X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=4a2be29ec6809e7aeeea376dc1dd689bc8c79e48;hb=HEAD;hp=0dd2bb3b95f99f1621b0d1c426a09a28c690fcb5;hpb=0cedc9a28aebd8a9791c374fe71d6c86a908a87d;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c deleted file mode 100644 index 0dd2bb3b..00000000 --- a/src/game_em/input.c +++ /dev/null @@ -1,162 +0,0 @@ -/* 2000-08-13T15:29:40Z - * - * handle input from x11 and keyboard and joystick - */ - -#include "main_em.h" - - -unsigned long RandomEM; - -struct LEVEL lev; -struct PLAYER ply[MAX_PLAYERS]; - -short **Boom; -short **Cave; -short **Next; -short **Draw; - -static short *Index[4][HEIGHT]; -static short Array[4][HEIGHT][WIDTH]; - -extern int screen_x; -extern int screen_y; - -void game_init_vars(void) -{ - int x, y; - - RandomEM = 1684108901; - - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[0][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[1][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[2][y][x] = ZBORDER; - for (y = 0; y < HEIGHT; y++) - for (x = 0; x < WIDTH; x++) - Array[3][y][x] = Xblank; - - for (y = 0; y < HEIGHT; y++) - Index[0][y] = Array[0][y]; - for (y = 0; y < HEIGHT; y++) - Index[1][y] = Array[1][y]; - for (y = 0; y < HEIGHT; y++) - Index[2][y] = Array[2][y]; - for (y = 0; y < HEIGHT; y++) - Index[3][y] = Array[3][y]; - - Cave = Index[0]; - Next = Index[1]; - Draw = Index[2]; - Boom = Index[3]; -} - -void InitGameEngine_EM() -{ - prepare_em_level(); - - game_initscreen(); - game_animscreen(); - -#if 0 - /* blit playfield from scroll buffer to normal back buffer for fading in */ - BlitScreenToBitmap_EM(backbuffer); -#endif -} - -void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) -{ - int i; - -#if 0 - static int foo = -1; - - if (action[0] == 0 && foo != 0) - printf("KEY RELEASED @ %05d\n", FrameCounter); - - foo = action[0]; -#endif - -#if 0 -#if 1 - if (FrameCounter % 10 == 0) -#endif - printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame); -#endif - - game_animscreen(); - -#if 1 -#if 0 - SyncDisplay(); -#endif - - blitscreen(); -#endif - - RandomEM = RandomEM * 129 + 1; - - frame = (frame - 1) & 7; - - for (i = 0; i < MAX_PLAYERS; i++) - readjoy(action[i], &ply[i]); - - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); - - if (frame == 7) - { - synchro_1(); - synchro_2(); - } - - if (frame == 6) - { - synchro_3(); - sound_play(); - - if (!warp_mode) /* do not redraw values in warp mode */ - DrawGameDoorValues_EM(); - } -} - -/* read input device for players */ - -void readjoy(byte action, struct PLAYER *ply) -{ - int north = 0, east = 0, south = 0, west = 0; - int snap = 0, drop = 0; - - if (action & JOY_LEFT) - west = 1; - - if (action & JOY_RIGHT) - east = 1; - - if (action & JOY_UP) - north = 1; - - if (action & JOY_DOWN) - south = 1; - - if (action & JOY_BUTTON_1) - snap = 1; - - if (action & JOY_BUTTON_2) - drop = 1; - - ply->joy_snap = snap; - ply->joy_drop = drop; - - if (ply->joy_stick || (north | east | south | west)) - { - ply->joy_n = north; - ply->joy_e = east; - ply->joy_s = south; - ply->joy_w = west; - } -}