X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fgame_em%2Finit.c;h=42117321e902bf5a0cf88236b7dd1e02fce73cb5;hb=2d235297197dd0c325184f7fc401d9c5c41c2616;hp=679993a6c24dfede2368fc82626bca38e6220f9c;hpb=f47cd4b09952aaf95d16542f6b53f2d8bf9e1d7d;p=rocksndiamonds.git diff --git a/src/game_em/init.c b/src/game_em/init.c index 679993a6..42117321 100644 --- a/src/game_em/init.c +++ b/src/game_em/init.c @@ -4,13 +4,17 @@ */ #include + +#if !defined(TARGET_SDL) #include +#endif -#include "game_em.h" +#include "main_em.h" #include "global.h" #include "display.h" #include "sample.h" +#include "level.h" Bitmap *objBitmap; @@ -37,14 +41,16 @@ int play_x[SAMPLE_MAX]; int play_y[SAMPLE_MAX]; int play_element[SAMPLE_MAX]; +static boolean use_native_em_sound = 0; + +struct GlobalInfo_EM global_em_info; + #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ long sound_length[SAMPLE_MAX]; /* length of sound data */ -static boolean use_native_em_sound = 0; - static const char *sound_names[SAMPLE_MAX] = { "00.blank.au", @@ -121,6 +127,7 @@ char *progname; char *arg_basedir; extern void tab_generate(); +extern void tab_generate_graphics_info_em(); extern void ulaw_generate(); int open_all(void) @@ -146,6 +153,9 @@ int open_all(void) screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); + + global_em_info.screenbuffer = screenBitmap; + #endif #if 0 @@ -236,13 +246,18 @@ void em_open_all() { /* pre-calculate some data */ tab_generate(); +#if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) ulaw_generate(); +#endif progname = "emerald mine"; if (open_all() != 0) Error(ERR_EXIT, "em_open_all(): open_all() failed"); + /* after "open_all()", because we need the graphic bitmaps to be defined */ + tab_generate_graphics_info_em(); + game_init_vars(); } @@ -350,3 +365,21 @@ void sound_play(void) memset(play, 0, sizeof(play)); } + +unsigned int InitEngineRND_EM(long seed) +{ + if (seed == NEW_RANDOMIZE) + { + int simple_rnd = SimpleRND(1000); + int i; + + for (i = 0; i < simple_rnd || Random == NEW_RANDOMIZE; i++) + Random = Random * 129 + 1; + + seed = Random; + } + + Random = seed; + + return (unsigned int) seed; +}