X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=b5a0e033bb6a4811c4ae6a37664df5082d3761a2;hb=8758e1099fab693460be47636e56c779fceec08b;hp=b7febbb81f4bfbc8df42a602c122b1bd92c339a1;hpb=7d171d862abdecced79f60535b49a686386cefe1;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index b7febbb8..b5a0e033 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -3,14 +3,14 @@ * open X11 display and sound */ -#include -#include +#include "main_em.h" -#include "game_em.h" -#include "global.h" -#include "display.h" -#include "sample.h" +#include + +#if !defined(TARGET_SDL) +#include +#endif Bitmap *objBitmap; @@ -33,6 +33,14 @@ GC spriteGC; #endif char play[SAMPLE_MAX]; +int play_x[SAMPLE_MAX]; +int play_y[SAMPLE_MAX]; +int play_element[SAMPLE_MAX]; + +static boolean use_native_em_sound = 0; + +struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; @@ -42,19 +50,78 @@ long sound_length[SAMPLE_MAX]; /* length of sound data */ static const char *sound_names[SAMPLE_MAX] = { - "00.blank.au","01.roll.au","02.stone.au","03.nut.au","04.crack.au", - "05.bug.au","06.tank.au","07.android.au","08.spring.au","09.slurp.au", - "10.eater.au","11.alien.au","12.collect.au","13.diamond.au","14.squash.au", - "15.drip.au","16.push.au","17.dirt.au","18.acid.au","19.ball.au", - "20.grow.au","21.wonder.au","22.door.au","23.exit.au","24.dynamite.au", - "25.tick.au","26.press.au","27.wheel.au","28.boom.au","29.time.au", + "00.blank.au", + "01.roll.au", + "02.stone.au", + "03.nut.au", + "04.crack.au", + "05.bug.au", + "06.tank.au", + "07.android.au", + "06.tank.au", /* android moving */ + "08.spring.au", + "09.slurp.au", + "10.eater.au", + "10.eater.au", /* eater eating */ + "11.alien.au", + "12.collect.au", + "13.diamond.au", + "14.squash.au", + "14.squash.au", + "15.drip.au", + "16.push.au", + "17.dirt.au", + "18.acid.au", + "19.ball.au", + "20.grow.au", + "21.wonder.au", + "22.door.au", + "23.exit.au", + "23.exit.au", + "24.dynamite.au", + "25.tick.au", + "26.press.au", + "27.wheel.au", + "28.boom.au", + "29.time.au", "30.die.au" }; static const int sound_volume[SAMPLE_MAX] = { - 20,100,100,100,100,20,20,100,100,100, - 50,100,100,100,100,100,100,100,100,100, - 100,20,100,100,100,100,100,20,100,100, + 20, + 100, + 100, + 100, + 100, + 20, + 20, + 100, + 20, + 100, + 100, + 50, + 50, + 100, + 100, + 100, + 100, + 100, + 100, + 100, + 100, + 100, + 100, + 100, + 20, + 100, + 100, + 100, + 100, + 100, + 100, + 20, + 100, + 100, 100 }; #endif @@ -63,6 +130,7 @@ char *progname; char *arg_basedir; extern void tab_generate(); +extern void tab_generate_graphics_info_em(); extern void ulaw_generate(); int open_all(void) @@ -88,6 +156,9 @@ int open_all(void) screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + #endif #if 0 @@ -110,7 +181,7 @@ int open_all(void) #if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) - if (1) + if (use_native_em_sound) { char name[MAXNAME+2]; int i; @@ -178,13 +249,18 @@ void em_open_all() { /* pre-calculate some data */ tab_generate(); +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) ulaw_generate(); +#endif progname = "emerald mine"; if (open_all() != 0) Error(ERR_EXIT, "em_open_all(): open_all() failed"); + /* after "open_all()", because we need the graphic bitmaps to be defined */ + tab_generate_graphics_info_em(); + game_init_vars(); } @@ -220,10 +296,55 @@ void em_close_all(void) /* ---------------------------------------------------------------------- */ +extern int screen_x; +extern int screen_y; + +void play_element_sound(int x, int y, int sample, int element) +{ +#if 0 + int left = screen_x / TILEX; + int top = screen_y / TILEY; + + if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ + ((int)(y - top) <= SCR_FIELDY && + (int)(x - left) <= SCR_FIELDX)) +#endif + { +#if 1 + PlayLevelSound_EM(x, y, element, sample); +#else + play[sample] = 1; + play_x[sample] = x; + play_y[sample] = y; + play_element[sample] = element; +#endif + } +} + +void play_sound(int x, int y, int sample) +{ + play_element_sound(x, y, sample, -1); +} + void sound_play(void) { + if (!use_native_em_sound) + { + int i; + +#if 0 + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); +#endif + + return; + + for (i = 0; i < SAMPLE_MAX; i++) + if (play[i]) + PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i); + } + #if defined(AUDIO_UNIX_NATIVE) - if (sound_pipe[1] != -1) + if (use_native_em_sound && sound_pipe[1] != -1) { if (write(sound_pipe[1], &play, sizeof(play)) == -1) { @@ -243,6 +364,25 @@ void sound_play(void) } } - memset(play, 0, sizeof(play)); #endif + + memset(play, 0, sizeof(play)); +} + +unsigned int InitEngineRandom_EM(long seed) +{ + if (seed == NEW_RANDOMIZE) + { + int simple_rnd = GetSimpleRandom(1000); + int i; + + for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++) + RandomEM = RandomEM * 129 + 1; + + seed = RandomEM; + } + + RandomEM = seed; + + return (unsigned int) seed; }