X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=353b36eec71687f862d7a44fd7b2f7a0061c9b16;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hp=7418f0b6a55547757d60334fb3a3089733dbd348;hpb=ceb7ded99fc9cc9519adeea07808a344678c196e;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index 7418f0b6..353b36ee 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -3,27 +3,24 @@ * handle input from x11 and keyboard and joystick */ -#include "global.h" -#include "display.h" -#include "level.h" +#include "main_em.h" unsigned long RandomEM; -struct PLAYER ply1; -struct PLAYER ply2; struct LEVEL lev; +struct PLAYER ply[MAX_PLAYERS]; -unsigned short **Boom; -unsigned short **Cave; -unsigned short **Next; -unsigned short **Draw; +short **Boom; +short **Cave; +short **Next; +short **Draw; -static unsigned short *Index[4][HEIGHT]; -static unsigned short Array[4][HEIGHT][WIDTH]; +static short *Index[4][HEIGHT]; +static short Array[4][HEIGHT][WIDTH]; -extern unsigned int screen_x; -extern unsigned int screen_y; +extern int screen_x; +extern int screen_y; void game_init_vars(void) { @@ -67,21 +64,9 @@ void InitGameEngine_EM() game_animscreen(); } -void GameActions_EM(byte action) +void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) { - static unsigned long game_frame_delay = 0; -#if 1 - unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); -#else - unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); -#endif - -#if 0 - /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ - XSync(display, False); /* block until all graphics are drawn */ -#endif - - WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); + int i; game_animscreen(); @@ -89,7 +74,8 @@ void GameActions_EM(byte action) frame = (frame - 1) & 7; - readjoy(action); + for (i = 0; i < MAX_PLAYERS; i++) + readjoy(action[i], &ply[i]); UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); @@ -104,31 +90,17 @@ void GameActions_EM(byte action) synchro_3(); sound_play(); - if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + if (!warp_mode) /* do not redraw values in warp mode */ DrawGameDoorValues_EM(); } - -#if 0 - if (lev.time_initial == 0) - lev.time++; - else if (lev.time > 0) - lev.time--; -#endif - -#if 0 - if (lev.time_initial > 0 && - lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit) - play_sound(-1, -1, SAMPLE_time); -#endif } - /* read input device for players */ -void readjoy(byte action) +void readjoy(byte action, struct PLAYER *ply) { - unsigned int north = 0, east = 0, south = 0, west = 0; - unsigned int snap = 0, drop = 0; + int north = 0, east = 0, south = 0, west = 0; + int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -148,27 +120,14 @@ void readjoy(byte action) if (action & JOY_BUTTON_2) drop = 1; -#if 1 - ply1.joy_snap = snap; - ply1.joy_drop = drop; - if (ply1.joy_stick || (north | east | south | west)) - { - ply1.joy_n = north; - ply1.joy_e = east; - ply1.joy_s = south; - ply1.joy_w = west; - } - -#else + ply->joy_snap = snap; + ply->joy_drop = drop; - ply2.joy_snap = snap; - ply2.joy_drop = drop; - if (ply2.joy_stick || (north | east | south | west)) + if (ply->joy_stick || (north | east | south | west)) { - ply2.joy_n = north; - ply2.joy_e = east; - ply2.joy_s = south; - ply2.joy_w = west; + ply->joy_n = north; + ply->joy_e = east; + ply->joy_s = south; + ply->joy_w = west; } -#endif }