X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=62b25f550034231bc1962eef11b26ffdf16cdd62;hb=ec36fe263402351ac67b70400f11096a044365fe;hp=86feeb4d3e54acfaf7d3281ceb3ad85a183c3330;hpb=2362e426463cb445e119a4e3e5ce0b6ccb3fb33c;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 86feeb4d..62b25f55 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -3,33 +3,17 @@ * handle input from x11 and keyboard and joystick */ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - #include "global.h" #include "display.h" #include "level.h" -#if defined(TARGET_X11) - unsigned long Random; struct PLAYER ply1; struct PLAYER ply2; struct LEVEL lev; -struct LevelInfo_EM native_em_level; - unsigned short **Boom; unsigned short **Cave; unsigned short **Next; @@ -38,6 +22,9 @@ unsigned short **Draw; static unsigned short *Index[4][HEIGHT]; static unsigned short Array[4][HEIGHT][WIDTH]; +extern unsigned int screen_x; +extern unsigned int screen_y; + void game_init_vars(void) { int x, y; @@ -82,7 +69,19 @@ void InitGameEngine_EM() void GameActions_EM(byte action) { - input_eventloop(); + static unsigned long game_frame_delay = 0; +#if 1 + unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); +#else + unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); +#endif + +#if 0 + /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ + XSync(display, False); /* block until all graphics are drawn */ +#endif + + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); game_animscreen(); @@ -92,6 +91,8 @@ void GameActions_EM(byte action) readjoy(action); + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + if (frame == 7) { synchro_1(); @@ -103,8 +104,8 @@ void GameActions_EM(byte action) synchro_3(); sound_play(); - DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, - (lev.time + 4) / 5); + if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + DrawGameDoorValues_EM(); } } @@ -113,7 +114,8 @@ void GameActions_EM(byte action) void readjoy(byte action) { - unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; + unsigned int north = 0, east = 0, south = 0, west = 0; + unsigned int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -128,9 +130,14 @@ void readjoy(byte action) south = 1; if (action & JOY_BUTTON_1) - fire = 1; + snap = 1; - ply1.joy_fire = fire; + if (action & JOY_BUTTON_2) + drop = 1; + +#if 1 + ply1.joy_snap = snap; + ply1.joy_drop = drop; if (ply1.joy_stick || (north | east | south | west)) { ply1.joy_n = north; @@ -138,37 +145,17 @@ void readjoy(byte action) ply1.joy_s = south; ply1.joy_w = west; } -} +#else -/* handle events from x windows and block until the next frame */ - -void input_eventloop(void) -{ - static struct timeval tv1 = { 0, 0 }; - static struct timeval tv2 = { 0, 0 }; - unsigned long count; - - XSync(display, False); /* block until all graphics are drawn */ - - if (gettimeofday(&tv2, 0) == -1) - tv2.tv_usec = 0; - - count = tv2.tv_usec + 1000000 - tv1.tv_usec; - if (count >= 1000000) - count -= 1000000; - - tv1.tv_usec = tv2.tv_usec; - if (count < 25000) + ply2.joy_snap = snap; + ply2.joy_drop = drop; + if (ply2.joy_stick || (north | east | south | west)) { - tv2.tv_sec = 0; - tv2.tv_usec = 25000 - count; -#if 1 - select(0, 0, 0, 0, &tv2); /* sleep a bit */ -#else - usleep(tv2.tv_usec); -#endif + ply2.joy_n = north; + ply2.joy_e = east; + ply2.joy_s = south; + ply2.joy_w = west; } -} - #endif +}