 1 << (fireKeyCode[i] & 7)) - fire = 1; -#endif - ply1.joy_fire = fire; if (ply1.joy_stick || (north | east | south | west)) { @@ -429,96 +138,3 @@ void readjoy(byte action) ply1.joy_w = west; } } - -/* handle events from x windows and block until the next frame - */ -void input_eventloop(void) -{ -#if 0 - XEvent event; -#endif - unsigned int i; - unsigned long count; - - if (input_pause) - { -#if 0 - XPeekEvent(display, &event); /* block until an event arrives */ - - if (gettimeofday(&tv1, 0) == -1) - tv1.tv_usec = 0; -#endif - } - else - { - XSync(display, False); /* block until all graphics are drawn */ - - if (gettimeofday(&tv2, 0) == -1) - tv2.tv_usec = 0; - - count = tv2.tv_usec + 1000000 - tv1.tv_usec; - if (count >= 1000000) - count -= 1000000; - - tv1.tv_usec = tv2.tv_usec; - if (count < 25000) - { - tv2.tv_sec = 0; - tv2.tv_usec = 25000 - count; -#if 1 - select(0, 0, 0, 0, &tv2); /* sleep a bit */ -#else - usleep(tv2.tv_usec); -#endif - } - } - - input_die = 0; - input_refresh = 0; - lastKeySym = NoSymbol; - -#if 0 - while (XPending(display)) - { - /* drain the event queue */ - XNextEvent(display, &event); - - switch(event.xany.type) - { - case KeyPress: - XLookupString(&event.xkey, (char *)&count, 1, &lastKeySym, 0); - break; - - case Expose: - if (event.xexpose.window == xwindow && event.xexpose.count == 0) - input_refresh = 1; - break; - - case ClientMessage: - if (event.xclient.window == xwindow && - (Atom)event.xclient.data.l[0] == deleteAtom) - input_die = 1; - break; - - case EnterNotify: - if (event.xcrossing.window == xwindow) - input_pause = 0; - break; - - case LeaveNotify: - if (event.xcrossing.window == xwindow) - input_pause = 1; - break; - } - } - - XQueryKeymap(display, keymatrix); /* read the keyboard */ -#endif - - input_esc = 0; - for (i = 0; i < 1; i++) - if (keymatrix[escKeyCode[i] >> 3] & 1 << (escKeyCode[i] & 7)) - input_esc = 1; -} - -#endif