X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=62b25f550034231bc1962eef11b26ffdf16cdd62;hb=ec36fe263402351ac67b70400f11096a044365fe;hp=79efd2f93eeceb0379f412e81c1da31930bffcca;hpb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 79efd2f9..62b25f55 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -14,8 +14,6 @@ struct PLAYER ply1; struct PLAYER ply2; struct LEVEL lev; -struct LevelInfo_EM native_em_level; - unsigned short **Boom; unsigned short **Cave; unsigned short **Next; @@ -72,7 +70,11 @@ void InitGameEngine_EM() void GameActions_EM(byte action) { static unsigned long game_frame_delay = 0; +#if 1 + unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); +#else unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); +#endif #if 0 /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ @@ -102,8 +104,8 @@ void GameActions_EM(byte action) synchro_3(); sound_play(); - DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, - (lev.time + 4) / 5); + if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + DrawGameDoorValues_EM(); } } @@ -112,7 +114,8 @@ void GameActions_EM(byte action) void readjoy(byte action) { - unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; + unsigned int north = 0, east = 0, south = 0, west = 0; + unsigned int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -127,9 +130,14 @@ void readjoy(byte action) south = 1; if (action & JOY_BUTTON_1) - fire = 1; + snap = 1; - ply1.joy_fire = fire; + if (action & JOY_BUTTON_2) + drop = 1; + +#if 1 + ply1.joy_snap = snap; + ply1.joy_drop = drop; if (ply1.joy_stick || (north | east | south | west)) { ply1.joy_n = north; @@ -137,4 +145,17 @@ void readjoy(byte action) ply1.joy_s = south; ply1.joy_w = west; } + +#else + + ply2.joy_snap = snap; + ply2.joy_drop = drop; + if (ply2.joy_stick || (north | east | south | west)) + { + ply2.joy_n = north; + ply2.joy_e = east; + ply2.joy_s = south; + ply2.joy_w = west; + } +#endif }