X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=4a2be29ec6809e7aeeea376dc1dd689bc8c79e48;hb=HEAD;hp=7418f0b6a55547757d60334fb3a3089733dbd348;hpb=ceb7ded99fc9cc9519adeea07808a344678c196e;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c deleted file mode 100644 index 7418f0b6..00000000 --- a/src/game_em/input.c +++ /dev/null @@ -1,174 +0,0 @@ -/* 2000-08-13T15:29:40Z - * - * handle input from x11 and keyboard and joystick - */ - -#include "global.h" -#include "display.h" -#include "level.h" - - -unsigned long RandomEM; - -struct PLAYER ply1; -struct PLAYER ply2; -struct LEVEL lev; - -unsigned short **Boom; -unsigned short **Cave; -unsigned short **Next; -unsigned short **Draw; - -static unsigned short *Index[4][HEIGHT]; -static unsigned short Array[4][HEIGHT][WIDTH]; - -extern unsigned int screen_x; -extern unsigned int screen_y; - -void game_init_vars(void) -{ - int x, y; - - RandomEM = 1684108901; - - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[0][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[1][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[2][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[3][y][x] = Xblank; - - for (y = 0; y < HEIGHT; y++) - Index[0][y] = Array[0][y]; - for (y = 0; y < HEIGHT; y++) - Index[1][y] = Array[1][y]; - for (y = 0; y < HEIGHT; y++) - Index[2][y] = Array[2][y]; - for (y = 0; y < HEIGHT; y++) - Index[3][y] = Array[3][y]; - - Cave = Index[0]; - Next = Index[1]; - Draw = Index[2]; - Boom = Index[3]; -} - -void InitGameEngine_EM() -{ - prepare_em_level(); - - game_initscreen(); - game_animscreen(); -} - -void GameActions_EM(byte action) -{ - static unsigned long game_frame_delay = 0; -#if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); -#else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); -#endif - -#if 0 - /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ - XSync(display, False); /* block until all graphics are drawn */ -#endif - - WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); - - game_animscreen(); - - RandomEM = RandomEM * 129 + 1; - - frame = (frame - 1) & 7; - - readjoy(action); - - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); - - if (frame == 7) - { - synchro_1(); - synchro_2(); - } - - if (frame == 6) - { - synchro_3(); - sound_play(); - - if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ - DrawGameDoorValues_EM(); - } - -#if 0 - if (lev.time_initial == 0) - lev.time++; - else if (lev.time > 0) - lev.time--; -#endif - -#if 0 - if (lev.time_initial > 0 && - lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit) - play_sound(-1, -1, SAMPLE_time); -#endif -} - - -/* read input device for players */ - -void readjoy(byte action) -{ - unsigned int north = 0, east = 0, south = 0, west = 0; - unsigned int snap = 0, drop = 0; - - if (action & JOY_LEFT) - west = 1; - - if (action & JOY_RIGHT) - east = 1; - - if (action & JOY_UP) - north = 1; - - if (action & JOY_DOWN) - south = 1; - - if (action & JOY_BUTTON_1) - snap = 1; - - if (action & JOY_BUTTON_2) - drop = 1; - -#if 1 - ply1.joy_snap = snap; - ply1.joy_drop = drop; - if (ply1.joy_stick || (north | east | south | west)) - { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; - } - -#else - - ply2.joy_snap = snap; - ply2.joy_drop = drop; - if (ply2.joy_stick || (north | east | south | west)) - { - ply2.joy_n = north; - ply2.joy_e = east; - ply2.joy_s = south; - ply2.joy_w = west; - } -#endif -}