X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=308706437401106672e803f8ad683fae9b7020fa;hb=72bb1f5d2849131d094f38b9a0ce2d17ecacefe1;hp=cf8b9de6de57acff8324b4cc29edf6c0235953d2;hpb=5a5ca477c9e938c8fdc728798efab02298fd8055;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index cf8b9de6..30870643 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -6,7 +6,7 @@ #include "main_em.h" -unsigned long RandomEM; +unsigned int RandomEM; struct LEVEL lev; struct PLAYER ply[MAX_PLAYERS]; @@ -64,11 +64,6 @@ void InitGameEngine_EM() game_initscreen(); game_animscreen(); - -#if 0 - /* blit playfield from scroll buffer to normal back buffer for fading in */ - BlitScreenToBitmap_EM(backbuffer); -#endif } void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) @@ -76,34 +71,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) int i; boolean player_is_dropping = FALSE; -#if 0 - static int foo = -1; - - if (action[0] == 0 && foo != 0) - printf("KEY RELEASED @ %05d\n", FrameCounter); - - foo = action[0]; -#endif - -#if 0 -#if 1 - if (FrameCounter % 10 == 0) -#endif - printf("::: %05d: %lu, %d\n", FrameCounter, RandomEM, frame); -#endif - -#if 0 - game_animscreen(); - -#if 1 -#if 0 - SyncDisplay(); -#endif - - blitscreen(); -#endif -#endif - RandomEM = RandomEM * 129 + 1; frame = (frame - 1) & 7; @@ -138,17 +105,9 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, player_is_dropping); -#if 1 game_animscreen(); -#if 1 -#if 0 - SyncDisplay(); -#endif - blitscreen(); -#endif -#endif } /* read input device for players */