X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=b2a396dfcea8ad972ec86170e0736922962a554e;hb=38c98f98f536b80d9f8f2af263e2f22825ab5b2b;hp=9a3dadb8ebe962e9b65529cc5cf6460f656a5400;hpb=86e1890b2d87dd7710b320e2b306c7291d41e2a5;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index 9a3dadb8..b2a396df 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -1,311 +1,69 @@ -/* 2000-08-10T18:03:54Z +/* 2000-01-06 06:43:39 * - * open X11 display and sound + * set everything up and close everything down */ -#include -#include - #include "main_em.h" -#include "global.h" -#include "display.h" -#include "sample.h" -#include "level.h" - - -Bitmap *objBitmap; -Bitmap *sprBitmap; Bitmap *screenBitmap; -#if 0 -Pixmap spriteBitmap; -#endif - -Pixmap objPixmap; -Pixmap sprPixmap; - -#if 0 -Pixmap objmaskBitmap; -Pixmap sprmaskBitmap; +struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; -GC spriteGC; -#endif - -char play[SAMPLE_MAX]; -int play_x[SAMPLE_MAX]; -int play_y[SAMPLE_MAX]; -int play_element[SAMPLE_MAX]; - -#if defined(AUDIO_UNIX_NATIVE) -static int sound_pid = -1; -int sound_pipe[2] = { -1, -1 }; /* for communication */ -short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ -long sound_length[SAMPLE_MAX]; /* length of sound data */ - -static boolean use_native_em_sound = 0; - -static const char *sound_names[SAMPLE_MAX] = -{ - "00.blank.au", - "01.roll.au", - "02.stone.au", - "03.nut.au", - "04.crack.au", - "05.bug.au", - "06.tank.au", - "07.android.au", - "08.spring.au", - "09.slurp.au", - "10.eater.au", - "11.alien.au", - "12.collect.au", - "13.diamond.au", - "14.squash.au", - "14.squash.au", - "15.drip.au", - "16.push.au", - "17.dirt.au", - "18.acid.au", - "19.ball.au", - "20.grow.au", - "21.wonder.au", - "22.door.au", - "23.exit.au", - "24.dynamite.au", - "25.tick.au", - "26.press.au", - "27.wheel.au", - "28.boom.au", - "29.time.au", - "30.die.au" -}; -static const int sound_volume[SAMPLE_MAX] = +void InitGfxBuffers_EM(void) { - 20, - 100, - 100, - 100, - 100, - 20, - 20, - 100, - 100, - 100, - 50, - 100, - 100, - 100, - 100, - 100, - 100, - 100, - 100, - 100, - 100, - 100, - 20, - 100, - 100, - 100, - 100, - 100, - 20, - 100, - 100, - 100 -}; -#endif + ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY); -char *progname; -char *arg_basedir; - -extern void tab_generate(); -extern void tab_generate_graphics_info_em(); -extern void ulaw_generate(); + global_em_info.screenbuffer = screenBitmap; +} -int open_all(void) +void game_init_random(void) { - Bitmap *emc_bitmaps[2]; -#if 0 - XGCValues gcValues; -#endif - -#if 1 - SetBitmaps_EM(emc_bitmaps); - - objBitmap = emc_bitmaps[0]; - sprBitmap = emc_bitmaps[1]; - -#if 0 - objPixmap = emc_bitmaps[0]->drawable; - sprPixmap = emc_bitmaps[1]->drawable; - - objmaskBitmap = emc_bitmaps[0]->clip_mask; - sprmaskBitmap = emc_bitmaps[1]->clip_mask; -#endif - - screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, - DEFAULT_DEPTH); -#endif - -#if 0 - spriteBitmap = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); - if (spriteBitmap == 0) - Error(ERR_EXIT, "failed to create sprite pixmap for EM engine"); - - gcValues.function = - objmaskBitmap ? GXcopyInverted : sprmaskBitmap ? GXcopy : GXset; - gcValues.graphics_exposures = False; - spriteGC = XCreateGC(display, spriteBitmap, GCFunction | GCGraphicsExposures, - &gcValues); - if (spriteGC == 0) - Error(ERR_EXIT, "failed to create sprite GC for EM engine"); -#endif - - /* ----------------------------------------------------------------- */ - -#if defined(AUDIO_UNIX_NATIVE) + game_em.random = 1684108901; /* what a nice seed */ +} -#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) +void game_init_cave_buffers(void) +{ + int x, y; - if (use_native_em_sound) + for (x = 0; x < CAVE_BUFFER_WIDTH; x++) { - char name[MAXNAME+2]; - int i; - - for (i = 0; i < SAMPLE_MAX; i++) - { - name[MAXNAME] = 0; - - if (arg_basedir) - { - snprintf(name, MAXNAME+2, "%s/%s/%s", arg_basedir, EM_SND_DIR, - sound_names[i]); - } - else - { - snprintf(name, MAXNAME+2, "%s/%s", EM_SND_DIR, sound_names[i]); - } - - if (name[MAXNAME]) - Error(ERR_EXIT, "buffer overflow when reading sounds directory"); - - if (read_sample(name, &sound_data[i], &sound_length[i])) - return(1); - - { - short *ptr, *stop; - int mult = sound_volume[i] * 65536 / (100 * MIXER_MAX); - stop = sound_data[i] + sound_length[i]; - for (ptr = sound_data[i]; ptr < stop; ptr++) - *ptr = (*ptr * mult) / 65536; - } - } - - if (pipe(sound_pipe) == -1) + for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) { - Error(ERR_WARN, "unable to create sound pipe for EM engine -- no sound"); - - return(1); - } - - sound_pid = fork(); - if (sound_pid == -1) - { - Error(ERR_WARN, "unable to fork sound thread for EM engine -- no sound"); - - return(1); + lev.cavebuf[x][y] = Zborder; + lev.nextbuf[x][y] = Zborder; + lev.drawbuf[x][y] = Zborder; + lev.boombuf[x][y] = Xblank; } - close(sound_pipe[sound_pid == 0]); - sound_pipe[sound_pid == 0] = -1; - if (sound_pid == 0) - _exit(sound_thread()); - - signal(SIGPIPE, SIG_IGN); /* dont crash if sound process dies */ + lev.cavecol[x] = lev.cavebuf[x]; + lev.nextcol[x] = lev.nextbuf[x]; + lev.drawcol[x] = lev.drawbuf[x]; + lev.boomcol[x] = lev.boombuf[x]; } -#endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */ - -#endif /* AUDIO_UNIX_NATIVE */ - - return(0); + lev.cave = lev.cavecol; + lev.next = lev.nextcol; + lev.draw = lev.drawcol; + lev.boom = lev.boomcol; } -void em_open_all() +void em_open_all(void) { - /* pre-calculate some data */ - tab_generate(); - ulaw_generate(); - - progname = "emerald mine"; - - if (open_all() != 0) - Error(ERR_EXIT, "em_open_all(): open_all() failed"); + InitGraphicInfo_EM(); - /* after "open_all()", because we need the graphic bitmaps to be defined */ - tab_generate_graphics_info_em(); - - game_init_vars(); + game_init_random(); + game_init_cave_buffers(); } void em_close_all(void) { -#if defined(AUDIO_UNIX_NATIVE) - int i; - - if (sound_pid != -1) - { - kill(sound_pid, SIGTERM); - waitpid(sound_pid, 0, 0); - } - - if (sound_pipe[0] != -1) - close(sound_pipe[0]); - if (sound_pipe[1] != -1) - close(sound_pipe[1]); - - for (i = 0; i < SAMPLE_MAX; i++) - if (sound_data[i]) - free(sound_data[i]); -#endif - -#if 0 - if (spriteGC) - XFreeGC(display, spriteGC); - - if (spriteBitmap) - XFreePixmap(display, spriteBitmap); -#endif } -/* ---------------------------------------------------------------------- */ - -extern unsigned int screen_x; -extern unsigned int screen_y; - void play_element_sound(int x, int y, int sample, int element) { -#if 0 - unsigned int left = screen_x / TILEX; - unsigned int top = screen_y / TILEY; - - if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ - ((unsigned int)(y - top) <= SCR_FIELDY && - (unsigned int)(x - left) <= SCR_FIELDX)) -#endif - { -#if 1 - PlayLevelSound_EM(x, y, element, sample); -#else - play[sample] = 1; - play_x[sample] = x; - play_y[sample] = y; - play_element[sample] = element; -#endif - } + PlayLevelSound_EM(CAVE_POS_X(x), CAVE_POS_Y(y), element, sample); } void play_sound(int x, int y, int sample) @@ -313,63 +71,20 @@ void play_sound(int x, int y, int sample) play_element_sound(x, y, sample, -1); } -void sound_play(void) -{ - if (!use_native_em_sound) - { - int i; - -#if 0 - UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); -#endif - - return; - - for (i = 0; i < SAMPLE_MAX; i++) - if (play[i]) - PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i); - } - -#if defined(AUDIO_UNIX_NATIVE) - if (use_native_em_sound && sound_pipe[1] != -1) - { - if (write(sound_pipe[1], &play, sizeof(play)) == -1) - { - Error(ERR_WARN, "cannot write into pipe to child process -- no sounds"); - - if (sound_pipe[0] != -1) - { - close(sound_pipe[0]); - sound_pipe[0] = -1; - } - - if (sound_pipe[1] != -1) - { - close(sound_pipe[1]); - sound_pipe[1] = -1; - } - } - } - -#endif - - memset(play, 0, sizeof(play)); -} - -unsigned int InitEngineRND_EM(long seed) +unsigned int InitEngineRandom_EM(int seed) { if (seed == NEW_RANDOMIZE) { - int simple_rnd = SimpleRND(1000); + int simple_rnd = GetSimpleRandom(1000); int i; - for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++) - Random = Random * 129 + 1; + for (i = 0; i < simple_rnd || game_em.random == NEW_RANDOMIZE; i++) + game_em.random = game_em.random * 129 + 1; - seed = Random; + seed = game_em.random; } - Random = seed; + game_em.random = seed; - return (unsigned int) seed; + return (unsigned int)seed; }