X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=a756d24a1974aaf99b3353141f3704fc2f036622;hb=1fcb3ddbb8404effdcfa5ebbd53d3ff5009260f6;hp=c22c551d3377f4e87cf5406d12f48bf053957292;hpb=51dcb2097c619c5f9ba924a7edb4a3bdd6a6986e;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index c22c551d..a756d24a 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -3,19 +3,15 @@ * open X11 display and sound */ +#include "main_em.h" + + #include #if !defined(TARGET_SDL) #include #endif -#include "main_em.h" - -#include "global.h" -#include "display.h" -#include "sample.h" -#include "level.h" - Bitmap *objBitmap; Bitmap *sprBitmap; @@ -44,6 +40,7 @@ int play_element[SAMPLE_MAX]; static boolean use_native_em_sound = 0; struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; @@ -299,18 +296,18 @@ void em_close_all(void) /* ---------------------------------------------------------------------- */ -extern unsigned int screen_x; -extern unsigned int screen_y; +extern int screen_x; +extern int screen_y; void play_element_sound(int x, int y, int sample, int element) { #if 0 - unsigned int left = screen_x / TILEX; - unsigned int top = screen_y / TILEY; + int left = screen_x / TILEX; + int top = screen_y / TILEY; if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ - ((unsigned int)(y - top) <= SCR_FIELDY && - (unsigned int)(x - left) <= SCR_FIELDX)) + ((int)(y - top) <= SCR_FIELDY && + (int)(x - left) <= SCR_FIELDX)) #endif { #if 1 @@ -379,13 +376,13 @@ unsigned int InitEngineRND_EM(long seed) int simple_rnd = SimpleRND(1000); int i; - for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++) - Random = Random * 129 + 1; + for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++) + RandomEM = RandomEM * 129 + 1; - seed = Random; + seed = RandomEM; } - Random = seed; + RandomEM = seed; return (unsigned int) seed; }