X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=353b36eec71687f862d7a44fd7b2f7a0061c9b16;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hp=86feeb4d3e54acfaf7d3281ceb3ad85a183c3330;hpb=2362e426463cb445e119a4e3e5ce0b6ccb3fb33c;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 86feeb4d..353b36ee 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -3,46 +3,30 @@ * handle input from x11 and keyboard and joystick */ -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include "main_em.h" -#include "global.h" -#include "display.h" -#include "level.h" +unsigned long RandomEM; -#if defined(TARGET_X11) - -unsigned long Random; - -struct PLAYER ply1; -struct PLAYER ply2; struct LEVEL lev; +struct PLAYER ply[MAX_PLAYERS]; -struct LevelInfo_EM native_em_level; +short **Boom; +short **Cave; +short **Next; +short **Draw; -unsigned short **Boom; -unsigned short **Cave; -unsigned short **Next; -unsigned short **Draw; +static short *Index[4][HEIGHT]; +static short Array[4][HEIGHT][WIDTH]; -static unsigned short *Index[4][HEIGHT]; -static unsigned short Array[4][HEIGHT][WIDTH]; +extern int screen_x; +extern int screen_y; void game_init_vars(void) { int x, y; - Random = 1684108901; + RandomEM = 1684108901; for (y = 0; y < HEIGHT; y++) for (x = 0; x < WIDTH; x++) @@ -80,17 +64,20 @@ void InitGameEngine_EM() game_animscreen(); } -void GameActions_EM(byte action) +void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) { - input_eventloop(); + int i; game_animscreen(); - Random = Random * 129 + 1; + RandomEM = RandomEM * 129 + 1; frame = (frame - 1) & 7; - readjoy(action); + for (i = 0; i < MAX_PLAYERS; i++) + readjoy(action[i], &ply[i]); + + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); if (frame == 7) { @@ -103,17 +90,17 @@ void GameActions_EM(byte action) synchro_3(); sound_play(); - DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score, - (lev.time + 4) / 5); + if (!warp_mode) /* do not redraw values in warp mode */ + DrawGameDoorValues_EM(); } } - /* read input device for players */ -void readjoy(byte action) +void readjoy(byte action, struct PLAYER *ply) { - unsigned int north = 0, east = 0, south = 0, west = 0, fire = 0; + int north = 0, east = 0, south = 0, west = 0; + int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -128,47 +115,19 @@ void readjoy(byte action) south = 1; if (action & JOY_BUTTON_1) - fire = 1; - - ply1.joy_fire = fire; - if (ply1.joy_stick || (north | east | south | west)) - { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; - } -} - + snap = 1; -/* handle events from x windows and block until the next frame */ - -void input_eventloop(void) -{ - static struct timeval tv1 = { 0, 0 }; - static struct timeval tv2 = { 0, 0 }; - unsigned long count; + if (action & JOY_BUTTON_2) + drop = 1; - XSync(display, False); /* block until all graphics are drawn */ + ply->joy_snap = snap; + ply->joy_drop = drop; - if (gettimeofday(&tv2, 0) == -1) - tv2.tv_usec = 0; - - count = tv2.tv_usec + 1000000 - tv1.tv_usec; - if (count >= 1000000) - count -= 1000000; - - tv1.tv_usec = tv2.tv_usec; - if (count < 25000) + if (ply->joy_stick || (north | east | south | west)) { - tv2.tv_sec = 0; - tv2.tv_usec = 25000 - count; -#if 1 - select(0, 0, 0, 0, &tv2); /* sleep a bit */ -#else - usleep(tv2.tv_usec); -#endif + ply->joy_n = north; + ply->joy_e = east; + ply->joy_s = south; + ply->joy_w = west; } } - -#endif