X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=a756d24a1974aaf99b3353141f3704fc2f036622;hb=0cedc9a28aebd8a9791c374fe71d6c86a908a87d;hp=5f6d2ed3a1e086bfcc49b0d99b185f1c6e1cc3c0;hpb=f2b486caeabc0548dfa744c1569496c087b7420f;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index 5f6d2ed3..a756d24a 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -3,15 +3,14 @@ * open X11 display and sound */ -#include -#include +#include "main_em.h" -#include "game_em.h" -#include "global.h" -#include "display.h" -#include "sample.h" -#include "level.h" +#include + +#if !defined(TARGET_SDL) +#include +#endif Bitmap *objBitmap; @@ -38,14 +37,17 @@ int play_x[SAMPLE_MAX]; int play_y[SAMPLE_MAX]; int play_element[SAMPLE_MAX]; +static boolean use_native_em_sound = 0; + +struct GlobalInfo_EM global_em_info; +struct GameInfo_EM game_em; + #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ long sound_length[SAMPLE_MAX]; /* length of sound data */ -static boolean use_native_em_sound = 0; - static const char *sound_names[SAMPLE_MAX] = { "00.blank.au", @@ -56,9 +58,11 @@ static const char *sound_names[SAMPLE_MAX] = "05.bug.au", "06.tank.au", "07.android.au", + "06.tank.au", /* android moving */ "08.spring.au", "09.slurp.au", "10.eater.au", + "10.eater.au", /* eater eating */ "11.alien.au", "12.collect.au", "13.diamond.au", @@ -73,6 +77,7 @@ static const char *sound_names[SAMPLE_MAX] = "21.wonder.au", "22.door.au", "23.exit.au", + "23.exit.au", "24.dynamite.au", "25.tick.au", "26.press.au", @@ -91,9 +96,11 @@ static const int sound_volume[SAMPLE_MAX] = 20, 20, 100, + 20, 100, 100, 50, + 50, 100, 100, 100, @@ -111,6 +118,7 @@ static const int sound_volume[SAMPLE_MAX] = 100, 100, 100, + 100, 20, 100, 100, @@ -148,6 +156,9 @@ int open_all(void) screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + #endif #if 0 @@ -238,7 +249,9 @@ void em_open_all() { /* pre-calculate some data */ tab_generate(); +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) ulaw_generate(); +#endif progname = "emerald mine"; @@ -283,18 +296,18 @@ void em_close_all(void) /* ---------------------------------------------------------------------- */ -extern unsigned int screen_x; -extern unsigned int screen_y; +extern int screen_x; +extern int screen_y; void play_element_sound(int x, int y, int sample, int element) { #if 0 - unsigned int left = screen_x / TILEX; - unsigned int top = screen_y / TILEY; + int left = screen_x / TILEX; + int top = screen_y / TILEY; if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ - ((unsigned int)(y - top) <= SCR_FIELDY && - (unsigned int)(x - left) <= SCR_FIELDX)) + ((int)(y - top) <= SCR_FIELDY && + (int)(x - left) <= SCR_FIELDX)) #endif { #if 1 @@ -363,13 +376,13 @@ unsigned int InitEngineRND_EM(long seed) int simple_rnd = SimpleRND(1000); int i; - for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++) - Random = Random * 129 + 1; + for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++) + RandomEM = RandomEM * 129 + 1; - seed = Random; + seed = RandomEM; } - Random = seed; + RandomEM = seed; return (unsigned int) seed; }