X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=42117321e902bf5a0cf88236b7dd1e02fce73cb5;hb=2d235297197dd0c325184f7fc401d9c5c41c2616;hp=7f775a05322b586bf40a066a4f88e63bef26a70d;hpb=9583e9c55b889974e0df9a8ca1930efdf29bda29;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index 7f775a05..42117321 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -4,13 +4,17 @@ */ #include + +#if !defined(TARGET_SDL) #include +#endif -#include "game_em.h" +#include "main_em.h" #include "global.h" #include "display.h" #include "sample.h" +#include "level.h" Bitmap *objBitmap; @@ -33,6 +37,13 @@ GC spriteGC; #endif char play[SAMPLE_MAX]; +int play_x[SAMPLE_MAX]; +int play_y[SAMPLE_MAX]; +int play_element[SAMPLE_MAX]; + +static boolean use_native_em_sound = 0; + +struct GlobalInfo_EM global_em_info; #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; @@ -57,6 +68,7 @@ static const char *sound_names[SAMPLE_MAX] = "12.collect.au", "13.diamond.au", "14.squash.au", + "14.squash.au", "15.drip.au", "16.push.au", "17.dirt.au", @@ -97,6 +109,7 @@ static const int sound_volume[SAMPLE_MAX] = 100, 100, 100, + 100, 20, 100, 100, @@ -114,6 +127,7 @@ char *progname; char *arg_basedir; extern void tab_generate(); +extern void tab_generate_graphics_info_em(); extern void ulaw_generate(); int open_all(void) @@ -139,6 +153,9 @@ int open_all(void) screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + #endif #if 0 @@ -161,7 +178,7 @@ int open_all(void) #if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) - if (1) + if (use_native_em_sound) { char name[MAXNAME+2]; int i; @@ -229,13 +246,18 @@ void em_open_all() { /* pre-calculate some data */ tab_generate(); +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) ulaw_generate(); +#endif progname = "emerald mine"; if (open_all() != 0) Error(ERR_EXIT, "em_open_all(): open_all() failed"); + /* after "open_all()", because we need the graphic bitmaps to be defined */ + tab_generate_graphics_info_em(); + game_init_vars(); } @@ -274,38 +296,52 @@ void em_close_all(void) extern unsigned int screen_x; extern unsigned int screen_y; -void play_sound(int x, int y, int sample) +void play_element_sound(int x, int y, int sample, int element) { +#if 0 unsigned int left = screen_x / TILEX; unsigned int top = screen_y / TILEY; -#if 0 - if (x == -1 && y == -1) /* play sound in the middle of the screen */ - play[sample] = 0xffff; - else if ((unsigned int)(y - top) <= SCR_FIELDY && - (unsigned int)(x - left) <= SCR_FIELDX) - play[sample] = (y << 8) | (x & 0xff); -#else if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ ((unsigned int)(y - top) <= SCR_FIELDY && (unsigned int)(x - left) <= SCR_FIELDX)) +#endif + { +#if 1 + PlayLevelSound_EM(x, y, element, sample); +#else play[sample] = 1; + play_x[sample] = x; + play_y[sample] = y; + play_element[sample] = element; #endif + } +} + +void play_sound(int x, int y, int sample) +{ + play_element_sound(x, y, sample, -1); } void sound_play(void) { + if (!use_native_em_sound) + { + int i; + #if 0 - int i; + UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); +#endif - for (i = 0; i < SAMPLE_MAX; i++) - if (play[i]) - PlayLevelSound_EM(0,0,0,0); + return; -#else + for (i = 0; i < SAMPLE_MAX; i++) + if (play[i]) + PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i); + } #if defined(AUDIO_UNIX_NATIVE) - if (sound_pipe[1] != -1) + if (use_native_em_sound && sound_pipe[1] != -1) { if (write(sound_pipe[1], &play, sizeof(play)) == -1) { @@ -324,8 +360,26 @@ void sound_play(void) } } } -#endif + #endif memset(play, 0, sizeof(play)); } + +unsigned int InitEngineRND_EM(long seed) +{ + if (seed == NEW_RANDOMIZE) + { + int simple_rnd = SimpleRND(1000); + int i; + + for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++) + Random = Random * 129 + 1; + + seed = Random; + } + + Random = seed; + + return (unsigned int) seed; +}