X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=4a2be29ec6809e7aeeea376dc1dd689bc8c79e48;hb=HEAD;hp=7b3ae9214f65e38dc40f97ed3d925bd32a0d8ddd;hpb=f13a8935ca1a7eeb3406d02f49b2df1490504017;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c deleted file mode 100644 index 7b3ae921..00000000 --- a/src/game_em/input.c +++ /dev/null @@ -1,205 +0,0 @@ -/* 2000-08-13T15:29:40Z - * - * handle input from x11 and keyboard and joystick - */ - -#include "main_em.h" - - -unsigned int RandomEM; - -struct LEVEL lev; -struct PLAYER ply[MAX_PLAYERS]; - -short **Boom; -short **Cave; -short **Next; -short **Draw; - -static short *Index[4][HEIGHT]; -static short Array[4][HEIGHT][WIDTH]; - -extern int screen_x; -extern int screen_y; - -struct EngineSnapshotInfo_EM engine_snapshot_em; - -void game_init_vars(void) -{ - int x, y; - - RandomEM = 1684108901; - - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[0][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[1][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[2][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[3][y][x] = Xblank; - - for (y = 0; y < HEIGHT; y++) - Index[0][y] = Array[0][y]; - for (y = 0; y < HEIGHT; y++) - Index[1][y] = Array[1][y]; - for (y = 0; y < HEIGHT; y++) - Index[2][y] = Array[2][y]; - for (y = 0; y < HEIGHT; y++) - Index[3][y] = Array[3][y]; - - Cave = Index[0]; - Next = Index[1]; - Draw = Index[2]; - Boom = Index[3]; -} - -void InitGameEngine_EM() -{ - prepare_em_level(); - - game_initscreen(); - game_animscreen(); -} - -void UpdateGameDoorValues_EM() -{ -} - -void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) -{ - int i; - boolean player_is_dropping = FALSE; - - RandomEM = RandomEM * 129 + 1; - - frame = (frame - 1) & 7; - - for (i = 0; i < MAX_PLAYERS; i++) - readjoy(action[i], &ply[i]); - - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); - - if (frame == 7) - { - synchro_1(); - synchro_2(); - } - - if (frame == 6) - { - synchro_3(); - sound_play(); - - UpdateGameDoorValues_EM(); - } - - for (i = 0; i < MAX_PLAYERS; i++) - if (ply[i].joy_drop && - ply[i].dynamite && - ply[i].dynamite_cnt > 0 && - ply[i].dynamite_cnt < 5) - player_is_dropping = TRUE; - - CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, - player_is_dropping); - - game_animscreen(); - - blitscreen(); -} - -/* read input device for players */ - -void readjoy(byte action, struct PLAYER *ply) -{ - int north = 0, east = 0, south = 0, west = 0; - int snap = 0, drop = 0; - - if (action & JOY_LEFT) - west = 1; - - if (action & JOY_RIGHT) - east = 1; - - if (action & JOY_UP) - north = 1; - - if (action & JOY_DOWN) - south = 1; - - if (action & JOY_BUTTON_1) - snap = 1; - - if (action & JOY_BUTTON_2) - drop = 1; - - ply->joy_snap = snap; - ply->joy_drop = drop; - - if (ply->joy_stick || (north | east | south | west)) - { - ply->joy_n = north; - ply->joy_e = east; - ply->joy_s = south; - ply->joy_w = west; - } -} - -void SaveEngineSnapshotValues_EM() -{ - int i, j, k; - - engine_snapshot_em.game_em = game_em; - engine_snapshot_em.lev = lev; - - engine_snapshot_em.RandomEM = RandomEM; - engine_snapshot_em.frame = frame; - - engine_snapshot_em.screen_x = screen_x; - engine_snapshot_em.screen_y = screen_y; - - engine_snapshot_em.Boom = Boom; - engine_snapshot_em.Cave = Cave; - engine_snapshot_em.Next = Next; - engine_snapshot_em.Draw = Draw; - - for (i = 0; i < 4; i++) - engine_snapshot_em.ply[i] = ply[i]; - - for (i = 0; i < 4; i++) - for (j = 0; j < HEIGHT; j++) - for (k = 0; k < WIDTH; k++) - engine_snapshot_em.Array[i][j][k] = Array[i][j][k]; -} - -void LoadEngineSnapshotValues_EM() -{ - int i, j, k; - - game_em = engine_snapshot_em.game_em; - lev = engine_snapshot_em.lev; - - RandomEM = engine_snapshot_em.RandomEM; - frame = engine_snapshot_em.frame; - - screen_x = engine_snapshot_em.screen_x; - screen_y = engine_snapshot_em.screen_y; - - Boom = engine_snapshot_em.Boom; - Cave = engine_snapshot_em.Cave; - Next = engine_snapshot_em.Next; - Draw = engine_snapshot_em.Draw; - - for (i = 0; i < 4; i++) - ply[i] = engine_snapshot_em.ply[i]; - - for (i = 0; i < 4; i++) - for (j = 0; j < HEIGHT; j++) - for (k = 0; k < WIDTH; k++) - Array[i][j][k] = engine_snapshot_em.Array[i][j][k]; -}