X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finput.c;h=172d69890351a55bcd60b84279d6911a071e3ea8;hb=d14ff3d04c44d90b4dc151fd7774946e20da0152;hp=b46399039058863e9c4ee81eafe5e208fd6e1377;hpb=1e4a6b46371858fdb85052eec3e7143732ff91b5;p=rocksndiamonds.git diff --git a/src/game_em/input.c b/src/game_em/input.c index b4639903..172d6989 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -8,28 +8,27 @@ #include "level.h" -unsigned long Random; +unsigned long RandomEM; -struct PLAYER ply1; -struct PLAYER ply2; struct LEVEL lev; +struct PLAYER ply[MAX_PLAYERS]; -unsigned short **Boom; -unsigned short **Cave; -unsigned short **Next; -unsigned short **Draw; +short **Boom; +short **Cave; +short **Next; +short **Draw; -static unsigned short *Index[4][HEIGHT]; -static unsigned short Array[4][HEIGHT][WIDTH]; +static short *Index[4][HEIGHT]; +static short Array[4][HEIGHT][WIDTH]; -extern unsigned int screen_x; -extern unsigned int screen_y; +extern int screen_x; +extern int screen_y; void game_init_vars(void) { int x, y; - Random = 1684108901; + RandomEM = 1684108901; for (y = 0; y < HEIGHT; y++) for (x = 0; x < WIDTH; x++) @@ -67,6 +66,67 @@ void InitGameEngine_EM() game_animscreen(); } +#if 1 + +void GameActions_EM(byte action[MAX_PLAYERS]) +{ + static unsigned long game_frame_delay = 0; +#if 1 + unsigned long game_frame_delay_value = getGameFrameDelay_EM(20); +#else + unsigned long game_frame_delay_value = getGameFrameDelay_EM(25); +#endif + int i; + +#if 0 + /* this is done in screens.c/HandleGameActions() by calling BackToFront() */ + XSync(display, False); /* block until all graphics are drawn */ +#endif + + WaitUntilDelayReached(&game_frame_delay, game_frame_delay_value); + + game_animscreen(); + + RandomEM = RandomEM * 129 + 1; + + frame = (frame - 1) & 7; + + for (i = 0; i < MAX_PLAYERS; i++) + readjoy(action[i], &ply[i]); + + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); + + if (frame == 7) + { + synchro_1(); + synchro_2(); + } + + if (frame == 6) + { + synchro_3(); + sound_play(); + + if (game_frame_delay_value > 0) /* do not redraw values in warp mode */ + DrawGameDoorValues_EM(); + } + +#if 0 + if (lev.time_initial == 0) + lev.time++; + else if (lev.time > 0) + lev.time--; +#endif + +#if 0 + if (lev.time_initial > 0 && + lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit) + play_sound(-1, -1, SAMPLE_time); +#endif +} + +#else + void GameActions_EM(byte action) { static unsigned long game_frame_delay = 0; @@ -85,7 +145,7 @@ void GameActions_EM(byte action) game_animscreen(); - Random = Random * 129 + 1; + RandomEM = RandomEM * 129 + 1; frame = (frame - 1) & 7; @@ -122,13 +182,54 @@ void GameActions_EM(byte action) #endif } +#endif + /* read input device for players */ +#if 1 + +void readjoy(byte action, struct PLAYER *ply) +{ + int north = 0, east = 0, south = 0, west = 0; + int snap = 0, drop = 0; + + if (action & JOY_LEFT) + west = 1; + + if (action & JOY_RIGHT) + east = 1; + + if (action & JOY_UP) + north = 1; + + if (action & JOY_DOWN) + south = 1; + + if (action & JOY_BUTTON_1) + snap = 1; + + if (action & JOY_BUTTON_2) + drop = 1; + + ply->joy_snap = snap; + ply->joy_drop = drop; + + if (ply->joy_stick || (north | east | south | west)) + { + ply->joy_n = north; + ply->joy_e = east; + ply->joy_s = south; + ply->joy_w = west; + } +} + +#else + void readjoy(byte action) { - unsigned int north = 0, east = 0, south = 0, west = 0; - unsigned int snap = 0, drop = 0; + int north = 0, east = 0, south = 0, west = 0; + int snap = 0, drop = 0; if (action & JOY_LEFT) west = 1; @@ -172,3 +273,5 @@ void readjoy(byte action) } #endif } + +#endif